The Lands of Un'Satum Settlement Guide

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This section of the wiki is still being worked on, please be patient and take everything here with a grain of salt.
The Lands of Un’Satum
unsatumcrest.png

After a decent amount of time spent within the Rexdom of Krugmar, two uruks Kho’Gorkil and Plank’Dregort had become increasingly dissatisfied with the systems and state of the Rexdom. Shamans obeyed every whim of the immortal spirits, Uruks refused to fight with honor, and the strength granted to their kind by Aeriel was abused by the populous. These dissatisfied uruks met with each other, and ultimately decided to abandon the Rexdom to form their own settlement. The two founders of what would later become Un’Satum wished to create a place where Urukim would follow the ways of their ancestors; being honorable, pious, and strong.

The founders of Un’Satum both recognized the faults in the system of the Rexdom, making it their mission to do away with the dilapidated ways of the old Uzg and modernize the nation of Urukim through the means listed below.

WIP

Current Leader: •

Notable Information & Places List of players able to assist

TITLE - RP Name: NAME (DISCORD)

TITLE - RP Name: NAME (DISCORD)

TITLE - RP Name: NAME (DISCORD)

Notable Locations

PLACE SUM

PLACE SUM

PLACE SUM


Peak Times:  ACTIVETIME
Culture and Religion The main religion practiced within the city is that of spiritualism. Members within the city are suggested to seek out a spiritual connection, or a pact with one of the many desired spirits. After selecting one they are encouraged by the populace of Un’Satum to serve them fully and without regret for doing so. It is not uncommon for members to even seek after physical appearances of their desired spirit to create a closer connection with them and is often done on behalf of witch doctory or alchemy. The practice of any other religion besides that of spiritualism to the immortal, elemental, or ancestral spirits must be strictly done in private by the individual.


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