Difference between revisions of "Elementalist"

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An elementalist is a Shaman in which makes pacts/bonds with elemental spirits in agreement to borrow their powers in certain scenarios. This pact would consist of a deal the elementalist has to do for the spirit (ie, bathing every morning for the water spirit), in return the spirit will grant you its name which can be used by the Shaman to call upon the spirit and use its powers.
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Though an elementalist must be cautious who he tells the spirit’s name to, dark shamans can use the name and force the spirit against its will to do the Dark Shaman’s desires. The spirit’s name must stay private to the Shaman to prevent these incidents.
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An elementalist is a shaman whom establishes pacts with elemental based spirits through a process known as [[Elementalism]]. A pact would be defined as the shaman doing a specific action or ritual for said spirit. Example: Zogrocka makes a pact with an earth-based elemental spirit, he must collect a pebble daily to maintain his established pact with said spirit. Pacts can differ based on the power of the spirit. So if Zogrocka was talking with a much more powerful spirit his pact may have been to collect ''ten'' pebbles daily, rather than a single pebble; in this case, he was conversing with an extremely weak spirit, who gave him a rather simple pact. Keep in mind, elementalists can only converse within the elemental plane, they do not have the ability to go to the ancestral plane in a snap. However, if an elementalist was to be a lutauman, then it would be possible for them to change realms; however, this would require them to ''"leave"'' the elemental plane back to their mortal plane, then ''"go"'' to the ancestral plane.
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'''The Elements'''
 
'''The Elements'''
  
There are billions of elements, whatever Krug touched is an element (ie, touched fire). The most known elements are fire, water, wind, and earth. More complex elements would be storm and metal. Greater elements are illegal to RP, but they are life, death, time, space, light, and dark. None of these elements can be conjured, unlike void magic, elementalism is purely altering said element, you can neither add or subtract that of a substance, only alter what is present.
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There are a vast amount of elements within the mortal world, made of up the various Greater and Lesser Elemental spirits. The Greater Elementals possess a power far beyond any control of a shaman. The Greater Elemental Spirit of Fire possesses control over ALL fire within the world. They stand orders of magnitude above any control of a shaman, and as such the lesser spirits are asked upon by orcs and shamans. These Elementals were born as the world was, with Apohet's creation of these eternal and powerful beings.  
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There are four main elements,
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''Fire'', ''Water'', ''Air'', ''Earth''.
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There are two secondary elements,
  
'''Elementalists and the Elemental Plane'''
 
  
Elementalists have to lose consciousness to be able to contact the elemental plane. There are multiple ways to do this, example, smoking a large abundance of cactus green to get a dense high. The elementalist, if successful, would connect to this plane, and he will be able to wander through it. On his adventures he’d meet many elemental spirits (there can be multiple spirits of one element). The elementalist would have the choice to communicate with elemental spirits, and he would have the ability to question them for their name. Most spirits are picky with who they choose, they are more secretive to give away their name from past experiences with dark shamans. Spirits have their own personality, though they’d try and make a pact with the shaman if persuaded by his presentation.
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''Metal'', ''Storm''.
  
'''Elementalists and Altering Elements'''
 
  
As most Orcs know, elementalists have the power to alter elements at their (supposed) will. Though an elementalist has to call his spirit to his presence, which he does through chanting the spirit’s name. Over an allotted time the spirit would respond to his caller’s call, coming to his presence as he alters his labeled element for said task. Most elementalists though are also very discreet when to call on their spirit, speaking the spirits name is always a risk. The name of the spirit in the wrong hands can lead to the spirit being forced against his will whenever one speaks its name.
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There are two tertiary elements,
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''Chaos'', ''Order''.
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There are two quaternary elements,
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''Life'', ''Death''.
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There are two quinary elements,
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''Light'', ''Dark''.
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Finally, there are two senary elements,
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''Space'', ''Time''.
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Only the main and secondary elements have been accessible to modern elementalists, but Krug and his shaman-kin were able to alter the fabric of both space and time. Everything beyond the secondary elements remains a mystery, inaccessible by the most powerful of elementalists.
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'''Elementalists and The Elemental Plane'''
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Elementalists are required to find the means to disconnect their spirit from their mortal body, and will it into the elemental plane (which resides in the spirit realm). A common tactic for doing this is to use cactus green, a drug produced from harvesting cacti and drying its innards out. Smoking cactus green achieves a slight lucid state within the spirit realm, in this case, the elemental plane. To get a more lucid connection to the elemental plane, you must find a much more powerful hallucinative drug, or obtain the ability to fall into a rhythmic trance via slow drum beat and accompanied by some hallucinogenics. Once reaching the elemental plane, you can begin forming your pacts with elemental spirits.  
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'''Story of the beginning'''
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'''Elementalists and Altering Elements'''
  
After Krug, the father of Orcs came into existence, his touch, sight, smell, and hearing would all come to the creation of the modern world. For this, elements were created, billions upon billions being seen every day. Krug’s first generation of children were the first to discover the realm.
 
Dom, Krug’s daughter began connecting to the spirit realm, finding mind blowing discoveries as she was guided by the spirits further down the path of shamanism. Since her lifetime, shamanism has been the core of Orcish culture.
 
  
Years passed, another generation of shamans coming, Lex’Lur being born. An elementalist, he discovered forty-two elements which haven’t been discovered since Dom’s time. Lex would constantly, on a daily basis come in contact with the spirit realm. His teachings were passed onto many students. Though after the old Dwarf’s disappearance, his knowledge began to wither away as generations passed.
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As most may know, elementalists have the keen ability to alter elements. This is what separates an elementalist from a void evocationist (whom create elements via the void).  An elementalist may shape rock into a statue of themselves, or bend lightning from the skies themselves. An elementalist can ''''only'''' take control over the elements seen to them, for example, taking the air free from someone's lungs would be impossible. The more powerful an elementalist is, the more control they gain over the magics, to the degree in which an experienced elementalist may change water into ice, or into steam. Though many of the elements do not possess alternate forms of matter, in certain situations, a shaman may cast two elements at the same time for devastating and powerful results. A shaman of fire and earth may evoke lava from the ground, or create storms of fire with fire and storm. These actions are saved to those reserved as the most powerful of elementalists, and are only used with caution.
The elements became more limited as teachers of teachers would begin to learn less knowledge. The elements were lost, six known ones remaining in the minds of the remaining children of Krug. Most elementalists have been taught of more than six, though none have came into contact with one.
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[[Category:Magic]]
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[[Category:Deity Magic]]

Latest revision as of 14:16, 21 August 2021

This lore has been shelved and is not used on the server anymore. This page exists purely for archival reasons.


An elementalist is a shaman whom establishes pacts with elemental based spirits through a process known as Elementalism. A pact would be defined as the shaman doing a specific action or ritual for said spirit. Example: Zogrocka makes a pact with an earth-based elemental spirit, he must collect a pebble daily to maintain his established pact with said spirit. Pacts can differ based on the power of the spirit. So if Zogrocka was talking with a much more powerful spirit his pact may have been to collect ten pebbles daily, rather than a single pebble; in this case, he was conversing with an extremely weak spirit, who gave him a rather simple pact. Keep in mind, elementalists can only converse within the elemental plane, they do not have the ability to go to the ancestral plane in a snap. However, if an elementalist was to be a lutauman, then it would be possible for them to change realms; however, this would require them to "leave" the elemental plane back to their mortal plane, then "go" to the ancestral plane.


The Elements

There are a vast amount of elements within the mortal world, made of up the various Greater and Lesser Elemental spirits. The Greater Elementals possess a power far beyond any control of a shaman. The Greater Elemental Spirit of Fire possesses control over ALL fire within the world. They stand orders of magnitude above any control of a shaman, and as such the lesser spirits are asked upon by orcs and shamans. These Elementals were born as the world was, with Apohet's creation of these eternal and powerful beings.

There are four main elements,


Fire, Water, Air, Earth.


There are two secondary elements,


Metal, Storm.


There are two tertiary elements,


Chaos, Order.


There are two quaternary elements,


Life, Death.


There are two quinary elements,


Light, Dark.


Finally, there are two senary elements,


Space, Time.


Only the main and secondary elements have been accessible to modern elementalists, but Krug and his shaman-kin were able to alter the fabric of both space and time. Everything beyond the secondary elements remains a mystery, inaccessible by the most powerful of elementalists.


Elementalists and The Elemental Plane


Elementalists are required to find the means to disconnect their spirit from their mortal body, and will it into the elemental plane (which resides in the spirit realm). A common tactic for doing this is to use cactus green, a drug produced from harvesting cacti and drying its innards out. Smoking cactus green achieves a slight lucid state within the spirit realm, in this case, the elemental plane. To get a more lucid connection to the elemental plane, you must find a much more powerful hallucinative drug, or obtain the ability to fall into a rhythmic trance via slow drum beat and accompanied by some hallucinogenics. Once reaching the elemental plane, you can begin forming your pacts with elemental spirits.


Elementalists and Altering Elements


As most may know, elementalists have the keen ability to alter elements. This is what separates an elementalist from a void evocationist (whom create elements via the void). An elementalist may shape rock into a statue of themselves, or bend lightning from the skies themselves. An elementalist can 'only' take control over the elements seen to them, for example, taking the air free from someone's lungs would be impossible. The more powerful an elementalist is, the more control they gain over the magics, to the degree in which an experienced elementalist may change water into ice, or into steam. Though many of the elements do not possess alternate forms of matter, in certain situations, a shaman may cast two elements at the same time for devastating and powerful results. A shaman of fire and earth may evoke lava from the ground, or create storms of fire with fire and storm. These actions are saved to those reserved as the most powerful of elementalists, and are only used with caution.