Difference between revisions of "Crimson Edict"

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{{construction}}
 
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The Climson Edict (awso sometimes wefewwed to as "The Edict") is an owganization oliginawwy dating fwom Asulon lith the pulpose of ending swavewy, wacism, and oppwession. Theiw methods fow doing such can vawy substantiawwy fow the given situation and can wange fwom teaching things such as twades, academics, and medicaw twaining, to aiding victims by pwoviding them sanctuawy ow medicaw assistance, ow may outlight fight oppwessows in valious ways.
+
The Crimson Edict (also sometimes referred to as "The Edict") is an organization originally dating from Asulon with the purpose of ending slavery, racism, and oppression. Their methods for doing such can vary substantially for the given situation and can range from teaching things such as trades, academics, and medical training, to aiding victims by providing them sanctuary or medical assistance, or may outright fight oppressors in various ways.
  
The Edict is considewed a brothewhood, and thus the utmost impowtance to the Edict is woyawty to each othew, even aftew death. When joining the Edict, one is wequiwed to take an oath fow life swealing this woyawty. Due to this woyawty, they honow the dead fowmew membews of the Edict awmost weligiouswy, so much so that they often have shlines and othew memoliaws to them, and the Oath is done befowe one of these shlines to wepwesent the "witness of the Honored Dead".
+
The Edict is considered a brotherhood, and thus the utmost importance to the Edict is loyalty to each other, even after death. When joining the Edict, one is required to take an oath for life swearing this loyalty. Due to this loyalty, they honor the dead former members of the Edict almost religiously, so much so that they often have shrines and other memorials to them, and the Oath is done before one of these shrines to represent the "witness of the Honored Dead".
  
They awe culwentwy vassaws of the [[Grand Kingdom of Urguan]] and act as auxiliawy militawy to the [[Legion of Urguan]], though theiw function isn't entiwewy mawtiaw.
+
They are currently vassals of the [[Grand Kingdom of Urguan]] and act as auxiliary military to the [[Legion of Urguan]], though their function isn't entirely martial.
 
__NOTOC__
 
__NOTOC__
 
== History ==
 
== History ==
The Edict oliginated in Asulon, fowming in the keep of Bwackweach. Whiwe theiw oliginaw pulpose was to exact wevenge upon the Owenians, who had betwayed the wesidents of Cwestfaww, fwom which the Edict had fowmed. Soon, it became cweaw that the Edict had to faww in lith the Dwawves, ow face destwuction. Thus began theiw wong and iwwustlious wewationship lith the Gwand Kingdom, whewe they stiww sewve to this day. The Edict Has moved awound many times, even dissowving at one point, befowe being wevived in a smaww guiwd haww neaw the Hawfling viwwage of Goodbowough. The Edict eventuawwy gwew, sewving lith the Mali'Fenn, befowe they feww in lith the Dwawves once mowe.   
+
The Edict originated in Asulon, forming in the keep of Blackreach. While their original purpose was to exact revenge upon the Orenians, who had betrayed the residents of Crestfall, from which the Edict had formed. Soon, it became clear that the Edict had to fall in with the Dwarves, or face destruction. Thus began their long and illustrious relationship with the Grand Kingdom, where they still serve to this day. The Edict Has moved around many times, even dissolving at one point, before being revived in a small guild hall near the Halfling village of Goodborough. The Edict eventually grew, serving with the Mali'Fenn, before they fell in with the Dwarves once more.   
 
== Purpose ==
 
== Purpose ==
The main pulpose of the Edict is to end swavewy, wacism, and oppwession, ow at weast aide those who awe culwentwy suffeling undew such woes. The methods awe valiant to the situation. Culwentwy, the Edict offews sanctuawy to any wunaway swaves, whitewash owcs, hawf-breeds that have no nation, et cetewa, and liww pwovide teaching, wehabilitation, and wesoulces if needed. They awso teach non-magicaw medicine and othew academics. Howevew, they have been known to attack oppwessows, swavews, and wacists diwectwy ow indiwectwy as weww. They awe not above kidnap, towtule, and execution as methods.
+
The main purpose of the Edict is to end slavery, racism, and oppression, or at least aide those who are currently suffering under such woes. The methods are variant to the situation. Currently, the Edict offers sanctuary to any runaway slaves, whitewash orcs, half-breeds that have no nation, et cetera, and will provide teaching, rehabilitation, and resources if needed. They also teach non-magical medicine and other academics. However, they have been known to attack oppressors, slavers, and racists directly or indirectly as well. They are not above kidnap, torture, and execution as methods.
 
=== Command ===
 
=== Command ===
The Edict is wun as a selies of cells cawwed "hafnas", each answeling to a diffewent Hewsiw. The Hewsiws in tuln answew to the uppew-command of the guiwd.  
+
The Edict is run as a series of cells called "hafnas", each answering to a different Hersir. The Hersirs in turn answer to the upper-command of the guild.  
 
==== Positions====
 
==== Positions====
 
: '''Officers'''
 
: '''Officers'''
* Bawdw
+
* Baldr
The Bawdw is the weadew of the Climson Edict and has the finaw say in aww mattews of the guiwd.
+
The Baldr is the leader of the Crimson Edict and has the final say in all matters of the guild.
* Stylimoaw
+
* Styrimoar
The Stylimoaw sewves as the second in command of the Edict. Often the mate of the Bawdw, the Stylimoaw is a pwestigious wank to howd.
+
The Styrimoar serves as the second in command of the Edict. Often the mate of the Baldr, the Styrimoar is a prestigious rank to hold.
* Féwagi
+
* Félagi
Awso cawwed "The Master's Hand". This wowe hewps the Bawdw in wunning the administwation of the guiwd. The Féwagi is awso wesponsibre fow advising the Bawdw, as weww as pawticipating in dipwomatic tawks and wawtime stwategy.
+
Also called "The Master's Hand". This role helps the Baldr in running the administration of the guild. The Félagi is also responsible for advising the Baldr, as well as participating in diplomatic talks and wartime strategy.
* Hewsiw
+
* Hersir
The Hewsiw diwectwy commands theiw hafna and is wesponsibre fow the membews lithin, incwuding in awwocating wesoulces, suppwy, and twaining to each membew.
+
The Hersir directly commands their hafna and is responsible for the members within, including in allocating resources, supply, and training to each member.
 
: '''Hafna Structure'''
 
: '''Hafna Structure'''
* Wadningaw
+
* Radningar
The Wadningaws act as a second in command to the Hewsiws lithin the hafna. When the Hewsiw is absent, they awe considewed the commanding officew.
+
The Radningars act as a second in command to the Hersirs within the hafna. When the Hersir is absent, they are considered the commanding officer.
* Aesiw
+
* Aesir
Aesiws awe as non-commissioned officews in the Edict. Often, they awe in weadewship twaining and likewy candidates to getting highew officew positions once the need alises.
+
Aesirs are as non-commissioned officers in the Edict. Often, they are in leadership training and likely candidates to getting higher officer positions once the need arises.
 
* Thegn
 
* Thegn
Thegn awe the meat of the Edict: tested membews who have pwoven theiw wowth. They awe twusted and pewfowm most tasks that wequiwe twust.
+
Thegn are the meat of the Edict: tested members who have proven their worth. They are trusted and perform most tasks that require trust.
* Dwengw
+
* Drengr
Dwengw awe genewawwy new wecwuits that, awthough they have taken the Oath, they have not yet pwoven theiw usefulness and woyawty in sewvice.
+
Drengr are generally new recruits that, although they have taken the Oath, they have not yet proven their usefulness and loyalty in service.
  
 
== Equipment ==
 
== Equipment ==
 
=== Main Equipment ===
 
=== Main Equipment ===
* '''High Position''': detaiw the common equipment fow the high positions
+
* '''High Position''': detail the common equipment for the high positions
* '''Wow Position''': detaiw the common equipment fow the wow positions
+
* '''Low Position''': detail the common equipment for the low positions
 
=== Special Equipment ===
 
=== Special Equipment ===
* '''High Position''': detaiw the speciaw equipment fow the high positions
+
* '''High Position''': detail the special equipment for the high positions
* '''Wow Position''': detaiw the speciaw equipment fow the wow positions
+
* '''Low Position''': detail the special equipment for the low positions
 
== Duties ==
 
== Duties ==
 
=== Main Duties ===
 
=== Main Duties ===
* '''High Position''': Officews of the Edict awe expected to keep mowawe, pwovisions, and wecwuitment high. Whiwe they howd wank, and the wespect that comes lith it, officews awe heaviwy discoulaged fwom wooking down upon theiw oath-kin of wowew wank. The Edict is a brothewhood, and opewates as a famiwy, hawdened by waw.
+
* '''High Position''': Officers of the Edict are expected to keep morale, provisions, and recruitment high. While they hold rank, and the respect that comes with it, officers are heavily discouraged from looking down upon their oath-kin of lower rank. The Edict is a brotherhood, and operates as a family, hardened by war.
* '''Wow Position''': Non-commissioned membews of the Edict awe wesponsibre fow such things as wecwuiting, maintaining theiw equipment, aiding in waw (in eithew combat ow non-combat wowes, depending upon the membew), as weww as hewping newew membews to weawn the ways of the Edict.
+
* '''Low Position''': Non-commissioned members of the Edict are responsible for such things as recruiting, maintaining their equipment, aiding in war (in either combat or non-combat roles, depending upon the member), as well as helping newer members to learn the ways of the Edict.
 
=== Special Duties ===
 
=== Special Duties ===
* '''High Position''': Officews may pulsue the same specializations as the non-commissioned membews, lith a few additionaw branches of study.
+
* '''High Position''': Officers may pursue the same specializations as the non-commissioned members, with a few additional branches of study.
* '''Wow Position''': Non-commissioned membews of the Edict may study a lide valiety of specializations. These incwude, but awe not limited to: Medicine, Magic (If a teachew is avaiwabre and liwling), Awtiwwewy Opewation, Specialized combat twaining, and Academia.  
+
* '''Low Position''': Non-commissioned members of the Edict may study a wide variety of specializations. These include, but are not limited to: Medicine, Magic (If a teacher is available and willing), Artillery Operation, Specialized combat training, and Academia.  
 
== Relations ==
 
== Relations ==
 
: '''Allied'''
 
: '''Allied'''
* The Gwand Kingdom of Uwguan
+
* The Grand Kingdom of Urguan
The steadfast awwy and pwotectow of the Edict, the Gwand Kingdom has benefited fwom the aid of the Edict since Asulonian times.  
+
The steadfast ally and protector of the Edict, the Grand Kingdom has benefited from the aid of the Edict since Asulonian times.  
* Awwy 2
+
* Ally 2
brief descliption
+
brief description
 
* etc
 
* etc
brief descliption
+
brief description
 
: '''Neutral'''
 
: '''Neutral'''
* Neutwaw 1
+
* Neutral 1
brief descliption
+
brief description
* Neutwaw 1
+
* Neutral 1
brief descliption
+
brief description
 
* etc
 
* etc
brief descliption
+
brief description
 
: '''Enemies'''
 
: '''Enemies'''
 
* Enemy 1
 
* Enemy 1
brief descliption
+
brief description
 
* Enemy 1
 
* Enemy 1
brief descliption
+
brief description
 
* etc
 
* etc
brief descliption
+
brief description
 
== Headquarters ==
 
== Headquarters ==
The Edict has wong enjoyed favoulabre positions, whethew they awe in fowests, ow on the peaks of mountains. The Edict benefits fwom expelience, as weww as Dwawven engineeling, when it comes to buiwding defensibre stwonghowds.
+
The Edict has long enjoyed favourable positions, whether they are in forests, or on the peaks of mountains. The Edict benefits from experience, as well as Dwarven engineering, when it comes to building defensible strongholds.
 
=== Current ===
 
=== Current ===
 
* '''[[Tal'Ardoth]]'''
 
* '''[[Tal'Ardoth]]'''
Line 75: Line 75:
 
=== Previous ===
 
=== Previous ===
 
* '''Kaz'ad'Annak'''
 
* '''Kaz'ad'Annak'''
* '''The Guiwd Haww of Kaw'Owdhowm'''
+
* '''The Guild Hall of Kal'Ordholm'''
 
* '''Eastwatch'''
 
* '''Eastwatch'''
* '''The Guiwd Haww of Goodbowough'''
+
* '''The Guild Hall of Goodborough'''
  
  
 
== Random Tidbits ==
 
== Random Tidbits ==
* Tlivia point 1
+
* Trivia point 1
* Tlivia point 2
+
* Trivia point 2
 
* etc
 
* etc
* On a diffewent note, '''did you know:''' wandom tidbit about an unwewated topic lith
+
* On a different note, '''did you know:''' random tidbit about an unrelated topic with
“find out more, here!” lith a link embedded in the text.
+
“find out more, here!” with a link embedded in the text.
 
[[Category:Organisations]]
 
[[Category:Organisations]]

Revision as of 01:53, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.

The Crimson Edict (also sometimes referred to as "The Edict") is an organization originally dating from Asulon with the purpose of ending slavery, racism, and oppression. Their methods for doing such can vary substantially for the given situation and can range from teaching things such as trades, academics, and medical training, to aiding victims by providing them sanctuary or medical assistance, or may outright fight oppressors in various ways.

The Edict is considered a brotherhood, and thus the utmost importance to the Edict is loyalty to each other, even after death. When joining the Edict, one is required to take an oath for life swearing this loyalty. Due to this loyalty, they honor the dead former members of the Edict almost religiously, so much so that they often have shrines and other memorials to them, and the Oath is done before one of these shrines to represent the "witness of the Honored Dead".

They are currently vassals of the Grand Kingdom of Urguan and act as auxiliary military to the Legion of Urguan, though their function isn't entirely martial.

History

The Edict originated in Asulon, forming in the keep of Blackreach. While their original purpose was to exact revenge upon the Orenians, who had betrayed the residents of Crestfall, from which the Edict had formed. Soon, it became clear that the Edict had to fall in with the Dwarves, or face destruction. Thus began their long and illustrious relationship with the Grand Kingdom, where they still serve to this day. The Edict Has moved around many times, even dissolving at one point, before being revived in a small guild hall near the Halfling village of Goodborough. The Edict eventually grew, serving with the Mali'Fenn, before they fell in with the Dwarves once more.

Purpose

The main purpose of the Edict is to end slavery, racism, and oppression, or at least aide those who are currently suffering under such woes. The methods are variant to the situation. Currently, the Edict offers sanctuary to any runaway slaves, whitewash orcs, half-breeds that have no nation, et cetera, and will provide teaching, rehabilitation, and resources if needed. They also teach non-magical medicine and other academics. However, they have been known to attack oppressors, slavers, and racists directly or indirectly as well. They are not above kidnap, torture, and execution as methods.

Command

The Edict is run as a series of cells called "hafnas", each answering to a different Hersir. The Hersirs in turn answer to the upper-command of the guild.

Positions

Officers
  • Baldr

The Baldr is the leader of the Crimson Edict and has the final say in all matters of the guild.

  • Styrimoar

The Styrimoar serves as the second in command of the Edict. Often the mate of the Baldr, the Styrimoar is a prestigious rank to hold.

  • Félagi

Also called "The Master's Hand". This role helps the Baldr in running the administration of the guild. The Félagi is also responsible for advising the Baldr, as well as participating in diplomatic talks and wartime strategy.

  • Hersir

The Hersir directly commands their hafna and is responsible for the members within, including in allocating resources, supply, and training to each member.

Hafna Structure
  • Radningar

The Radningars act as a second in command to the Hersirs within the hafna. When the Hersir is absent, they are considered the commanding officer.

  • Aesir

Aesirs are as non-commissioned officers in the Edict. Often, they are in leadership training and likely candidates to getting higher officer positions once the need arises.

  • Thegn

Thegn are the meat of the Edict: tested members who have proven their worth. They are trusted and perform most tasks that require trust.

  • Drengr

Drengr are generally new recruits that, although they have taken the Oath, they have not yet proven their usefulness and loyalty in service.

Equipment

Main Equipment

  • High Position: detail the common equipment for the high positions
  • Low Position: detail the common equipment for the low positions

Special Equipment

  • High Position: detail the special equipment for the high positions
  • Low Position: detail the special equipment for the low positions

Duties

Main Duties

  • High Position: Officers of the Edict are expected to keep morale, provisions, and recruitment high. While they hold rank, and the respect that comes with it, officers are heavily discouraged from looking down upon their oath-kin of lower rank. The Edict is a brotherhood, and operates as a family, hardened by war.
  • Low Position: Non-commissioned members of the Edict are responsible for such things as recruiting, maintaining their equipment, aiding in war (in either combat or non-combat roles, depending upon the member), as well as helping newer members to learn the ways of the Edict.

Special Duties

  • High Position: Officers may pursue the same specializations as the non-commissioned members, with a few additional branches of study.
  • Low Position: Non-commissioned members of the Edict may study a wide variety of specializations. These include, but are not limited to: Medicine, Magic (If a teacher is available and willing), Artillery Operation, Specialized combat training, and Academia.

Relations

Allied
  • The Grand Kingdom of Urguan

The steadfast ally and protector of the Edict, the Grand Kingdom has benefited from the aid of the Edict since Asulonian times.

  • Ally 2

brief description

  • etc

brief description

Neutral
  • Neutral 1

brief description

  • Neutral 1

brief description

  • etc

brief description

Enemies
  • Enemy 1

brief description

  • Enemy 1

brief description

  • etc

brief description

Headquarters

The Edict has long enjoyed favourable positions, whether they are in forests, or on the peaks of mountains. The Edict benefits from experience, as well as Dwarven engineering, when it comes to building defensible strongholds.

Current

Previous

  • Kaz'ad'Annak
  • The Guild Hall of Kal'Ordholm
  • Eastwatch
  • The Guild Hall of Goodborough


Random Tidbits

  • Trivia point 1
  • Trivia point 2
  • etc
  • On a different note, did you know: random tidbit about an unrelated topic with

“find out more, here!” with a link embedded in the text.