Elementalist

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An elementalist is a Shaman in which makes pacts/bonds with elemental spirits in agreement to borrow their powers in certain scenarios. This pact would consist of a deal the elementalist has to do for the spirit (ie, bathing every morning for the water spirit), in return the spirit will grant you its name which can be used by the Shaman to call upon the spirit and use its powers. Though an elementalist must be cautious who he tells the spirit’s name to, dark shamans can use the name and force the spirit against its will to do the Dark Shaman’s desires. The spirit’s name must stay private to the Shaman to prevent these incidents.

The Elements

There are billions of elements, whatever Krug touched is an element (ie, touched fire). The most known elements are fire, water, wind, and earth. More complex elements would be storm and metal. Greater elements are illegal to RP, but they are life, death, time, space, light, and dark. None of these elements can be conjured, unlike void magic, elementalism is purely altering said element, you can neither add or subtract that of a substance, only alter what is present.

Elementalists and the Elemental Plane

Elementalists have to lose consciousness to be able to contact the elemental plane. There are multiple ways to do this, example, smoking a large abundance of cactus green to get a dense high. The elementalist, if successful, would connect to this plane, and he will be able to wander through it. On his adventures he’d meet many elemental spirits (there can be multiple spirits of one element). The elementalist would have the choice to communicate with elemental spirits, and he would have the ability to question them for their name. Most spirits are picky with who they choose, they are more secretive to give away their name from past experiences with dark shamans. Spirits have their own personality, though they’d try and make a pact with the shaman if persuaded by his presentation.

Elementalists and Altering Elements

As most Orcs know, elementalists have the power to alter elements at their (supposed) will. Though an elementalist has to call his spirit to his presence, which he does through chanting the spirit’s name. Over an allotted time the spirit would respond to his caller’s call, coming to his presence as he alters his labeled element for said task. Most elementalists though are also very discreet when to call on their spirit, speaking the spirits name is always a risk. The name of the spirit in the wrong hands can lead to the spirit being forced against his will whenever one speaks its name.

Story of the beginning

After Krug, the father of Orcs came into existence, his touch, sight, smell, and hearing would all come to the creation of the modern world. For this, elements were created, billions upon billions being seen every day. Krug’s first generation of children were the first to discover the realm. Dom, Krug’s daughter began connecting to the spirit realm, finding mind blowing discoveries as she was guided by the spirits further down the path of shamanism. Since her lifetime, shamanism has been the core of Orcish culture.

Years passed, another generation of shamans coming, Lex’Lur being born. An elementalist, he discovered forty-two elements which haven’t been discovered since Dom’s time. Lex would constantly, on a daily basis come in contact with the spirit realm. His teachings were passed onto many students. Though after the old Dwarf’s disappearance, his knowledge began to wither away as generations passed. The elements became more limited as teachers of teachers would begin to learn less knowledge. The elements were lost, six known ones remaining in the minds of the remaining children of Krug. Most elementalists have been taught of more than six, though none have came into contact with one.