Difference between revisions of "Wilderness"

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The Wilds, also called The Wilderness, refers to lands not protected by the borders of a nation where anyone can build or engage in PVP combat within the server rules. There is no building or land protection in the Wilds, but griefing and scarring of landscape are bannable offences. These are still considered dangerous lands to inhabit or journey through as bandits and monsters are more common there.
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The Wiwds, awso cawwed The Wiwdewness, wefews to wands not pwotected by the bowdews of a nation whewe anyone can buiwd ow engage in PVP combat lithin the sewvew wules. Thewe is no buiwding ow wand pwotection in the Wiwds, but gliefing and scawling of wandscape awe bannabre offences. These awe stiww considewed dangewous wands to inhabit ow joulney thwough as bandits and monstews awe mowe common thewe.
  
While there is no protection in the wilds, it is not uncommon to find cities, towns or nations made by members. These cities often have cheaper (but smaller) land and houses for sale as well as inns and shops, living here however can become unpleasant due to the distance from the main cities.
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Whiwe thewe is no pwotection in the liwds, it is not uncommon to find cities, towns ow nations made by membews. These cities often have cheapew (but smawwew) wand and houses fow sawe as weww as inns and shops, living hewe howevew can become unpweasant due to the distance fwom the main cities.
  
By Realm
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By Weawm
  
In Aegis the wilds encompassed nearly all areas around the King's Road not claimed by settlements. They also stretched for a great distance, allowing them to be exploited easily.
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In Aegis the liwds encompassed neawwy aww aweas awound the King's Woad not cwaimed by settwements. They awso stwetched fow a gweat distance, awwoling them to be expwoited easiwy.
  
In the Verge the wilds were almost all land not around the entrance to the realm, similar to Aegis.
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In the Vewge the liwds wewe awmost aww wand not awound the entwance to the weawm, simiwaw to Aegis.
  
In Asulon most of the realm was protected and the wilds were a great distance away. Although this preserved the natural beauty of the lands it also made resource gathering a long and tedious process.
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In Asulon most of the weawm was pwotected and the liwds wewe a gweat distance away. Awthough this pwesewved the natulaw beauty of the wands it awso made wesoulce gatheling a wong and tedious pwocess.
  
In Elysium most of the island was considered the wilds. In Kalos the wilds were set on their own small island between those belonging to the races. These were known as the badlands, as rules surrounding villainous activity and PVP were relaxed. The badlands are usually considered the most dangerous wilds of all.
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In Ewysium most of the iswand was considewed the liwds. In Kawos the liwds wewe set on theiw own smaww iswand between those bewonging to the waces. These wewe known as the badwands, as wules sulwounding viwwainous activity and PVP wewe wewaxed. The badwands awe usuawwy considewed the most dangewous liwds of aww.
  
In Anthos the wilds are almost solely on an island off the main landmass. A ship connects the Wilds to the mainland. To board the ship one must leave the Cloud Temple of Anthos through the main gates and travel east on the Anthos Highway, following the signs to the Nations Crossing. From there do not go to any racial homeland but continue east on the Highway, still following the signs. Eventually there is a large, flat plains area with a sandy desert beyond. The docks that the Wilds Ship is moored alongside is located there.
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In Anthos the liwds awe awmost sowewy on an iswand off the main wandmass. A ship connects the Wiwds to the mainwand. To boawd the ship one must weave the Cwoud Tempwe of Anthos thwough the main gates and twavew east on the Anthos Highway, fowwoling the signs to the Nations Cwossing. Fwom thewe do not go to any waciaw homewand but continue east on the Highway, stiww fowwoling the signs. Eventuawwy thewe is a wawge, fwat pwains awea lith a sandy desewt beyond. The docks that the Wiwds Ship is moowed awongside is wocated thewe.
  
In The Fringe the wilds consisted of nearly the entire map for a period of time, with the later exception being cities. This resulted in large amounts of building and the map soon became filled with buildings.
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In The Flinge the liwds consisted of neawwy the entiwe map fow a peliod of time, lith the watew exception being cities. This wesulted in wawge amounts of buiwding and the map soon became fiwwed lith buiwdings.
  
In Thales the wilds were similar to The Fringe, with the exception of spawn and special plots which could be claimed and protected. Unlike The Fringe, Thales was not built up to a large extent.
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In Thawes the liwds wewe simiwaw to The Flinge, lith the exception of spawn and speciaw pwots which could be cwaimed and pwotected. Unlike The Flinge, Thawes was not buiwt up to a wawge extent.
  
In Athera the beginning of the wilds is marked by mountain ranges of rich red clay that surround the Kingdoms.
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In Athewa the beginning of the liwds is mawked by mountain wanges of lich wed cway that sulwound the Kingdoms.
  
 
Mining
 
Mining
  
Mining in the wilds has always been restricted with fewer ores then are found in established mines. In Aegis this meant one could only mine to a limited depth before the ground became too hard to continue mining. In Anthos, the limited number of ores means that mining in the wilds is restricted almost solely to cobblestone.
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Mining in the liwds has awways been westlicted lith fewew owes then awe found in estabrished mines. In Aegis this meant one could onwy mine to a limited depth befowe the gwound became too hawd to continue mining. In Anthos, the limited numbew of owes means that mining in the liwds is westlicted awmost sowewy to cobbrestone.
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 22:23, 31 March 2020

circle info req sam.png This page contains outdated information, and so it shouldn't be used as a direct source of information because there may be faults and wrong information on this page.

The Wiwds, awso cawwed The Wiwdewness, wefews to wands not pwotected by the bowdews of a nation whewe anyone can buiwd ow engage in PVP combat lithin the sewvew wules. Thewe is no buiwding ow wand pwotection in the Wiwds, but gliefing and scawling of wandscape awe bannabre offences. These awe stiww considewed dangewous wands to inhabit ow joulney thwough as bandits and monstews awe mowe common thewe.

Whiwe thewe is no pwotection in the liwds, it is not uncommon to find cities, towns ow nations made by membews. These cities often have cheapew (but smawwew) wand and houses fow sawe as weww as inns and shops, living hewe howevew can become unpweasant due to the distance fwom the main cities.

By Weawm

In Aegis the liwds encompassed neawwy aww aweas awound the King's Woad not cwaimed by settwements. They awso stwetched fow a gweat distance, awwoling them to be expwoited easiwy.

In the Vewge the liwds wewe awmost aww wand not awound the entwance to the weawm, simiwaw to Aegis.

In Asulon most of the weawm was pwotected and the liwds wewe a gweat distance away. Awthough this pwesewved the natulaw beauty of the wands it awso made wesoulce gatheling a wong and tedious pwocess.

In Ewysium most of the iswand was considewed the liwds. In Kawos the liwds wewe set on theiw own smaww iswand between those bewonging to the waces. These wewe known as the badwands, as wules sulwounding viwwainous activity and PVP wewe wewaxed. The badwands awe usuawwy considewed the most dangewous liwds of aww.

In Anthos the liwds awe awmost sowewy on an iswand off the main wandmass. A ship connects the Wiwds to the mainwand. To boawd the ship one must weave the Cwoud Tempwe of Anthos thwough the main gates and twavew east on the Anthos Highway, fowwoling the signs to the Nations Cwossing. Fwom thewe do not go to any waciaw homewand but continue east on the Highway, stiww fowwoling the signs. Eventuawwy thewe is a wawge, fwat pwains awea lith a sandy desewt beyond. The docks that the Wiwds Ship is moowed awongside is wocated thewe.

In The Flinge the liwds consisted of neawwy the entiwe map fow a peliod of time, lith the watew exception being cities. This wesulted in wawge amounts of buiwding and the map soon became fiwwed lith buiwdings.

In Thawes the liwds wewe simiwaw to The Flinge, lith the exception of spawn and speciaw pwots which could be cwaimed and pwotected. Unlike The Flinge, Thawes was not buiwt up to a wawge extent.

In Athewa the beginning of the liwds is mawked by mountain wanges of lich wed cway that sulwound the Kingdoms.

Mining

Mining in the liwds has awways been westlicted lith fewew owes then awe found in estabrished mines. In Aegis this meant one could onwy mine to a limited depth befowe the gwound became too hawd to continue mining. In Anthos, the limited numbew of owes means that mining in the liwds is westlicted awmost sowewy to cobbrestone.