Krugmar Settlement Guide

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Warnation of Krugmar
Rexdom Of Krugmar Flag.png

Located among the rocky mountians and valcanos of Almaris, San'Velkuz is a beacon of protection to all of those who follow in Krugs footsteps. Led with an iron fist by the Rex Hu-din and his council, the city stands for all that the Orcs hold dear; Honor, Glory and Reverence to the Spirits. Any Orc who wishes to be something within Orcish culture finds themselves here. Within the city lay many opportunities. One may join the Krughai, the elite guard force, seek out a Shaman and go on a spirit walk with them, or train in the klomp pits with their bruddas and ziztaz.

Current Leader: Gromash•

Notable information & Places
  • Rex~ Leader of Krugmar, a title gained by a notable member of Orcish society or a Wargoth challenging the previous Rex to a one on one fight
  • Dominus~ The Rex's personally chosen right hand man, an Orc who the Rex deems intelligent, loyal and competent enough to organize diplomatic meetings and rule in his absence.
  • Targoth~ A role assigned to an Orc by the Rex, or often fought for in a tournament. The Targoth is responsible for all things related to war in Krugmar, such as organizing raids and leading the Krug-Hai in the Rex's absence
  • Yazgurtan~ The quartermaster of Krugmar, a largely logistical and architectural role which requires them to keep stock of the nation's treasure, resources, ensure the continued state of construction and manage housing.
  • Wargoth~ The leader of a Clan that has proven it's competence, honour and longevity inside Krugmar, some of which date back 9 years, such as Clan Gorkil and Lur. During some Rexdoms, these Wargoths are offered a vote, sometimes purely ceremonial, on certain issues and most notably, whether challengers for Rexdom have a valid claim.
  • Motsham~ The Spiritual leader of Krugmar, sometimes chosen by the Rex, other times chosen by the population or other Shamans, to ensure the continued worship of the Spirits and Ancestors, aswell as arrange large ceremonies, festivals and other Spiritual activities.
  • Snagagoth~ An Orc who has chosen particular aptitude at obtaining and inflicting obedience upon the nation's snagas. A role often chosen by the Rex, or given to the victor of a competition, and is responsible for making sure the nation's population of snagas remains at a healthy amount.
  • Huntsgoth~ A role given to an Orc who has shown particular aptitude in organizing, leading and conducting hunts. A very common pass-time of Orcs, the Huntsgoth is a more prestigious role than it may seem to those not within Orcish society.
  • Kheshig~ The Rex's personally appointed guard, responsible for ensuring the Rex's continued well-fare against dishonourable attempts on their life. These members are to be the most skilled warriors and most loyal of the Rex's companions.
Peak Times  The Warnation of Krugmar prides itself on having players from all over the globe, spanning various time zones and contients. Typically its prime time hours are between 3 PM - 1 AM EST during the week. During the weekend the “prime” time can be as early as 10 AM until as late as 3 AM EST the following day. Times during the weekend vary heavily on the events planned for that weekend.
Religon The orcish society believes in a collection of different aspects of life and elements which represent different spirits from the spirit of fire to the spirit of lust everything holds a spirit which seek empowerment by praise. With this praise a shaman can use the spirits power if they hold favour over the spirit to preform great feats of blessings. Curses and travel to the spirit realm alongside to the stargush depending on the type of shaman.