Difference between revisions of "Farfolk"
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+ | {| style="border:10px background:#FFFFFF; float:left;" width="50px" | ||
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+ | [[File:none.png|225px|center]] | ||
+ | |- style="color:grey; text-align:center; vertical-align:center;" | ||
+ | | ''<span style="font-size:x-small;">Art by: Murdervish</span>'' | ||
+ | |- style="background:#f55254; height:10px; text-align:center; vertical-align:center;" | ||
+ | |'''Farfolk''' | ||
+ | |- | ||
+ | | '''Race Tree''': Human | ||
+ | |- | ||
+ | | '''Weight''': 100-290 lbs | ||
+ | |- | ||
+ | | '''Height''': 5'2"-6'6" | ||
+ | |- | ||
+ | | '''Eye Color''': Blue, Hazel, Amber, Brown, Green | ||
+ | |- | ||
+ | | '''Hair Color''': Black, Brown, Auburn, Blonde, White | ||
+ | |- | ||
+ | | '''Culture''': Varies | ||
+ | |- | ||
+ | | '''Bonus profession''': N/A | ||
+ | |- | ||
+ | |- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;" | ||
+ | | '''Racial Perks''' | ||
+ | |- | ||
+ | | <span style="color:#9BC43A">'''+'''</span> '''Quick Learner''': Quick Learner: Humans receive a +5% XP for every skill | ||
+ | |- | ||
+ | | <span style="color:#9BC43A">'''+'''</span> ''' Make it count''': Auto-aging humans receive an additional +10% XP for every Skill | ||
+ | |- | ||
+ | | <span style="color:#9BC43A">'''+'''</span> ''' Troop Morale''': Increased combat damage when near at least 4 other humans. | ||
+ | |- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;" | ||
+ | | '''Professions Bonuses''' | ||
+ | |- | ||
+ | | <span style="color:#9BC43A">'''+'''</span>'''20% Chef''' | ||
+ | |- | ||
+ | | <span style="color:#f55254">'''-'''</span>'''20% Blacksmith''' | ||
+ | |- | ||
+ | | <span style="color:#9BC43A">'''+'''</span> Humans can advance any capped skill two-tier higher than usual if the cap isn't Inept. | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
Farfolk | Farfolk |
Revision as of 05:42, 11 June 2016
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Farfolk
Those that come from far away exotic lands acquired the name of Farfolk. Normally quite different physically from the other humans, having different colored skin, darker most of the times, and that follow cultures that are quite different than their counterparts. Cultures such as that of the Qalasheen, Subudai, or Rassid would coincide greatly with the Farfolk, and the lore correct Southerons and Easterners would as well.
Racial Profession: None. Instead, humans can advance any non-Inept capped skill two tiers higher than usual, if cap isn't Inept.
Profession Boosts:
+20% Chef
-20% Blacksmith
Race perks: + Quick Learner: Humans receive a +5% XP for every skill + Make it count: Auto-aging humans receive an additional +10% XP for every Skill + Troop Morale: Increased combat damage when near at least 4 other humans.