Difference between revisions of "Fi'hiiran'tanya"

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Fi'hiiran'tanya, or 'anti-magic', as it is sometimes called, is a rare and mystical ability, which allows the user to sever a mage's connection to the Void, leaving them weak and useless. It is a hard to find this magic, generally found around the [[Elves]] lands in the hands of a select few. Those who practice this magic are a mage's worst enemy, but are even more weakened physically than their rivals.
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Fi'hiiran'tanya, or 'anti-magic', as it is sometimes called, is a rare and mystical ability, which allows the user to sever a mage's connection to the Void, leaving them weak and useless. It is a hard to find this magic, generally found around the [[Elves]]' lands in the hands of a select few. Those who practice this magic are a mage's worst enemy, but are even more weakened physically than their rivals.
  
  

Revision as of 02:42, 31 July 2016

Fi'hiiran'tanya, or 'anti-magic', as it is sometimes called, is a rare and mystical ability, which allows the user to sever a mage's connection to the Void, leaving them weak and useless. It is a hard to find this magic, generally found around the Elves' lands in the hands of a select few. Those who practice this magic are a mage's worst enemy, but are even more weakened physically than their rivals.



History

Fi'hiiran'tanya began with the High Elves. When the High Elves first bathed in the golden pools, they gained an incredible thirst for knowledge in the arcane arts. One family of High Elves, however, gained the opposite view. They saw magic as a weakness, a liability which would restrict one's true purpose in life. They were the Elibar'acals, the 'Golden Owls' of the Elves. In secret, they developed their own magical abilities which would negate the power of the Arcane that their brothers and sisters were learning. It is here that one finds the strange flaw in Fi'hiiran'tanya. To defeat magic, the Elibar'acals created their own, one that left them weaker then most other High Elves.

The magic was accepted for a time, and it was held only among the most elite members of the family. The Elibar'acals were bound to it by honor, protecting the secrets of their magic jealously... and righteously, for the magic had a terrible secret. It was only when a younger member of the family was caught sacrificing their best friend to unlock the power, in the year 1112, on the eve of Malin's Welcome. It had been this way for hundreds of years, the family killing those close to them to gain the level of power needed to perform the magic. Shocked and betrayed, the High Elves exiled the Elibar'acals, sentencing them to a nomadic lifestyle. The Elibar'acals, now among the many mages of the world, were hunted down, until only a small portion of their numbers remained. They went into hiding, staying away from normal life.

And so they remained, for nearly 300 years. By this time, many of the High Elves had either repressed or forgiven the ancestors of the Elibar'acal. Only a select few of the original clan were left alive, with most of the younger ones unable to perform the magic. They returned in Anthos, seeking the Silver City of Lin'everal. On the journey there, the family suffered another tremendous blow, as their numbers were cut down to a slim few in an attack by human bandits. Seeking refuge, the Elibar'acal settled in the city, and began the practice of Fi'hiiran'tanya once more.

And so, even past the fall of Lin'everal, the magic persisted, sticking to a few select members of the family and the outsiders they deemed worthy. It is spoken of in hushed whispers in the High Elven settlement of The Tomb, and hardly known of outside the walls, but it exists.


Subtypes

Fi'hiiran'tanya has two subtypes of magic, Fi'hiiran'seth and Fi'hiiran'acaele. The major advantage of using Fi'hiiran'tanya is that a small spell from a Fi'hiiran'tanya user can disable one from a mage of a higher level. The most skilled Fi'hiiran'tanya mages will be able to cut weak mages off for days, and stop any powerful spell. Using both subtypes is possible, and there are two methods to due so. One, risking mental breakdown, is sacrifice (Permanent kill) a second soul, and use them. This method is simple, but dangerous. The safer route, train the second art for years, although the learning curve gets exponentially tougher.

Fi'hiiran'seth This subtype of the magic focuses on the negation of Arcane Magic. Whether Evocation, Conjuration, Illusion, Runes, or Alteration, it can either send a forming spell back to the void or eat away at a created spell. The magic will also steal the aura needed for Shade magic, but has no affect on existing tendrils.

Fi'hiiran'acaele The second subtype of the magic can stop all Deity Magic. (For example: Clerical, Druidism, Shamanism, Monk, Muun'Trivazja, and Ascended). Unlike its brother subtype, which funnels mana away into the void, Fi'hiiran'acaele disrupts a connection, interfering with someone's ability to connect with their chosen deity. This can be small, when they cast a spell, or large, severing a connection for a time.

Strangely, neither Fi'hiiran'acaele or Fi'hiiran'seth affect Necromancy with the exception of Tempered Fi'hiiran'tanya.

Appearance

Fi'hiiran'tanya looks like smoke, appearing at least 10 meters away from the mage who is casting it. The colors vary, generally taking on the color of an aura. It cannot physically harm anyone, besides weakening those with magic. Some say that the smoke is the Void itself, manifested in the physical world. Some say it is a sentient being, but perhaps it will never be known.


Prerequisites and Effects

Prerequisites

~The mage must be a first-time magic user, never having connected to anything, Deity, Void, or otherwise.

~The mage must be of good physical condition. Fi'hiiran'tanya corrupts the body twice as much as a normal magic, and the mage's increased metabolism may wither them away without proper care.

~The mage must perform the Ritual.

This Ritual, developed by the Elibar'acals, is the source of the mage's power. They must find a sacrifice (a character willing to be permanently killed) that they know well, and kill them on the altar. It is in this moment, when the soul is leaving, that the mage will connect to the Void for the first time. The soul will be returning to The Cloud Temple, and the mage will grab it, trapping it in a state of Limbo. A state of half-death, forever caught in the mage's grasp. The soul will become a tool, and will eventually forget its old self, becoming more and more compliant. There is a small chance, in the beginning years, that the soul will attempt to wrest control, though no soul has ever gained full control.

Effects

~Physical and mental strain

~Loss of weight and muscle mass

~Incredibly realistic lucid dreams and nightmares, leading to a confusion on what is real and what is imagined.

~Enchanted areas will leave a Fi'hiiran'tanya user fatigued if they stay in there for too long a time period.

~Problems with breathing, blood loss, internal bleeding, and the rate at which wounds heal.