Elementalist

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This lore has been shelved and is not used on the server anymore. This page exists purely for archival reasons.


An elementalist is a shaman whom establishes pacts with elemental based spirits through a process known as Elementalism. A pact would be defined as the shaman doing a specific action or ritual for said spirit. Example: Zogrocka makes a pact with an earth-based elemental spirit, he must collect a pebble daily to maintain his established pact with said spirit. Pacts can differ based on the power of the spirit. So if Zogrocka was talking with a much more powerful spirit his pact may have been to collect ten pebbles daily, rather than a single pebble; in this case, he was conversing with an extremely weak spirit, who gave him a rather simple pact. Keep in mind, elementalists can only converse within the elemental plane, they do not have the ability to go to the ancestral plane in a snap. However, if an elementalist was to be a lutauman, then it would be possible for them to change realms; however, this would require them to "leave" the elemental plane back to their mortal plane, then "go" to the ancestral plane.


The Elements

There are a vast amount of elements within the mortal world, made of up the various Greater and Lesser Elemental spirits. The Greater Elementals possess a power far beyond any control of a shaman. The Greater Elemental Spirit of Fire possesses control over ALL fire within the world. They stand orders of magnitude above any control of a shaman, and as such the lesser spirits are asked upon by orcs and shamans. These Elementals were born as the world was, with Apohet's creation of these eternal and powerful beings.

There are four main elements,


Fire, Water, Air, Earth.


There are two secondary elements,


Metal, Storm.


There are two tertiary elements,


Chaos, Order.


There are two quaternary elements,


Life, Death.


There are two quinary elements,


Light, Dark.


Finally, there are two senary elements,


Space, Time.


Only the main and secondary elements have been accessible to modern elementalists, but Krug and his shaman-kin were able to alter the fabric of both space and time. Everything beyond the secondary elements remains a mystery, inaccessible by the most powerful of elementalists.


Elementalists and The Elemental Plane


Elementalists are required to find the means to disconnect their spirit from their mortal body, and will it into the elemental plane (which resides in the spirit realm). A common tactic for doing this is to use cactus green, a drug produced from harvesting cacti and drying its innards out. Smoking cactus green achieves a slight lucid state within the spirit realm, in this case, the elemental plane. To get a more lucid connection to the elemental plane, you must find a much more powerful hallucinative drug, or obtain the ability to fall into a rhythmic trance via slow drum beat and accompanied by some hallucinogenics. Once reaching the elemental plane, you can begin forming your pacts with elemental spirits.


Elementalists and Altering Elements


As most may know, elementalists have the keen ability to alter elements. This is what separates an elementalist from a void evocationist (whom create elements via the void). An elementalist may shape rock into a statue of themselves, or bend lightning from the skies themselves. An elementalist can 'only' take control over the elements seen to them, for example, taking the air free from someone's lungs would be impossible. The more powerful an elementalist is, the more control they gain over the magics, to the degree in which an experienced elementalist may change water into ice, or into steam. Though many of the elements do not possess alternate forms of matter, in certain situations, a shaman may cast two elements at the same time for devastating and powerful results. A shaman of fire and earth may evoke lava from the ground, or create storms of fire with fire and storm. These actions are saved to those reserved as the most powerful of elementalists, and are only used with caution.