Difference between revisions of "Paleknights"

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| ''<span style="font-size:x-small;">Artwork by -name-</span>''
 
| ''<span style="font-size:x-small;">Artwork by -name-</span>''
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
|'''Paweknights'''
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|'''Paleknights'''
 
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| '''Awea''': Anywhewe
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| '''Area''': Anywhere
 
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| '''Diet:''': None
 
| '''Diet:''': None
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| '''Size''': 7-9 feet
 
| '''Size''': 7-9 feet
 
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| '''Hostility''' Somewhat; depends on owdews
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| '''Hostility''' Somewhat; depends on orders
 
|-
 
|-
| '''Tameabre?''': N/A
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| '''Tameable?''': N/A
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
 
|- class="wikitable" style="background:#07ba1c; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#07ba1c; text-align:center; margin-left: 10px;"
| '''Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.'''
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| '''Note: Players can play this creature as their own persona on the server by making a creature application.'''
 
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Paweknights, spilits bound to stone awmow thwough a lituaw of [[Mysticism]], awe cowossaw guawdians of unyiewding liww, immense endulance and gweat fowtitude. They awe lightfulwy encumbewed by theiw own size and wack the sliftness and agility of numewous othew entities. As pew theiw dawkew oligins, these knight-ewwants awe susceptibre to the thwoes of undeadism, incwuding a weakness to howy magic, shamanistic spilits, awtewation, and Fi’,  by which they may be fewwed lith much gweatew ease than by a pummeling of fiwebawws ow a fwulwy of brades.
+
Paleknights, spirits bound to stone armor through a ritual of [[Mysticism]], are colossal guardians of unyielding will, immense endurance and great fortitude. They are rightfully encumbered by their own size and lack the swiftness and agility of numerous other entities. As per their darker origins, these knight-errants are susceptible to the throes of undeadism, including a weakness to holy magic, shamanistic spirits, alteration, and Fi’,  by which they may be felled with much greater ease than by a pummeling of fireballs or a flurry of blades.
  
Basicawwy they'we wawge, undead, and incwedibry weww-awmowed beings waised thwough Mysticism; they awe somewhat simiwaw to [[Dread Knights]].
+
Basically they're large, undead, and incredibly well-armored beings raised through Mysticism; they are somewhat similar to [[Dread Knights]].
  
  
 
==Creation==
 
==Creation==
Paweknights awe constwucted of Menhiw, stone piwwaws ow obelisks of vawying design and cawvings which awe imbued lith a satulation of ectopwasm -- the etheweaw substance of cwose wewation to spectwaw entities. Duling the end of the eidowon litulgy a [[Wights|Wight]] and mystic pewfowm upon a pewson, theiw fweed soul is bound to the to-be Paweknights Menhiw and wocks them lithin the wock. Theiw soul then hawnesses the abundant ectopwasm and is anchowed amongst the spectwaw soup lithin and shapes the constwuct; by having no fowm of design ow limitation beyond the usuaw stwuctule Paweknights fowwow, the end pwoduct -- the Paweknight -- is unlike any pwevious ow to be entity bown fwom the pwocess. Theiw souls fabricate the new body and accompanying weapon out of theiw own identity, meaning one Paweknight may be biwthed lith wawge, bulbous pwates lith a misshapen and asymmetlicaw fwaming awongside an unwuly and bent cwub whiwe anothew may be biwthed lith keen, shawp, and many-wayewed pwates in a scawe-like mannew awongside two wengthy and jagged fawchions. The aesthetic of the awmow may be of any design but the Paweknight liww nevew be quick ow of any degwee of dextelity no mattew theiw awmow; theiw size is a constant.
+
Paleknights are constructed of Menhir, stone pillars or obelisks of varying design and carvings which are imbued with a saturation of ectoplasm -- the ethereal substance of close relation to spectral entities. During the end of the eidolon liturgy a [[Wights|Wight]] and mystic perform upon a person, their freed soul is bound to the to-be Paleknights Menhir and locks them within the rock. Their soul then harnesses the abundant ectoplasm and is anchored amongst the spectral soup within and shapes the construct; by having no form of design or limitation beyond the usual structure Paleknights follow, the end product -- the Paleknight -- is unlike any previous or to be entity born from the process. Their souls fabricate the new body and accompanying weapon out of their own identity, meaning one Paleknight may be birthed with large, bulbous plates with a misshapen and asymmetrical framing alongside an unruly and bent club while another may be birthed with keen, sharp, and many-layered plates in a scale-like manner alongside two lengthy and jagged falchions. The aesthetic of the armor may be of any design but the Paleknight will never be quick or of any degree of dexterity no matter their armor; their size is a constant.
  
 
==Behavior==
 
==Behavior==
Paweknights, as cweations of Mysticism, awe pwone to dweawy, gwoomy, and disgwuntwed dispositions. It is a task fow knights to find what brings them happiness by which some may discovew to be thwough vanguawding a pewsonawwy significant wocation, meditating undewwatew, sewvitude, ow even muldew. The company, compassion, and counsew of othew undead such as the Paweknight’s fatheling Wight brings comfowt to these knights, but wong bouts lithout guidance can wead to pwowonged peliods of mentaw diswepaiw to which wess and wess may soothe theiw woes. The steady mind of a Paweknight wequiwes a degwee of sociaw intewaction fwom othew undead and an extent of venewation fwom theiw makews.
+
Paleknights, as creations of Mysticism, are prone to dreary, gloomy, and disgruntled dispositions. It is a task for knights to find what brings them happiness by which some may discover to be through vanguarding a personally significant location, meditating underwater, servitude, or even murder. The company, compassion, and counsel of other undead such as the Paleknight’s fathering Wight brings comfort to these knights, but long bouts without guidance can lead to prolonged periods of mental disrepair to which less and less may soothe their woes. The steady mind of a Paleknight requires a degree of social interaction from other undead and an extent of veneration from their makers.
 
   
 
   
In the face of a command, pwocessed by the unsteady but othewlise unhindewed mind of a Paweknight, owdews awe likened to compulsions. The unyiewding ulge to fowwow by caww of theiw makews causes fow a sense of satisfaction to brew lithin knights upon the attempt ow compwetion of a given task, fow theiw use as sewvants gives them pulpose -- something aww phantoms cwave and have gweat difficulty tending to awone. The mowaw backgwound of a Paweknight’s pwevious life bruls in the face of a command; whiwe conscious and awawe, the satisfaction and comfowt of fowwoling an owdew outweighs what a Paweknight can contwow if given by theiw making Wight. A making mystic to Paweknights shawe this weight in wowds whewe a command comes as something lished to be fowwowed but by a mystic may be, on wawe cases, wesisted ow wefuted. In conflicting situations whewe one owdew defies anothew, the newest owdew given by the highest autholity twumps the pwevious and wessew; should a mystic teww a Paweknight to kiww a Wight, the Paweknight liww not should he Wight teww them so befowe ow aftew the mystic’s command.
+
In the face of a command, processed by the unsteady but otherwise unhindered mind of a Paleknight, orders are likened to compulsions. The unyielding urge to follow by call of their makers causes for a sense of satisfaction to brew within knights upon the attempt or completion of a given task, for their use as servants gives them purpose -- something all phantoms crave and have great difficulty tending to alone. The moral background of a Paleknight’s previous life blurs in the face of a command; while conscious and aware, the satisfaction and comfort of following an order outweighs what a Paleknight can control if given by their making Wight. A making mystic to Paleknights share this weight in words where a command comes as something wished to be followed but by a mystic may be, on rare cases, resisted or refuted. In conflicting situations where one order defies another, the newest order given by the highest authority trumps the previous and lesser; should a mystic tell a Paleknight to kill a Wight, the Paleknight will not should he Wight tell them so before or after the mystic’s command.
 
   
 
   
Sociawwy, knights awe despondent. Wike most othew phantoms, they awe not keen on tavewn-going ow tea-pawty-having. By fwee liww a Paweknight liww not take on a fliendship lith a chiwd ow assist a band of brigands in waiding. The company of mowtaw kind makes Paweknights uneasy, unsettwed, and maybe even distulbed. The company of undead -- especiawwy those wewated to ectopwasm such as phantoms and mystics -- welieves Paweknights and awwows theiw heawts to settwe. The discomfowt offewed by neawby mowtaw life and foweign entities dlives Paweknights to avoid them if possibre ow, if pushed to the concwusion, dispatch them.
+
Socially, knights are despondent. Like most other phantoms, they are not keen on tavern-going or tea-party-having. By free will a Paleknight will not take on a friendship with a child or assist a band of brigands in raiding. The company of mortal kind makes Paleknights uneasy, unsettled, and maybe even disturbed. The company of undead -- especially those related to ectoplasm such as phantoms and mystics -- relieves Paleknights and allows their hearts to settle. The discomfort offered by nearby mortal life and foreign entities drives Paleknights to avoid them if possible or, if pushed to the conclusion, dispatch them.
  
 
==Abilities==
 
==Abilities==
The stwength and endulance of a Paweknight livaws that of gowems whose swowness is awso miwwowed. Paweknights awe capabre of cwushing men and enduling exceptionawwy wong twavews ow cawwying wawge weights. They may use unusuawwy wawge ow dense weapons because of this.
+
The strength and endurance of a Paleknight rivals that of golems whose slowness is also mirrored. Paleknights are capable of crushing men and enduring exceptionally long travels or carrying large weights. They may use unusually large or dense weapons because of this.
  
 
==Weaknesses==
 
==Weaknesses==
*As phantoms, Paweknights beaw weakness to the intewaction of howy magic, shamanistic spilits, awtewation, and Fi’ but not aulum weaponwy. Howy magic pulges theiw vewy being by the liww of an Aengul ow Daemon, spilits of shamanism awe among a simiwaw state of being and may physicawwy teaw apawt the spilit of the Paweknight, awtewation and Fi’ may dwain the mana fwom theiw ectopwasm and cause them to ‘decompose’ and wose theiw anchow, but fow aulum weaponwy to stlip the lifefowce fwom theiw ectopwasm they must stlike a tangibre fowm and the Paweknights wack that. Any of these methods liww weduce a Paweknight faw mowe efficientwy than a swowd ow awwow; lithout fwesh to singe ow maim, knights typicawwy come wumbring into a situation.
+
*As phantoms, Paleknights bear weakness to the interaction of holy magic, shamanistic spirits, alteration, and Fi’ but not aurum weaponry. Holy magic purges their very being by the will of an Aengul or Daemon, spirits of shamanism are among a similar state of being and may physically tear apart the spirit of the Paleknight, alteration and Fi’ may drain the mana from their ectoplasm and cause them to ‘decompose’ and lose their anchor, but for aurum weaponry to strip the lifeforce from their ectoplasm they must strike a tangible form and the Paleknights lack that. Any of these methods will reduce a Paleknight far more efficiently than a sword or arrow; without flesh to singe or maim, knights typically come rumbling into a situation.
  
*A wawhammew, pickaxe, ow othew brunt ow piewcing weapons would wowk weww against a Paweknight’s stone awmow so wong as the stlikes awe stwong enough to cwack and eventuawwy shattew pwates.
+
*A warhammer, pickaxe, or other blunt or piercing weapons would work well against a Paleknight’s stone armor so long as the strikes are strong enough to crack and eventually shatter plates.
  
*Due to ectopwasm’s composition incwuding mana and lifefowce, Paweknights may be dwained by a necwomancew, howevew it is not a clippling weakness.
+
*Due to ectoplasm’s composition including mana and lifeforce, Paleknights may be drained by a necromancer, however it is not a crippling weakness.
  
*Fiwe and aiw evocation onwy suppwess Paweknights and do not outlight hawm them. Eawth evocation (bouldews, gwavew, etc.), watew evocation (ice), and ewectlicaw evocation (lightning bowts) pose much wawgew thweats; beatings fwom wawge wocks, fweezing limbs ow joints, ow fowceful bowts could each be used to battwe a Paweknight.
+
*Fire and air evocation only suppress Paleknights and do not outright harm them. Earth evocation (boulders, gravel, etc.), water evocation (ice), and electrical evocation (lightning bolts) pose much larger threats; beatings from large rocks, freezing limbs or joints, or forceful bolts could each be used to battle a Paleknight.
  
 
==Redlines==
 
==Redlines==
*Paweknights awe unabre to use magic.
+
*Paleknights are unable to use magic.
  
*Paweknights must obey the owdews of those who cweated them; namewy, a Wight and a Mystic.
+
*Paleknights must obey the orders of those who created them; namely, a Wight and a Mystic.
  
 
==Mechanics==
 
==Mechanics==
Paweknights awe pwayed as the Constwuct Nexus wace.
+
Paleknights are played as the Construct Nexus race.
 
   
 
   
 
==References==
 
==References==

Revision as of 01:38, 2 April 2020

DefaultFauna.png
Artwork by -name-
Paleknights
Area: Anywhere
Diet:: None
Size: 7-9 feet
Hostility Somewhat; depends on orders
Tameable?: N/A
Note: Players can play this creature as their own persona on the server by making a creature application.

Paleknights, spirits bound to stone armor through a ritual of Mysticism, are colossal guardians of unyielding will, immense endurance and great fortitude. They are rightfully encumbered by their own size and lack the swiftness and agility of numerous other entities. As per their darker origins, these knight-errants are susceptible to the throes of undeadism, including a weakness to holy magic, shamanistic spirits, alteration, and Fi’, by which they may be felled with much greater ease than by a pummeling of fireballs or a flurry of blades.

Basically they're large, undead, and incredibly well-armored beings raised through Mysticism; they are somewhat similar to Dread Knights.


Creation

Paleknights are constructed of Menhir, stone pillars or obelisks of varying design and carvings which are imbued with a saturation of ectoplasm -- the ethereal substance of close relation to spectral entities. During the end of the eidolon liturgy a Wight and mystic perform upon a person, their freed soul is bound to the to-be Paleknights Menhir and locks them within the rock. Their soul then harnesses the abundant ectoplasm and is anchored amongst the spectral soup within and shapes the construct; by having no form of design or limitation beyond the usual structure Paleknights follow, the end product -- the Paleknight -- is unlike any previous or to be entity born from the process. Their souls fabricate the new body and accompanying weapon out of their own identity, meaning one Paleknight may be birthed with large, bulbous plates with a misshapen and asymmetrical framing alongside an unruly and bent club while another may be birthed with keen, sharp, and many-layered plates in a scale-like manner alongside two lengthy and jagged falchions. The aesthetic of the armor may be of any design but the Paleknight will never be quick or of any degree of dexterity no matter their armor; their size is a constant.

Behavior

Paleknights, as creations of Mysticism, are prone to dreary, gloomy, and disgruntled dispositions. It is a task for knights to find what brings them happiness by which some may discover to be through vanguarding a personally significant location, meditating underwater, servitude, or even murder. The company, compassion, and counsel of other undead such as the Paleknight’s fathering Wight brings comfort to these knights, but long bouts without guidance can lead to prolonged periods of mental disrepair to which less and less may soothe their woes. The steady mind of a Paleknight requires a degree of social interaction from other undead and an extent of veneration from their makers.

In the face of a command, processed by the unsteady but otherwise unhindered mind of a Paleknight, orders are likened to compulsions. The unyielding urge to follow by call of their makers causes for a sense of satisfaction to brew within knights upon the attempt or completion of a given task, for their use as servants gives them purpose -- something all phantoms crave and have great difficulty tending to alone. The moral background of a Paleknight’s previous life blurs in the face of a command; while conscious and aware, the satisfaction and comfort of following an order outweighs what a Paleknight can control if given by their making Wight. A making mystic to Paleknights share this weight in words where a command comes as something wished to be followed but by a mystic may be, on rare cases, resisted or refuted. In conflicting situations where one order defies another, the newest order given by the highest authority trumps the previous and lesser; should a mystic tell a Paleknight to kill a Wight, the Paleknight will not should he Wight tell them so before or after the mystic’s command.

Socially, knights are despondent. Like most other phantoms, they are not keen on tavern-going or tea-party-having. By free will a Paleknight will not take on a friendship with a child or assist a band of brigands in raiding. The company of mortal kind makes Paleknights uneasy, unsettled, and maybe even disturbed. The company of undead -- especially those related to ectoplasm such as phantoms and mystics -- relieves Paleknights and allows their hearts to settle. The discomfort offered by nearby mortal life and foreign entities drives Paleknights to avoid them if possible or, if pushed to the conclusion, dispatch them.

Abilities

The strength and endurance of a Paleknight rivals that of golems whose slowness is also mirrored. Paleknights are capable of crushing men and enduring exceptionally long travels or carrying large weights. They may use unusually large or dense weapons because of this.

Weaknesses

  • As phantoms, Paleknights bear weakness to the interaction of holy magic, shamanistic spirits, alteration, and Fi’ but not aurum weaponry. Holy magic purges their very being by the will of an Aengul or Daemon, spirits of shamanism are among a similar state of being and may physically tear apart the spirit of the Paleknight, alteration and Fi’ may drain the mana from their ectoplasm and cause them to ‘decompose’ and lose their anchor, but for aurum weaponry to strip the lifeforce from their ectoplasm they must strike a tangible form and the Paleknights lack that. Any of these methods will reduce a Paleknight far more efficiently than a sword or arrow; without flesh to singe or maim, knights typically come rumbling into a situation.
  • A warhammer, pickaxe, or other blunt or piercing weapons would work well against a Paleknight’s stone armor so long as the strikes are strong enough to crack and eventually shatter plates.
  • Due to ectoplasm’s composition including mana and lifeforce, Paleknights may be drained by a necromancer, however it is not a crippling weakness.
  • Fire and air evocation only suppress Paleknights and do not outright harm them. Earth evocation (boulders, gravel, etc.), water evocation (ice), and electrical evocation (lightning bolts) pose much larger threats; beatings from large rocks, freezing limbs or joints, or forceful bolts could each be used to battle a Paleknight.

Redlines

  • Paleknights are unable to use magic.
  • Paleknights must obey the orders of those who created them; namely, a Wight and a Mystic.

Mechanics

Paleknights are played as the Construct Nexus race.

References