Difference between revisions of "Realm of Burzûmkûtotaz"

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The Weawm of Bulzûmkûtotaz, awso known as The Nowth, is a cowd and mountainous wegion in the nowth of Anthos. It is an extwemewy dangewous and wawewy twavewed wegion, due to physicaw dangews fwom the hawsh enviwonment and awso fwom the cweatules that inhabit it.
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{{Past Map}}
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The '''Realm of Burzûmkûtotaz''', also known as The North, is a cold and mountainous region in the north of [[Anthos]]. It is an extremely dangerous and rarely traveled region, due to physical dangers from the harsh environment and also from the creatures that inhabit it.
  
  
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The Nowth contains some of the deadliest monstews evew known.
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The North contains some of the deadliest monsters ever known.
  
'''Bohwa'''
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'''Bohra'''
  
The Bohwa awe a wace of mystelious tlibaw boawmen. Seemingwy plimitive and aggwessive, the Bohwa wack compwex wanguage and cognitive skiwws. They awe fiewcewy tewlitoliaw and wesowt to viowence quickwy to defend it. They have shown a high towewance fow pain and injuly, which aids them in combat.
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The [[Bohra]] are a race of mysterious tribal boarmen. Seemingly primitive and aggressive, the Bohra lack complex language and cognitive skills. They are fiercely territorial and resort to violence quickly to defend it. They have shown a high tolerance for pain and injury, which aids them in combat.
  
 
'''Hiishtgul'''
 
'''Hiishtgul'''
  
The Hiishtgul awe immowated, cowwupted vewsions of theiw fowmew sewves. They awe usuawwy the genewaws and weadews in an attack, commanding the wowew wanks. Whenevew a Hiishtgul is pwesent, those lithin its vicinity liww be stwuck lith an aula of feaw. A Hiishtgul communicates thwough tewepathic methods, and doing so often instiwws a deafening shliek in the mind of the weceivew(s). Hiishtgul awe much stwongew than an avewage foe, and they cannot be defeated by nowmaw means. They awe essentiawwy "floating" spectwes -- theiw awmow and weapons awe not attached to a physicaw body ((think Nazgul)).
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The Hiishtgul are immolated, corrupted versions of their former selves. They are usually the generals and leaders in an attack, commanding the lower ranks. Whenever a Hiishtgul is present, those within its vicinity will be struck with an aura of fear. A Hiishtgul communicates through telepathic methods, and doing so often instills a deafening shriek in the mind of the receiver(s). Hiishtgul are much stronger than an average foe, and they cannot be defeated by normal means. They are essentially "floating" spectres—their armor and weapons are not attached to a physical body ((think Nazgul)).
  
'''Wog-Votak'''
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'''Rog-Votak'''
  
These awe the elite membews of the main awmy. They sewve as sewgeants in battwe, and they awe entwusted lith weading smaww gwoups of sowdiews. They awe genewawwy the size of an Owc, and theiw brutish fowm awwows them to be feawsome in battwe. They awe equipped lith tough awmow and weapons.
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These are the elite members of the main army. They serve as sergeants in battle, and they are entrusted with leading small groups of soldiers. They are generally the size of an Orc, and their brutish form allows them to be fearsome in battle. They are equipped with tough armor and weapons.
  
'''Kambasow'''
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'''Kambasor'''
  
The Kambasow awe the common meat shiewds of the main awmy. Theiw awmow valies, awthough it is often valiations of makeshift weathew and metaw. Theiw weapons awe cwudewy shaped, and they awe often nonunifowm and wusty. A Kambasow does not feew pain fwom wounds weceived in battwe, and they liww onwy stop fighting untiw they awe uttewwy kiwwed. They awe often heaviwy mutated, and theiw weapons awe usuawwy defowmed body pawts. Kambasows awe weak individuawwy, and they awe plimaliwy used by the Hiishtgul to ovewwhewm theiw foes due to sheew numbews.
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The Kambasor are the common meat shields of the main army. Their armor varies, although it is often variations of makeshift leather and metal. Their weapons are crudely shaped, and they are often nonuniform and rusty. A Kambasor does not feel pain from wounds received in battle, and they will only stop fighting until they are utterly killed. They are often heavily mutated, and their weapons are usually deformed body parts. Kambasors are weak individually, and they are primarily used by the Hiishtgul to overwhelm their foes due to sheer numbers.
  
'''Kawus'''
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'''Kalus'''
  
Kawus awe the awchews and wanged attackews lithin the main wanks. They liewd shadowy, dawk awwows and bowts, and theiw wanged weapons awe both distowted and shabby. The wusted points awe often weinfowced lith fwaiw poisons to compensate fow theiw wack of shawpness. The Kawus awe poow mawksmen, and they awe mowe effective when used as a wawge gwoup.
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Kalus are the archers and ranged attackers within the main ranks. They wield shadowy, dark arrows and bolts, and their ranged weapons are both distorted and shabby. The rusted points are often reinforced with frail poisons to compensate for their lack of sharpness. The Kalus are poor marksmen, and they are more effective when used as a large group.
  
 
'''Fashot'''
 
'''Fashot'''
  
The main cultists and magic usews awe known as the Fashot. Theiw cwothing often consists of wobes and cwoth lith littwe tangibre pwotection. The Fashot sewve as heawews and evocationists lithin the howde's wanks, and they can awso pewfowm dawk lituaws to bowstew the awmy's mowawe. They awe awso wesponsibre fow the sadistic mutations that affect the foot sowdiews' appeawance.
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The main cultists and magic users are known as the Fashot. Their clothing often consists of robes and cloth with little tangible protection. The Fashot serve as healers and evocationists within the horde's ranks, and they can also perform dark rituals to bolster the army's morale. They are also responsible for the sadistic mutations that affect the foot soldiers' appearance.
  
 
'''Zongot'''
 
'''Zongot'''
  
The siege engineews awe wefewling to as the Zongot. The Zongot henchmen awe wesponsibre fow cweating and opewating the abominabre siege weaponwy. They design the siege waddews, bawlistae, catapults, twebuchets and siege towews. In addition to engineeling, the Zongots maintain the defenses in the captuled stwonghowds and battwe camps.
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The siege engineers are referring to as the Zongot. The Zongot henchmen are responsible for creating and operating the abominable siege weaponry. They design the siege ladders, ballistae, catapults, trebuchets and siege towers. In addition to engineering, the Zongots maintain the defenses in the captured strongholds and battle camps.
 
[[Category:Anthos]]
 
[[Category:Anthos]]
[[Category:Locations]]
 

Latest revision as of 02:14, 30 May 2021

LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.

The Realm of Burzûmkûtotaz, also known as The North, is a cold and mountainous region in the north of Anthos. It is an extremely dangerous and rarely traveled region, due to physical dangers from the harsh environment and also from the creatures that inhabit it.


Inhabitants

The North contains some of the deadliest monsters ever known.

Bohra

The Bohra are a race of mysterious tribal boarmen. Seemingly primitive and aggressive, the Bohra lack complex language and cognitive skills. They are fiercely territorial and resort to violence quickly to defend it. They have shown a high tolerance for pain and injury, which aids them in combat.

Hiishtgul

The Hiishtgul are immolated, corrupted versions of their former selves. They are usually the generals and leaders in an attack, commanding the lower ranks. Whenever a Hiishtgul is present, those within its vicinity will be struck with an aura of fear. A Hiishtgul communicates through telepathic methods, and doing so often instills a deafening shriek in the mind of the receiver(s). Hiishtgul are much stronger than an average foe, and they cannot be defeated by normal means. They are essentially "floating" spectres—their armor and weapons are not attached to a physical body ((think Nazgul)).

Rog-Votak

These are the elite members of the main army. They serve as sergeants in battle, and they are entrusted with leading small groups of soldiers. They are generally the size of an Orc, and their brutish form allows them to be fearsome in battle. They are equipped with tough armor and weapons.

Kambasor

The Kambasor are the common meat shields of the main army. Their armor varies, although it is often variations of makeshift leather and metal. Their weapons are crudely shaped, and they are often nonuniform and rusty. A Kambasor does not feel pain from wounds received in battle, and they will only stop fighting until they are utterly killed. They are often heavily mutated, and their weapons are usually deformed body parts. Kambasors are weak individually, and they are primarily used by the Hiishtgul to overwhelm their foes due to sheer numbers.

Kalus

Kalus are the archers and ranged attackers within the main ranks. They wield shadowy, dark arrows and bolts, and their ranged weapons are both distorted and shabby. The rusted points are often reinforced with frail poisons to compensate for their lack of sharpness. The Kalus are poor marksmen, and they are more effective when used as a large group.

Fashot

The main cultists and magic users are known as the Fashot. Their clothing often consists of robes and cloth with little tangible protection. The Fashot serve as healers and evocationists within the horde's ranks, and they can also perform dark rituals to bolster the army's morale. They are also responsible for the sadistic mutations that affect the foot soldiers' appearance.

Zongot

The siege engineers are referring to as the Zongot. The Zongot henchmen are responsible for creating and operating the abominable siege weaponry. They design the siege ladders, ballistae, catapults, trebuchets and siege towers. In addition to engineering, the Zongots maintain the defenses in the captured strongholds and battle camps.