Dralachite

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This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.


Dralachite.png
Dralachite
Rarity: Rare
Color: Black with Orange Veins
Value: Little, to Most
Note: This mineral cannot be obtained mechanicaly, this is purely a lore mineral.

“Ta’ coalmoiners call et ‘Dragon-stone’. If ye foind it yer too far feckin’ deep.”


To the inexperienced eye, one might mistake this elusive ore for simple volcanic stone. The amateurish in geology should, however, not be mocked for this error for it is an understandable correlation to make seeing as they share two distinct similarities: their dark, glossy color and their tendency to appear in igneous areas of the world’s caverns and deep places. It does carry a distinct difference from other magmous rocks in that it always bears orange, sulfurous veins running through it and it has an extreme resistance to heat. Due to its high melting point, it cannot be utilized in mundane smithing and is therefore disregarded as having no practical use as an ore as a result of those qualities and it being naturally brittle alongside the fact that it is only found in volatile environments.

Obtainment

Dralachite is found only in the most volatile of environments, making it a dangerous material to extract. Furthermore, its brittle nature advises caution in this endeavor. With these taken into account, though, a miner may use a standard pickaxe to obtain Dralachite.

Processing

The processed form of Dralachite is known as Dracanium.

Dracanium.png

"A weapon befitting a dragon."

An alloy created from the intensive fusion of raw Dralachite and steel, Dracanium’s creation has only ever been observed and recorded by the Drake-smiths of the First Age. Its rarity is chalked up to the fact it necessitates intense amounts of heat in a very brief period of time in order to fuse the steel and dark ore together, and so only Azdrazi have conventionally been able to smith it thanks to their innate gift of dragonfire: a flame that bellows with sweltering heat from their very bodies. The steps to create the alloy were marked by the ancient smith Anestrasz in the book Heat of the Heart: Dragonsmithing, written in the Draconic tongue.

I. Place the Dralachite within cast-iron, enough to make up half the ingot.

II. Do the same with your steel, making up the other half.

III. Bathe the steel in your flame until it smolders and flows like the blood of the mountain.

IV. Let the Dralachite be swallowed in your fire: make this quick, and as soon as it slickens pour it into the molten steel. Dragon-stone will brittle and lose all value if left to the cool of the air for too long, so this must be hasty.

V. Once both have settled and become one, pour the ingot-mold and let set.

Thus results in the creation of a single ingot of the alloy. The would-be smith must make as many necessary for the weapon they are forging. Once they have enough, they must create their quenching: it is a mixture of dragonblood (which the drake-smith does possess within themselves) and simple water. The ratio is nine parts water to one of blood, so not much is needed for a barrelful and it carries a deep, ocherous and reddened hue once mixed to sufficiency. The smith must then simply forge their weapon as any other: their own dragonfire will be necessary to re-heat the metal enough for shaping, but it is important to keep on quenching it within the barrel of dragonsblood. Enough treatments gives the weapon an innate resistance to heat, making for fine material for the Azdrazi to light aflame without worry for the armament’s integrity.

Uses

The primary use of Dralachite is for the construction of an Azdrazi's personal weapon, formed from processed Dracanium. The process of forging such a weapon is called "The Binding".

Full Lore

Azdrazi Smithing

Dralachite

Dralachite.png

“Ta’ coalmoiners call et ‘Dragon-stone’. If ye foind it yer too far feckin’ deep.”

To the inexperienced eye, one might mistake this elusive ore for simple volcanic stone. The amateurish in geology should, however, not be mocked for this error for it is an understandable correlation to make seeing as they share two distinct similarities: their dark, glossy color and their tendency to appear in igneous areas of the world’s caverns and deep places. It does carry a distinct difference from other magmous rocks in that it always bears orange, sulfurous veins running through it and it has an extreme resistance to heat. Due to its high melting point, it cannot be utilized in mundane smithing and is therefore disregarded as having no practical use as an ore as a result of those qualities and it being naturally brittle alongside the fact that it is only found in volatile environments.

Dracanium

Dracanium.png

"A weapon befitting a dragon."

An alloy created from the intensive fusion of raw Dralachite and steel, Dracanium’s creation has only ever been observed and recorded by the Drake-smiths of the First Age. Its rarity is chalked up to the fact it necessitates intense amounts of heat in a very brief period of time in order to fuse the steel and dark ore together, and so only Azdrazi have conventionally been able to smith it thanks to their innate gift of dragonfire: a flame that bellows with sweltering heat from their very bodies. The steps to create the alloy were marked by the ancient smith Anestrasz in the book Heat of the Heart: Dragonsmithing, written in the Draconic tongue.

I. Place the Dralachite within cast-iron, enough to make up half the ingot.

II. Do the same with your steel, making up the other half.

III. Bathe the steel in your flame until it smolders and flows like the blood of the mountain.

IV. Let the Dralachite be swallowed in your fire: make this quick, and as soon as it slickens pour it into the molten steel. Dragon-stone will brittle and lose all value if left to the cool of the air for too long, so this must be hasty.

V. Once both have settled and become one, pour the ingot-mold and let set.

Thus results in the creation of a single ingot of the alloy. The would-be smith must make as many necessary for the weapon they are forging. Once they have enough, they must create their quenching: it is a mixture of dragonblood (which the drake-smith does possess within themselves) and simple water. The ratio is nine parts water to one of blood, so not much is needed for a barrelful and it carries a deep, ocherous and reddened hue once mixed to sufficiency. The smith must then simply forge their weapon as any other: their own dragonfire will be necessary to re-heat the metal enough for shaping, but it is important to keep on quenching it within the barrel of dragonsblood. Enough treatments gives the weapon an innate resistance to heat, making for fine material for the Azdrazi to light aflame without worry for the armament’s integrity.

The Binding

TheBinding.png

"Henceforth, the two of you are now one."

The final step in the creation of an Azdrazi’s personal weapon, which binds it to them for their (indefinite) lifetime, the Binding is relatively simple in practice: whosoever holds the title of the Immaculate Blade must take the sword and, with a mallet and a chisel warmed by their dragonfire, etch a name into two places upon the weapon. The first name is the Azdrazi’s ‘true’ name, the one they take on upon their rebirth. The second is the weapon’s: this is something the drake-smith chooses when it is created. Once both names are etched into the metal the Immaculate Blade bestows it upon its new owner, and in that moment a link is established between the draconic blade and the Azdrazi’s soul. From then on, they are never to be parted. An Azdrazi without their Vehement weapon will feel unmistakably miserable and dreary, and in the instance that they are slain it shall turn to ash along with their body and regain its form as its owner does as well. The Binding imbues no other effects into the weapon besides this: in combat, it is a regular armament to bear.

Red Lines

-A Nephilim or Dragon must use their dragonfire to smelt the Dracanium alloy. -A Vehement weapon has no magical properties other than the fact it crumbles away when its owner’s body does, too.

-The Immaculate Blade (or the equivalent for any other possible Nephilim flight) must be the one to etch the names and establish the bond between owner and weapon.


Authorship Archangel_Avacyn, Concept and Writing Bagley, Concept and Writing