Liquid Essence

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This lore has been shelved and is not used on the server anymore. This page exists purely for archival reasons.


Mana has many uses as the tool necessary for magic. It fuels the program that is the spell, but what if mana can be turned into a form that allows a magi to write purpose into them? Or as another means of fuel for magical items and arcane engineering; perhaps a new potion? Such is a new form of mana, known as Liquid Essence.


Liquid Essence is mana in a raw and liquefied form, hidden within all, and sometimes generated in the world through an irregularity of magic in some areas, or generated through any form of mage via a ritual. This ritual involves a mage to meditate, focusing on their mana and eventually pulling it in a liquid form. The liquid can either be somewhat viscous or similar to water and most other fluids. It is up to the maker. This liquid—found throughout areas with decent magical value, or through a magic user—has a fair amount of applications, with the potential to be used for more studies and ritual. It can be used in various potions, able to be made as a new potion, and a base for interesting alchemical concoctions, a newfound fuel for arcane enchantments, and finally - means for crafting odd scrolls and inks with magical properties.


Misc

On its own, Liquid Essence has few properties. The liquefied and potent mana is something of nurture to creatures tainted and twisted by magical means, be they unnatural, void corrupted beings, voidal horrors, or even the transcendent Archons. While some may not require food or some form of nutrients, it still feels filling; to those that do, it can substitute normal food. It might be common for twisted and corrupted creatures to linger about pools of liquid essence, and perhaps develop an ecosystem about it. Some of the natural pools are known to carry some voidal taint, twisting the earth about it. Those legendary pools have eldritch power, perhaps providing insight to those that drink it, or twisting the creatures—mentally and physically—that dare to sip from the ambrosia. If one was to sip standard liquid essence, from either a mage or a natural occurring pool, they would find that it is tasteless, doing nothing but inducing a surreal sensation as the energy courses through their bodies.


Redlines:

Twisted creatures and the rarer voidal pools must be roleplayed by an ET, MT, or LM.

Sipping Liquid Essence provides no combat advantage.

An essence pool must be represented through water, requiring a sign that denotes it being odd and seemingly unnatural in some sense.

When making liquid essence from one's self, it will siphon mana from the person, meaning it will require an hour's recharge to fully recharge.


Alchemical Properties

Liquid Essence has a wide range of uses, especially in the alchemical arts. The liquefied mana can be applied to multiple potions, be it as a base for continuity and the magical, able to create potions and creatures that may defy what alchemist previously assumed was possible; or as added into concoctions and oils for different effects. Two ways most alchemist use this liquefied essence is through the Mana Potion, and Auric Oil.


A mana potion is made with the same way as a normal potion of mending, though this time, one must add in one vial of liquid mana for a lesser, two for a greater, and so on so forth. This concoction will entice the soul to produce mana at a rapid pace; a lesser able to fill a quarter of a mage’s mana, a greater able to fill half, and a superior being able to fill a mage’s entire mana pool. While this proves to be useful, the potion drinker will also suffer fatigue; the stress the soul had to face will manifest in the caster, be it through feeling out of breath and tired, or suffering from weakened magic - a tier, or multiple below full potential, making spells difficult to cast and consume more mana.


Time chart for potion after-effects:

Lesser: 5 emotes of weakened Magics (Down by a tier) and tire.

Greater: 7 emotes of weakened magics (Down by two tiers) and tire.

Superior: 9 emotes of weakened magics (down by two-three tiers) and tire.


The other substance is auric oil. Auric Oil is something perhaps more sought out by Hexers and Mage Slayers; the oil, made akin to an oil, but with a few vials of auric oil poured in as well a regent that represents harming in one way or another (a regent that represents death, or destruction), as well as some fatty substances - provides an item dipped in the substance to take on arcane harming properties - allowing the mana coated sword to hurt magical beings easier than normal steel; due to the item being coated in the oil, it will take on an odd hue, indicating what it’s covered in. The coating oil will likely only last for thirty minutes (irl) at best, and the exact damage varies with each creature that is affected by the auric oil clad weapon.



Affected (more can be added):

Ghosts/Gravens: Auric Oil will disrupt their frame and cause them demanifest if they sustain enough hits, shots to the head and chest proving the most lethal, similar to gold.

Wights: Auric Oil will disrupt their frame and cause them demanifest if they sustain enough hits, shots to the head and chest proving the most lethal, similar to gold

Archons: Will act similar to enchanted items against an Archon. Should it carve into the arcane form, it will act as though it was carving into flesh and bone.

Izkuthii: Hitting an Izkuthii's true form is like hitting it with gold.

Daeva: Akin to gold.

Horrors: Having Auric Oil enter them is agonizing and will will separate and destroy the mana that binds them; if a weapon coated in the oil was to carve into them, slicing it would be like cutting through parchment paper with a sharpened knife.

Golems/Runes: Hitting golem’s runes will cause said runes to react violently, causing tremors along the affected areas, ultimately causing cracks and damage to the stone - with more force, more damage to the stone and runes is afflicted. A runesmith’s runes suffers the same effect.


Other magically made creatures (ET Creatures that involve some sort of magical creation/any other creatures whose creation involves mana): Can be discussed, but typically it will deal more damage than steel, acting as a weakness against these creatures.


Redlines:

All potions that have liquid essence in it must be submitted through the potion index, save for the Mana Potion and the Auric Oil.

Must follow the guidelines for Mana Potion and Auric Oil.

Auric Oil lasts for 30 minutes OOC.

Overdosing on a mana potion may result in death due to the soul being over-stressed, effectively tearing the body apart.



Enchanting Properties/Applications in other magics

Liquid Essence has the capability of being used in managems, if not being the mana gem itself. For the mana gems, the essence must be injected within the the mana gems - pouring its fuel inside; alternatively, the liquid mana can be used in a gauge or be entrapped in another item - still acting as fuel for arcane items. On its own, the essence can act as a managem of medium value, though if a transfigurationist was to add more mana into it, its value can increase. While the essence can be used as fuel, it can also be used as an item to enchant, so long as there is something else infused with the essence. This would typically be ink, or some sort of oil that wouldn’t make Auric Oil (meaning one would have to remove the regent that represents harming for it to actually be enchantable). The use of this essence is quite useful for enchanting, be it the process of making the liquid mana to fuel an enchanted item, or making enchanted ink that can create effects wherever it is written.