Conjuration

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Conjuration is the arcane art of creating living creatures or plants from the void. The beings created are under full control of the mage and disappear when the mage stops feeding it mana, like most magics that rely on the void. For a conjurer to create these living things he must first study them, so imaginary creations are almost impossible, though master conjurers have proven to combine existing creatures with mixed results. The creatures conjured follow the same characteristics as normal creatures, they can die, be blinded, or even get injured and have a hard time fighting.

Basic Principals of Conjuration Conjuration is not eternal, a connection and energy needs to be supplied constantly to keep a conjuration. Imaginary creations are not possible, combining characteristics of different animals is possible when realistic and maintaining the necessities of life. Conjurers need to know where they are creating their being, which means blindfolded mages need to know physically that there is nothing in the place they are conjuring. Conjurers can not be enchanted, as they are created by magic. Enchanting a gem to create a conjuration would result in a mindless unmoving plant or animal, as it has no connection to a mind of a mage controlling it.


Types of Conjuration Our world is a living, breathing one; and the things in it strange and varied. Yet the finite mind of mortals could never fully investigate them all thoroughly, and so there are different types of conjuration. A conjurer must always study what he wishes to create, and so figments of imagination are an impossibility. They are living beings in every way. If a master conjurer is able to imagine the combining of entities, it must be capable of breathing, eating and filtering nourishment.

Morphon: Morphon conjuration is the conjuration of creatures and beasts. Normally a conjurer in training has to research and start creating beasts of small size such as spiders, frogs or mice, and with simpler biological design. With time the size or number of beings created will increase. Creating large creatures of complex form is the hardest part of the magic and will be incredibly taxing on the conjurer. Keeping the conjuration alive in this realm is also a burden, though draws far less mana. If a creature were to be killed it is unlikely that the conjurer will have enough energy to conjure another.

Perennial: Perennial conjuration is the creation of plants. Normally confused with druidism it has a few differences. Druids grow and control plants that are alive in this realm, while perennial conjurers create and control a plant and after the magic is done the plant created by the conjurer disappears. A mage in training has to start small, probably with a bit of grass or a reed that has simpler biological design, while with some practice a conjurer can create a fully grown tree. All plants react like real plants while being conjurered, they can be cut and burnt. When dead it disappears completely.

Primordial: When a mage is able to master both the art of conjuration and the art of an elemental evocation, he may be able to join both magics and create an elemental. Elementals are animals or plants composed of an element, such as air or water. These elementals however take the characteristics of the element, and so, many of them do not have much ability to interact with the world as a simple conjuration would. An air elemental is more like wind than it is the conjuration so it can not pick up things or ram into things. Earth would have more shape and be able to interact with other things but it would be slow. Elementals are also able to be killed. While their element may make them tougher or weaker in some respects, they are still alive as a conjured thing and can be killed all the same. The elemental takes the shape of a morphon or perennial. An imagined creature, even as elemental, cannot be conjured.