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This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.

Art by: Unknown
Classification: Mineral
Phase: Refined
Color: Ebony-black
Rarity: Rare

Volatite once refined would bear the same ebony black colour, albeit somewhat more intense- known then in this form and further forms as Boomsteel. There would be notable veins or streaks across the refined parts, and depending on the intensity. However, Boomsteel depends significantly on what it is alloyed with - or not alloyed with. Still bearing the explosive and unstable property, it is not nearly what it is compared to it’s raw form, having some tempering done to it. It would likely take a sudden, great amount of heat, pressure, or friction, or a steady battering or application.


Dull and almost silent whistles passed by the defaced, old remains of what once was a bustling uruk encampment. Though one distinct difference could be said about the ruins, for even the most dimwitted observer. Goblin tinkering. Charred remnants of the darkened earth was seen littered amongst the once-inhabited land; the bitter stench of metal still filling the air, despite the many decades that had passed.

Sat atop a lonesome, decrepit workbench was a single journal. The only ‘decipherable’ piece atop its crusted cover being the thick grime of dust, mud and filth alike. While the aged lock at its side was difficult to pry open, the worn pages remained somewhat legible, with most containing drawings…

[A segment translated from basic blah]

... We set up multiple camps around the northern tundra. The black rock [was] everywhere. It took us years before we were able to harvest and use it. We had to be careful; even small mistakes cost us. The rock would shatter, shards flying at us [with the] wrong swing. ...

Boomsteel we called it. It would [ignite and] spark, even more. Making the metal was difficult though. The heating had to be specific and gradual, or it would explode. At first, it cost us. But we made use [of it] with good crafts …” Though throughout the period of these deposits appearing, other races found and made uses of the metal. Adopting traditions and craftsmanship from the methods of past goblin tinkering. Despite the extreme rarity in finding a smith willing to experiment with the boomsteel, some were willing. Mainly including aspiring dwarven smiths, or devout humans to the Creator firm in belief of purifying flames.


Once refined from its raw form of Volatite, the Boomsteel ingot would have the same ebony black colour. Having a solid form, visible veins or streak can be spotted across the ingot.


Please refer to Volatite for information regarding its rarity.


Boomsteel is rather impossible to make as armor. This is due to it’s incredible weight or impracticality of explosive armor. Most often, Boomsteel is crafted into melee weaponry, sometimes even a shield - arrowheads, and throwing weapons like javelins or spears (Lovingly referred to by goblins as “Boom-sticks”, and falsely by humans as “Fire-Lances”.).

There are three primary tiers of applied Boomsteel.

High Density Tier

The dense variant of refined Boomsteel. The most noticeable trait of this type is its weight. Most people, even if built, would struggle in wielding a longsword from this tier; it is possible, though the wielder's swiftness would be obviously hindered. It would be ineffective for bucklers or any sort of light-armoured armaments. Although, while the weight is a huge factor, it is the toughest of the three tiers. It has a high durability range, with a lot of strength behind it; it wouldn't wear so easily. While this variant would have low malleability (quite difficult to forge with), it also has the highest conductivity of the three; being able to contain a large amount of energy while expelling it gradually. Although, contrary to the other two tiers, the high density type has the most stable, and lowest volatility. It can't combust, or generate enough heat to expel flames. At best, it's able to contain large amounts of heat, which is discharged over a slow period; causing the surface temperature to rise dependent on how much heat is contained (can be boiling hot, warm, or even just lukewarm depending on the absorbed heat.). Although, it's still capable of creating sparks & small embers.


-Heaviest of the three tiers (most Humans and Elves would struggle in wielding a blade made from this type).

-Toughest and most durable Boomsteel product; it would take a lot for it to see wear.

-Low malleability, and high conductivity; it will contain energy and expel it gradually, with little for “give” upon it’s imprinted parts.

-Most stable Boomsteel alloy; low volatility. Cannot combust or create flames.

-Can contain large amounts of heat, which is discharged gradually (similar to conductivity). -Can still create sparks and small embers from high amounts of applied energy; friction, pressure, heat, etc.

Medium Density Tier

The basic tier of refined Boomsteel, or mixed alloys with roughly the same density. Its toughness and durability aren't too bad; though it would wear much easier than the high density variant. At this tier, think of the durability a bit less than a steel alloy. The malleability behind this density would be a bit more difficult than your average steel, having a medium-low malleability. Although, in comparison to its higher density cousin, the conductivity in this tier can be unpredictable. It's incapable of taking in large amounts of electricity, as it expels this energy in the form of heat. Though it isn't as conductive as the other. It is capable of taking in large amounts of heat however; though the more energy that's poured into the metal, the more volatile the effects become. This tier is capable of producing flames as a way of expelling exponential heat; or even producing sudden flashes of sparks if the metal receives an enormous amount of energy at once. Though, this volatility can wear the metal easily. Sparks and small embers (excluding the flash of sparks) don't count towards the emotecount.


-Most races would be able to wield an average medium-tier density product, though it would still be rather heavy and hindering.

-The durability can be compared to a bit less than a steel alloy. While the malleability would be a bit more difficult than a steel alloy. -Unpredictable conductivity. Not as conductive as higher densities, and incapable of taking in large amounts of electricity, as it expels it in the form of heat.

-Can take in large amounts of heat; though the more heat / energy, the more volatile it will become.

-Capable of producing flames (or sudden flashes of sparks), but is only limited to once per combat encounter. The flames would last in total six emotes, and would be limited to upon the blade itself, just flickering a couple inches above the blade’s metal. The flame is consistent enough to ignite flammable material should it be stuck to it, and would leave a sticking flame on flammable material it would touch.

Low Density Tier

The most unpredictable and volatile of the three tiers. This variant of Boomsteel is quite light in comparison to its others; it could be similar to a somewhat heavier titanium in regards to weight. It's durability and strength aren't too impressive however; being the most brittle of the three types of Boomsteel. It would be quite ineffective for armaments, as it can likely shatter with enough force from a blunt object. The malleability is the easiest of the tiers. While it still may be somewhat difficult for forging with, it can be shaped into almost anything with enough patience. Despite its light density, it has low conductivity. It can't contain much electricity, or even heat; and a large amount of it would only result in the metal expelling it all at once, creating a concussive shrapnel blast. Its volatile effects can be extremely unpredictable. When the concussive shrapnel blast occurs, it'll have the chance to be coupled with discharged flames (Toss in a 50/50 roll for it). Though generally these 'explosions' are concentrated, rather than widespread; and more metal won't result in a larger blast, while having too small will result in no effect at all. Obviously, if a blast does occur, the metal will be irreparable; the shrapnel from it wouldn't have much use other than primitive arrowheads. It is capable of producing flames in manageable amounts, though due to how unstable this variant is, only for so long in a near uncontrolled manor.


-Light in weight. Think a somewhat heavier titanium.

-Low durability and strength; the most brittle of the three types of Boomsteel. Can shatter with enough force from a blunt object.

-Medium-high malleability; still difficult to forge with, though can be shaped into almost anything with enough patience. -Low conductivity, and can't contain much energy or heat.

-Can create a concussive shrapnel blast, which has a (50/50) chance of being coupled with discharged flames. -These 'explosions' are concentrated, not widespread (2 meters at best). More metal won't result in a larger blast; though too small won't have an effect whatsoever. These ‘explosions’ may only happen once per combat encounter. -Can produce flames in manageable amounts, once per combat for three emotes. The flames would be limited to just a couple of inches above the blade’s metal, but would not be as easy to ignite other objects- requiring some effort to ignite flammable material.