Difference between revisions of "Crimson Edict"
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− | The | + | The Crimson Edict (also sometimes referred to as "The Edict") is an organization originally dating from Asulon with the purpose of ending slavery, racism, and oppression. Their methods for doing such can vary substantially for the given situation and can range from teaching things such as trades, academics, and medical training, to aiding victims by providing them sanctuary or medical assistance, or may outright fight oppressors in various ways. |
− | The Edict is | + | The Edict is considered a brotherhood, and thus the utmost importance to the Edict is loyalty to each other, even after death. When joining the Edict, one is required to take an oath for life swearing this loyalty. Due to this loyalty, they honor the dead former members of the Edict almost religiously, so much so that they often have shrines and other memorials to them, and the Oath is done before one of these shrines to represent the "witness of the Honored Dead". |
− | They | + | They are currently vassals of the [[Grand Kingdom of Urguan]] and act as auxiliary military to the [[Legion of Urguan]], though their function isn't entirely martial. |
__NOTOC__ | __NOTOC__ | ||
== History == | == History == | ||
− | The Edict | + | The Edict originated in Asulon, forming in the keep of Blackreach. While their original purpose was to exact revenge upon the Orenians, who had betrayed the residents of Crestfall, from which the Edict had formed. Soon, it became clear that the Edict had to fall in with the Dwarves, or face destruction. Thus began their long and illustrious relationship with the Grand Kingdom, where they still serve to this day. The Edict Has moved around many times, even dissolving at one point, before being revived in a small guild hall near the Halfling village of Goodborough. The Edict eventually grew, serving with the Mali'Fenn, before they fell in with the Dwarves once more. |
== Purpose == | == Purpose == | ||
− | The main | + | The main purpose of the Edict is to end slavery, racism, and oppression, or at least aide those who are currently suffering under such woes. The methods are variant to the situation. Currently, the Edict offers sanctuary to any runaway slaves, whitewash orcs, half-breeds that have no nation, et cetera, and will provide teaching, rehabilitation, and resources if needed. They also teach non-magical medicine and other academics. However, they have been known to attack oppressors, slavers, and racists directly or indirectly as well. They are not above kidnap, torture, and execution as methods. |
=== Command === | === Command === | ||
− | The Edict is | + | The Edict is run as a series of cells called "hafnas", each answering to a different Hersir. The Hersirs in turn answer to the upper-command of the guild. |
==== Positions==== | ==== Positions==== | ||
: '''Officers''' | : '''Officers''' | ||
− | * | + | * Baldr |
− | The | + | The Baldr is the leader of the Crimson Edict and has the final say in all matters of the guild. |
− | * | + | * Styrimoar |
− | The | + | The Styrimoar serves as the second in command of the Edict. Often the mate of the Baldr, the Styrimoar is a prestigious rank to hold. |
− | * | + | * Félagi |
− | + | Also called "The Master's Hand". This role helps the Baldr in running the administration of the guild. The Félagi is also responsible for advising the Baldr, as well as participating in diplomatic talks and wartime strategy. | |
− | * | + | * Hersir |
− | The | + | The Hersir directly commands their hafna and is responsible for the members within, including in allocating resources, supply, and training to each member. |
: '''Hafna Structure''' | : '''Hafna Structure''' | ||
− | * | + | * Radningar |
− | The | + | The Radningars act as a second in command to the Hersirs within the hafna. When the Hersir is absent, they are considered the commanding officer. |
− | * | + | * Aesir |
− | + | Aesirs are as non-commissioned officers in the Edict. Often, they are in leadership training and likely candidates to getting higher officer positions once the need arises. | |
* Thegn | * Thegn | ||
− | Thegn | + | Thegn are the meat of the Edict: tested members who have proven their worth. They are trusted and perform most tasks that require trust. |
− | * | + | * Drengr |
− | + | Drengr are generally new recruits that, although they have taken the Oath, they have not yet proven their usefulness and loyalty in service. | |
== Equipment == | == Equipment == | ||
=== Main Equipment === | === Main Equipment === | ||
− | * '''High Position''': | + | * '''High Position''': detail the common equipment for the high positions |
− | * ''' | + | * '''Low Position''': detail the common equipment for the low positions |
=== Special Equipment === | === Special Equipment === | ||
− | * '''High Position''': | + | * '''High Position''': detail the special equipment for the high positions |
− | * ''' | + | * '''Low Position''': detail the special equipment for the low positions |
== Duties == | == Duties == | ||
=== Main Duties === | === Main Duties === | ||
− | * '''High Position''': | + | * '''High Position''': Officers of the Edict are expected to keep morale, provisions, and recruitment high. While they hold rank, and the respect that comes with it, officers are heavily discouraged from looking down upon their oath-kin of lower rank. The Edict is a brotherhood, and operates as a family, hardened by war. |
− | * ''' | + | * '''Low Position''': Non-commissioned members of the Edict are responsible for such things as recruiting, maintaining their equipment, aiding in war (in either combat or non-combat roles, depending upon the member), as well as helping newer members to learn the ways of the Edict. |
=== Special Duties === | === Special Duties === | ||
− | * '''High Position''': | + | * '''High Position''': Officers may pursue the same specializations as the non-commissioned members, with a few additional branches of study. |
− | * ''' | + | * '''Low Position''': Non-commissioned members of the Edict may study a wide variety of specializations. These include, but are not limited to: Medicine, Magic (If a teacher is available and willing), Artillery Operation, Specialized combat training, and Academia. |
== Relations == | == Relations == | ||
: '''Allied''' | : '''Allied''' | ||
− | * The | + | * The Grand Kingdom of Urguan |
− | The steadfast | + | The steadfast ally and protector of the Edict, the Grand Kingdom has benefited from the aid of the Edict since Asulonian times. |
− | * | + | * Ally 2 |
− | brief | + | brief description |
* etc | * etc | ||
− | brief | + | brief description |
: '''Neutral''' | : '''Neutral''' | ||
− | * | + | * Neutral 1 |
− | brief | + | brief description |
− | * | + | * Neutral 1 |
− | brief | + | brief description |
* etc | * etc | ||
− | brief | + | brief description |
: '''Enemies''' | : '''Enemies''' | ||
* Enemy 1 | * Enemy 1 | ||
− | brief | + | brief description |
* Enemy 1 | * Enemy 1 | ||
− | brief | + | brief description |
* etc | * etc | ||
− | brief | + | brief description |
== Headquarters == | == Headquarters == | ||
− | The Edict has | + | The Edict has long enjoyed favourable positions, whether they are in forests, or on the peaks of mountains. The Edict benefits from experience, as well as Dwarven engineering, when it comes to building defensible strongholds. |
=== Current === | === Current === | ||
* '''[[Tal'Ardoth]]''' | * '''[[Tal'Ardoth]]''' | ||
Line 75: | Line 75: | ||
=== Previous === | === Previous === | ||
* '''Kaz'ad'Annak''' | * '''Kaz'ad'Annak''' | ||
− | * '''The | + | * '''The Guild Hall of Kal'Ordholm''' |
* '''Eastwatch''' | * '''Eastwatch''' | ||
− | * '''The | + | * '''The Guild Hall of Goodborough''' |
== Random Tidbits == | == Random Tidbits == | ||
− | * | + | * Trivia point 1 |
− | * | + | * Trivia point 2 |
* etc | * etc | ||
− | * On a | + | * On a different note, '''did you know:''' random tidbit about an unrelated topic with |
− | “find out more, here!” | + | “find out more, here!” with a link embedded in the text. |
[[Category:Organisations]] | [[Category:Organisations]] |
Revision as of 01:53, 2 April 2020
|
The Crimson Edict (also sometimes referred to as "The Edict") is an organization originally dating from Asulon with the purpose of ending slavery, racism, and oppression. Their methods for doing such can vary substantially for the given situation and can range from teaching things such as trades, academics, and medical training, to aiding victims by providing them sanctuary or medical assistance, or may outright fight oppressors in various ways.
The Edict is considered a brotherhood, and thus the utmost importance to the Edict is loyalty to each other, even after death. When joining the Edict, one is required to take an oath for life swearing this loyalty. Due to this loyalty, they honor the dead former members of the Edict almost religiously, so much so that they often have shrines and other memorials to them, and the Oath is done before one of these shrines to represent the "witness of the Honored Dead".
They are currently vassals of the Grand Kingdom of Urguan and act as auxiliary military to the Legion of Urguan, though their function isn't entirely martial.
History
The Edict originated in Asulon, forming in the keep of Blackreach. While their original purpose was to exact revenge upon the Orenians, who had betrayed the residents of Crestfall, from which the Edict had formed. Soon, it became clear that the Edict had to fall in with the Dwarves, or face destruction. Thus began their long and illustrious relationship with the Grand Kingdom, where they still serve to this day. The Edict Has moved around many times, even dissolving at one point, before being revived in a small guild hall near the Halfling village of Goodborough. The Edict eventually grew, serving with the Mali'Fenn, before they fell in with the Dwarves once more.
Purpose
The main purpose of the Edict is to end slavery, racism, and oppression, or at least aide those who are currently suffering under such woes. The methods are variant to the situation. Currently, the Edict offers sanctuary to any runaway slaves, whitewash orcs, half-breeds that have no nation, et cetera, and will provide teaching, rehabilitation, and resources if needed. They also teach non-magical medicine and other academics. However, they have been known to attack oppressors, slavers, and racists directly or indirectly as well. They are not above kidnap, torture, and execution as methods.
Command
The Edict is run as a series of cells called "hafnas", each answering to a different Hersir. The Hersirs in turn answer to the upper-command of the guild.
Positions
- Officers
- Baldr
The Baldr is the leader of the Crimson Edict and has the final say in all matters of the guild.
- Styrimoar
The Styrimoar serves as the second in command of the Edict. Often the mate of the Baldr, the Styrimoar is a prestigious rank to hold.
- Félagi
Also called "The Master's Hand". This role helps the Baldr in running the administration of the guild. The Félagi is also responsible for advising the Baldr, as well as participating in diplomatic talks and wartime strategy.
- Hersir
The Hersir directly commands their hafna and is responsible for the members within, including in allocating resources, supply, and training to each member.
- Hafna Structure
- Radningar
The Radningars act as a second in command to the Hersirs within the hafna. When the Hersir is absent, they are considered the commanding officer.
- Aesir
Aesirs are as non-commissioned officers in the Edict. Often, they are in leadership training and likely candidates to getting higher officer positions once the need arises.
- Thegn
Thegn are the meat of the Edict: tested members who have proven their worth. They are trusted and perform most tasks that require trust.
- Drengr
Drengr are generally new recruits that, although they have taken the Oath, they have not yet proven their usefulness and loyalty in service.
Equipment
Main Equipment
- High Position: detail the common equipment for the high positions
- Low Position: detail the common equipment for the low positions
Special Equipment
- High Position: detail the special equipment for the high positions
- Low Position: detail the special equipment for the low positions
Duties
Main Duties
- High Position: Officers of the Edict are expected to keep morale, provisions, and recruitment high. While they hold rank, and the respect that comes with it, officers are heavily discouraged from looking down upon their oath-kin of lower rank. The Edict is a brotherhood, and operates as a family, hardened by war.
- Low Position: Non-commissioned members of the Edict are responsible for such things as recruiting, maintaining their equipment, aiding in war (in either combat or non-combat roles, depending upon the member), as well as helping newer members to learn the ways of the Edict.
Special Duties
- High Position: Officers may pursue the same specializations as the non-commissioned members, with a few additional branches of study.
- Low Position: Non-commissioned members of the Edict may study a wide variety of specializations. These include, but are not limited to: Medicine, Magic (If a teacher is available and willing), Artillery Operation, Specialized combat training, and Academia.
Relations
- Allied
- The Grand Kingdom of Urguan
The steadfast ally and protector of the Edict, the Grand Kingdom has benefited from the aid of the Edict since Asulonian times.
- Ally 2
brief description
- etc
brief description
- Neutral
- Neutral 1
brief description
- Neutral 1
brief description
- etc
brief description
- Enemies
- Enemy 1
brief description
- Enemy 1
brief description
- etc
brief description
Headquarters
The Edict has long enjoyed favourable positions, whether they are in forests, or on the peaks of mountains. The Edict benefits from experience, as well as Dwarven engineering, when it comes to building defensible strongholds.
Current
Previous
- Kaz'ad'Annak
- The Guild Hall of Kal'Ordholm
- Eastwatch
- The Guild Hall of Goodborough
Random Tidbits
- Trivia point 1
- Trivia point 2
- etc
- On a different note, did you know: random tidbit about an unrelated topic with
“find out more, here!” with a link embedded in the text.