Farthing of Haysend

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The Farthing of Haysend.png
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The Farthing of Haysend
Type: Hereditary absolute monarchy
Location: Tahn, Isles of Axios
Capital: Mellsburry
Thane: Jack Bundle
Tiles: 1



Haysend is the Halfling nation established by Jack Bundle in the Capital town of Mellsburry.


Bastion, Capital of the Westerlands.png
"Mellsburry, capital of the Farthing of Haysend"


History

Mellsburry was established by Jack Bundle in 1592 so the halflings can be fully independent once more, having their own land separate from any other nation. The town grew as the years flew past, expanding their land, trade routes and relationships with other nations. Every once in a while, new people settled in , and new Halflings were born in town. By 1595 a new government structure has been voted where three elders would cooperatively lead the town, Jack Bundle, Bippun Smallfoot and Gerald, this was later removed in 1599, where the first Thane Jack Bundle has been chosen by the citizens to lead the village. Burrows were being built, more people moved in, the pub was getting over crowded; the Halflings had to build extremely fast to meet their space demands. In the year 1598, once the festival area had been built, the Mellsburry Halflings decided to celebrate in the name of the growth of their new nation, Haysend.


Geography

Mellsburry is built on the northwest shores of a small island close to the dwarves land. The island is covered by trees while a mountain stands like a guardian in the middle. Thanks to its distance from every other nation, the town offers peace to its residents; something that the halflings need to truly prosper. Gently rolling hills of rich soil are adored by farmers for their capability of growing wheat. The burrows are mainly on the sea-facing side. There is a festival area by the sea as well, and then along the road to reach the main square there are shops for trade. The Grotto is also an interesting place to visit as it is home to the town’s bustling tavern, where many halflings spend the majority of their days.


Government

The Thane is in charge of the Farthing with help from his council. The council is composed by the Thane, his three advising elders and the Mayors of every town within the Farthing of Haysend.

To help the Thane, the citizens of Mellsburry elect the Mayor of the town but only if the council approves it. The mayor has control over the Capital Mellsburry and is expected to manage housing, make sure everything is in order, plan future projects and appoint the three following titles: Trade Master, Burrow Master and finally Farming Master. In other settlements within the Farthing a Mayor is elected by the citizen of the town whom is advised by three Elders, but this could not always apply.


Laws

The Sheriff and his team enforce the laws in town, they have authority to jail people and solve everyday problems, they are expected to protect the town from harm and keep the town safe.

-=-Main 9 laws-=-

  • 1)coins are not allowed
  • 2)shoes are not allowed
  • 3)locks are not allowed
  • 4)killing is not allowed
  • 5)Bigguns cannot live in town
  • 6) You must be friendly
  • 7) you must help your neighbor and town
  • 8) Armor is not permitted
  • 9) Biggun weapons are not allowed


Society

The haflings of Haysend are very open as any other halfling town, all proper haflings are welcome and are given burrows. Bigguns on the other hand cannot live in town, but they are greeted and taken care of well when they pay a visit. Most halflings around will aid there friends and family as well as the town by building, farming, working and managing.


  • Literature

While Most halflings are illiterate, there is still some famous writers and poets, all books are kept in the local library.

  • Music

The Halflings love to party and dance and listen to whatever they enjoy, they also love creating their own music.

  • Religion

While there is not a specific religion in Haysend, most Halflings will believe in Knox or Billy Bob, but it is common to find a halfling believing in some biggun religion.