Realm of Burzûmkûtotaz

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LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.

The Realm of Burzûmkûtotaz, also known as The North, is a cold and mountainous region in the north of Anthos. It is an extremely dangerous and rarely traveled region, due to physical dangers from the harsh environment and also from the creatures that inhabit it.


Inhabitants

The North contains some of the deadliest monsters ever known.

Bohra

The Bohra are a race of mysterious tribal boarmen. Seemingly primitive and aggressive, the Bohra lack complex language and cognitive skills. They are fiercely territorial and resort to violence quickly to defend it. They have shown a high tolerance for pain and injury, which aids them in combat.

Hiishtgul

The Hiishtgul are immolated, corrupted versions of their former selves. They are usually the generals and leaders in an attack, commanding the lower ranks. Whenever a Hiishtgul is present, those within its vicinity will be struck with an aura of fear. A Hiishtgul communicates through telepathic methods, and doing so often instills a deafening shriek in the mind of the receiver(s). Hiishtgul are much stronger than an average foe, and they cannot be defeated by normal means. They are essentially "floating" spectres—their armor and weapons are not attached to a physical body ((think Nazgul)).

Rog-Votak

These are the elite members of the main army. They serve as sergeants in battle, and they are entrusted with leading small groups of soldiers. They are generally the size of an Orc, and their brutish form allows them to be fearsome in battle. They are equipped with tough armor and weapons.

Kambasor

The Kambasor are the common meat shields of the main army. Their armor varies, although it is often variations of makeshift leather and metal. Their weapons are crudely shaped, and they are often nonuniform and rusty. A Kambasor does not feel pain from wounds received in battle, and they will only stop fighting until they are utterly killed. They are often heavily mutated, and their weapons are usually deformed body parts. Kambasors are weak individually, and they are primarily used by the Hiishtgul to overwhelm their foes due to sheer numbers.

Kalus

Kalus are the archers and ranged attackers within the main ranks. They wield shadowy, dark arrows and bolts, and their ranged weapons are both distorted and shabby. The rusted points are often reinforced with frail poisons to compensate for their lack of sharpness. The Kalus are poor marksmen, and they are more effective when used as a large group.

Fashot

The main cultists and magic users are known as the Fashot. Their clothing often consists of robes and cloth with little tangible protection. The Fashot serve as healers and evocationists within the horde's ranks, and they can also perform dark rituals to bolster the army's morale. They are also responsible for the sadistic mutations that affect the foot soldiers' appearance.

Zongot

The siege engineers are referring to as the Zongot. The Zongot henchmen are responsible for creating and operating the abominable siege weaponry. They design the siege ladders, ballistae, catapults, trebuchets and siege towers. In addition to engineering, the Zongots maintain the defenses in the captured strongholds and battle camps.