Difference between revisions of "Metagaming & Powergaming"

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'''[https://www.youtube.com/watch?v=fIJioVePKYo For more information on Metagaming, Powergaming or Combat Roleplay Check out our video tutorial by clicking on this message!]'''
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'''[https://www.youtube.com/watch?v=Wwg76-Yb3LU&list=PL_zGBIr2_-Q6HWnRk8dU_ibiEIOxOWlL0&index=1 To check out the rest of our video tutorials click on this message!]'''
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==''Powergaming''==
 
==''Powergaming''==
Powergaming is the carrying out of unrealistic, unfair, or godly actions. This includes forcing emotes on other characters, whether inside or outside of combat, performing unrealistic physical or mental feats, such as a [[Halfling]] easily besting an [[Olog]] in single combat, ignoring the effects of a mental disability, or ignoring the effects of magic, and otherwise acting godly, such as being invincible and possessing unfair and lore-breaking powers.
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Powergaming is defined as unrealistic and overpowered behaviour and actions.  
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This can translate into roleplay as forcing actions onto other characters without giving them a chance to retaliate or respond, or describing and designing your own character with unrealistic and overpowered physical features (height / muscles), intelligence, strength, or magic.
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E.g.,
 
E.g.,
*If the player Ailan113 emoted: "John swings his sword, cutting off Richard's head instantly." Ailan113 would be Powergaming, because he forced his emote, an instant kill emote, on the character Richard. A proper emote would be: "John swings his sword, attempting to slice at Richard's neck."
 
 
*If the player Ailan113 emoted, while playing a frail elderly character: "John ran along the edge of the rooftop, jumping across the opening to the alleyway below to reach the roof of the adjacent building." Ailan113 would be Powergaming, because it is unrealistic and unfair for a frail elderly character to have such agility.
 
*If the player Ailan113 emoted, while playing a frail elderly character: "John ran along the edge of the rooftop, jumping across the opening to the alleyway below to reach the roof of the adjacent building." Ailan113 would be Powergaming, because it is unrealistic and unfair for a frail elderly character to have such agility.
*If the player Ailan113 suddenly gave his character, or made a character with, godly and imagined powers, and then went and roleplayed this character as invincible and possessing the ability to insta-kill people by smiting them, Ailan113 would be Powergaming by creating a god-character.
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To avoid Powergaming, players are encouraged to alter their phrasing to suggest an 'attempt' at an attack, and by allowing the opposing player to emote in response to such an attempt.
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E.g.,
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*Bob stabs Fred with his sword, puncturing his heart and killing him instantly. ❌
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*Bob attempts to stab Fred with his sword, aiming for his upper torso towards his heart. ✔
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<br/>
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[[File:powergamingexample1.png|centre|frame|A good example of Powergaming.]]
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[[File:powergamingexample2.png|centre|frame|An example of a fair action emote.]]
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<br/>
  
 
==''Metagaming''==
 
==''Metagaming''==
Metagaming, often also referred to simply as 'Meta', is the use of information acquired out-of-character, in-character.  
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Metagaming is defined as using information obtained out of character in roleplay.
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If you find out information as a player, through OOC discussions either on the server or through social media, you may not use this information in roleplay until your character learns about it themselves in a natural way. Becoming suspicious of other characters or situations without any reason to is also a form of metagaming.
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E.g.,
 
E.g.,
 
*If the player Ailan113 read over the [[Necromancy]] wiki page, and then proceeded to have his character, John, suddenly become totally aware of what Necromancy was, the player Ailan113 would be Metagaming.
 
*If the player Ailan113 read over the [[Necromancy]] wiki page, and then proceeded to have his character, John, suddenly become totally aware of what Necromancy was, the player Ailan113 would be Metagaming.
*If the player Ailan113 is in a nation discord, and received a PM from one of his friends to get online because "there are raiders in the city", and then Ailan113 got online and ran halfway across the map to help defend his friends, he would be Metagaming because his character wouldn't know the city was being raided, as his character wasn't informed, the player controlling the character was.
 
 
*If the player Ailan113 was informed via a voice chat with his friend that a certain character, who we'll call Kyle, was planning on betraying Ailan113's character, and then Ailan113 preemptively attacked Kyle so that he couldn't betray him, Ailan113 would be Metagaming.
 
*If the player Ailan113 was informed via a voice chat with his friend that a certain character, who we'll call Kyle, was planning on betraying Ailan113's character, and then Ailan113 preemptively attacked Kyle so that he couldn't betray him, Ailan113 would be Metagaming.
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<br/>
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[[File:Meta_Example.png|centre|frame|A good example of Metagaming.]]
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<br/>
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[[Category:Information]]
 
[[Category:Information]]

Latest revision as of 21:21, 6 June 2023

For more information on Metagaming, Powergaming or Combat Roleplay Check out our video tutorial by clicking on this message!

To check out the rest of our video tutorials click on this message!

Powergaming

Powergaming is defined as unrealistic and overpowered behaviour and actions. This can translate into roleplay as forcing actions onto other characters without giving them a chance to retaliate or respond, or describing and designing your own character with unrealistic and overpowered physical features (height / muscles), intelligence, strength, or magic.


E.g.,

  • If the player Ailan113 emoted, while playing a frail elderly character: "John ran along the edge of the rooftop, jumping across the opening to the alleyway below to reach the roof of the adjacent building." Ailan113 would be Powergaming, because it is unrealistic and unfair for a frail elderly character to have such agility.


To avoid Powergaming, players are encouraged to alter their phrasing to suggest an 'attempt' at an attack, and by allowing the opposing player to emote in response to such an attempt.


E.g.,

  • Bob stabs Fred with his sword, puncturing his heart and killing him instantly. ❌
  • Bob attempts to stab Fred with his sword, aiming for his upper torso towards his heart. ✔



A good example of Powergaming.
An example of a fair action emote.


Metagaming

Metagaming is defined as using information obtained out of character in roleplay. If you find out information as a player, through OOC discussions either on the server or through social media, you may not use this information in roleplay until your character learns about it themselves in a natural way. Becoming suspicious of other characters or situations without any reason to is also a form of metagaming.


E.g.,

  • If the player Ailan113 read over the Necromancy wiki page, and then proceeded to have his character, John, suddenly become totally aware of what Necromancy was, the player Ailan113 would be Metagaming.
  • If the player Ailan113 was informed via a voice chat with his friend that a certain character, who we'll call Kyle, was planning on betraying Ailan113's character, and then Ailan113 preemptively attacked Kyle so that he couldn't betray him, Ailan113 would be Metagaming.


A good example of Metagaming.