Difference between revisions of "Enchantry"

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(Cool addition for them to use)
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|<span style="font-size:small;">'''The Enchantry'''
 
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|<span style="font-size:small;"> '''Type''': Absolute leadership
 
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|<span style="font-size:small;"> '''Location''': Haria
 
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|<span style="font-size:small;"> '''[[Leader]]''': [[Sarrion]]
 
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|<span style="font-size:small;">'''Historical Era''': <br> Founding (???)
 
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The Enchantry is a guild with magic origins, it's decedents who sit in it's numbers are of magic practice as well. The Enchantry is a new founded order of magi with few simple goals, and no heavy hierarchy on magic. It's origins rest with in the remnants of an old scholars guild of the past times, which lingered in neutrality, and now re-founded with a better standing. It is known that this is more of an exclusive guild, one must be T5 in a single magic before considering joining.
 
The Enchantry is a guild with magic origins, it's decedents who sit in it's numbers are of magic practice as well. The Enchantry is a new founded order of magi with few simple goals, and no heavy hierarchy on magic. It's origins rest with in the remnants of an old scholars guild of the past times, which lingered in neutrality, and now re-founded with a better standing. It is known that this is more of an exclusive guild, one must be T5 in a single magic before considering joining.
 
==Code==
 
==Code==

Revision as of 02:58, 8 October 2016

The Enchantry is a guild with magic origins, it's decedents who sit in it's numbers are of magic practice as well. The Enchantry is a new founded order of magi with few simple goals, and no heavy hierarchy on magic. It's origins rest with in the remnants of an old scholars guild of the past times, which lingered in neutrality, and now re-founded with a better standing. It is known that this is more of an exclusive guild, one must be T5 in a single magic before considering joining.

Code

The Enchantry follow a simple code, one that was said by those who surpassed the art of voidal studies, and one to follow truly.

  • Tenant one: Know there is no monarch of the void, only the Creator holds that right.
  • Tenant two: Help guide other mages, make sure they do not fall to the path of the rogue magi and degenerate.
  • Tenant three: Aim to Re Educate the Rogue Magi, if such is impossible, destroy them. (This means any mage who will throw away their arcane gift, and use it for only ill-will, torment, and really stupid means.)
  • Tenant four: Respect your voidal art, and use it to its full potential.
  • Tenant five: Pathe the way to your own progress, do not blindly follow others for the sole pursuit of power.
  • Tenant six: Do not spread your art to many, such will tarnish the name of the art.
  • Tenant seven: In times of great threat, aim to put your differences aside to try and unify with one another, so that we can withstand the tides of threat.
  • Tenant eight: Stand between light and dark. Aim not to delve into them.

-The void Binder's code

Enchantry Hierarchy

The Enchantry follow a simple tree of rank in the guild.

1st Enchanter Guild master of the Enchantry

Senior Enchanter Those entrusted with counseling the guild, senior members.

Junior Enchanter Older members of the guild who show their dedication, and are able to teach if needed.

Mage Members of the guild, let them be those who reside every day or linger in and out.

Apprentice Ones who have yet been attuned to the void, and learned the art of Magi.