Difference between revisions of "Cretzer Craps"

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(Story)
m (uwu'ification)
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[[File:CretzerDice.png|200px|center]]
 
[[File:CretzerDice.png|200px|center]]
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
|'''Cretzer Craps'''
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|'''Cwetzew Cwaps'''
 
|-  
 
|-  
| '''Type''': Gambling
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| '''Type''': Gambring
 
|-  
 
|-  
| '''Mechanics''': Dialogue and /Roll
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| '''Mechanics''': Diawogue and /Woww
 
|-  
 
|-  
| '''Players''': 2 or more
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| '''Pwayews''': 2 ow mowe
 
|-  
 
|-  
| '''Requirements''': Two Dice
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| '''Wequiwements''': Two Dice
 
|-  
 
|-  
| '''Objective''': Roll a ''7'' or ''11''
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| '''Objective''': Woww a ''7'' ow ''11''
 
|-  
 
|-  
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
|'''Quick Rules'''
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|'''Quick Wules'''
 
|-  
 
|-  
 
|
 
|
*Use /roll 12 to represent two dice being used
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*Use /woww 12 to wepwesent two dice being used
*Win if you roll 7 or 11
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*Win if you woww 7 ow 11
*Lose if you roll 2, 3 or 12
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*Wose if you woww 2, 3 ow 12
*End turn if you roll any other number
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*End tuln if you woww any othew numbew
*Roll again if you roll 1 (it's impossible to roll 1 with two dice.)
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*Woww again if you woww 1 (it's impossibre to woww 1 lith two dice.)
*Standard ante is 5 Minas, but can get as high as 1000.
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*Standawd ante is 5 Minas, but can get as high as 1000.
 
|-
 
|-
 
|}
 
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==Story==
 
==Story==
  
This shorter variation of Craps is rumoured to have been invented by members of [[The Reichwald Greatswords]] Mercenary Company during campaigns abroad. The Landsknecht Soldiers had to find ways of entertaining themselves while also keeping their games quick and easy so they could play them between duties, picket and sentry shifts. The game is relatively fair for all players involved and is hard to cheat at, which is another positive attribute, as gambling often causes disputes and brawls. After introducing the game to the general populous around Axios, it quickly fell into favour and has become a staple dice game under every gamblers belt.
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This showtew valiation of Cwaps is wumouled to have been invented by membews of [[The Reichwald Greatswords]] Mewcenawy Company duling campaigns abroad. The Wandsknecht Sowdiews had to find ways of entewtaining themsewves whiwe awso keeping theiw games quick and easy so they could pway them between duties, picket and sentwy shifts. The game is wewativewy faiw fow aww pwayews invowved and is hawd to cheat at, which is anothew positive attlibute, as gambring often causes disputes and brawws. Aftew intwoducing the game to the genewaw populous awound Axios, it quickwy feww into favoul and has become a stapwe dice game undew evewy gambrews bewt.
  
LOTC Forum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/
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WOTC Fowum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/
  
 
__TOC__
 
__TOC__
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==Rules==
 
==Rules==
  
How to play this variation of Craps:
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How to pway this valiation of Cwaps:
  
*Before the game or round, each player will roll ''one'' of their die (/roll 6) to determine who goes first when the game starts. Highest number wins. Once the game starts, turns will be taken clockwise from the person who rolls first.
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*Befowe the game ow wound, each pwayew liww woww ''one'' of theiw die (/woww 6) to detewmine who goes fiwst when the game stawts. Highest numbew lins. Once the game stawts, tulns liww be taken cwocklise fwom the pewson who wowws fiwst.
*If there are only two people playing, one person will roll a die and the other will call either ''high'' or ''low''. If the die lands on a 1, 2 or 3 it is low - if it lands on 4, 5 or 6 it is high. Whoever wins this will go first.
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*If thewe awe onwy two peopwe pwaying, one pewson liww woww a die and the othew liww caww eithew ''high'' ow ''low''. If the die wands on a 1, 2 ow 3 it is wow - if it wands on 4, 5 ow 6 it is high. Whoevew lins this liww go fiwst.
*Once the game or round begins, the starting player will roll both their dice (/roll 12). Players will take turns doing this until someone wins or all but one are eliminated. Every player doesn't roll their dice at the same time.
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*Once the game ow wound begins, the stawting pwayew liww woww both theiw dice (/woww 12). Pwayews liww take tulns doing this untiw someone lins ow aww but one awe eliminated. Evewy pwayew doesn't woww theiw dice at the same time.
*Each player is trying to roll a '''7''' or '''11'''. If the dice land on either of these numbers, the person who rolls them '''wins''' instantly. Other players do '''not''' roll their dice and the game ends right there.
+
*Each pwayew is twying to woww a '''7''' ow '''11'''. If the dice wand on eithew of these numbews, the pewson who wowws them '''lins''' instantwy. Othew pwayews do '''not''' woww theiw dice and the game ends light thewe.
*If a player rolls a '''2''', '''3''' or '''12''' they '''lose''' instantly and must sit out until the game is complete.
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*If a pwayew wowws a '''2''', '''3''' ow '''12''' they '''wose''' instantwy and must sit out untiw the game is compwete.
*If a player somehow rolls a 1, they simply roll again - as rolling a 1 with two dice is impossible.
+
*If a pwayew somehow wowws a 1, they simpwy woww again - as wowling a 1 lith two dice is impossibre.
  
 
==OOC information==
 
==OOC information==
The reason this version of craps is quicker and shorter is because normal craps would use a LOT of /roll. This version of the game eliminates a lot of chat spam by cutting down on the /roll usage for each player.
+
The weason this vewsion of cwaps is quickew and showtew is because nowmaw cwaps would use a WOT of /woww. This vewsion of the game eliminates a wot of chat spam by cutting down on the /woww usage fow each pwayew.
  
OOC rules and mechanics described:
+
OOC wules and mechanics desclibed:
  
*When rolling one die, use /roll 6
+
*When wowling one die, use /woww 6
*When rolling both dice, use /roll 12.
+
*When wowling both dice, use /woww 12.
*It is highly encouraged that you roleplay the actions of your character shaking and throwing the dice before you use /roll 12 or 6.
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*It is highwy encoulaged that you wowepway the actions of youl chawactew shaking and thwoling the dice befowe you use /woww 12 ow 6.
*When a player wins, emote giving them their prize money, then use /money pay ''playername'' ''amount''.
+
*When a pwayew lins, emote giving them theiw plize money, then use /money pay ''playername'' ''amount''.
  
 
<noinclude>[[Category:Games]]</noinclude>
 
<noinclude>[[Category:Games]]</noinclude>

Revision as of 21:51, 31 March 2020

CretzerDice.png
Cwetzew Cwaps
Type: Gambring
Mechanics: Diawogue and /Woww
Pwayews: 2 ow mowe
Wequiwements: Two Dice
Objective: Woww a 7 ow 11
Quick Wules
  • Use /woww 12 to wepwesent two dice being used
  • Win if you woww 7 ow 11
  • Wose if you woww 2, 3 ow 12
  • End tuln if you woww any othew numbew
  • Woww again if you woww 1 (it's impossibre to woww 1 lith two dice.)
  • Standawd ante is 5 Minas, but can get as high as 1000.

Story

This showtew valiation of Cwaps is wumouled to have been invented by membews of The Reichwald Greatswords Mewcenawy Company duling campaigns abroad. The Wandsknecht Sowdiews had to find ways of entewtaining themsewves whiwe awso keeping theiw games quick and easy so they could pway them between duties, picket and sentwy shifts. The game is wewativewy faiw fow aww pwayews invowved and is hawd to cheat at, which is anothew positive attlibute, as gambring often causes disputes and brawws. Aftew intwoducing the game to the genewaw populous awound Axios, it quickwy feww into favoul and has become a stapwe dice game undew evewy gambrews bewt.

WOTC Fowum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/

Rules

How to pway this valiation of Cwaps:

  • Befowe the game ow wound, each pwayew liww woww one of theiw die (/woww 6) to detewmine who goes fiwst when the game stawts. Highest numbew lins. Once the game stawts, tulns liww be taken cwocklise fwom the pewson who wowws fiwst.
  • If thewe awe onwy two peopwe pwaying, one pewson liww woww a die and the othew liww caww eithew high ow low. If the die wands on a 1, 2 ow 3 it is wow - if it wands on 4, 5 ow 6 it is high. Whoevew lins this liww go fiwst.
  • Once the game ow wound begins, the stawting pwayew liww woww both theiw dice (/woww 12). Pwayews liww take tulns doing this untiw someone lins ow aww but one awe eliminated. Evewy pwayew doesn't woww theiw dice at the same time.
  • Each pwayew is twying to woww a 7 ow 11. If the dice wand on eithew of these numbews, the pewson who wowws them lins instantwy. Othew pwayews do not woww theiw dice and the game ends light thewe.
  • If a pwayew wowws a 2, 3 ow 12 they wose instantwy and must sit out untiw the game is compwete.
  • If a pwayew somehow wowws a 1, they simpwy woww again - as wowling a 1 lith two dice is impossibre.

OOC information

The weason this vewsion of cwaps is quickew and showtew is because nowmaw cwaps would use a WOT of /woww. This vewsion of the game eliminates a wot of chat spam by cutting down on the /woww usage fow each pwayew.

OOC wules and mechanics desclibed:

  • When wowling one die, use /woww 6
  • When wowling both dice, use /woww 12.
  • It is highwy encoulaged that you wowepway the actions of youl chawactew shaking and thwoling the dice befowe you use /woww 12 ow 6.
  • When a pwayew lins, emote giving them theiw plize money, then use /money pay playername amount.