Difference between revisions of "Ferals"

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|'''Fewaw'''
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|'''Feral'''
 
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| '''Awea''': Wefew to pliow wace.
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| '''Area''': Refer to prior race.
 
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| '''Diet''': Wefew to pliow wace.
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| '''Diet''': Refer to prior race.
 
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| '''Size''': One foot tawwew than theiw descendent fowm.
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| '''Size''': One foot taller than their descendent form.
 
|-  
 
|-  
 
| '''Hostility''': Depends
 
| '''Hostility''': Depends
 
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| '''Note: This cweatule is shewved as of 1/7/19.'''
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| '''Note: This creature is shelved as of 1/7/19.'''
 
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A fewaw is a wowf, which can wetuln its fowm to it's past wace when desiwed. These cweatules sewve the one who cweated them, Mani, Mowea Demigod of the Wiwd and Plince of the Wowves and Hounds. They can tuln othews into these cweatules if they so desiwe, and hunt in packs. Once one has joined them, they awe fowevew pawt of the pack.
+
A feral is a wolf, which can return its form to it's past race when desired. These creatures serve the one who created them, Mani, Morea Demigod of the Wild and Prince of the Wolves and Hounds. They can turn others into these creatures if they so desire, and hunt in packs. Once one has joined them, they are forever part of the pack.
 
==Origin==
 
==Origin==
A wong time ago, duling the cweating of the foul deities, a gwoup of huntew wandewed the weawm kiwling fow spowt and pweasule.The gwoup was of foul men, who hunted in what wemained of the ewdew woods of the weawm. Theiw pawticulaw game to hunt was liwd canines, consisting of wowves, who wandewed aimwesswy lithin theiw pack.This gwoup of huntsman wewe keen on living off the wand, being expelienced bowmen and expewt twackews. The gwoup pwanned a hunting tlip of mewewy a few days, hoping to come home lith pewts beyond the counting. Onwy a day into the tlip the gwoup begin to woose theiw bawlings. With the thickness of the fowest, hiding the staws, the gwoup had to weside on the moss of twees to guide them home. They fowwowed it aimwesswy, soon discoveling it wead them in ciwcwes. They began to panic, wandeling deepew into the ewdew woods.
+
A long time ago, during the creating of the four deities, a group of hunter wandered the realm killing for sport and pleasure.The group was of four men, who hunted in what remained of the elder woods of the realm. Their particular game to hunt was wild canines, consisting of wolves, who wandered aimlessly within their pack.This group of huntsman were keen on living off the land, being experienced bowmen and expert trackers. The group planned a hunting trip of merely a few days, hoping to come home with pelts beyond the counting. Only a day into the trip the group begin to loose their barrings. With the thickness of the forest, hiding the stars, the group had to reside on the moss of trees to guide them home. They followed it aimlessly, soon discovering it lead them in circles. They began to panic, wandering deeper into the elder woods.
  
As they continued theiw dewve deepew into the woods, they came upon a smaww cave. As night feww, the smaww fiwe cast shadows on the wawws. Soon they began to heaw wustling on the neaw by brush, and a liwd howw. As they wooked towawds the cave entwance, a wawge wowf gwowwed down towawds them, wet outing a howw as a pack of smaww canines appeawed behind the cweatule. It wet out anothew unnatulaw howw as the men began to twansfowm, theiw noses becoming snouts and theiw naiws becoming cwaws. Soon theiw bodies wewe covewed in matted haiw, as theiw teeth pwotwuded fwom theiw gums, shawping into canine fangs. Thousands of smewws fwooded theiw nostliws, as theiw eyes begin to tuln a gowden cowow. Theiw ilis began to liden, incweasing theiw sight.
+
As they continued their delve deeper into the woods, they came upon a small cave. As night fell, the small fire cast shadows on the walls. Soon they began to hear rustling on the near by brush, and a wild howl. As they looked towards the cave entrance, a large wolf growled down towards them, let outing a howl as a pack of small canines appeared behind the creature. It let out another unnatural howl as the men began to transform, their noses becoming snouts and their nails becoming claws. Soon their bodies were covered in matted hair, as their teeth protruded from their gums, sharping into canine fangs. Thousands of smells flooded their nostrils, as their eyes begin to turn a golden color. Their iris began to widen, increasing their sight.
  
Aftew theiw twansfowmation, the wawge wowf weveawed its etheweaw fowm to be the Mani, Mowea Demigod of the Wiwd and Plince of the Wowves and Hounds. Mowea cast this culse upon the men, fow theiw actions against the wowves of natule. Mowea tasked the new cweatules, the task of pwotecting the woodwands. They wewe awwowed to wetuln to theiw descendant phase. They wewe wequiwed stiww to sweep, hunt, and pwotect beside theiw new brethwen. As they ventuled out of the cwealing neaw the cave, they began kiwling othew men fow cweeping onto theiw wand. These men bestowed the name fewaw, upon the cweatules. Due to theiw brood wust, and kiwling natule. As the cweatules wandewed out of the cwealing mowe, they cwaved to tuln othews. This was anothew gift bestowed by Mowea, the gift to tuln othews.  
+
After their transformation, the large wolf revealed its ethereal form to be the Mani, Morea Demigod of the Wild and Prince of the Wolves and Hounds. Morea cast this curse upon the men, for their actions against the wolves of nature. Morea tasked the new creatures, the task of protecting the woodlands. They were allowed to return to their descendant phase. They were required still to sleep, hunt, and protect beside their new brethren. As they ventured out of the clearing near the cave, they began killing other men for creeping onto their land. These men bestowed the name feral, upon the creatures. Due to their blood lust, and killing nature. As the creatures wandered out of the clearing more, they craved to turn others. This was another gift bestowed by Morea, the gift to turn others.  
  
As time begin to pass, the fewaws begin to disappeaw as it would seem. Men began to continue to cweate theiw cities, soon fowgetting of this cweatule. Many began to believe it as an owd lives tawe, something to scawe the littwe chiwdwen into ventuling deep into the woods.
+
As time begin to pass, the ferals begin to disappear as it would seem. Men began to continue to create their cities, soon forgetting of this creature. Many began to believe it as an old wives tale, something to scare the little children into venturing deep into the woods.
  
 
==Characteristics==
 
==Characteristics==
*Stwength : The Fewaw shows stwength much like a wowf ow canine, muscwe stwuctule and tendons become stwengthened to bettew awwow cwaling and brutaw thwashing. Theiw jaw like stwength is abre to snap a bone should they watch onto an unpadded ow unawmowed piece of fwesh. Howevew, theiw teeth awe unabre to bite thwough any sowt of metaw but can dent the metaw to watch onto the mateliaw. Theiw cwaws awe abre to cause deep cuts in fwesh but not metaw ow metaw pwate.
+
*Strength : The Feral shows strength much like a wolf or canine, muscle structure and tendons become strengthened to better allow clawing and brutal thrashing. Their jaw like strength is able to snap a bone should they latch onto an unpadded or unarmored piece of flesh. However, their teeth are unable to bite through any sort of metal but can dent the metal to latch onto the material. Their claws are able to cause deep cuts in flesh but not metal or metal plate.
  
*Agility : Vewy much like theiw canine companions, the speed of a Fewaw is often compawed to a deew ow hound. The pad on the bottom of theiw feet awwow them to twavewse ovew tough wandscapes. Due to theiw hind wegs binding, they awe abre to wawk much like a howse on aww fouls.
+
*Agility : Very much like their canine companions, the speed of a Feral is often compared to a deer or hound. The pad on the bottom of their feet allow them to traverse over tough landscapes. Due to their hind legs binding, they are able to walk much like a horse on all fours.
  
*Smeww : A fewaw can smeww brood ow scents fwom a gweat distance away. (20 Bwocks). Due to the size of theiw snouts, a Fewaw is abre to connect a scent lith a substance ow cweatule which impwoves theiw hunting capabilities fow whatevew pwey they’we seeking to hunt.
+
*Smell : A feral can smell blood or scents from a great distance away. (20 Blocks). Due to the size of their snouts, a Feral is able to connect a scent with a substance or creature which improves their hunting capabilities for whatever prey they’re seeking to hunt.
  
*Vision : Due to the oculaw gwowth of the Fewaw, theiw pupiws gwow much wawgew, which in tuln awwows them to see the wowwd mowe cweawwy. They’we abre to see quick  movements and sometimes even heawtbeats if it is wapid enough.
+
*Vision : Due to the ocular growth of the Feral, their pupils grow much larger, which in turn allows them to see the world more clearly. They’re able to see quick  movements and sometimes even heartbeats if it is rapid enough.
  
 
==Behavior==
 
==Behavior==
Duling theiw hunts, fewaws can be viscous. Washing out at anything that might cwoss theiw path, weathew it be a humanoid ow a simpwe animaw. Aftew feeding howevew, the fewaws liww become mowe passive. They liww be mowe dociwe to othews.
+
During their hunts, ferals can be viscous. Lashing out at anything that might cross their path, weather it be a humanoid or a simple animal. After feeding however, the ferals will become more passive. They will be more docile to others.
 
==Weaknesses==
 
==Weaknesses==
 
<!-- INCLUDE THIS WARNING IF NEEDED TO PREVENT METAGAMING-->
 
<!-- INCLUDE THIS WARNING IF NEEDED TO PREVENT METAGAMING-->
 
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{| class="wikitable" style="margin: left; color: red"
! style="text-align: center; font-weight: bold;" | Pwease note: The fowwoling infowmation is scawcewy known. Do not metagame to know this infowmation unwess diwectwy infowmed in-chawactew.
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! style="text-align: center; font-weight: bold;" | Please note: The following information is scarcely known. Do not metagame to know this information unless directly informed in-character.
 
|}
 
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*Siwvew : A mateliaw that hults both the soul and the physicaw body of the Fewaw. It appeaws as an extwemewy bright gwoling object to the cweatule and causes them to weject anything lith the object. It awso wead to the tainted brood of the Fewaw to sizzwe and boiw if made contact lith the substance.
+
*Silver : A material that hurts both the soul and the physical body of the Feral. It appears as an extremely bright glowing object to the creature and causes them to reject anything with the object. It also lead to the tainted blood of the Feral to sizzle and boil if made contact with the substance.
  
*High Pitched Sounds : Due to theiw canine countewpawt, a fewaw has a sensitive to high pitch sounds. Howevew, should a high pitched sound be emitted then it could possibry sedate ow cause the cweatule to pass out due to the stwess caused by auditowy on the pwessule of theiw brains.
+
*High Pitched Sounds : Due to their canine counterpart, a feral has a sensitive to high pitch sounds. However, should a high pitched sound be emitted then it could possibly sedate or cause the creature to pass out due to the stress caused by auditory on the pressure of their brains.
  
*Fiwe Fwame is anyone wowst enemy, yet even mowe so fow a Fewaw. Theiw incweased eyesight awwows fwames to brind the Fewaw tempowaliwy when put too cwose to the oculaw awea of the Fewaws. The contwast of light on the gowden scwewoses of the eyebaww awwows the wefwection to cause the eyelids to gwaze ovew lith a thick coat of slime fwom the eyelids in owdew to pwotect the cweatule fwom wosing its sight, but this tempowaliwy brinding the cweatule. As weww the dwy and matted haiw of the Fewaw is easiwy set alight by the tiniest touch of fwame due to the dwy pwopewties of its coat.
+
*Fire Flame is anyone worst enemy, yet even more so for a Feral. Their increased eyesight allows flames to blind the Feral temporarily when put too close to the ocular area of the Ferals. The contrast of light on the golden scleroses of the eyeball allows the reflection to cause the eyelids to glaze over with a thick coat of slime from the eyelids in order to protect the creature from losing its sight, but this temporarily blinding the creature. As well the dry and matted hair of the Feral is easily set alight by the tiniest touch of flame due to the dry properties of its coat.
  
*Blight Fwashes Duling the night, a sudden bulst of an ewectlicaw evowutionist's magic could cause the Fewaw to become brinded fow a few minutes (3 emotes). Due to the fact that the Fewaw must weadjust to the dawk setting it is in and it’s eyes awe meant fow swow changes in light, not fast. This can as weww be attuned to theiw weakness lith fiwe and siwvew.
+
*Bright Flashes During the night, a sudden burst of an electrical evolutionist's magic could cause the Feral to become blinded for a few minutes (3 emotes). Due to the fact that the Feral must readjust to the dark setting it is in and it’s eyes are meant for slow changes in light, not fast. This can as well be attuned to their weakness with fire and silver.
  
*Commune and Contwow : A Dwuid is abre to commune lith the plimaw beast that is a Fewaw and can entwance the cweatule into a meditative state which can depend on the Fewaw’s mentaw stwain and appetite. Thwough commune, the Dwuid can sooth the cweatule back into its descendant fowm to pwevent any fulthew destwuction fwom happening to the cweatule ow to those neaw it.
+
*Commune and Control : A Druid is able to commune with the primal beast that is a Feral and can entrance the creature into a meditative state which can depend on the Feral’s mental strain and appetite. Through commune, the Druid can sooth the creature back into its descendant form to prevent any further destruction from happening to the creature or to those near it.
  
*Can not use Weapons : Due to the wawge size of a fewaws hands in theiw twansfowmed stage, it can not liewd a weapon. As weww the muscwe stwuctule does not suppowt the slinging of weapons, such as swowds ow axes.  
+
*Can not use Weapons : Due to the large size of a ferals hands in their transformed stage, it can not wield a weapon. As well the muscle structure does not support the swinging of weapons, such as swords or axes.  
  
*Inability to liewd Magic : Whiwe in theiw twansfowmed state, a Fewaw is unabre to use magic due to theiw brain being wevewsed to a mowe plimate state. Awthough they can wecognize scents and faces, the ability to use theiw magic whethew it be Dwuidic, Dawk, ow Awcane, is neaw impossibre. The Cweatule is not abre to tap into theiw mana poow ow concentwate enough to liewd such magics.
+
*Inability to wield Magic : While in their transformed state, a Feral is unable to use magic due to their brain being reversed to a more primate state. Although they can recognize scents and faces, the ability to use their magic whether it be Druidic, Dark, or Arcane, is near impossible. The Creature is not able to tap into their mana pool or concentrate enough to wield such magics.
  
*Twansfowmation : Duling a twansfowmation into ow out of theiw wupine bodies, a Fewaw entews a state of immobility and is unabre to defend itsewf whiwe twansfowming into oul out of theiw cweatule fowm. This weaves the cweatule vulnewabre to any stlike duling theiw (4 fulw emote) twansfowmation.
+
*Transformation : During a transformation into or out of their lupine bodies, a Feral enters a state of immobility and is unable to defend itself while transforming into our out of their creature form. This leaves the creature vulnerable to any strike during their (4 full emote) transformation.
  
*Exhaustion : Aftew theiw fowm is wevewted, the fewaw liww become extwemewy tiwed and weakened. They become unabre to twansfowm fow the west of that day.  
+
*Exhaustion : After their form is reverted, the feral will become extremely tired and weakened. They become unable to transform for the rest of that day.  
  
*Weakness to Gowd : Due to the awtewation of the soul and the affliction of the bulden on the soul, gowd is extwemewy painful to the cweatule when it is used on the Fewaw much like that of othew cowwupt cweatules.
+
*Weakness to Gold : Due to the alteration of the soul and the affliction of the burden on the soul, gold is extremely painful to the creature when it is used on the Feral much like that of other corrupt creatures.
  
*Weak to Howy Magics : The affliction of the Fewaws make theiw soul undoubtedwy cowwupt by natule, in tuln Deification magics such as the Ascended Awts, Cwelicaw Awts, and Xannic Awts can cause the same effect on the fewaw as it would to a ghoul ow othew cweatule lith a cowwupt soul.
+
*Weak to Holy Magics : The affliction of the Ferals make their soul undoubtedly corrupt by nature, in turn Deification magics such as the Ascended Arts, Clerical Arts, and Xannic Arts can cause the same effect on the feral as it would to a ghoul or other creature with a corrupt soul.
  
*Feeding : A fewaw whom has not consumed fwesh ow brood in an extended peliod of time is subject to sudden and wandom twansfowmations. Theiw twaits become mowe pwominent when in theiw descendant phase. Wack of feasting causes iwlitations, washes, joint pain, and mentaw stwain on the cweatule.
+
*Feeding : A feral whom has not consumed flesh or blood in an extended period of time is subject to sudden and random transformations. Their traits become more prominent when in their descendant phase. Lack of feasting causes irritations, rashes, joint pain, and mental strain on the creature.
  
 
==Redlines==
 
==Redlines==
*Duling the twansfowmation, the fewaw can not attack now defend itsewf.
+
*During the transformation, the feral can not attack nor defend itself.
  
*The lituaw to become a fewaw must be done liwlingwy, and by the bressing of the awpha.
+
*The ritual to become a feral must be done willingly, and by the blessing of the alpha.
  
*Whiwe twansfowmed, a fewaw can communicate but it liww not be like a wegulaw descendant.
+
*While transformed, a feral can communicate but it will not be like a regular descendant.
  
*Once twansfowmed, a fewaw can not use magic ow liewd weapons.
+
*Once transformed, a feral can not use magic or wield weapons.
  
*A fewaw is just a shadow of it's fowmew sewf when twansfowmed.
+
*A feral is just a shadow of it's former self when transformed.
  
 
==References==
 
==References==
 
*[https://www.lordofthecraft.net/forums/topic/167053-✓-ferals-protectors-of-the-thistle-resubmission/ Original Forum Post]]
 
*[https://www.lordofthecraft.net/forums/topic/167053-✓-ferals-protectors-of-the-thistle-resubmission/ Original Forum Post]]

Revision as of 01:50, 2 April 2020

Feral.png
Feral
Area: Refer to prior race.
Diet: Refer to prior race.
Size: One foot taller than their descendent form.
Hostility: Depends
Note: This creature is shelved as of 1/7/19.

A feral is a wolf, which can return its form to it's past race when desired. These creatures serve the one who created them, Mani, Morea Demigod of the Wild and Prince of the Wolves and Hounds. They can turn others into these creatures if they so desire, and hunt in packs. Once one has joined them, they are forever part of the pack.

Origin

A long time ago, during the creating of the four deities, a group of hunter wandered the realm killing for sport and pleasure.The group was of four men, who hunted in what remained of the elder woods of the realm. Their particular game to hunt was wild canines, consisting of wolves, who wandered aimlessly within their pack.This group of huntsman were keen on living off the land, being experienced bowmen and expert trackers. The group planned a hunting trip of merely a few days, hoping to come home with pelts beyond the counting. Only a day into the trip the group begin to loose their barrings. With the thickness of the forest, hiding the stars, the group had to reside on the moss of trees to guide them home. They followed it aimlessly, soon discovering it lead them in circles. They began to panic, wandering deeper into the elder woods.

As they continued their delve deeper into the woods, they came upon a small cave. As night fell, the small fire cast shadows on the walls. Soon they began to hear rustling on the near by brush, and a wild howl. As they looked towards the cave entrance, a large wolf growled down towards them, let outing a howl as a pack of small canines appeared behind the creature. It let out another unnatural howl as the men began to transform, their noses becoming snouts and their nails becoming claws. Soon their bodies were covered in matted hair, as their teeth protruded from their gums, sharping into canine fangs. Thousands of smells flooded their nostrils, as their eyes begin to turn a golden color. Their iris began to widen, increasing their sight.

After their transformation, the large wolf revealed its ethereal form to be the Mani, Morea Demigod of the Wild and Prince of the Wolves and Hounds. Morea cast this curse upon the men, for their actions against the wolves of nature. Morea tasked the new creatures, the task of protecting the woodlands. They were allowed to return to their descendant phase. They were required still to sleep, hunt, and protect beside their new brethren. As they ventured out of the clearing near the cave, they began killing other men for creeping onto their land. These men bestowed the name feral, upon the creatures. Due to their blood lust, and killing nature. As the creatures wandered out of the clearing more, they craved to turn others. This was another gift bestowed by Morea, the gift to turn others.

As time begin to pass, the ferals begin to disappear as it would seem. Men began to continue to create their cities, soon forgetting of this creature. Many began to believe it as an old wives tale, something to scare the little children into venturing deep into the woods.

Characteristics

  • Strength : The Feral shows strength much like a wolf or canine, muscle structure and tendons become strengthened to better allow clawing and brutal thrashing. Their jaw like strength is able to snap a bone should they latch onto an unpadded or unarmored piece of flesh. However, their teeth are unable to bite through any sort of metal but can dent the metal to latch onto the material. Their claws are able to cause deep cuts in flesh but not metal or metal plate.
  • Agility : Very much like their canine companions, the speed of a Feral is often compared to a deer or hound. The pad on the bottom of their feet allow them to traverse over tough landscapes. Due to their hind legs binding, they are able to walk much like a horse on all fours.
  • Smell : A feral can smell blood or scents from a great distance away. (20 Blocks). Due to the size of their snouts, a Feral is able to connect a scent with a substance or creature which improves their hunting capabilities for whatever prey they’re seeking to hunt.
  • Vision : Due to the ocular growth of the Feral, their pupils grow much larger, which in turn allows them to see the world more clearly. They’re able to see quick movements and sometimes even heartbeats if it is rapid enough.

Behavior

During their hunts, ferals can be viscous. Lashing out at anything that might cross their path, weather it be a humanoid or a simple animal. After feeding however, the ferals will become more passive. They will be more docile to others.

Weaknesses

Please note: The following information is scarcely known. Do not metagame to know this information unless directly informed in-character.
  • Silver : A material that hurts both the soul and the physical body of the Feral. It appears as an extremely bright glowing object to the creature and causes them to reject anything with the object. It also lead to the tainted blood of the Feral to sizzle and boil if made contact with the substance.
  • High Pitched Sounds : Due to their canine counterpart, a feral has a sensitive to high pitch sounds. However, should a high pitched sound be emitted then it could possibly sedate or cause the creature to pass out due to the stress caused by auditory on the pressure of their brains.
  • Fire : Flame is anyone worst enemy, yet even more so for a Feral. Their increased eyesight allows flames to blind the Feral temporarily when put too close to the ocular area of the Ferals. The contrast of light on the golden scleroses of the eyeball allows the reflection to cause the eyelids to glaze over with a thick coat of slime from the eyelids in order to protect the creature from losing its sight, but this temporarily blinding the creature. As well the dry and matted hair of the Feral is easily set alight by the tiniest touch of flame due to the dry properties of its coat.
  • Bright Flashes : During the night, a sudden burst of an electrical evolutionist's magic could cause the Feral to become blinded for a few minutes (3 emotes). Due to the fact that the Feral must readjust to the dark setting it is in and it’s eyes are meant for slow changes in light, not fast. This can as well be attuned to their weakness with fire and silver.
  • Commune and Control : A Druid is able to commune with the primal beast that is a Feral and can entrance the creature into a meditative state which can depend on the Feral’s mental strain and appetite. Through commune, the Druid can sooth the creature back into its descendant form to prevent any further destruction from happening to the creature or to those near it.
  • Can not use Weapons : Due to the large size of a ferals hands in their transformed stage, it can not wield a weapon. As well the muscle structure does not support the swinging of weapons, such as swords or axes.
  • Inability to wield Magic : While in their transformed state, a Feral is unable to use magic due to their brain being reversed to a more primate state. Although they can recognize scents and faces, the ability to use their magic whether it be Druidic, Dark, or Arcane, is near impossible. The Creature is not able to tap into their mana pool or concentrate enough to wield such magics.
  • Transformation : During a transformation into or out of their lupine bodies, a Feral enters a state of immobility and is unable to defend itself while transforming into our out of their creature form. This leaves the creature vulnerable to any strike during their (4 full emote) transformation.
  • Exhaustion : After their form is reverted, the feral will become extremely tired and weakened. They become unable to transform for the rest of that day.
  • Weakness to Gold : Due to the alteration of the soul and the affliction of the burden on the soul, gold is extremely painful to the creature when it is used on the Feral much like that of other corrupt creatures.
  • Weak to Holy Magics : The affliction of the Ferals make their soul undoubtedly corrupt by nature, in turn Deification magics such as the Ascended Arts, Clerical Arts, and Xannic Arts can cause the same effect on the feral as it would to a ghoul or other creature with a corrupt soul.
  • Feeding : A feral whom has not consumed flesh or blood in an extended period of time is subject to sudden and random transformations. Their traits become more prominent when in their descendant phase. Lack of feasting causes irritations, rashes, joint pain, and mental strain on the creature.

Redlines

  • During the transformation, the feral can not attack nor defend itself.
  • The ritual to become a feral must be done willingly, and by the blessing of the alpha.
  • While transformed, a feral can communicate but it will not be like a regular descendant.
  • Once transformed, a feral can not use magic or wield weapons.
  • A feral is just a shadow of it's former self when transformed.

References