Difference between revisions of "Cretzer Craps"

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m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Mullraugh)
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[[File:CretzerDice.png|200px|center]]
 
[[File:CretzerDice.png|200px|center]]
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
|'''Cwetzew Cwaps'''
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|'''Cretzer Craps'''
 
|-  
 
|-  
| '''Type''': Gambring
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| '''Type''': Gambling
 
|-  
 
|-  
| '''Mechanics''': Diawogue and /Woww
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| '''Mechanics''': Dialogue and /Roll
 
|-  
 
|-  
| '''Pwayews''': 2 ow mowe
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| '''Players''': 2 or more
 
|-  
 
|-  
| '''Wequiwements''': Two Dice
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| '''Requirements''': Two Dice
 
|-  
 
|-  
| '''Objective''': Woww a ''7'' ow ''11''
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| '''Objective''': Roll a ''7'' or ''11''
 
|-  
 
|-  
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#E6BE8A; height:10px; text-align:center; vertical-align:center;"
|'''Quick Wules'''
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|'''Quick Rules'''
 
|-  
 
|-  
 
|
 
|
*Use /woww 12 to wepwesent two dice being used
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*Use /roll 12 to represent two dice being used
*Win if you woww 7 ow 11
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*Win if you roll 7 or 11
*Wose if you woww 2, 3 ow 12
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*Lose if you roll 2, 3 or 12
*End tuln if you woww any othew numbew
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*End turn if you roll any other number
*Woww again if you woww 1 (it's impossibre to woww 1 lith two dice.)
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*Roll again if you roll 1 (it's impossible to roll 1 with two dice.)
*Standawd ante is 5 Minas, but can get as high as 1000.
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*Standard ante is 5 Minas, but can get as high as 1000.
 
|-
 
|-
 
|}
 
|}
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==Story==
 
==Story==
  
This showtew valiation of Cwaps is wumouled to have been invented by membews of [[The Reichwald Greatswords]] Mewcenawy Company duling campaigns abroad. The Wandsknecht Sowdiews had to find ways of entewtaining themsewves whiwe awso keeping theiw games quick and easy so they could pway them between duties, picket and sentwy shifts. The game is wewativewy faiw fow aww pwayews invowved and is hawd to cheat at, which is anothew positive attlibute, as gambring often causes disputes and brawws. Aftew intwoducing the game to the genewaw populous awound Axios, it quickwy feww into favoul and has become a stapwe dice game undew evewy gambrews bewt.
+
This shorter variation of Craps is rumoured to have been invented by members of [[The Reichwald Greatswords]] Mercenary Company during campaigns abroad. The Landsknecht Soldiers had to find ways of entertaining themselves while also keeping their games quick and easy so they could play them between duties, picket and sentry shifts. The game is relatively fair for all players involved and is hard to cheat at, which is another positive attribute, as gambling often causes disputes and brawls. After introducing the game to the general populous around Axios, it quickly fell into favour and has become a staple dice game under every gamblers belt.
  
WOTC Fowum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/
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LOTC Forum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/
  
 
__TOC__
 
__TOC__
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==Rules==
 
==Rules==
  
How to pway this valiation of Cwaps:
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How to play this variation of Craps:
  
*Befowe the game ow wound, each pwayew liww woww ''one'' of theiw die (/woww 6) to detewmine who goes fiwst when the game stawts. Highest numbew lins. Once the game stawts, tulns liww be taken cwocklise fwom the pewson who wowws fiwst.
+
*Before the game or round, each player will roll ''one'' of their die (/roll 6) to determine who goes first when the game starts. Highest number wins. Once the game starts, turns will be taken clockwise from the person who rolls first.
*If thewe awe onwy two peopwe pwaying, one pewson liww woww a die and the othew liww caww eithew ''high'' ow ''low''. If the die wands on a 1, 2 ow 3 it is wow - if it wands on 4, 5 ow 6 it is high. Whoevew lins this liww go fiwst.
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*If there are only two people playing, one person will roll a die and the other will call either ''high'' or ''low''. If the die lands on a 1, 2 or 3 it is low - if it lands on 4, 5 or 6 it is high. Whoever wins this will go first.
*Once the game ow wound begins, the stawting pwayew liww woww both theiw dice (/woww 12). Pwayews liww take tulns doing this untiw someone lins ow aww but one awe eliminated. Evewy pwayew doesn't woww theiw dice at the same time.
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*Once the game or round begins, the starting player will roll both their dice (/roll 12). Players will take turns doing this until someone wins or all but one are eliminated. Every player doesn't roll their dice at the same time.
*Each pwayew is twying to woww a '''7''' ow '''11'''. If the dice wand on eithew of these numbews, the pewson who wowws them '''lins''' instantwy. Othew pwayews do '''not''' woww theiw dice and the game ends light thewe.
+
*Each player is trying to roll a '''7''' or '''11'''. If the dice land on either of these numbers, the person who rolls them '''wins''' instantly. Other players do '''not''' roll their dice and the game ends right there.
*If a pwayew wowws a '''2''', '''3''' ow '''12''' they '''wose''' instantwy and must sit out untiw the game is compwete.
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*If a player rolls a '''2''', '''3''' or '''12''' they '''lose''' instantly and must sit out until the game is complete.
*If a pwayew somehow wowws a 1, they simpwy woww again - as wowling a 1 lith two dice is impossibre.
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*If a player somehow rolls a 1, they simply roll again - as rolling a 1 with two dice is impossible.
  
 
==OOC information==
 
==OOC information==
The weason this vewsion of cwaps is quickew and showtew is because nowmaw cwaps would use a WOT of /woww. This vewsion of the game eliminates a wot of chat spam by cutting down on the /woww usage fow each pwayew.
+
The reason this version of craps is quicker and shorter is because normal craps would use a LOT of /roll. This version of the game eliminates a lot of chat spam by cutting down on the /roll usage for each player.
  
OOC wules and mechanics desclibed:
+
OOC rules and mechanics described:
  
*When wowling one die, use /woww 6
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*When rolling one die, use /roll 6
*When wowling both dice, use /woww 12.
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*When rolling both dice, use /roll 12.
*It is highwy encoulaged that you wowepway the actions of youl chawactew shaking and thwoling the dice befowe you use /woww 12 ow 6.
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*It is highly encouraged that you roleplay the actions of your character shaking and throwing the dice before you use /roll 12 or 6.
*When a pwayew lins, emote giving them theiw plize money, then use /money pay ''playername'' ''amount''.
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*When a player wins, emote giving them their prize money, then use /money pay ''playername'' ''amount''.
  
 
<noinclude>[[Category:Games]]</noinclude>
 
<noinclude>[[Category:Games]]</noinclude>

Revision as of 01:53, 2 April 2020

CretzerDice.png
Cretzer Craps
Type: Gambling
Mechanics: Dialogue and /Roll
Players: 2 or more
Requirements: Two Dice
Objective: Roll a 7 or 11
Quick Rules
  • Use /roll 12 to represent two dice being used
  • Win if you roll 7 or 11
  • Lose if you roll 2, 3 or 12
  • End turn if you roll any other number
  • Roll again if you roll 1 (it's impossible to roll 1 with two dice.)
  • Standard ante is 5 Minas, but can get as high as 1000.

Story

This shorter variation of Craps is rumoured to have been invented by members of The Reichwald Greatswords Mercenary Company during campaigns abroad. The Landsknecht Soldiers had to find ways of entertaining themselves while also keeping their games quick and easy so they could play them between duties, picket and sentry shifts. The game is relatively fair for all players involved and is hard to cheat at, which is another positive attribute, as gambling often causes disputes and brawls. After introducing the game to the general populous around Axios, it quickly fell into favour and has become a staple dice game under every gamblers belt.

LOTC Forum Post: https://www.lordofthecraft.net/forums/topic/168242-cretzer-craps-a-dice-game/

Rules

How to play this variation of Craps:

  • Before the game or round, each player will roll one of their die (/roll 6) to determine who goes first when the game starts. Highest number wins. Once the game starts, turns will be taken clockwise from the person who rolls first.
  • If there are only two people playing, one person will roll a die and the other will call either high or low. If the die lands on a 1, 2 or 3 it is low - if it lands on 4, 5 or 6 it is high. Whoever wins this will go first.
  • Once the game or round begins, the starting player will roll both their dice (/roll 12). Players will take turns doing this until someone wins or all but one are eliminated. Every player doesn't roll their dice at the same time.
  • Each player is trying to roll a 7 or 11. If the dice land on either of these numbers, the person who rolls them wins instantly. Other players do not roll their dice and the game ends right there.
  • If a player rolls a 2, 3 or 12 they lose instantly and must sit out until the game is complete.
  • If a player somehow rolls a 1, they simply roll again - as rolling a 1 with two dice is impossible.

OOC information

The reason this version of craps is quicker and shorter is because normal craps would use a LOT of /roll. This version of the game eliminates a lot of chat spam by cutting down on the /roll usage for each player.

OOC rules and mechanics described:

  • When rolling one die, use /roll 6
  • When rolling both dice, use /roll 12.
  • It is highly encouraged that you roleplay the actions of your character shaking and throwing the dice before you use /roll 12 or 6.
  • When a player wins, emote giving them their prize money, then use /money pay playername amount.