Cretzer Craps

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This page relates to lore, you can find the original lore here.


CretzerDice.png
Cretzer Craps
Type: Gambling
Mechanics: Dialogue and /Roll
Players: 2 or more
Requirements: Two Dice
Objective: Roll a 7 or 11
Quick Rules
  • Use /roll 12 to represent two dice being used
  • Win if you roll 7 or 11
  • Lose if you roll 2, 3 or 12
  • End turn if you roll any other number
  • Roll again if you roll 1 (it's impossible to roll 1 with two dice.)
  • Standard ante is 5 Minas, but can get as high as 1000.

Story

This shorter variation of Craps is rumoured to have been invented by members of The Reichwald Greatswords Mercenary Company during campaigns abroad. The Landsknecht Soldiers had to find ways of entertaining themselves while also keeping their games quick and easy so they could play them between duties, picket and sentry shifts. The game is relatively fair for all players involved and is hard to cheat at, which is another positive attribute, as gambling often causes disputes and brawls. After introducing the game to the general populous around Axios, it quickly fell into favour and has become a staple dice game under every gamblers belt.

LOTC Forum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/

Rules

How to play this variation of Craps:

  • Before the game or round, each player will roll one of their die (/roll 6) to determine who goes first when the game starts. Highest number wins. Once the game starts, turns will be taken clockwise from the person who rolls first.
  • If there are only two people playing, one person will roll a die and the other will call either high or low. If the die lands on a 1, 2 or 3 it is low - if it lands on 4, 5 or 6 it is high. Whoever wins this will go first.
  • Once the game or round begins, the starting player will roll both their dice (/roll 12). Players will take turns doing this until someone wins or all but one are eliminated. Every player doesn't roll their dice at the same time.
  • Each player is trying to roll a 7 or 11. If the dice land on either of these numbers, the person who rolls them wins instantly. Other players do not roll their dice and the game ends right there.
  • If a player rolls a 2, 3 or 12 they lose instantly and must sit out until the game is complete.
  • If a player somehow rolls a 1, they simply roll again - as rolling a 1 with two dice is impossible.

OOC information

The reason this version of craps is quicker and shorter is because normal craps would use a LOT of /roll. This version of the game eliminates a lot of chat spam by cutting down on the /roll usage for each player.

OOC rules and mechanics described:

  • When rolling one die, use /roll 6
  • When rolling both dice, use /roll 12.
  • It is highly encouraged that you roleplay the actions of your character shaking and throwing the dice before you use /roll 12 or 6.
  • When a player wins, emote giving them their prize money, then use /money pay playername amount.