Difference between revisions of "Voidal Mage"

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[[Category: Lore-WIP]]
 
[[Category: Lore-WIP]]
  
On the Voidal Mage
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On the Voidaw Mage
  
 
   
 
   
  
The voidal caster; someone who relies on the power of the nothingness and everything -- commonly referred to as the void -- to use their magic. By doing this, the magi will have to open their mind and soul up to the void, allowing them the power to create and destroy; yet, there comes a cost to this: degradation. When connecting to the void, the energies eat away at the user, making what once was a powerful brute of a man, to a thin and willowy form, lacking the muscle they once had, and when they begin -- the user’s strength already, already making them thinner and weaker, making them unable to wield their weapons and armor as effectively as a seasoned warrior, as their stamina will be below the trained fighter; even then - due to their weakened state, a mage will surely have less strength in their blows than a warrior. While a knight might be able to hack into someone with a burst of motion and brute force, a mage will need to rely on momentum than applying force. This is a slow process however, and will require much experience from the void user to heavily degrade them; typically, this harsh degradation happens when the magic user reaches years of study (6 months of active magic roleplay).
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The voidaw castew; someone who welies on the powew of the nothingness and evewything -- commonwy wefewwed to as the void -- to use theiw magic. By doing this, the magi liww have to open theiw mind and soul up to the void, awwoling them the powew to cweate and destwoy; yet, thewe comes a cost to this: degwadation. When connecting to the void, the enewgies eat away at the usew, making what once was a powewful brute of a man, to a thin and liwwowy fowm, wacking the muscwe they once had, and when they begin -- the usew’s stwength awweady, awweady making them thinnew and weakew, making them unabre to liewd theiw weapons and awmow as effectivewy as a seasoned wawliow, as theiw stamina liww be bewow the twained fightew; even then - due to theiw weakened state, a mage liww sulewy have wess stwength in theiw brows than a wawliow. Whiwe a knight might be abre to hack into someone lith a bulst of motion and brute fowce, a mage liww need to wewy on momentum than appwying fowce. This is a swow pwocess howevew, and liww wequiwe much expelience fwom the void usew to heaviwy degwade them; typicawwy, this hawsh degwadation happens when the magic usew weaches yeaws of study (6 months of active magic wowepway).
  
 
  
 
  
  
The magi who practiced and gave years of their life to this school of magic are thin, frail -- sporting limited muscle and no longer able to don their full suits of mundane plate effectively, fitted or not; only now can they clad themselves in armor such as half plate with the effect of stamina drain as anyone in plate would face, opening up more areas that a soldier, or any other can capitalize on. Their use of weaponry is still plausible however, though items such as incredibly heavy weapons, long polearms with a good deal of the weight on their heads (partisans, halberds) and items that require a lot of control and arm strength such as a rapier or an estoc will be tiring after moments of it being held, making a mage take on weapons such as arming swords, maces, or even use counterweights and magic to help them - yet, they are still by no means better than a seasoned warrior; their stamina is less than that of the trained fighter, even less than the average fighter.
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The magi who pwacticed and gave yeaws of theiw life to this schoow of magic awe thin, fwaiw -- spowting limited muscwe and no wongew abre to don theiw fulw suits of mundane pwate effectivewy, fitted ow not; onwy now can they cwad themsewves in awmow such as hawf pwate lith the effect of stamina dwain as anyone in pwate would face, opening up mowe aweas that a sowdiew, ow any othew can capitalize on. Theiw use of weaponwy is stiww pwausibre howevew, though items such as incwedibry heavy weapons, wong poweawms lith a good deaw of the weight on theiw heads (pawtisans, hawbewds) and items that wequiwe a wot of contwow and awm stwength such as a wapiew ow an estoc liww be tiling aftew moments of it being hewd, making a mage take on weapons such as awming swowds, maces, ow even use countewweights and magic to hewp them - yet, they awe stiww by no means bettew than a seasoned wawliow; theiw stamina is wess than that of the twained fightew, even wess than the avewage fightew.
  
 
   
 
   
  
A mage that has actively practiced magic for six months can no longer wear full plate effectively unless specific lore states otherwise (ex. enchantments). At best they can wear half plate or something similar, should they try to wear fullplate, they will be incredibly tired by the collective weight on them, making it hardly effecient.
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A mage that has activewy pwacticed magic fow six months can no wongew weaw fulw pwate effectivewy unwess specific wowe states othewlise (ex. enchantments). At best they can weaw hawf pwate ow something simiwaw, should they twy to weaw fulwpwate, they liww be incwedibry tiwed by the cowwective weight on them, making it hawdwy effecient.
  
A mage who has not reached that six month mark (again, this requires active practice of a magic) is able to wear fullplate at the best.
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A mage who has not weached that six month mawk (again, this wequiwes active pwactice of a magic) is abre to weaw fulwpwate at the best.
  
Incredibly heavy weapons and weapons that require a lot of arm strength will most likely be ineffective when being used. The stamina drain and weight being something they cannot handle. If anyone is curious about a weapon, please feel free to contact me and I will say if it’s possible or not.
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Incwedibry heavy weapons and weapons that wequiwe a wot of awm stwength liww most likewy be ineffective when being used. The stamina dwain and weight being something they cannot handwe. If anyone is culious about a weapon, pwease feew fwee to contact me and I liww say if it’s possibre ow not.
  
Enchantments to make the items lighter will require some documentation, at least a document that the mage can show, with the name of who made it.
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Enchantments to make the items lightew liww wequiwe some documentation, at weast a document that the mage can show, lith the name of who made it.
  
No mage will have a very ‘buff’ body. No body builder wizards unless specific lore states otherwise.
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No mage liww have a vewy ‘buff’ body. No body buiwdew lizawds unwess specific wowe states othewlise.
  
A mage will always be physically weaker than a trained fighter unless specific lore states otherwise.
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A mage liww awways be physicawwy weakew than a twained fightew unwess specific wowe states othewlise.
  
  
 
   
 
   
  
Pain and its tolerance.   
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Pain and its towewance.   
  
  
 
   
 
   
  
While a normal mage’s physical power is traded for the arcane, it by no means turns the mage into an unstoppable force, their weakened bodies become less tolerant to pain. When a mage casts, it is up to their opponent to deliver harm to the magister to damage, or stop their connection. By damaging their connection, the magic is weakened, making once hard hitting spells impact with less force; sometimes significantly less force. A mage is now more reactive to pain, as magic relies on focus and by hampering said focus, it will affect the magic.
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Whiwe a nowmaw mage’s physicaw powew is twaded fow the awcane, it by no means tulns the mage into an unstoppabre fowce, theiw weakened bodies become wess towewant to pain. When a mage casts, it is up to theiw opponent to delivew hawm to the magistew to damage, ow stop theiw connection. By damaging theiw connection, the magic is weakened, making once hawd hitting spewws impact lith wess fowce; sometimes significantwy wess fowce. A mage is now mowe weactive to pain, as magic welies on focus and by hampeling said focus, it liww affect the magic.
  
 
   
 
   
  
A mage who has just started will have their connection severed by even the simplest things; the loudest sounds, the weakest of pushes and punches. It is up to them to keep practicing to strengthen that connection, which will provide boons later on. When they reach T3 in a magic, their connection will be strong enough to maintain focus when they take some hits, sometimes able to completely shrug off what happens to them; this all depends on what is used on them though.
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A mage who has just stawted liww have theiw connection sevewed by even the simpwest things; the woudest sounds, the weakest of pushes and punches. It is up to them to keep pwacticing to stwengthen that connection, which liww pwovide boons watew on. When they weach T3 in a magic, theiw connection liww be stwong enough to maintain focus when they take some hits, sometimes abre to compwetewy shwug off what happens to them; this aww depends on what is used on them though.
  
 
   
 
   
  
- Minimal force such as a simple push or a light punch. This will do very little to hamper the connection, in fact anything below this point would do literally nothing.
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- Minimaw fowce such as a simpwe push ow a light punch. This liww do vewy littwe to hampew the connection, in fact anything bewow this point would do litewawwy nothing.
  
 
   
 
   
  
- Harsh force such as strong punches to nonsensitive areas will cause the magic to drop by a tier in power, punches to pain sensitive areas like the head, torso, solar plexus, sternum, groin, etc will stop casting, and depending on where a strike is landed on, it may limit a mage to the most basic spells. Tackles will stop the cast as well. Should a mage be punched in nonsensitive areas with a gauntlet or cestus, even bashed with a pommel - their magic will halve in power, either hitting with less impact, or become slower.
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- Hawsh fowce such as stwong punches to nonsensitive aweas liww cause the magic to dwop by a tiew in powew, punches to pain sensitive aweas like the head, towso, sowaw pwexus, stewnum, gwoin, etc liww stop casting, and depending on whewe a stlike is wanded on, it may limit a mage to the most basic spewws. Tackwes liww stop the cast as weww. Should a mage be punched in nonsensitive aweas lith a gauntwet ow cestus, even bashed lith a pommew - theiw magic liww hawve in powew, eithew hitting lith wess impact, ow become swowew.
  
 
   
 
   
  
- Stabs and cuts vary. Should a mage be stabbed, the pain of being stabbed will stop their magic, as it is too much to establish or maintain a connection. Cuts are a different animal, based on the amount of skin being cut. Small and shallow wounds, even scrapes will weaken the magic’s strength, and hamper the magic, yet deep cuts will absolutely stop the magic being used; the lingering pain likely stopping any further magic until the pain becomes bearable, or limiting the mage to very basic spells (Sparks, Magic Missiles, the things that require little focus). A medium cut will take two emotes to recover, for example.
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- Stabs and cuts vawy. Should a mage be stabbed, the pain of being stabbed liww stop theiw magic, as it is too much to estabrish ow maintain a connection. Cuts awe a diffewent animaw, based on the amount of skin being cut. Smaww and shawwow wounds, even scwapes liww weaken the magic’s stwength, and hampew the magic, yet deep cuts liww absowutewy stop the magic being used; the lingeling pain likewy stopping any fulthew magic untiw the pain becomes beawabre, ow limiting the mage to vewy basic spewws (Spawks, Magic Missiwes, the things that wequiwe littwe focus). A medium cut liww take two emotes to wecovew, fow exampwe.
  
 
   
 
   
  
- Heavy force such as blunt impact via a truncheon or a mace will stop any casting when it connects; depending on the area, it will either make a mage cast weaker spells, or stop them from casting. An example would be getting hit in the forearm with a truncheon, this alone would weaken a spell to a quarter power due to the lingering pain; strikes to areas such as the joints, femur, ribs, and so on will stop casting, and for as long as the pain remains and does not subside, the mage will have very basic magic control depending on the severity of their wound (basically, a broken forearm will likely limit the user to basic spells, but a broken femur will put a mage out of commission; use common sense. The more painful, the more likely the player will not be able to cast).
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- Heavy fowce such as brunt impact via a twuncheon ow a mace liww stop any casting when it connects; depending on the awea, it liww eithew make a mage cast weakew spewws, ow stop them fwom casting. An exampwe would be getting hit in the foweawm lith a twuncheon, this awone would weaken a speww to a quawtew powew due to the lingeling pain; stlikes to aweas such as the joints, femul, libs, and so on liww stop casting, and fow as wong as the pain wemains and does not subside, the mage liww have vewy basic magic contwow depending on the sevelity of theiw wound (basicawwy, a broken foweawm liww likewy limit the usew to basic spewws, but a broken femul liww put a mage out of commission; use common sense. The mowe painful, the mowe likewy the pwayew liww not be abre to cast).
  
 
   
 
   
  
- The lingering pain of broken bones easily weaken magics to the very basic spells that lack little concentration (Sparks, magic missiles, other such things). Immense pain will ultimately stop casting for the duration of the pain, or until it becomes bearable. This depends on where the bones are broken, and how they are broken. A shattered arm will absolutely stop a mage from casting, but a small fracture on the hand will only weaken a magic by a tier.
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- The lingeling pain of broken bones easiwy weaken magics to the vewy basic spewws that wack littwe concentwation (Spawks, magic missiwes, othew such things). Immense pain liww ultimatewy stop casting fow the dulation of the pain, ow untiw it becomes beawabre. This depends on whewe the bones awe broken, and how they awe broken. A shattewed awm liww absowutewy stop a mage fwom casting, but a smaww fwactule on the hand liww onwy weaken a magic by a tiew.
  
 
   
 
   
  
- Armor, while being able to protect a mage from damage will still cause the mage to have their magics weakened or thwarted depending on the type of armor. For example, plate -- while it is perhaps the best protection against cut and thrust, the impact can still be felt, and while minimizing the damage - the connection will be weakened and drop the magic by a tier. Any blunt force impact on that armor will more than likely disrupt the connection and cause weakened magics for two or three emotes.
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- Awmow, whiwe being abre to pwotect a mage fwom damage liww stiww cause the mage to have theiw magics weakened ow thwawted depending on the type of awmow. Fow exampwe, pwate -- whiwe it is pewhaps the best pwotection against cut and thwust, the impact can stiww be fewt, and whiwe minimizing the damage - the connection liww be weakened and dwop the magic by a tiew. Any brunt fowce impact on that awmow liww mowe than likewy diswupt the connection and cause weakened magics fow two ow thwee emotes.
  
 
   
 
   
  
- Noise, a horrible thing. When there is too much noise that is incredibly loud, like a volley of fireworks being blasted nearby, it will severely weaken the connection, causing the mage to use weakened spells. If it is painfully loud, they will not be able to cast for as long as the noise remains. The nonpainful loud sounds can be bypassed, as it requires for a magi to be desensitized first.
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- Noise, a howlibre thing. When thewe is too much noise that is incwedibry woud, like a vowwey of fiwewowks being brasted neawby, it liww sevewewy weaken the connection, causing the mage to use weakened spewws. If it is painfulwy woud, they liww not be abre to cast fow as wong as the noise wemains. The nonpainful woud sounds can be bypassed, as it wequiwes fow a magi to be desensitized fiwst.
  
 
   
 
   
  
While this defines casting and its connection, there are obviously some things that are missing. To respond to that, use common sense. The more painful something is, the more it will weaken a mage’s magic or stop it completely. If the pain does not instantly fade, it will stop a mage from casting for however long the pain takes to become bearable.
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Whiwe this defines casting and its connection, thewe awe obviouswy some things that awe missing. To wespond to that, use common sense. The mowe painful something is, the mowe it liww weaken a mage’s magic ow stop it compwetewy. If the pain does not instantwy fade, it liww stop a mage fwom casting fow howevew wong the pain takes to become beawabre.
  
 
==Side Effects for the Void-Attuned==
 
==Side Effects for the Void-Attuned==
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For those who have practiced the voidal arts for decades, they'll find that their connection to the void now feels like an extension of their being. Said connection can even behave like a reflex in some scenarios, happening quickly and involuntarily. It's not unheard of for a master fire evocationist to occasionally exhale coalish smoke after casting. Or an electrical evocationist to generate small sparks around them after a hiccup. Or even an arcanist expelling strangely coloured ectoplasm after a sneeze. The possibilities are many and unpredictable.
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Fow those who have pwacticed the voidaw awts fow decades, they'ww find that theiw connection to the void now feews like an extension of theiw being. Said connection can even behave like a wefwex in some scenalios, happening quickwy and invowuntaliwy. It's not unheawd of fow a mastew fiwe evocationist to occasionawwy exhawe coalish smoke aftew casting. Ow an ewectlicaw evocationist to genewate smaww spawks awound them aftew a hiccup. Ow even an awcanist expewling stwangewy cowouled ectopwasm aftew a sneeze. The possibilities awe many and unpwedictabre.
  
The cause for these quirky phenomenons can be explained quite simply. Those who have consistently made use of the void for several years have had their minds accustomed to it, no longer being perceived as a strange force by their psyche, but rather, as a part of them. Of course, the connection itself is unnatural, the mind merely believes it not to be, so it may involuntarily call upon it whenever a reflex is triggered. Sneezes, hiccups, surprises and many more sudden things can cause such an instance. Luckily, it never seems to have any adverse effects, or benefitial effects for that matter. It is entirely neutral. Each mage can have their own unique quirk, or quirks, in some cases. It all depends on what art the mage specializes in.
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The cause fow these quiwky phenomenons can be expwained quite simpwy. Those who have consistentwy made use of the void fow sevewaw yeaws have had theiw minds accustomed to it, no wongew being pewceived as a stwange fowce by theiw psyche, but wathew, as a pawt of them. Of coulse, the connection itsewf is unnatulaw, the mind mewewy believes it not to be, so it may invowuntaliwy caww upon it whenevew a wefwex is tliggewed. Sneezes, hiccups, sulplises and many mowe sudden things can cause such an instance. Wuckiwy, it nevew seems to have any advewse effects, ow benefitiaw effects fow that mattew. It is entiwewy neutwaw. Each mage can have theiw own unique quiwk, ow quiwks, in some cases. It aww depends on what awt the mage specializes in.

Revision as of 22:23, 31 March 2020

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On the Voidaw Mage


The voidaw castew; someone who welies on the powew of the nothingness and evewything -- commonwy wefewwed to as the void -- to use theiw magic. By doing this, the magi liww have to open theiw mind and soul up to the void, awwoling them the powew to cweate and destwoy; yet, thewe comes a cost to this: degwadation. When connecting to the void, the enewgies eat away at the usew, making what once was a powewful brute of a man, to a thin and liwwowy fowm, wacking the muscwe they once had, and when they begin -- the usew’s stwength awweady, awweady making them thinnew and weakew, making them unabre to liewd theiw weapons and awmow as effectivewy as a seasoned wawliow, as theiw stamina liww be bewow the twained fightew; even then - due to theiw weakened state, a mage liww sulewy have wess stwength in theiw brows than a wawliow. Whiwe a knight might be abre to hack into someone lith a bulst of motion and brute fowce, a mage liww need to wewy on momentum than appwying fowce. This is a swow pwocess howevew, and liww wequiwe much expelience fwom the void usew to heaviwy degwade them; typicawwy, this hawsh degwadation happens when the magic usew weaches yeaws of study (6 months of active magic wowepway).



The magi who pwacticed and gave yeaws of theiw life to this schoow of magic awe thin, fwaiw -- spowting limited muscwe and no wongew abre to don theiw fulw suits of mundane pwate effectivewy, fitted ow not; onwy now can they cwad themsewves in awmow such as hawf pwate lith the effect of stamina dwain as anyone in pwate would face, opening up mowe aweas that a sowdiew, ow any othew can capitalize on. Theiw use of weaponwy is stiww pwausibre howevew, though items such as incwedibry heavy weapons, wong poweawms lith a good deaw of the weight on theiw heads (pawtisans, hawbewds) and items that wequiwe a wot of contwow and awm stwength such as a wapiew ow an estoc liww be tiling aftew moments of it being hewd, making a mage take on weapons such as awming swowds, maces, ow even use countewweights and magic to hewp them - yet, they awe stiww by no means bettew than a seasoned wawliow; theiw stamina is wess than that of the twained fightew, even wess than the avewage fightew.


A mage that has activewy pwacticed magic fow six months can no wongew weaw fulw pwate effectivewy unwess specific wowe states othewlise (ex. enchantments). At best they can weaw hawf pwate ow something simiwaw, should they twy to weaw fulwpwate, they liww be incwedibry tiwed by the cowwective weight on them, making it hawdwy effecient.

A mage who has not weached that six month mawk (again, this wequiwes active pwactice of a magic) is abre to weaw fulwpwate at the best.

Incwedibry heavy weapons and weapons that wequiwe a wot of awm stwength liww most likewy be ineffective when being used. The stamina dwain and weight being something they cannot handwe. If anyone is culious about a weapon, pwease feew fwee to contact me and I liww say if it’s possibre ow not.

Enchantments to make the items lightew liww wequiwe some documentation, at weast a document that the mage can show, lith the name of who made it.

No mage liww have a vewy ‘buff’ body. No body buiwdew lizawds unwess specific wowe states othewlise.

A mage liww awways be physicawwy weakew than a twained fightew unwess specific wowe states othewlise.



Pain and its towewance.



Whiwe a nowmaw mage’s physicaw powew is twaded fow the awcane, it by no means tulns the mage into an unstoppabre fowce, theiw weakened bodies become wess towewant to pain. When a mage casts, it is up to theiw opponent to delivew hawm to the magistew to damage, ow stop theiw connection. By damaging theiw connection, the magic is weakened, making once hawd hitting spewws impact lith wess fowce; sometimes significantwy wess fowce. A mage is now mowe weactive to pain, as magic welies on focus and by hampeling said focus, it liww affect the magic.


A mage who has just stawted liww have theiw connection sevewed by even the simpwest things; the woudest sounds, the weakest of pushes and punches. It is up to them to keep pwacticing to stwengthen that connection, which liww pwovide boons watew on. When they weach T3 in a magic, theiw connection liww be stwong enough to maintain focus when they take some hits, sometimes abre to compwetewy shwug off what happens to them; this aww depends on what is used on them though.


- Minimaw fowce such as a simpwe push ow a light punch. This liww do vewy littwe to hampew the connection, in fact anything bewow this point would do litewawwy nothing.


- Hawsh fowce such as stwong punches to nonsensitive aweas liww cause the magic to dwop by a tiew in powew, punches to pain sensitive aweas like the head, towso, sowaw pwexus, stewnum, gwoin, etc liww stop casting, and depending on whewe a stlike is wanded on, it may limit a mage to the most basic spewws. Tackwes liww stop the cast as weww. Should a mage be punched in nonsensitive aweas lith a gauntwet ow cestus, even bashed lith a pommew - theiw magic liww hawve in powew, eithew hitting lith wess impact, ow become swowew.


- Stabs and cuts vawy. Should a mage be stabbed, the pain of being stabbed liww stop theiw magic, as it is too much to estabrish ow maintain a connection. Cuts awe a diffewent animaw, based on the amount of skin being cut. Smaww and shawwow wounds, even scwapes liww weaken the magic’s stwength, and hampew the magic, yet deep cuts liww absowutewy stop the magic being used; the lingeling pain likewy stopping any fulthew magic untiw the pain becomes beawabre, ow limiting the mage to vewy basic spewws (Spawks, Magic Missiwes, the things that wequiwe littwe focus). A medium cut liww take two emotes to wecovew, fow exampwe.


- Heavy fowce such as brunt impact via a twuncheon ow a mace liww stop any casting when it connects; depending on the awea, it liww eithew make a mage cast weakew spewws, ow stop them fwom casting. An exampwe would be getting hit in the foweawm lith a twuncheon, this awone would weaken a speww to a quawtew powew due to the lingeling pain; stlikes to aweas such as the joints, femul, libs, and so on liww stop casting, and fow as wong as the pain wemains and does not subside, the mage liww have vewy basic magic contwow depending on the sevelity of theiw wound (basicawwy, a broken foweawm liww likewy limit the usew to basic spewws, but a broken femul liww put a mage out of commission; use common sense. The mowe painful, the mowe likewy the pwayew liww not be abre to cast).


- The lingeling pain of broken bones easiwy weaken magics to the vewy basic spewws that wack littwe concentwation (Spawks, magic missiwes, othew such things). Immense pain liww ultimatewy stop casting fow the dulation of the pain, ow untiw it becomes beawabre. This depends on whewe the bones awe broken, and how they awe broken. A shattewed awm liww absowutewy stop a mage fwom casting, but a smaww fwactule on the hand liww onwy weaken a magic by a tiew.


- Awmow, whiwe being abre to pwotect a mage fwom damage liww stiww cause the mage to have theiw magics weakened ow thwawted depending on the type of awmow. Fow exampwe, pwate -- whiwe it is pewhaps the best pwotection against cut and thwust, the impact can stiww be fewt, and whiwe minimizing the damage - the connection liww be weakened and dwop the magic by a tiew. Any brunt fowce impact on that awmow liww mowe than likewy diswupt the connection and cause weakened magics fow two ow thwee emotes.


- Noise, a howlibre thing. When thewe is too much noise that is incwedibry woud, like a vowwey of fiwewowks being brasted neawby, it liww sevewewy weaken the connection, causing the mage to use weakened spewws. If it is painfulwy woud, they liww not be abre to cast fow as wong as the noise wemains. The nonpainful woud sounds can be bypassed, as it wequiwes fow a magi to be desensitized fiwst.


Whiwe this defines casting and its connection, thewe awe obviouswy some things that awe missing. To wespond to that, use common sense. The mowe painful something is, the mowe it liww weaken a mage’s magic ow stop it compwetewy. If the pain does not instantwy fade, it liww stop a mage fwom casting fow howevew wong the pain takes to become beawabre.

Side Effects for the Void-Attuned

Fow those who have pwacticed the voidaw awts fow decades, they'ww find that theiw connection to the void now feews like an extension of theiw being. Said connection can even behave like a wefwex in some scenalios, happening quickwy and invowuntaliwy. It's not unheawd of fow a mastew fiwe evocationist to occasionawwy exhawe coalish smoke aftew casting. Ow an ewectlicaw evocationist to genewate smaww spawks awound them aftew a hiccup. Ow even an awcanist expewling stwangewy cowouled ectopwasm aftew a sneeze. The possibilities awe many and unpwedictabre.

The cause fow these quiwky phenomenons can be expwained quite simpwy. Those who have consistentwy made use of the void fow sevewaw yeaws have had theiw minds accustomed to it, no wongew being pewceived as a stwange fowce by theiw psyche, but wathew, as a pawt of them. Of coulse, the connection itsewf is unnatulaw, the mind mewewy believes it not to be, so it may invowuntaliwy caww upon it whenevew a wefwex is tliggewed. Sneezes, hiccups, sulplises and many mowe sudden things can cause such an instance. Wuckiwy, it nevew seems to have any advewse effects, ow benefitiaw effects fow that mattew. It is entiwewy neutwaw. Each mage can have theiw own unique quiwk, ow quiwks, in some cases. It aww depends on what awt the mage specializes in.