Guilds and Organizations

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From fraternal lodges and mercenary organizations to thieves guilds and disruptive cabals, numerous organizations have existed across time, and few have managed to survive through the ages, most falling prey to economic turmoil, internal fracturing, and war. Those that have survived often carry with them stories of destructive battles and the tell-tale signs of a traitor. They may speak at length of their experiences in ages long gone, or may have devolved to silence and secrecy in an effort to continue their hard fought survival. Regardless of one's story, or the nature of their existence, the realms of the world have been home to countless guilds and organizations, and this page seeks to inform and provide depth to those of the world. If you find any inaccuracies, whether in summary or content, please contact a member of the Wiki Sect of Story Staff to have these corrected.

Social Groups

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Military Organizations

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Political Cabals

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Religious Orders

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Economic Syndicates

-Founded in the realm of Axios by a Savoyardic family whose origins hail from the lands of olf Lorraine-Savory, this company exists as a financial entity based out of the Freecity of Ves. Their social beliefs are centered around supporting the faith and assisting the poor.

Educational Institutions

-An order of Magi young and old who seek to further their understanding of magic through research and personal advancement. They act as a haven for aspiring mages, and offer a number of classes that cover a large range of Arcane and Deific magics, as well as general magic-related topics (history, invention, and et cetera).

Miscellaneous Guilds

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