Difference between revisions of "The Forest Realm of Irrinor"

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|<span style="font-size:small;">'''Capitaw''': || <span style="font-size:small;"> TBD
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|<span style="font-size:small;">'''Capital''': || <span style="font-size:small;"> TBD
 
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|<span style="font-size:small;"> '''Wanguages''': || <span style="font-size:small;"> [[Common]], [[Ancient Elven|Elvish]]
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|<span style="font-size:small;"> '''Languages''': || <span style="font-size:small;"> [[Common]], [[Ancient Elven|Elvish]]
 
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|<span style="font-size:small;"> '''Weligion''': || <span style="font-size:small;"> ''[https://www.lordofthecraft.net/forums/topic/184049-elnarnsaeame-the-wild-faith-of-the-wood-elves/The Wild Faith/Elnarnsae’ame ]''
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|<span style="font-size:small;"> '''Religion''': || <span style="font-size:small;"> ''[https://www.lordofthecraft.net/forums/topic/184049-elnarnsaeame-the-wild-faith-of-the-wood-elves/The Wild Faith/Elnarnsae’ame ]''
 
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|<span style="font-size:small;"> '''High Plince''': || <span style="font-size:small;"> Wyemaw Auleon
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|<span style="font-size:small;"> '''High Prince''': || <span style="font-size:small;"> Lyemar Aureon
 
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|<span style="font-size:small;"> '''Govewnment''': ||<span style="font-size:small;"> Ewective Monawchy
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|<span style="font-size:small;"> '''Government''': ||<span style="font-size:small;"> Elective Monarchy
 
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|<span style="font-size:small;"> '''Pweceded by''': || <span style="font-size:small;"> [[File:GsT33MG.png|20px]] [[Dominion of Malin]]
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|<span style="font-size:small;"> '''Preceded by''': || <span style="font-size:small;"> [[File:GsT33MG.png|20px]] [[Dominion of Malin]]
 
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The founding of the '''Fowest Weawm of Iwlinow''' was on 1680 by the Diawchs Awtanis Sa'Woiw Caewme'onn and Avius Csawathaiwe. The city of [name] is the capitaw, and it's situated in the middwe-eastewn pawt of Awcas sulwounded by fowests, mountains, and the neighboling [[Princedom of Fenn]]. Oliginawwy a Diawchy consisting of two Plinces astlide the Oaken Counciw who offewed guidance and wepwesented diffewent awms of the govewnment. In wecent times, the nation is wuled by High Plince Wyemaw Auleon, and the govewnment has been sepawated into two branches, the Oaken Counciw which sewves as the executive counciw, whiwe the Counciw of Woots sewves as a wegiswative branch and wepwesentation fow the wawgest cwans in the city.
+
The founding of the '''Forest Realm of Irrinor''' was on 1680 by the Diarchs Artanis Sa'Roir Caerme'onn and Avius Csarathaire. The city of [name] is the capital, and it's situated in the middle-eastern part of Arcas surrounded by forests, mountains, and the neighboring [[Princedom of Fenn]]. Originally a Diarchy consisting of two Princes astride the Oaken Council who offered guidance and represented different arms of the government. In recent times, the nation is ruled by High Prince Lyemar Aureon, and the government has been separated into two branches, the Oaken Council which serves as the executive council, while the Council of Roots serves as a legislative branch and representation for the largest clans in the city.
  
 
== History ==
 
== History ==
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=== Atlas ===
 
=== Atlas ===
  
Iwlinow delives its name fwom the Fowest Distlict of Iwlinow lithin the Dominion of Malin, lith the majolity of Mali'ame and those who adhewe to the Wood Ewven Cultule hailing fwom this distlict duling the mowe pwospewous ewa of the Dominion. Duling the cowwapse of the Dominion the concept of Iwlinow nevew escaped the minds of many of the Wood Ewves, many wonging fow the days of a home fow Wood Ewves that did not have to appease outsidews fow the sake of "Unity" among Ewves. Iwlinow woughwy twanswates to "Irrin's land," aftew the Mali'ame pwophet, Iwlin Siwame.
+
Irrinor derives its name from the Forest District of Irrinor within the Dominion of Malin, with the majority of Mali'ame and those who adhere to the Wood Elven Culture hailing from this district during the more prosperous era of the Dominion. During the collapse of the Dominion the concept of Irrinor never escaped the minds of many of the Wood Elves, many longing for the days of a home for Wood Elves that did not have to appease outsiders for the sake of "Unity" among Elves. Irrinor roughly translates to "Irrin's land," after the Mali'ame prophet, Irrin Sirame.
  
 
=== Arcas ===
 
=== Arcas ===
  
Duling the Awcas Ewa of Histowy the Wood Ewves time and again found themsewves homewess lithout a tewlitowy to caww theiw own ow be abre to fweewy pwactise theiw ways and the ways of theiw fowefathews fow centulies, they stawted in the Plincipality of Awdewyn which cowwapsed due to the outside pwessules of the wowwd, weaving many Mali'ame wefugees seeking shewtew in the Aegwothond. Howevew they wewe fowbidden fwom pwactising theiw faith and cultulaw ways in pubric, as the State Faith was that of the Dwawven Pantheon thewe. The many Seeds of the Wood Ewves found themsewves lithout any wepwesentation in what was considewed the mowe Elitist of the Ewven States, second onwy to Haewun'ow in this wegawd. It was due to this that the son of the Ewvenking and wast High Plincess of the Dominion took it upon himsewf to migwate fwom the Aegwothond to stlike out and find a new homewand fow the Wood Ewves.
+
During the Arcas Era of History the Wood Elves time and again found themselves homeless without a territory to call their own or be able to freely practise their ways and the ways of their forefathers for centuries, they started in the Principality of Alderyn which collapsed due to the outside pressures of the world, leaving many Mali'ame refugees seeking shelter in the Aegrothond. However they were forbidden from practising their faith and cultural ways in public, as the State Faith was that of the Dwarven Pantheon there. The many Seeds of the Wood Elves found themselves without any representation in what was considered the more Elitist of the Elven States, second only to Haelun'or in this regard. It was due to this that the son of the Elvenking and last High Princess of the Dominion took it upon himself to migrate from the Aegrothond to strike out and find a new homeland for the Wood Elves.
  
Migwating ovew much of Awcas attempting to find a suitabre homewand fow his peopwe Awtanis Caewme'onn would eventuawwy settwe lithin the Fowests now dubbed Iwlinow, in honoul of the Distlict fwom the Dominion and one of the fiwst Wood Ewves "Irrin Sirame". Settling down lith the Seeds of Caewme'onn, Csawathaiwe, Awvewwon, Twesewy, Taliame'onn, Wintewweaf and Auleon. Awtanis would estabrish a Diawchy of two Plinces, the fiwst of which being Awtanis Caewme'onn and Avius Csawathaiwe, two incwedibry young Mali'ame to signify the webiwth of the Mali'ame State. The two would get to wowk estabrishing the City and dipwomatic wewations lith its neighbouls, passing waws and fowming a functioning Govewnment. They founded the twadition of the Omentahu the meeting of Seeds to discuss politics, pass waws and infwuence the Govewnance of the Fowest Weawm.  
+
Migrating over much of Arcas attempting to find a suitable homeland for his people Artanis Caerme'onn would eventually settle within the Forests now dubbed Irrinor, in honour of the District from the Dominion and one of the first Wood Elves "Irrin Sirame". Settling down with the Seeds of Caerme'onn, Csarathaire, Arvellon, Tresery, Taliame'onn, Winterleaf and Aureon. Artanis would establish a Diarchy of two Princes, the first of which being Artanis Caerme'onn and Avius Csarathaire, two incredibly young Mali'ame to signify the rebirth of the Mali'ame State. The two would get to work establishing the City and diplomatic relations with its neighbours, passing laws and forming a functioning Government. They founded the tradition of the Omentahu the meeting of Seeds to discuss politics, pass laws and influence the Governance of the Forest Realm.  
  
Aftew a time the two Young Plinces gwew weawy of Govewning as Plinces of the Weawm, wealising that the Iwonwood Thwone of Iwlinow should be hewd by an Ewf who was mowe matule and weawned who could mowe effectivewy. As such the Omentahu ewected Wyemaw Auleon as the new High Plince of Iwlinow.
+
After a time the two Young Princes grew weary of Governing as Princes of the Realm, realising that the Ironwood Throne of Irrinor should be held by an Elf who was more mature and learned who could more effectively. As such the Omentahu elected Lyemar Aureon as the new High Prince of Irrinor.
  
 
== Religion ==
 
== Religion ==
  
Much of the Weligion of Iwlinow is based awound ''[https://www.lordofthecraft.net/forums/topic/184049-elnarnsaeame-the-wild-faith-of-the-wood-elves/The Elnarnsae'ame]'', known in the common tongue as "The Wild Faith" which is an extensive Pantheon of the Aspects and Mani. Though the exact wowship of the Mali'ame deities diffews fwom Seed to Seed, many of the Seeds and Seedwess of Iwlinow pwactise theiw faith thwough the diffewent sects of the weligion. The two main sects that opewate lithin the Iwlinite Pliesthood and citizenwy awe The ''[https://www.lordofthecraft.net/forums/topic/178810-the-book-of-the-emerald-way/The Emerald Way]'' and The ''[https://www.lordofthecraft.net/forums/topic/185849-creed-of-the-sanguine-fire/The Sanguine Fire]''.
+
Much of the Religion of Irrinor is based around ''[https://www.lordofthecraft.net/forums/topic/184049-elnarnsaeame-the-wild-faith-of-the-wood-elves/The Elnarnsae'ame]'', known in the common tongue as "The Wild Faith" which is an extensive Pantheon of the Aspects and Mani. Though the exact worship of the Mali'ame deities differs from Seed to Seed, many of the Seeds and Seedless of Irrinor practise their faith through the different sects of the religion. The two main sects that operate within the Irrinite Priesthood and citizenry are The ''[https://www.lordofthecraft.net/forums/topic/178810-the-book-of-the-emerald-way/The Emerald Way]'' and The ''[https://www.lordofthecraft.net/forums/topic/185849-creed-of-the-sanguine-fire/The Sanguine Fire]''.
  
Both Sects diffew on theiw opinion on the wowe and phiwosophy of the Aspects, the simpwe expwanation is the Emewawd Way believes the Aspects awe Gods that awe fulwy pewsonified and awe to be wevewed and wowshipped above the Mani. The Sanguine Fiwe believes the Aspects awe powewful fowces of natule to be wespected but cannot be wowshipped and as such wevewe and wowship the Mani befowe the Aspects. Whiwe thewe is this diffewence in beliefs it does not wesult in heightened tension as ultimatewy they awe aww undew the broadew faith of the Ewnawsae'ame which unites them togethew in defense of one anothew in times of stlife, at the wowst the weligious diffewences weads to phiwosophicaw debates between Pliests and Dwuii lithin the Capitaw City.
+
Both Sects differ on their opinion on the role and philosophy of the Aspects, the simple explanation is the Emerald Way believes the Aspects are Gods that are fully personified and are to be revered and worshipped above the Mani. The Sanguine Fire believes the Aspects are powerful forces of nature to be respected but cannot be worshipped and as such revere and worship the Mani before the Aspects. While there is this difference in beliefs it does not result in heightened tension as ultimately they are all under the broader faith of the Elnarsae'ame which unites them together in defense of one another in times of strife, at the worst the religious differences leads to philosophical debates between Priests and Druii within the Capital City.
  
 
== Culture and Society ==
 
== Culture and Society ==
  
Iwlinite Society is wawgewy stwuctuled awound the Seeds ow known to some outsidews "Clans" of Iwlinow, coming in many sizes fwom wawge to smaww, fwom ancient to new the Seeds of Iwlinow wepwesent fow many Wood Ewves a way to join a famiwy ow gwouping of Ewves who have shawed vawues and beliefs. The wawgew Seeds lithin Iwlinow make up the Omentahu and the Counciw of Woots lithin the Govewnment. Whiwe thewe awe many Ancient and Wawge Seeds who get mowe say lithin Iwlinite Society it is by no means lidgid ow pewmanent, many Seeds can lise and faww out of pwominance ow even be absowbed by wawgew Seeds to then split again. Iwlinite Society is vewy mawweabre as a wesult of this and Seeds awe often encoulaged to contlibute to the society in owdew to waise theiw standing to potentiawwy sit on the Omentahu lith a deciding vote.  
+
Irrinite Society is largely structured around the Seeds or known to some outsiders "Clans" of Irrinor, coming in many sizes from large to small, from ancient to new the Seeds of Irrinor represent for many Wood Elves a way to join a family or grouping of Elves who have shared values and beliefs. The larger Seeds within Irrinor make up the Omentahu and the Council of Roots within the Government. While there are many Ancient and Large Seeds who get more say within Irrinite Society it is by no means ridgid or permanent, many Seeds can rise and fall out of prominance or even be absorbed by larger Seeds to then split again. Irrinite Society is very malleable as a result of this and Seeds are often encouraged to contribute to the society in order to raise their standing to potentially sit on the Omentahu with a deciding vote.  
  
Howevew it is not just the Seeds that make up the cultule and society of the Fowest Weawm, thewe awe many Guiwds and Owganisations that opewate lithin Iwlinow that offew many cwafts, oppowtunities and activities fow Wood Ewves and those othews who weside lithin the City and Fowest to pawtake in. Thewe is a Dwuidic Ciwcwe that makes up many of the Dwuids who awe Pliests of the Wiwd Faith, the individuaw Cweeds offew Hunts and othew fowms of activities fow theiw adhewents to join in to enhance theiw beliefs and sewve the bawance of natule.
+
However it is not just the Seeds that make up the culture and society of the Forest Realm, there are many Guilds and Organisations that operate within Irrinor that offer many crafts, opportunities and activities for Wood Elves and those others who reside within the City and Forest to partake in. There is a Druidic Circle that makes up many of the Druids who are Priests of the Wild Faith, the individual Creeds offer Hunts and other forms of activities for their adherents to join in to enhance their beliefs and serve the balance of nature.

Revision as of 01:35, 2 April 2020

The Forest Realm of Irrinor
Irrinor Coat of Arms.png
Sigil of Irrinor as drawn by Numirya
Capital: TBD
Languages: Common, Elvish
Religion: Wild Faith/Elnarnsae’ame
High Prince: Lyemar Aureon
Government: Elective Monarchy
Preceded by: GsT33MG.png Dominion of Malin

The founding of the Forest Realm of Irrinor was on 1680 by the Diarchs Artanis Sa'Roir Caerme'onn and Avius Csarathaire. The city of [name] is the capital, and it's situated in the middle-eastern part of Arcas surrounded by forests, mountains, and the neighboring Princedom of Fenn. Originally a Diarchy consisting of two Princes astride the Oaken Council who offered guidance and represented different arms of the government. In recent times, the nation is ruled by High Prince Lyemar Aureon, and the government has been separated into two branches, the Oaken Council which serves as the executive council, while the Council of Roots serves as a legislative branch and representation for the largest clans in the city.

History

Atlas

Irrinor derives its name from the Forest District of Irrinor within the Dominion of Malin, with the majority of Mali'ame and those who adhere to the Wood Elven Culture hailing from this district during the more prosperous era of the Dominion. During the collapse of the Dominion the concept of Irrinor never escaped the minds of many of the Wood Elves, many longing for the days of a home for Wood Elves that did not have to appease outsiders for the sake of "Unity" among Elves. Irrinor roughly translates to "Irrin's land," after the Mali'ame prophet, Irrin Sirame.

Arcas

During the Arcas Era of History the Wood Elves time and again found themselves homeless without a territory to call their own or be able to freely practise their ways and the ways of their forefathers for centuries, they started in the Principality of Alderyn which collapsed due to the outside pressures of the world, leaving many Mali'ame refugees seeking shelter in the Aegrothond. However they were forbidden from practising their faith and cultural ways in public, as the State Faith was that of the Dwarven Pantheon there. The many Seeds of the Wood Elves found themselves without any representation in what was considered the more Elitist of the Elven States, second only to Haelun'or in this regard. It was due to this that the son of the Elvenking and last High Princess of the Dominion took it upon himself to migrate from the Aegrothond to strike out and find a new homeland for the Wood Elves.

Migrating over much of Arcas attempting to find a suitable homeland for his people Artanis Caerme'onn would eventually settle within the Forests now dubbed Irrinor, in honour of the District from the Dominion and one of the first Wood Elves "Irrin Sirame". Settling down with the Seeds of Caerme'onn, Csarathaire, Arvellon, Tresery, Taliame'onn, Winterleaf and Aureon. Artanis would establish a Diarchy of two Princes, the first of which being Artanis Caerme'onn and Avius Csarathaire, two incredibly young Mali'ame to signify the rebirth of the Mali'ame State. The two would get to work establishing the City and diplomatic relations with its neighbours, passing laws and forming a functioning Government. They founded the tradition of the Omentahu the meeting of Seeds to discuss politics, pass laws and influence the Governance of the Forest Realm.

After a time the two Young Princes grew weary of Governing as Princes of the Realm, realising that the Ironwood Throne of Irrinor should be held by an Elf who was more mature and learned who could more effectively. As such the Omentahu elected Lyemar Aureon as the new High Prince of Irrinor.

Religion

Much of the Religion of Irrinor is based around Elnarnsae'ame, known in the common tongue as "The Wild Faith" which is an extensive Pantheon of the Aspects and Mani. Though the exact worship of the Mali'ame deities differs from Seed to Seed, many of the Seeds and Seedless of Irrinor practise their faith through the different sects of the religion. The two main sects that operate within the Irrinite Priesthood and citizenry are The Emerald Way and The Sanguine Fire.

Both Sects differ on their opinion on the role and philosophy of the Aspects, the simple explanation is the Emerald Way believes the Aspects are Gods that are fully personified and are to be revered and worshipped above the Mani. The Sanguine Fire believes the Aspects are powerful forces of nature to be respected but cannot be worshipped and as such revere and worship the Mani before the Aspects. While there is this difference in beliefs it does not result in heightened tension as ultimately they are all under the broader faith of the Elnarsae'ame which unites them together in defense of one another in times of strife, at the worst the religious differences leads to philosophical debates between Priests and Druii within the Capital City.

Culture and Society

Irrinite Society is largely structured around the Seeds or known to some outsiders "Clans" of Irrinor, coming in many sizes from large to small, from ancient to new the Seeds of Irrinor represent for many Wood Elves a way to join a family or grouping of Elves who have shared values and beliefs. The larger Seeds within Irrinor make up the Omentahu and the Council of Roots within the Government. While there are many Ancient and Large Seeds who get more say within Irrinite Society it is by no means ridgid or permanent, many Seeds can rise and fall out of prominance or even be absorbed by larger Seeds to then split again. Irrinite Society is very malleable as a result of this and Seeds are often encouraged to contribute to the society in order to raise their standing to potentially sit on the Omentahu with a deciding vote.

However it is not just the Seeds that make up the culture and society of the Forest Realm, there are many Guilds and Organisations that operate within Irrinor that offer many crafts, opportunities and activities for Wood Elves and those others who reside within the City and Forest to partake in. There is a Druidic Circle that makes up many of the Druids who are Priests of the Wild Faith, the individual Creeds offer Hunts and other forms of activities for their adherents to join in to enhance their beliefs and serve the balance of nature.