Difference between revisions of "Grand Kingdom of Urguan"

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(Settlements)
(The History and Settlements of the Kingdom, from Aegis to Almaris)
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='''Settlements'''=
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==Aegis==
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* '''[[Kal'Urguan]]''', the capital of the Grand Kingdom of Urguan during Aegis. Fell to the Undead between 1345 to 1350.
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* '''Irongut Manor''', manor of the Irongut clan. The manor sat directly outside the Kingdom of Alras. Fell to the Undead shortly after the Fall of Al'Khazar.
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* '''Braveaxe Manor''', manor of the Braveaxe clan (One half of the Grandaxe clan). The manor sat west of Kal'Urguan, somewhat close to Wrath's Clutch.
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===The Verge===
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* '''Tazarak''', the joint dwarven-human-Alrasian colony in the Verge. Tazarak was a giant fortress that stretched across a giant mountain.</span>
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==Asulon==
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* '''Kal'Karik''', the capital of the Grand Kingdom of Urguan during early Asulon. Destroyed by Drakes and abandoned by the dwarves.
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* '''Kal'Anart''', a hold founded by the [[Grandaxe|Grandaxe Clan]] under the rule of Lord Bazian Grandaxe.
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* '''Kal'Alras''', a hold founded by the [[Goldhand|Goldhand Clan]] under the rule of Lord Gulroid Goldhand.
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* '''Kal'Dwain''', a hold founded by the [[Irongut|Irongut Clan]] under the rule of Lord Hiebe Irongut.
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* '''The Goldhand Manor''', the home of the Goldhand clan. It was rumored that the Goldhand Manor alone held more riches and gold than all of Asulon.
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==Anthos==
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* '''[[Kal'Azgoth]]''', capital of the Grand Kingdom of Urguan during early Anthos. Fell to a massive assault by <span style="background-color: #ffffff;">Ondnarch's minions.</span>
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* '''Kal'Ithrun''', formerly Storm's Crossing, capital of the Grand Kingdom of Urguan after Kal'Azgoth.
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* '''[[Vaerhaven]]''', a dwarven hold.
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* '''Brom'Krah''', a hold which housed [[Adunians]].
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===The Fringe===
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* '''Kal'Arkon''', capital of the Grand Kingdom of Urguan during the Fringe.
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===Thales===
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* '''Kal'Klad''', capital of the Grand Kingdom of Urguan during Thales.
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==Athera==
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* '''Kal'Agnar''', the capital of the Grand Kingdom of Urguan during early Athera. Fell to an Undead siege.
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* '''Hiebenhall''', the hold of the Irongut clan. Fell to a suprise Orenian attack.
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* '''Kal'Bogrin''', the hold of the Grandaxe clan. Abandoned due to the Northern War.
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* '''Kal'Karaad''', the capital of the Grand Kingdom of Urguan. Revived city of Kal'Agnar.
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* '''Kal'Eknar''', the second hold of the Grandaxe clan.
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* '''Kal'Ordholm''', industrial city ran by the elven honorable dwarf Ioannis.
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==Vailor==
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* '''Kal'Akash''', the first capital of the Grand Kingdom of Urguan during Vailor.
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* '''Tal'Azwyr''', the hold of the Frostbeards. The capital of the rebellious Mountain Monarchy for a time. Destroyed following Uldar Irongut's coronation.
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* '''Kal'Valen''', the hold of the Grandaxes.
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* '''Kal'Khron''', the hold of the Hammerfists. Destroyed following Uldar Irongut's coronation.
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* '''Kal'Ordholm''', the hold ruled by Ioannis. Home of the non-dwarves in Urguan.
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* '''Kal'Krest''', the hold of the Blackfists. The hold was aligned with the Mountain Monarchy during the First Frostbeard Rebellion.
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* '''Kal'Nerroth''', the second and final capital of the Grand Kingdom of Urguan before its destruction alongside the rest of Vailor.
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* '''Kal'Novlar''', a mix-raced port city known for its lively tavern and bustling trade.
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==[[Axios]]==
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* '''[[Kal'Omith]]''', the capital of the Grand Kingdom of Urguan during Axios. Founded and established by Grand King [[Algoda Frostbeard]]
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* '''[[Kal'Nikaer]]''', the former capital of the Grand Kingdom of Urguan during Axios.
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* '''Arcadia''', the hold of Zahrer Irongrinder, home of the Runesmiths.
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* '''[[Tal'Ardoth]]''', the hold of the Crimson Edict.
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* '''Tal'Azmar''', the hold of the [[Grandaxe|Grandaxe Clan]]
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* '''[[Kal'Sitarae]]''', the hold established by Frerir Irongrinder on the northren mountains of the dwarven lands.
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==Arcas==
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* ''' [[Kal'Varoth]]''', the first capital of the Grand Kingdom of Urguan during Arcas. The city was destroyed during a landslide earthquake, leading to the creation of Kal'Evraal.
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* ''' [[Kal'Evraal]]''', the second capital of the Grand Kingdom of Urguan during Arcas.
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==Almaris==
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* '''[[Kal'Darakaan]]''', the capital of the Grand Kingdom of Urguan during Almaris, the city was believed to have been created by ancient dwarves as a colony from centuries before. Due to such, it was named Darakaan, meaning Ancient Might in the Dwarven language.
  
 
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Revision as of 21:33, 16 July 2022

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Grand Kingdom of Urguan
| 1329 - 1636 | 1767 - Present |
Urguan Emblem.png
"The Hammer strikes hard on the iron, yet harder still on its foes."
Capital: Kal'Darakaan
Government: Elective Monarchy
Grand King: Bakir Ireheart
King's Council:
Grand Chancellor: Aghal Frostbeard
Grand Marshal: Sigrun Ireheart
Grand Steward: Dhaen Grandaxe
Lord Justiciar: Falk Irongut
High Prophet: Norli Starbreaker
Currency: Minek
Preceded by: agnarum.png Under-Realm of Urguan

The Grand Kingdom of Urguan is the established government of the dwarves, run by the Grand King of Urguan. It was formed by the Grand King Thorik Grandaxe in the year 1329 in Aegis, bringing about an end to the Second Kingdom of Urguan and the reign of King Gotrek Firemane. The prefix 'Grand' was added to represent the start of a new era for dwarven kind, and to differentiate the nation from the previous Kingdom of Urguan which was viewed by many to have failed in its duties of leadership in recent years. Despite temporarily falling to the rebellion of Kaz'Ulrah, the Grand Kingdom was reformed and has continued its legacy as being the singular nation of the dwarven people.

Urguani Culture

Society

Dwarven Society can be seen as very different from other societies. Dwarves often always settle deep underground, or on the heights of great mountains. They follow a political system of the Grand King having the upmost power throughout the Kingdom and is advised by their Senate of Hammers. However, this advisory display can also remove the Grand King from power if he is found to be abusing his position, given by the Brathmordakin in the eyes of many dwarves, by 80% of the Senate of Hammers. Outside of politics, however, dwarven society is dominated by males with few females typically being seen. They are so rare in fact; some say they grow beards of their own and hide amongst the ranks of male dwarves.

Many dwarves in the Grand Kingdom tend to be racists, seeing other races as imperfect, as in the Brathmordakin it is stated that they are the perfect race created by Yemekar, the Creator. Though, non-dwarves can become honorary dwarves through heavy contribution and commitment to the Grand Kingdom of Urguan.

Magical Arts

Some people may think of the dwarves as a magically inept race, though this is quite the opposite. The dwarves have developed and harbored two unique kinds of magic over the course of their creation, golemancy and runesmithing. Throughout the years too, the magical arts of the Void and otherwise have also come to find itself a sturdy part of the Kingdom. The Ironguts, to state one clan, are known for their relation to magic.

The History and Settlements of the Kingdom, from Aegis to Almaris

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Clans

Active Clans

Grandaxe

Grandaxe Clan is an elder clan. The Grandaxes are recognized for their contributions to the mountain dwarf culture and their long line of political dominance. Most tanned skin dwarves with fiery red beards can be categorized as Grandaxes, if not Irehearts. Most Grandaxe Grand Kings tend to rule with an ironfist and have unmatched determinacy.

Ireheart

Ireheart Clan is an elder clan. Known for their barbaric ways of battling, these dwarves specialize in the arts of combat. If you're a weak Ireheart, you are shunned from a young age, sometimes not even being considered an Ireheart. While some dwarves in other clans are known for their bravery, none could ever match the feats of an Ireheart. The Irehearts hold feats of being dragon slayers, banes of the Nether, and purifiers of the Aengul, Wyvrun).

Frostbeard

Frostbeard Clan is an elder clan. The Frostbeards are a clan of mountain dwarves known primarily for their black hair and blue eyes, political prowess, hunting capabilities, and tradition-based culture. To be accepted as a full-blooded Frostbeard, one must kill a Bear and wear its pelt, something seen as a symbol of pride amongst the Clan. Despite multiple rebellions from sects of the Frostbeard Clan, the majority of their members remain fiercely loyal to Urguan.

Starbreaker

Starbreaker Clan is an elder clan. The Starbreakers are a clan of ashen skinned dwarves who are born with great blacksmithing capabilities. Along with being the best smiths in the Grand Kingdom, Starbreakers are responsible for the use of golemancy in the Kingdom - being the ones primarily responsible for the finding of golemancy. Although small in numbers, the Starbreaker clan is quite capable of being more of an influence in the Grand Kingdom based on their vast knowledge of golemancy and blacksmithing in general.

Goldhand

Goldhand Clan is an elder clan. Often seen boasting their gold by using it as part of their fashion, the Goldhands are the best of the best merchants the Grand Kingdom has to offer. Their knowledge of prices of goods is unparalleled by any other, as this is the only thing they are taught, except with getting even with someone who did not complete their part of a deal.

Irongut

Irongut Clan is an elder clan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts had held much influence within the dwarven timeline, presenting their own grand kings multiple times. The Ironguts are also responsible for the creation of the Island Nation of Holm in Asulon - created due to the political disagreements between Grand King Thorik Grandaxe and Clan Father Hiebe Irongut.

Irongrinder

Irongrinder Clan is a commoner clan. The Irongrinders are tough and intelligent dwarves. Many progressing quickly up the ladders of their respective fields. They are skilled in mercantilism, literacy, and combat of course. One of their main skills, however, resides in engineering and redstone. They have brownish-red hair, unusually tall for a dwarf. Their lineage has, unlike most commoner clans, had multiple Grand Kings in the past - Zahrer Irongrinder and Dizzy Irongrinder.

Doomforged

Doomforged Clan is a commoner clan. If you see a dark skinned dwarf walking around, you found the Doomforged. The Doomforged were created in Aegis after an Ireheart and a Dark Elf went at it - creating quite possibly one of the most influential non-elder clans there has ever been. Doomforged is known for their brilliant blacksmithing capabilities, along with their contributions to blacksmithing.

Retired Clans

Hammerfist

Hammerfist Clan is a commoner clan. Although newer than the other clans, the Hammerfists have a deep sense of clan loyalty. They are a primarily mountain dwarven clan who accepts mostly any dwarf as kin. Despite being slandered for their newness, the Hammerfists stand strong as a well-populated clan amongst the dwarves of the Grand Kingdom of Urguan. They are a splinter clan of the Ironguts. The clan was disbaned in Vailor.

Tunnelsmasher

Tunnelsmasher Clan is a commoner clan. The Tunnelsmashers are a clan of cave dwarf descent, stemming from the Irongut Clan. They are known for their hard work, their clan father especially as he has been Yemekar's Pick of the Grand Kingdom once before. They raise fine miners and builders and build wonderful underground clan halls.

Oathcast

Oathcast Clan is a former commoner clan. They were known for their high level of intelligence and dishonorable acts within the Dwarves. Yet undeniably the Oathcasts have contributed greatly to the art of runesmithing and the dwarven religion of the Brathmordakin. Oathcast followed a strict philosophy of sorts, sometimes going as far as self-exiling themselves from the Grand Kingdom when faced with disagreements with it.

Emberhorn

Emberhorn Clan is a commoner clan. They are a newly arrived clan, arriving in Axios from far-off lands to rejoin their dwedmar bretheren. They are steadfastly loyal to the Grand Kingdom, and are known for their skill at mercantilism, weaving and toy making. They are also, famously, quite adept at taming and riding woolly mountain goats- it is from these animals that they take their symbol, which is a golden ram's head upon a field of verdure.

Stonemace

Stonemace Clan is a commoner clan. The Stonemace clan, which is one of the newest Dwarven clans that are around, are of Mountain Dwarf descent, their roots heading back all the way to the Frostbeard clan from their founder Throri 'Warmheart' Stonemace, formerly Frostbeard. They are known for their up most loyalty to the Grand King and his Kingdom as well as being skilled as miners and blacksmiths.

Treebeard

Treebeard Clan is an elder clan. Treebeards are the one forest dwarf clan within the Grand Kingdom of Urguan. Whilst their founding clan father felt as if he was not welcome in Urguan, modern day Treebeards celebrate their national pride with feasts lasting days. They live underground like most dwarves, but in more grovy locations, such as in a crevice of sorts. Their beards are unkept, with leaves and pine needles scattered inside of it. Similar to the Starbreakers, the Treebeards are quite small but hold much respect in the Grand Kingdom. Their kin have all but slowly vanished into Almaris.