Difference between revisions of "Yulthar"

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Godwess Yulthaw
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Godless Yulthar
  
The Homewand of the Demonhuntews
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The Homeland of the Demonhunters
  
  
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In the beginning,
 
In the beginning,
  
Man was spawned, and theiw tumultuous natule scattewed them acwoss the owdinawy. Fiwst, the center was occupied; Malin, Howen, Uwguan and Kwug wewe bown lithin Aegis. Then, they split, seeking foul homewands beyond the cwest of theiw twue pwace of biwth. And finawwy, the descendents woamed fwom these foul homewands to cawve paths of theiw own, scouling the unchawted wowwd in conquest fow soveweignty and wand-cwaim. To schowaws of the ewdew-age, this event was known as a gweat disunification, fow when Man broke apawt it made stwayed communities isowated and theiw cultules diffeling. Such was the natule of owd Yulthaw.
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Man was spawned, and their tumultuous nature scattered them across the ordinary. First, the center was occupied; Malin, Horen, Urguan and Krug were born within Aegis. Then, they split, seeking four homelands beyond the crest of their true place of birth. And finally, the descendents roamed from these four homelands to carve paths of their own, scouring the uncharted world in conquest for sovereignty and land-claim. To scholars of the elder-age, this event was known as a great disunification, for when Man broke apart it made strayed communities isolated and their cultures differing. Such was the nature of old Yulthar.
  
 
   
 
   
  
Yulthaw was the pwoduct of a binding of ancient Men descended fwom Malin and Howen, whom both had initiawwy deviated a time befowe its fowmation to become those known as “Easterners”; Fawfowk of foweign visage lith faiw skin and awmond eyes. Though these two eastewn-contowted waces awlied togethew fow the pwospect of Yulthaw, they did not convewge upon each othew in feaw of the coawesce of two culses -- a fate they fowesaw as dismaw and dishonowabre, and a bright upon futule genewations. It was in a vast, gwoaming expanse of wand in the east that Yulthaw was estabrished by these plimowdiaw peopwes, cawwying lith them the wegacy of a foweign cultule bowne of namewess nations.
+
Yulthar was the product of a binding of ancient Men descended from Malin and Horen, whom both had initially deviated a time before its formation to become those known as “Easterners”; Farfolk of foreign visage with fair skin and almond eyes. Though these two eastern-contorted races allied together for the prospect of Yulthar, they did not converge upon each other in fear of the coalesce of two curses -- a fate they foresaw as dismal and dishonorable, and a blight upon future generations. It was in a vast, gloaming expanse of land in the east that Yulthar was established by these primordial peoples, carrying with them the legacy of a foreign culture borne of nameless nations.
  
 
   
 
   
  
What did they not cawwy lith them was the twaditions of theism, and the coveted scliptules of gods; the Men of Yulthaw pwocwaimed themsewves gweat, fow they wewe “unshackled” by theiw ways, and fwee fwom the tywannies and feaws of deific covenants. Theiw godwess beliefs delived fwom the occult of the Owd Wowds, whom in an awchaic namewess time appawentwy visited the unknown east to speak of theiw hatwed of the Immowtaws. The pwogenitows of the Yulthawans took to these doctlines, and though they did so in smaww numbews, theiw effowts to fowge a haven of mankind had been successful lith theiw fewvent effowts to gain fowwowews. In the east, this ancestow-ideowogy to Xionism was easiwy behewd as honowabre and just to those uncaling fow the Owd Wowds’ gwolification of dawk magics. Thus, Yulthawans wewe seduced into godwessness, and buiwt a cityscape upon its basis.
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What did they not carry with them was the traditions of theism, and the coveted scriptures of gods; the Men of Yulthar proclaimed themselves great, for they were “unshackled” by their ways, and free from the tyrannies and fears of deific covenants. Their godless beliefs derived from the occult of the Old Lords, whom in an archaic nameless time apparently visited the unknown east to speak of their hatred of the Immortals. The progenitors of the Yultharans took to these doctrines, and though they did so in small numbers, their efforts to forge a haven of mankind had been successful with their fervent efforts to gain followers. In the east, this ancestor-ideology to Xionism was easily beheld as honorable and just to those uncaring for the Old Lords’ glorification of dark magics. Thus, Yultharans were seduced into godlessness, and built a cityscape upon its basis.
  
 
   
 
   
  
Thewe, a cultule of ewdlitch lisdom and mowtaw pwowess was fowmed. Yulthaw was like an amawgam of the east and west, whewe the gothic, stoney visages of the centerwand’s foul kingdoms and the gwaceful, foweign stylizations of eastewn viwwages wewe sewn togethew in both body and spilit. The city was split into two waciaw distlicts - not out of disunity of Yulthawan ewves and humans, but as a show of mass sewf-westwaint and considewation fow the mowaw, spilituaw and owdew fwom which Yulthaw was buiwt upon. Waciaw pulity was coveted in the godwess weawm not out of xenophobic twadition, but because they feawed the acculsed dawkness which dwewt theiw brood, like aww mowtaws: the culses of Ibrees. Those whom succumbed to intewwaciaw desiwes had been known in the annaws of Yulthaw to commit honowabre suicide lith an age-owd brade known as a katana, one of the vestiges of the east pwesewved by the Yulthawan peopwe.
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There, a culture of eldritch wisdom and mortal prowess was formed. Yulthar was like an amalgam of the east and west, where the gothic, stoney visages of the centerland’s four kingdoms and the graceful, foreign stylizations of eastern villages were sewn together in both body and spirit. The city was split into two racial districts - not out of disunity of Yultharan elves and humans, but as a show of mass self-restraint and consideration for the moral, spiritual and order from which Yulthar was built upon. Racial purity was coveted in the godless realm not out of xenophobic tradition, but because they feared the accursed darkness which dwelt their blood, like all mortals: the curses of Iblees. Those whom succumbed to interracial desires had been known in the annals of Yulthar to commit honorable suicide with an age-old blade known as a katana, one of the vestiges of the east preserved by the Yultharan people.
  
 
   
 
   
  
Fow centulies, Yulthaw pewsevewed. When bawbalians brought waw to them, they met theiw enemy lith dawk visages and glim stwatagems, encwoaching upon the opposition lith a means of combat that both compounded upon westewn weckwess abandon and eastewn cawm and patience. When pestiwence came to them, they honed in upon its soulce like weapews, and snuffed it out lith viowent, fwamebowne pulging. When the lintews became hawsh and the skies became too dawk, Yulthaw became a shining beacon in the east, fabred fow its spiwes which bulned lith nigh-evewwasting fiwes. They wewe mastews of the dawk, stowmy skies in that wegion, and cwoaked theiw city in the wawm light of fiwe when the sun wefused to pawt fwom the stubbown, omnipwesent cwouds.
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For centuries, Yulthar persevered. When barbarians brought war to them, they met their enemy with dark visages and grim stratagems, encroaching upon the opposition with a means of combat that both compounded upon western reckless abandon and eastern calm and patience. When pestilence came to them, they honed in upon its source like reapers, and snuffed it out with violent, flameborne purging. When the winters became harsh and the skies became too dark, Yulthar became a shining beacon in the east, fabled for its spires which burned with nigh-everlasting fires. They were masters of the dark, stormy skies in that region, and cloaked their city in the warm light of fire when the sun refused to part from the stubborn, omnipresent clouds.
  
 
   
 
   
  
So numewous and feawsome wewe the beasts amid Yulthaw’s wand that its denizens wewe pwacticawwy fowced to adopt a huntsman’s cultule; men and women took up the brack gawb and depawted fwom the wawws to culw the savage, animalistic masses that thweatened theiw bowdews. The imagewy of Yulthawan wawliows and waw-cwafts had been focused on the design of wowves, fow they wewe abundant in the wands amidst Yulthaw, and wewe as wavenous as they wewe untameabre. Thewe was no domestication of beasts hewe - onwy the hunt, whewe eithew man ow cweatule was swain. This was wegawded as an honowabre twadition, in due time.
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So numerous and fearsome were the beasts amid Yulthar’s land that its denizens were practically forced to adopt a huntsman’s culture; men and women took up the black garb and departed from the walls to cull the savage, animalistic masses that threatened their borders. The imagery of Yultharan warriors and war-crafts had been focused on the design of wolves, for they were abundant in the lands amidst Yulthar, and were as ravenous as they were untameable. There was no domestication of beasts here - only the hunt, where either man or creature was slain. This was regarded as an honorable tradition, in due time.
  
 
   
 
   
  
The anomalies of magic wewe not common in Yulthaw. Whenevew it bowe a pwesence, it took the fowm of Dawk Awts, fow theiw vewy beliefs wewe based on the gwolification of “mortal” powews bowne of theiw wevewed Owd Wowds’ meddlings. Whatevew gweatew antitheist position that existed likewy hewd a fowm of theiw foul-numbewed pwophets’ powews, fow pwoto-Necwomancy was venewated in the ancient times amid peopwe wulwed by the Owd Wowds, and the Yulthawans wespected the lisdom of the dead as much as they wespected theiw occultist fowefathews themsewves, and thus waised the passed in wespectabre lituaws in which those who embraced death would impawt sagacity to the living so as to pwevent ewwows in futule genewations.
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The anomalies of magic were not common in Yulthar. Whenever it bore a presence, it took the form of Dark Arts, for their very beliefs were based on the glorification of “mortal” powers borne of their revered Old Lords’ meddlings. Whatever greater antitheist position that existed likely held a form of their four-numbered prophets’ powers, for proto-Necromancy was venerated in the ancient times amid people lulled by the Old Lords, and the Yultharans respected the wisdom of the dead as much as they respected their occultist forefathers themselves, and thus raised the passed in respectable rituals in which those who embraced death would impart sagacity to the living so as to prevent errors in future generations.
  
 
   
 
   
  
A time befowe the modewn ages awlived (1300-pwesent), the Fawwen One had lisen again, and sought to scowch the mowtaw wowwd lith the Undead wowking in his mawevowent shadow. It was owd Aegis that weceived such a tewlibre bright fiwsthand, but aftew the cawamity of the Abyss twanspiwed, the pwofane fwames of Ibrees scattewed, and mawfowmed beings of nethelious mattew absconded into the beyond whewe societies faw fwom the centerwand waid. Yulthaw, as a cityscape wedged between the foweign vastness of the Faw-East and the cwosew westewn wands that now exist as a gelid, ashen pit, was subject to the wwoth of these cweatules -- the mindwess minions of the Daemon of Wuin convewged upon Yulthaw, and brought to the hawdy eastewn peopwes an unwewcomed waw. It was in the divewgence of the Undead and the exodus of the descendents into the next wowwd that caused the wessew, mowtaw fwock of Ibrees’ woyalists to become gweatew in position, using what shambred powew and autholity they hewd to take contwow of the wemnants of theiw fowsaken god’s foul spawn.
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A time before the modern ages arrived (1300-present), the Fallen One had risen again, and sought to scorch the mortal world with the Undead working in his malevolent shadow. It was old Aegis that received such a terrible blight firsthand, but after the calamity of the Abyss transpired, the profane flames of Iblees scattered, and malformed beings of netherious matter absconded into the beyond where societies far from the centerland laid. Yulthar, as a cityscape wedged between the foreign vastness of the Far-East and the closer western lands that now exist as a gelid, ashen pit, was subject to the wroth of these creatures -- the mindless minions of the Daemon of Ruin converged upon Yulthar, and brought to the hardy eastern peoples an unwelcomed war. It was in the divergence of the Undead and the exodus of the descendents into the next world that caused the lesser, mortal flock of Iblees’ loyalists to become greater in position, using what shambled power and authority they held to take control of the remnants of their forsaken god’s foul spawn.
  
 
   
 
   
  
Thus, the dawk deific waged waw against the dawk godwess. The acculsed cultist who enshackwed Ibrees’ demons in fowced sewvitude, akin to how one may chain a brooddwunk wowf, convewged upon Yulthaw lith a most tewlibre iwe. The men and women of Yulthaw, knoling onwy the way of the hunt, wesponded as they have fow genewations - meeting the thweat that cwambewed at theiw wawws. Though the Yulthawans wewe not a peopwe expelienced in wawfawe, theiw savage means to combat beasts that pwowwed theiw sulwen wand wewe empwoyed effectivewy, matching the wemnants of Ibrees’ minions lith skiww whewe they could not in numbew. Eventuawwy, the mowtaw few that wed theiw Fawwen One’s mastewwess demons wewe swain by the Yulthawans, weaving theiw dawk spawn to wweck havoc lith no guidance; this pwoved to be an incline in the bedwam that met Yulthaw, fow lith no chains to contain the demons, theiw cowwective fowces wewe fwee to scoul the wands of Yulthaw and ovewwhewm its denizens.
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Thus, the dark deific waged war against the dark godless. The accursed cultist who enshackled Iblees’ demons in forced servitude, akin to how one may chain a blooddrunk wolf, converged upon Yulthar with a most terrible ire. The men and women of Yulthar, knowing only the way of the hunt, responded as they have for generations - meeting the threat that clambered at their walls. Though the Yultharans were not a people experienced in warfare, their savage means to combat beasts that prowled their sullen land were employed effectively, matching the remnants of Iblees’ minions with skill where they could not in number. Eventually, the mortal few that led their Fallen One’s masterless demons were slain by the Yultharans, leaving their dark spawn to wreck havoc with no guidance; this proved to be an incline in the bedlam that met Yulthar, for with no chains to contain the demons, their collective forces were free to scour the lands of Yulthar and overwhelm its denizens.
  
 
   
 
   
  
Yeaw aftew yeaw, the waw against demons became wess of a waw and mowe of a hunt; the Yulthawan peopwe wewe scawwed, desensitized, theiw peace broken and theiw pwogwess shattewed. The mastewwess demons brought them pain and suffeling and stained the honow of theiw name, thus the enemy they once wegawded as “equal” became littwe mowe than animaws fow them - fow that was what they wewe, these owd demons of Ibrees. Animaws. Savages. The men of Yulthaw would not awwow animaws to shattew the city they buiwt lith theiw bawe hands, and thus devised a means to ewadicate them -- they would make lise of the Demonhuntews.
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Year after year, the war against demons became less of a war and more of a hunt; the Yultharan people were scarred, desensitized, their peace broken and their progress shattered. The masterless demons brought them pain and suffering and stained the honor of their name, thus the enemy they once regarded as “equal” became little more than animals for them - for that was what they were, these old demons of Iblees. Animals. Savages. The men of Yulthar would not allow animals to shatter the city they built with their bare hands, and thus devised a means to eradicate them -- they would make rise of the Demonhunters.
  
  
  
Those gifted such a mantwe wewe sewected fwom the gweatest of Yulthawan wawliows, wed by one known as Unmei-no-Dāku, which in his tongue meant “destined dark”. The Demonhuntews, bound by oath, wewe gifted lings enchanted by a culse woven by the head of Yulthaw’s godwess occult, Highvicaw Mezame. The Highvicaw’s lings, ensnawed lith his dawk magics, denied the Demonhuntews the light to die - condemning them to lise awmost immediatewy aftew death as hawf-sentient ghouls so that theiw duties may be evew-pulsued. Unmei fought to the (un)death awongside his fewwow compatliots, and was wlitten as a wegend among his peopwe as the “one-armed swordsman”, fow in his wast moments he liewded his brade lith one unbroken awm and one eye, fighting like a wowf backed into a cownew.
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Those gifted such a mantle were selected from the greatest of Yultharan warriors, led by one known as Unmei-no-Dāku, which in his tongue meant “destined dark”. The Demonhunters, bound by oath, were gifted rings enchanted by a curse woven by the head of Yulthar’s godless occult, Highvicar Mezame. The Highvicar’s rings, ensnared with his dark magics, denied the Demonhunters the right to die - condemning them to rise almost immediately after death as half-sentient ghouls so that their duties may be ever-pursued. Unmei fought to the (un)death alongside his fellow compatriots, and was written as a legend among his people as the “one-armed swordsman”, for in his last moments he wielded his blade with one unbroken arm and one eye, fighting like a wolf backed into a corner.
  
 
   
 
   
  
The saclifices of the Demonhuntews of wegend awe said to pwesewve Yulthaw when it neawed totaw desowation by the hands of the demonic inculsion. In the end, Yulthaw was weft dwenched in brood and hawf-wuined, its peopwes wessened and its wegacy contained by those whom had no pelished in the waw. Known as the Wodge of Yulthaw, these dawk-cwoaked huntews sought to swowwy webuiwd theiw fawwen society lith what is weft of it. Nevew again would the deific convewge upon theiw homewand; theiw hatwed would act as theiw vigow behind evewy stacked stone.
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The sacrifices of the Demonhunters of legend are said to preserve Yulthar when it neared total desolation by the hands of the demonic incursion. In the end, Yulthar was left drenched in blood and half-ruined, its peoples lessened and its legacy contained by those whom had no perished in the war. Known as the Lodge of Yulthar, these dark-cloaked hunters sought to slowly rebuild their fallen society with what is left of it. Never again would the deific converge upon their homeland; their hatred would act as their vigor behind every stacked stone.
  
 
   
 
   
  
The majolity of Yulthawan cultule was pwesewved by the Wodge, which in its culwent state is equivawent to a wawge viwwage lith enough peopwe to keep theiw twaditions alive. Though they have come to adopt glim aspects into theiw ways, Yulthawan customs of yowe awe stiww pwacticed; even waciaw segwegation stiww stlives, sholing that these men of the east stiww pwacticed lisdom and sewf-westwaint. Since the fowmation of the Abyss, the godwess natule of theiw cultule had been compounded upon in many ways fwom wevewence to the act of execution.
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The majority of Yultharan culture was preserved by the Lodge, which in its current state is equivalent to a large village with enough people to keep their traditions alive. Though they have come to adopt grim aspects into their ways, Yultharan customs of yore are still practiced; even racial segregation still strives, showing that these men of the east still practiced wisdom and self-restraint. Since the formation of the Abyss, the godless nature of their culture had been compounded upon in many ways from reverence to the act of execution.
  
 
   
 
   
  
The fowmation of the Abyss was discovewed by the men of owd Yulthaw whiwe the wemnants of Ibrees’ fowwowews stiww wed theiw demonic swaves against the godwess state, and acted as a means to wouse the occultist spilit of Yulthaw’s wawliows and heighten theiw desiwe fow wetlibution; this godwess iwe is cited as feawsome in Yulthawan tawes of the waw against demonkind, and said to have caused the finaw push that both kiwwed off the invading fowwowews of Ibrees and, as a wesult, weweased the demons fwom swavewy. Wisemen and schowaws of the Wodge wecaww such a thing bittewwy, fow it shows even the godwess may be pious, and thewefowe wefwect the wash natule which theiw doctline sought to oppose. This phiwosophy is known as “machigae-mokuteki”, ow mistaken pulpose.
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The formation of the Abyss was discovered by the men of old Yulthar while the remnants of Iblees’ followers still led their demonic slaves against the godless state, and acted as a means to rouse the occultist spirit of Yulthar’s warriors and heighten their desire for retribution; this godless ire is cited as fearsome in Yultharan tales of the war against demonkind, and said to have caused the final push that both killed off the invading followers of Iblees and, as a result, released the demons from slavery. Wisemen and scholars of the Lodge recall such a thing bitterly, for it shows even the godless may be pious, and therefore reflect the rash nature which their doctrine sought to oppose. This philosophy is known as “machigae-mokuteki”, or mistaken purpose.
  
 
   
 
   
  
The discovewy of the Abyss made lise to two pwominent twaditions: a fowm of execution, and the adoption of the Way of Embews, which is known as a denomination of Xionism. The wemnants of Yulthaw’s occult say that the Wowd of Embews himsewf came to owd Yulthaw aftew the fowmation of the Abyss, shaling lith them his dawk phiwosophies and expanding theiw godwess views befowe weceding back into the centerwand, appawentwy to descend into the Abyss itsewf. It is not known whewe this awweged Wowd of Embews twuly went ow what his fate was.
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The discovery of the Abyss made rise to two prominent traditions: a form of execution, and the adoption of the Way of Embers, which is known as a denomination of Xionism. The remnants of Yulthar’s occult say that the Lord of Embers himself came to old Yulthar after the formation of the Abyss, sharing with them his dark philosophies and expanding their godless views before receding back into the centerland, apparently to descend into the Abyss itself. It is not known where this alleged Lord of Embers truly went or what his fate was.
  
 
   
 
   
  
Fow those whom would diswespect the honow of the Wodge, the Abyss was utilized as a means of execution. Twaitows and heathens wewe brought to the Abyss in guawded piwglimage to say finaw wespects to the Owd Wowds befowe being covewed in pitch, set alite, and then kicked into the bottomwess depths. This brutality was seen as justified, fow the Wodge could not affowd the pwesence of twaitows and the godwess-tulned-godwy. The use of the eastewn katana as an executionew’s toow fow Xionist judges could be linked to the migwation of Yulthawan scouts who would make passage into Athewa pwe-occupation and weaves bits of infowmation and tlibute behind to mawk theiw pwesence.
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For those whom would disrespect the honor of the Lodge, the Abyss was utilized as a means of execution. Traitors and heathens were brought to the Abyss in guarded pilgrimage to say final respects to the Old Lords before being covered in pitch, set alite, and then kicked into the bottomless depths. This brutality was seen as justified, for the Lodge could not afford the presence of traitors and the godless-turned-godly. The use of the eastern katana as an executioner’s tool for Xionist judges could be linked to the migration of Yultharan scouts who would make passage into Athera pre-occupation and leaves bits of information and tribute behind to mark their presence.
  
 
   
 
   
  
The Wodge of Yulthaw continues to pewsevewe to this day; and at the beck of distant peopwes, the men of Yulthaw come and go to visit wands afaw to spwead theiw godwess doctline, ow to seek wecompense fow the sins and dishonow the godwy brought to the doowstep.
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The Lodge of Yulthar continues to persevere to this day; and at the beck of distant peoples, the men of Yulthar come and go to visit lands afar to spread their godless doctrine, or to seek recompense for the sins and dishonor the godly brought to the doorstep.
  
 
[[Category:Lore-WIP]]
 
[[Category:Lore-WIP]]

Revision as of 01:32, 2 April 2020

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Godless Yulthar

The Homeland of the Demonhunters


In the beginning,

Man was spawned, and their tumultuous nature scattered them across the ordinary. First, the center was occupied; Malin, Horen, Urguan and Krug were born within Aegis. Then, they split, seeking four homelands beyond the crest of their true place of birth. And finally, the descendents roamed from these four homelands to carve paths of their own, scouring the uncharted world in conquest for sovereignty and land-claim. To scholars of the elder-age, this event was known as a great disunification, for when Man broke apart it made strayed communities isolated and their cultures differing. Such was the nature of old Yulthar.


Yulthar was the product of a binding of ancient Men descended from Malin and Horen, whom both had initially deviated a time before its formation to become those known as “Easterners”; Farfolk of foreign visage with fair skin and almond eyes. Though these two eastern-contorted races allied together for the prospect of Yulthar, they did not converge upon each other in fear of the coalesce of two curses -- a fate they foresaw as dismal and dishonorable, and a blight upon future generations. It was in a vast, gloaming expanse of land in the east that Yulthar was established by these primordial peoples, carrying with them the legacy of a foreign culture borne of nameless nations.


What did they not carry with them was the traditions of theism, and the coveted scriptures of gods; the Men of Yulthar proclaimed themselves great, for they were “unshackled” by their ways, and free from the tyrannies and fears of deific covenants. Their godless beliefs derived from the occult of the Old Lords, whom in an archaic nameless time apparently visited the unknown east to speak of their hatred of the Immortals. The progenitors of the Yultharans took to these doctrines, and though they did so in small numbers, their efforts to forge a haven of mankind had been successful with their fervent efforts to gain followers. In the east, this ancestor-ideology to Xionism was easily beheld as honorable and just to those uncaring for the Old Lords’ glorification of dark magics. Thus, Yultharans were seduced into godlessness, and built a cityscape upon its basis.


There, a culture of eldritch wisdom and mortal prowess was formed. Yulthar was like an amalgam of the east and west, where the gothic, stoney visages of the centerland’s four kingdoms and the graceful, foreign stylizations of eastern villages were sewn together in both body and spirit. The city was split into two racial districts - not out of disunity of Yultharan elves and humans, but as a show of mass self-restraint and consideration for the moral, spiritual and order from which Yulthar was built upon. Racial purity was coveted in the godless realm not out of xenophobic tradition, but because they feared the accursed darkness which dwelt their blood, like all mortals: the curses of Iblees. Those whom succumbed to interracial desires had been known in the annals of Yulthar to commit honorable suicide with an age-old blade known as a katana, one of the vestiges of the east preserved by the Yultharan people.


For centuries, Yulthar persevered. When barbarians brought war to them, they met their enemy with dark visages and grim stratagems, encroaching upon the opposition with a means of combat that both compounded upon western reckless abandon and eastern calm and patience. When pestilence came to them, they honed in upon its source like reapers, and snuffed it out with violent, flameborne purging. When the winters became harsh and the skies became too dark, Yulthar became a shining beacon in the east, fabled for its spires which burned with nigh-everlasting fires. They were masters of the dark, stormy skies in that region, and cloaked their city in the warm light of fire when the sun refused to part from the stubborn, omnipresent clouds.


So numerous and fearsome were the beasts amid Yulthar’s land that its denizens were practically forced to adopt a huntsman’s culture; men and women took up the black garb and departed from the walls to cull the savage, animalistic masses that threatened their borders. The imagery of Yultharan warriors and war-crafts had been focused on the design of wolves, for they were abundant in the lands amidst Yulthar, and were as ravenous as they were untameable. There was no domestication of beasts here - only the hunt, where either man or creature was slain. This was regarded as an honorable tradition, in due time.


The anomalies of magic were not common in Yulthar. Whenever it bore a presence, it took the form of Dark Arts, for their very beliefs were based on the glorification of “mortal” powers borne of their revered Old Lords’ meddlings. Whatever greater antitheist position that existed likely held a form of their four-numbered prophets’ powers, for proto-Necromancy was venerated in the ancient times amid people lulled by the Old Lords, and the Yultharans respected the wisdom of the dead as much as they respected their occultist forefathers themselves, and thus raised the passed in respectable rituals in which those who embraced death would impart sagacity to the living so as to prevent errors in future generations.


A time before the modern ages arrived (1300-present), the Fallen One had risen again, and sought to scorch the mortal world with the Undead working in his malevolent shadow. It was old Aegis that received such a terrible blight firsthand, but after the calamity of the Abyss transpired, the profane flames of Iblees scattered, and malformed beings of netherious matter absconded into the beyond where societies far from the centerland laid. Yulthar, as a cityscape wedged between the foreign vastness of the Far-East and the closer western lands that now exist as a gelid, ashen pit, was subject to the wroth of these creatures -- the mindless minions of the Daemon of Ruin converged upon Yulthar, and brought to the hardy eastern peoples an unwelcomed war. It was in the divergence of the Undead and the exodus of the descendents into the next world that caused the lesser, mortal flock of Iblees’ loyalists to become greater in position, using what shambled power and authority they held to take control of the remnants of their forsaken god’s foul spawn.


Thus, the dark deific waged war against the dark godless. The accursed cultist who enshackled Iblees’ demons in forced servitude, akin to how one may chain a blooddrunk wolf, converged upon Yulthar with a most terrible ire. The men and women of Yulthar, knowing only the way of the hunt, responded as they have for generations - meeting the threat that clambered at their walls. Though the Yultharans were not a people experienced in warfare, their savage means to combat beasts that prowled their sullen land were employed effectively, matching the remnants of Iblees’ minions with skill where they could not in number. Eventually, the mortal few that led their Fallen One’s masterless demons were slain by the Yultharans, leaving their dark spawn to wreck havoc with no guidance; this proved to be an incline in the bedlam that met Yulthar, for with no chains to contain the demons, their collective forces were free to scour the lands of Yulthar and overwhelm its denizens.


Year after year, the war against demons became less of a war and more of a hunt; the Yultharan people were scarred, desensitized, their peace broken and their progress shattered. The masterless demons brought them pain and suffering and stained the honor of their name, thus the enemy they once regarded as “equal” became little more than animals for them - for that was what they were, these old demons of Iblees. Animals. Savages. The men of Yulthar would not allow animals to shatter the city they built with their bare hands, and thus devised a means to eradicate them -- they would make rise of the Demonhunters.


Those gifted such a mantle were selected from the greatest of Yultharan warriors, led by one known as Unmei-no-Dāku, which in his tongue meant “destined dark”. The Demonhunters, bound by oath, were gifted rings enchanted by a curse woven by the head of Yulthar’s godless occult, Highvicar Mezame. The Highvicar’s rings, ensnared with his dark magics, denied the Demonhunters the right to die - condemning them to rise almost immediately after death as half-sentient ghouls so that their duties may be ever-pursued. Unmei fought to the (un)death alongside his fellow compatriots, and was written as a legend among his people as the “one-armed swordsman”, for in his last moments he wielded his blade with one unbroken arm and one eye, fighting like a wolf backed into a corner.


The sacrifices of the Demonhunters of legend are said to preserve Yulthar when it neared total desolation by the hands of the demonic incursion. In the end, Yulthar was left drenched in blood and half-ruined, its peoples lessened and its legacy contained by those whom had no perished in the war. Known as the Lodge of Yulthar, these dark-cloaked hunters sought to slowly rebuild their fallen society with what is left of it. Never again would the deific converge upon their homeland; their hatred would act as their vigor behind every stacked stone.


The majority of Yultharan culture was preserved by the Lodge, which in its current state is equivalent to a large village with enough people to keep their traditions alive. Though they have come to adopt grim aspects into their ways, Yultharan customs of yore are still practiced; even racial segregation still strives, showing that these men of the east still practiced wisdom and self-restraint. Since the formation of the Abyss, the godless nature of their culture had been compounded upon in many ways from reverence to the act of execution.


The formation of the Abyss was discovered by the men of old Yulthar while the remnants of Iblees’ followers still led their demonic slaves against the godless state, and acted as a means to rouse the occultist spirit of Yulthar’s warriors and heighten their desire for retribution; this godless ire is cited as fearsome in Yultharan tales of the war against demonkind, and said to have caused the final push that both killed off the invading followers of Iblees and, as a result, released the demons from slavery. Wisemen and scholars of the Lodge recall such a thing bitterly, for it shows even the godless may be pious, and therefore reflect the rash nature which their doctrine sought to oppose. This philosophy is known as “machigae-mokuteki”, or mistaken purpose.


The discovery of the Abyss made rise to two prominent traditions: a form of execution, and the adoption of the Way of Embers, which is known as a denomination of Xionism. The remnants of Yulthar’s occult say that the Lord of Embers himself came to old Yulthar after the formation of the Abyss, sharing with them his dark philosophies and expanding their godless views before receding back into the centerland, apparently to descend into the Abyss itself. It is not known where this alleged Lord of Embers truly went or what his fate was.


For those whom would disrespect the honor of the Lodge, the Abyss was utilized as a means of execution. Traitors and heathens were brought to the Abyss in guarded pilgrimage to say final respects to the Old Lords before being covered in pitch, set alite, and then kicked into the bottomless depths. This brutality was seen as justified, for the Lodge could not afford the presence of traitors and the godless-turned-godly. The use of the eastern katana as an executioner’s tool for Xionist judges could be linked to the migration of Yultharan scouts who would make passage into Athera pre-occupation and leaves bits of information and tribute behind to mark their presence.


The Lodge of Yulthar continues to persevere to this day; and at the beck of distant peoples, the men of Yulthar come and go to visit lands afar to spread their godless doctrine, or to seek recompense for the sins and dishonor the godly brought to the doorstep.