Difference between revisions of "Supplementary Nation & Settlement Guides"

From Lord of the Craft
Jump to: navigation, search
(Supplementary Nations & Settlements)
Line 37: Line 37:
 
<span style="color: #4b4b4b;"></span>
 
<span style="color: #4b4b4b;"></span>
 
| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Llyrian Concord is a meritocracy created upon the foundation of knowledge and science, while welcoming all inhabitants of Arcas with no judgment of their religion, race, magic, etc. Some of the many guilds and orders who stand with Llyria include: The Wayward Monks, The Ascended Order, The Samranist Faith, The Frond Society, The Mages Guild, The Celestial Order, The Coalition of Arcane Knowledge, The Artisans Guild. This information only includes the citizens who have completed the citizenship survey and does not include guests of Llyria or those who have not completed the survey at the time of this post.
 
| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Llyrian Concord is a meritocracy created upon the foundation of knowledge and science, while welcoming all inhabitants of Arcas with no judgment of their religion, race, magic, etc. Some of the many guilds and orders who stand with Llyria include: The Wayward Monks, The Ascended Order, The Samranist Faith, The Frond Society, The Mages Guild, The Celestial Order, The Coalition of Arcane Knowledge, The Artisans Guild. This information only includes the citizens who have completed the citizenship survey and does not include guests of Llyria or those who have not completed the survey at the time of this post.
45.5% are Elven, 37.5% Human, 5.4% Dwarven, 1.8% Orcish, 6.3% Transcendent. ''56.3% do not practice any form of magic, 24.1% practice a form of voidal magic, while the other 18.6% practice other forms of magic.''
 
 
|}
 
|}
  

Revision as of 19:10, 26 October 2019

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.


PLACEHOLDER

PLACEHOLDER• Current Leader: PLACEHOLDER •
Notable Locations & information PLACEHOLDER
Religon PLACEHOLDER|}


Supplementary Nations & Settlements

Brandybrook Settlement Guide
hsg2.png

The village of Brandybrook is where the halflings call home. Built next to the city of Aegrothond, Brandybrook has a lovely ocean view along with fertile farmland. The halflings of Brandybrook care little for the affairs of the outer world, focusing their attention upon tea parties and drinking nights. No doubt Brandybrook is one of the most welcoming places you'll ever visit. But don't go there wearing shoes!


»»————-----——————————————————————————————————-----————-««<

Llyria Settlement Guide
lsg1.png

The Llyrian Concord is a meritocracy created upon the foundation of knowledge and science, while welcoming all inhabitants of Arcas with no judgment of their religion, race, magic, etc. Some of the many guilds and orders who stand with Llyria include: The Wayward Monks, The Ascended Order, The Samranist Faith, The Frond Society, The Mages Guild, The Celestial Order, The Coalition of Arcane Knowledge, The Artisans Guild. This information only includes the citizens who have completed the citizenship survey and does not include guests of Llyria or those who have not completed the survey at the time of this post.


»»————-----——————————————————————————————————-----————-««<

Sutica Settlement Guide
susg4.png

The Trade Federation of Sutica is a known hub of trade with an extensive merchant district in the front of the city, and a large harbor in the rear of the city. Its laws are built to allow all manners of people who wish to do no harm to live in the nation, and because of this, it has led to a large variety of players and several unique groups in the Federation which will be described later. Politically, Sutica is an actively neutral nation under the absolute rule of the Trade Monarch who delegates power to their ministers and advisors. Sutica is accepting of any and all races, but there is a skew towards Humans and Elves.

»»————-----——————————————————————————————————-----————-««<

Talus Grove Settlement Guide
drsg1.png

The Talus Grove is inhabited by the Mother Circle of the Druidic Order, though all Druids may call it home. It is grown into the rise of scree upon a fork in the South-West running river and despite the dry savanna-like climate, the Grove itself is lush with hardy shrubs, bushes, and trees. The Grove serves as a place to teach aspiring and young Druids, as well as a base of operations from which Druids conduct their vigil over nature.

Talus Grove of the Druidic Order

Nakamachi

The culture of the Shinrin (Nakamachi) can most aptly be compared to that of the ancient samurai. Guided by their code of conduct and their dedication to the different spirits they perceive as integral to their way of life, the Shinrin are a people driven by honor and spiritual dedication. With a strict hierarchy bound to a ruling lord, the Shinrin may often be found training or else practicing various arts in the form of painting, music, and gardening.

Religon

The Shinrin are a very spiritual people, living their lives based on a code of honor in reverence to a variety of spirits they view as responsible for everything in their lives. In some cases, it has become the practice to acknowledge certain spirits as those of great ancestors who were the personification of something while they were alive and so must be responsible for it in death. An example of this might be a woman who dedicated all her time to keeping her garden pristine and productive. In death, this spirit may be prayed to for growth and prosperity of gardens.

Notable information and places
  • 'Racial Prejudices~Since the old times of the Shinrin, it has been generally acknowledged that the Shinrin have few issues with other races. Typically those who were not Shinrin were welcome to visit Shinrin settlements, though they were very rarely welcome to live there. There have certainly been rare cases of this occurrence but only in cases where the newcomers have proven capable of replicating the Shinrin way of life.
  • 'Language of the Shinrin'~This would all but obliterate their original language from common use, even evolving so far as to cause the loss of accents when speaking common. In present times the only remnant of their original language would be that of a number of titles in the hierarchy of the society or other similarly rare examples. For example:“The duty of a Samurai is to his lord, the Daimyo.”

»»————-----——————————————————————————————————-----————-««<

Suffonia

Archduchy of Suffonia is a vassal of the Holy Orenian Empire ruled by the archducal House of Suffolk. Suffonia was first established in Atlas as the Barony of Alnwick in 1660. Capital of the Archduchy is the Warwick Castle (built between 1715-1725).

Peak Times  Suffonia has a has mixed player base and the majority of her players comes from EST or GMT time zones. It is hard to ping activity time intervals for any mixed community but as our events are hosted between 2pm EST to 6pm EST on weekdays and 1pm EST to 7pm EST on weekends it is safe to say these time intervals are our Peak Time.)
The route from cloud temple.
Notable information and places
  • 'Lowerclasss~such as the commons are entitled to social and legal rights. Life, rights and property of Suffonians are protected under Suffonian Law and they are allowed to press these rights before Suffonian Courts. Furthermore, social areas such as the Bath House, Tea Gardens, Patios and Arena can be used by Suffonians free of charge and housing and food is provided for economically challenged Suffonians. Also, occasional public feasts and games are held for Suffonians for their entertainment.

»»————-----——————————————————————————————————-----————-««<