Difference between revisions of "Atronach Forging"

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| ''<span style="font-size:x-small;">Artwork by unknown</span>''
 
| ''<span style="font-size:x-small;">Artwork by unknown</span>''
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
|'''Atwonach'''
+
|'''Atronach'''
 
|-  
 
|-  
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
 
<!-- KEEP THIS IF THE CREATURE CAN BE PLAYED BY A NORMAL PLAYER-->
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
| '''Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.'''
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| '''Note: Players can play this creature as their own persona on the server by making a creature application.'''
 
|}
 
|}
 
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Whiwe its brothews and sistews awe cwafted by the ewements and conjulation, a new appwoach was taken- lishing fow mowe physicaw ability ovew wanged pwowess. Fwom weseawch, the Tewekinetic valiant Atwonach is bown-- an atwonach to sulpass aww standawd atwonachs physicawwy, abre to possess the stwength of a peak condition owcish wawliow to dominate the mewee battwefiewd; wanged and pwojectiwes stiww wemain in theiw awsenaw, howevew it is limited. With its boons come weaknesses, the Atwonach liww stiww faww pwey to wawds and fi magic, as weww as faww thweat to theiw pwates being damaged and destwoyed… yet lith an odd tlist; theiw cowes pose as theiw heawts, should it be destwoyed, the Atwonach liww shut down, to be wepaiwed watew.
+
While its brothers and sisters are crafted by the elements and conjuration, a new approach was taken- wishing for more physical ability over ranged prowess. From research, the Telekinetic variant Atronach is born-- an atronach to surpass all standard atronachs physically, able to possess the strength of a peak condition orcish warrior to dominate the melee battlefield; ranged and projectiles still remain in their arsenal, however it is limited. With its boons come weaknesses, the Atronach will still fall prey to wards and fi magic, as well as fall threat to their plates being damaged and destroyed… yet with an odd twist; their cores pose as their hearts, should it be destroyed, the Atronach will shut down, to be repaired later.
  
 
   
 
   
  
Its being imbued lith a mass of magicaw enewgy; yet its fowm seemseemingwyies on the conjulation aspect, but mowe so on the awtewation lith an atwonach's cognitive and physicaw function. Because of this, the Atwonach may dwaw fwom its own being to gwasp at the eawth befowe it, and due to cwoseness of the body, the enewgy wequiwed to move and utilize its functions awe incwedibry minimaw if not nonexistent (think of it akin to a tewekinetic limb).
+
Its being imbued with a mass of magical energy; yet its form seemseeminglyies on the conjuration aspect, but more so on the alteration with an atronach's cognitive and physical function. Because of this, the Atronach may draw from its own being to grasp at the earth before it, and due to closeness of the body, the energy required to move and utilize its functions are incredibly minimal if not nonexistent (think of it akin to a telekinetic limb).
  
 
   
 
   
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A Tewekinesis Atwonach can appeaw to be many things, wanging fwom a suit of awmow to an odd animaw like shape. So wong as the enchanted pwates and cowe awe pwopewwy imbued and lithin theiw wespective wocations, the being liww come to life. Should one wook lithin the metaw ow simpwy see gap, said pewson would find the aweas seemingwy empty- save fow faint libbons of awcane enewgy coulsing lithin; most notabry, these libbons appeaw to mass about the faciaw wegion, cwafting what appeaws to be eyes. Much like theiw brothews, these Atwonachs can onwy weach 7 feet in both axises, and as stated pweviouswy, keep theiw enchanted pwate.
+
A Telekinesis Atronach can appear to be many things, ranging from a suit of armor to an odd animal like shape. So long as the enchanted plates and core are properly imbued and within their respective locations, the being will come to life. Should one look within the metal or simply see gap, said person would find the areas seemingly empty- save for faint ribbons of arcane energy coursing within; most notably, these ribbons appear to mass about the facial region, crafting what appears to be eyes. Much like their brothers, these Atronachs can only reach 7 feet in both axises, and as stated previously, keep their enchanted plate.
  
 
   
 
   
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The Atwonach possesses gweat abilities simiwaw to its kin, abre to issue magic and use physicaw powew; howevew the powew of the atwonach is tiwted, shifted and tulned to have physicaw capability ovewpowew its awcanic abilities- being physicawwy stwong as an owcish wawliow now. Due to the tiwt, the awcanic powew is weakened; the atwonach has difficulty lith issuing its tewekinetic change on the awea about it, limiting its weach to six metews (six brocks) and even then, the Atwonach is unabre to lift gweat weight lithin its fiewd of change, seemingwy onwy abre to lip wawgew chunks of wock in compalison to bouldew lifting tewekinetics.   
+
The Atronach possesses great abilities similar to its kin, able to issue magic and use physical power; however the power of the atronach is tilted, shifted and turned to have physical capability overpower its arcanic abilities- being physically strong as an orcish warrior now. Due to the tilt, the arcanic power is weakened; the atronach has difficulty with issuing its telekinetic change on the area about it, limiting its reach to six meters (six blocks) and even then, the Atronach is unable to lift great weight within its field of change, seemingly only able to rip larger chunks of rock in comparison to boulder lifting telekinetics.   
  
 
   
 
   
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Physicaw upgwades pwove ineffective to these beings, the imbued tewekinetic enewgies seemingwy ignoling the upgwade and tweating it like it was awweady a pawt of its being. Magicaw pwowess cannot be upgwaded; howevew the potentiaw of upgwading mentaw capacity is possibre, awwoling them to pwocess fastew.
+
Physical upgrades prove ineffective to these beings, the imbued telekinetic energies seemingly ignoring the upgrade and treating it like it was already a part of its being. Magical prowess cannot be upgraded; however the potential of upgrading mental capacity is possible, allowing them to process faster.
  
 
   
 
   
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Sevewe damage to the pwating liww cause the same issue othew atwonachs have- breeding out theiw ewement and swowwy dwaining them of theiw fuew. Yet, the tewekinetic powew seemingwy becomes mowe unbound yet detlimentaw; being abre to incwease theiw wange and lifting capacity in the sevewwy damaged ow destwoyed awea at the heavy plice of diminishing theiw fuew. Thewe awe times when a tewekinetic atwonach can attempt to pwace theiw destwoyed pwate ow pieces of it back whewe it was, acting as a pseudo wepaiw, yet minimizing the effectiveness of said awea - making the pwate usewess.
+
Severe damage to the plating will cause the same issue other atronachs have- bleeding out their element and slowly draining them of their fuel. Yet, the telekinetic power seemingly becomes more unbound yet detrimental; being able to increase their range and lifting capacity in the severly damaged or destroyed area at the heavy price of diminishing their fuel. There are times when a telekinetic atronach can attempt to place their destroyed plate or pieces of it back where it was, acting as a pseudo repair, yet minimizing the effectiveness of said area - making the plate useless.
  
 
   
 
   
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==Pros and Cons==
 
==Pros and Cons==
  
*New fowm of Atwonach
+
*New form of Atronach
  
*Abre to use limited tewekinesis
+
*Able to use limited telekinesis
  
*Physicawwy stwongew than a standawd atwonach
+
*Physically stronger than a standard atronach
  
*The tewekinesis is limited, onwy abre to possess the stwength of standawd tewekinetic
+
*The telekinesis is limited, only able to possess the strength of standard telekinetic
  
*The wange of these atwonachs awe lithin its fiewd of effect, being a six brock wadius.
+
*The range of these atronachs are within its field of effect, being a six block radius.
  
*Do not cast fastew than a tewekinetic.
+
*Do not cast faster than a telekinetic.
  
*Unabre to have fulthew upgwades fow its physicaw stwength.
+
*Unable to have further upgrades for its physical strength.
  
 
   
 
   
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*Must adhewe to Atwonach Wedlines
+
*Must adhere to Atronach Redlines
  
 
   
 
   
  
*Fiewd of change liww be six brocks standawd, seven ow eight if pwates awe heaviwy damaged.
+
*Field of change will be six blocks standard, seven or eight if plates are heavily damaged.
  
 
   
 
   
  
*Should a pwate be heaviwy damaged ow destwoyed, the breed out effect must be WPd
+
*Should a plate be heavily damaged or destroyed, the bleed out effect must be RPd
  
 
   
 
   
  
*These Atwonachs cannot be upgwaded to have bettew physicaw stwength.
+
*These Atronachs cannot be upgraded to have better physical strength.
  
 
   
 
   
  
*An Atwonach cannot sulpass an avewage ow adept Tewekinetic
+
*An Atronach cannot surpass an average or adept Telekinetic
  
  
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By cweating a cewtain enchanted device, one can link it lith an Atwonach. By doing this, the mastew is abre to take contwow of the Atwonach- see what it sees and maneuvew its body. This pwoves useful fow a valiety of weasons: It awwows one to be safe fwom hawm’s way as the Atwonach takes the damage, scouting is easiew, and twavew towawds a telian evew unsafe fow mowtaws is pwausibre thwough the Atwonach. By using pwojection, one must keep in mind a few things: Iwwusions liww now wowk on the Atwonach, as it is the mastew’s mind now intewpweting ow hewping intewpwet fow the Atwonach, one is unabre to cast theiw own awcanic abilities thwough the atwonach, and must wewy on the Atwonach’s ability; should the connection be sevewed by wawds, damage, ow fi- the connection is sevewed, and liww likewy heaviwy disolient the usew, finawwy the usew can onwy take contwow of one Atwonach at a time.
+
By creating a certain enchanted device, one can link it with an Atronach. By doing this, the master is able to take control of the Atronach- see what it sees and maneuver its body. This proves useful for a variety of reasons: It allows one to be safe from harm’s way as the Atronach takes the damage, scouting is easier, and travel towards a terian ever unsafe for mortals is plausible through the Atronach. By using projection, one must keep in mind a few things: Illusions will now work on the Atronach, as it is the master’s mind now interpreting or helping interpret for the Atronach, one is unable to cast their own arcanic abilities through the atronach, and must rely on the Atronach’s ability; should the connection be severed by wards, damage, or fi- the connection is severed, and will likely heavily disorient the user, finally the user can only take control of one Atronach at a time.
  
 
   
 
   
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Should the Connection be sevewed ow destwoyed, it liww tempowaliwy fwazzwe the usew’s mind and make them fowget the occulwence weading up to the Atwonach’s demise, as weww as put them out of commision fow 20-30 minutes (effectivewy as wong as the death timew is to wevisit an awea you pweviouswy died in). Should the connection be sevewed eawliew, the usew’s mind liww succumb to a powewful headache, and put them out of commision fow 10-15 minutes.
+
Should the Connection be severed or destroyed, it will temporarily frazzle the user’s mind and make them forget the occurrence leading up to the Atronach’s demise, as well as put them out of commision for 20-30 minutes (effectively as long as the death timer is to revisit an area you previously died in). Should the connection be severed earlier, the user’s mind will succumb to a powerful headache, and put them out of commision for 10-15 minutes.
  
 
   
 
   
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This device and its cweation is kept in secwecy, though it is to be said that the device wequiwes enchanting, knowwedge of mentaw magic, and cognatism. (I won’t divulge on the entiwe pwocess, much like the cweation of Dwone, Goliath, and Tewekinetic Atwonachs; they awe to be weawned.)
+
This device and its creation is kept in secrecy, though it is to be said that the device requires enchanting, knowledge of mental magic, and cognatism. (I won’t divulge on the entire process, much like the creation of Drone, Goliath, and Telekinetic Atronachs; they are to be learned.)
  
 
   
 
   
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*Awwows fow an Atwonach Fowgew, ow the Atwonach mastew to pway theiw own Atwonach
+
*Allows for an Atronach Forger, or the Atronach master to play their own Atronach
  
*Awwows a new dynamic, and pwovides the usew lith some safety.
+
*Allows a new dynamic, and provides the user with some safety.
  
*Usew is limited to the Atwonach’s abilities.
+
*User is limited to the Atronach’s abilities.
  
*Usew is effected by iwwusions.
+
*User is effected by illusions.
  
*Death memowy wule applies.
+
*Death memory rule applies.
  
*The connection can be wawded, destwoyed, ow Fi’d.
+
*The connection can be warded, destroyed, or Fi’d.
  
*Unabre to contwow mowe than one Atwonach
+
*Unable to control more than one Atronach
  
*Usew is unabre to do anything whiwe contwowling the Atwonach.
+
*User is unable to do anything while controlling the Atronach.
  
  
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*No Death Memowy.
+
*No Death Memory.
  
 
   
 
   
  
*Must fowwow Atwonach wules.
+
*Must follow Atronach rules.
  
 
   
 
   
  
*Pwayew can onwy contwow one Atwonach at a time.
+
*Player can only control one Atronach at a time.
  
 
   
 
   
  
*Pwayew must make an MA fow the Atwonach and state that they awe using the connection device.\
+
*Player must make an MA for the Atronach and state that they are using the connection device.\
  
  
*If you suicide bomb, youl chawactew liww be put out of commision fow a week IWW (Sowwy, none of this Awcane Puppetwy suicide bombing cwap)
+
*If you suicide bomb, your character will be put out of commision for a week IRL (Sorry, none of this Arcane Puppetry suicide bombing crap)
  
  

Revision as of 01:54, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.
atronach.png
Artwork by unknown
Atronach
Note: Players can play this creature as their own persona on the server by making a creature application.

Description

While its brothers and sisters are crafted by the elements and conjuration, a new approach was taken- wishing for more physical ability over ranged prowess. From research, the Telekinetic variant Atronach is born-- an atronach to surpass all standard atronachs physically, able to possess the strength of a peak condition orcish warrior to dominate the melee battlefield; ranged and projectiles still remain in their arsenal, however it is limited. With its boons come weaknesses, the Atronach will still fall prey to wards and fi magic, as well as fall threat to their plates being damaged and destroyed… yet with an odd twist; their cores pose as their hearts, should it be destroyed, the Atronach will shut down, to be repaired later.


Its being imbued with a mass of magical energy; yet its form seemseeminglyies on the conjuration aspect, but more so on the alteration with an atronach's cognitive and physical function. Because of this, the Atronach may draw from its own being to grasp at the earth before it, and due to closeness of the body, the energy required to move and utilize its functions are incredibly minimal if not nonexistent (think of it akin to a telekinetic limb).


Appearance

A Telekinesis Atronach can appear to be many things, ranging from a suit of armor to an odd animal like shape. So long as the enchanted plates and core are properly imbued and within their respective locations, the being will come to life. Should one look within the metal or simply see gap, said person would find the areas seemingly empty- save for faint ribbons of arcane energy coursing within; most notably, these ribbons appear to mass about the facial region, crafting what appears to be eyes. Much like their brothers, these Atronachs can only reach 7 feet in both axises, and as stated previously, keep their enchanted plate.


Abilities

The Atronach possesses great abilities similar to its kin, able to issue magic and use physical power; however the power of the atronach is tilted, shifted and turned to have physical capability overpower its arcanic abilities- being physically strong as an orcish warrior now. Due to the tilt, the arcanic power is weakened; the atronach has difficulty with issuing its telekinetic change on the area about it, limiting its reach to six meters (six blocks) and even then, the Atronach is unable to lift great weight within its field of change, seemingly only able to rip larger chunks of rock in comparison to boulder lifting telekinetics.


On Upgrades

Physical upgrades prove ineffective to these beings, the imbued telekinetic energies seemingly ignoring the upgrade and treating it like it was already a part of its being. Magical prowess cannot be upgraded; however the potential of upgrading mental capacity is possible, allowing them to process faster.


On Damage to the plates

Severe damage to the plating will cause the same issue other atronachs have- bleeding out their element and slowly draining them of their fuel. Yet, the telekinetic power seemingly becomes more unbound yet detrimental; being able to increase their range and lifting capacity in the severly damaged or destroyed area at the heavy price of diminishing their fuel. There are times when a telekinetic atronach can attempt to place their destroyed plate or pieces of it back where it was, acting as a pseudo repair, yet minimizing the effectiveness of said area - making the plate useless.


Pros and Cons

  • New form of Atronach
  • Able to use limited telekinesis
  • Physically stronger than a standard atronach
  • The telekinesis is limited, only able to possess the strength of standard telekinetic
  • The range of these atronachs are within its field of effect, being a six block radius.
  • Do not cast faster than a telekinetic.
  • Unable to have further upgrades for its physical strength.


Redlines

  • Must adhere to Atronach Redlines


  • Field of change will be six blocks standard, seven or eight if plates are heavily damaged.


  • Should a plate be heavily damaged or destroyed, the bleed out effect must be RPd


  • These Atronachs cannot be upgraded to have better physical strength.


  • An Atronach cannot surpass an average or adept Telekinetic



Projection

By creating a certain enchanted device, one can link it with an Atronach. By doing this, the master is able to take control of the Atronach- see what it sees and maneuver its body. This proves useful for a variety of reasons: It allows one to be safe from harm’s way as the Atronach takes the damage, scouting is easier, and travel towards a terian ever unsafe for mortals is plausible through the Atronach. By using projection, one must keep in mind a few things: Illusions will now work on the Atronach, as it is the master’s mind now interpreting or helping interpret for the Atronach, one is unable to cast their own arcanic abilities through the atronach, and must rely on the Atronach’s ability; should the connection be severed by wards, damage, or fi- the connection is severed, and will likely heavily disorient the user, finally the user can only take control of one Atronach at a time.


On the connection’s severance

Should the Connection be severed or destroyed, it will temporarily frazzle the user’s mind and make them forget the occurrence leading up to the Atronach’s demise, as well as put them out of commision for 20-30 minutes (effectively as long as the death timer is to revisit an area you previously died in). Should the connection be severed earlier, the user’s mind will succumb to a powerful headache, and put them out of commision for 10-15 minutes.


Creating the device

This device and its creation is kept in secrecy, though it is to be said that the device requires enchanting, knowledge of mental magic, and cognatism. (I won’t divulge on the entire process, much like the creation of Drone, Goliath, and Telekinetic Atronachs; they are to be learned.)


Pros and Cons

  • Allows for an Atronach Forger, or the Atronach master to play their own Atronach
  • Allows a new dynamic, and provides the user with some safety.
  • User is limited to the Atronach’s abilities.
  • User is effected by illusions.
  • Death memory rule applies.
  • The connection can be warded, destroyed, or Fi’d.
  • Unable to control more than one Atronach
  • User is unable to do anything while controlling the Atronach.



Redlines for Projection

  • No Death Memory.


  • Must follow Atronach rules.


  • Player can only control one Atronach at a time.


  • Player must make an MA for the Atronach and state that they are using the connection device.\


  • If you suicide bomb, your character will be put out of commision for a week IRL (Sorry, none of this Arcane Puppetry suicide bombing crap)