Elemental Evocation

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Elemental Evocation is an Arcane magic associated with summoning, or the evoking of false elements.

The Art of Elemental Evocation

One can only begin evocation when the mind is trained enough to discover the void and establish a connection to it. Evocation does not control the existing elements, it creates a temporary version of them. Evocation creates elements that disappear after the magic stops being done, yet their effects remain. All created elements affect the mage that created them and so a mage can be easily hurt by their own magic. This also limits the types of elements evocable without killing the mage. Evocationists must know that the space in which they desire to summon their element is free. Which means if unable to see the chosen area the evocationist must know that within that physical space where they are evoking there is nothing else. If a mage loses sight (or other sensory connection in individuals not dictated by sight) of their evocation they lose connection to it and it returns to the void. The magic has only limited control once the element has been brought forth. Its direction may be altered but not to a finite degree of control. A mage is unable to create detailed things with their evocations such as faces or animals.

Types of Evocation

Because evocation requires detailed study of an element, the thing must exist exist within the natural world in order to be evoked. Of course there are the exceptions of the elements that would be too dangerous to evoke or that would require too much energy, such as lava and acid. The following six elements are known and practiced types of evocation, though there may be other elements able to be evoked. Evocation is limited by the sutiable existence of the element within nature, and the imagination of the mage.

Fire Evocation: This is considered the evocation of the element of fire. Flames are what are normally evoked, and fireballs normally created for better use of the evocation in combat. Yet there are many more uses of the evocation beyond combat. Many mages decide to evoke heat around them in cold weather, light fire places, heat up water, speed up process of alchemy, create light, and even go so far as evoke the smoke only. Evoking flames is dangerous, as the mage does feel the warmth they create and may burn himself in his own creation. Fire Evocation Guide [1]

Water Evocation: This type of evocation normally details to the creation of water. Yet water is normally not the only thing a water mage creates. Water mages can create everything to do with water, which includes snow and ice, and even steam. A water mage may also be the one that creates cold, like the fire mage creates heat. Normally ice evocation is more sought than water evocation, but mages often learn water evocation beforehand, as it makes it easier to learn ice evocation. House work, cleaning and aids in healing are normally the non combat uses of such evocations. Drinking evoked water wouldn't do anything, because as soon as the magic would stop, the water ingested would disappear. Water Evocation Guide [2]

Earth Evocation: Earth evocation is the creation of natural rocks and minerals, which means treated minerals like steel can't be evoked. While normally seen as an evocation for defense and blunt force, it's uses are far more diverse. There have been mages to create Glowstone for light, walk around with gems as jewelry, create tools to work such as hammers, making utensils like plates and bowls, and even aid themselves by creating steps to reach higher places. Earth Evocation Guide [3]

Air Evocation: Perhaps one of the most unused evocations, air evocation focus around creating winds and air. Since there is not a large amount of control over the elements created, the air created normally doesn't have much utility. Finer uses can always be found, creating a breeze to feel comfortable, helping with cleaning of dust in a house and a few other things. It is said that some of the most powerful air mages buffeted a good number of armored men a decent distance, thought that are just legends. Air Evocation Guide [4]

Electric Evocation: Understanding electricity in the realm of Lord of the Craft might be a difficult task, but there are those that do. Electric mages create bolts, sparks and charges of electricity. This evocation takes a lot longer to prepare and use, as the mage has to create and build up the charge before releasing it. They must also observe the area they are releasing the electricity as it tends to veer off-course when near large amounts of metal. All other evocations are said to be able to attack an electric mage with their own magic before the electric mage prepares his attack, but after the mage prepares the attack, it is almost impossible to evade it. Electrical Evocation Guide [5]