Difference between revisions of "Voidal Horror"

From Lord of the Craft
Jump to: navigation, search
m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Brotherbotany)
Line 10: Line 10:
 
| ''<span style="font-size:x-small;">Artwork by -B3ast_mod-</span>''
 
| ''<span style="font-size:x-small;">Artwork by -B3ast_mod-</span>''
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
|'''Voidaw Howwow'''
+
|'''Voidal Horror'''
 
|}
 
|}
 
|-
 
|-
Line 16: Line 16:
  
  
These howwendous and awcane cweatules oliginate fwom the void lith awmost no expwanation fow theiw cweation, theiw valious pulposes ow why they awe the way they awe. This mystewy liww likewy wemain such fow a wong time. Howevew we can stiww undewstand what these cweatules awe.
+
These horrendous and arcane creatures originate from the void with almost no explanation for their creation, their various purposes or why they are the way they are. This mystery will likely remain such for a long time. However we can still understand what these creatures are.
  
 
''''''
 
''''''
What is a Voidaw Howwow?''''''
+
What is a Voidal Horror?''''''
  
Voidaw Howwow is the genewaw tewm fow any tlisted and mowphed cweatule, biwthed and wesiding in the Void. They live and weside in the Void, wandeling, wawling, weawning and othewlise doing whatevew it is they pwease. They awe a stwange and incompwehensibre fowm of being, having been tlisted, scawwed and mowphed by the void into impossibre beings of the abyss. Each mowe vastwy diffewent than the wast, Voidaw Howwow’s awe as infinitewy diffewent as the void fwom which they oliginate fwom, theiw twaits and powews and physiowogy aww alien. Howevew, despite this, thewe awe obvious simiwalities between aww of them, not to mention the obvious simiwalities between valious gwoups of them, awwoling us to mowe ow wess genewalise them and pwace them into vague categolies.
+
Voidal Horror is the general term for any twisted and morphed creature, birthed and residing in the Void. They live and reside in the Void, wandering, warring, learning and otherwise doing whatever it is they please. They are a strange and incomprehensible form of being, having been twisted, scarred and morphed by the void into impossible beings of the abyss. Each more vastly different than the last, Voidal Horror’s are as infinitely different as the void from which they originate from, their traits and powers and physiology all alien. However, despite this, there are obvious similarities between all of them, not to mention the obvious similarities between various groups of them, allowing us to more or less generalise them and place them into vague categories.
 
'''
 
'''
Cwassifications & Hiewawchy'''
+
Classifications & Hierarchy'''
  
Voidaw Howwows awe as chaotic as the void they oliginate fwom, theiw pulpose vewy odd and alien and awways diffewent fwom anothew. Howevew, despite these cweatules having no fowm of sociaw stwuctule ow civilization, thewe is a faint sembrance of a pecking owdew amongst the howwows, much like thewe is in the animaw kingdom.
+
Voidal Horrors are as chaotic as the void they originate from, their purpose very odd and alien and always different from another. However, despite these creatures having no form of social structure or civilization, there is a faint semblance of a pecking order amongst the horrors, much like there is in the animal kingdom.
  
Wessew Howwows
+
Lesser Horrors
  
Gweatew Howwows
+
Greater Horrors
  
Awch-Howwows
+
Arch-Horrors
  
Simpwy out of feaw fwom one anothew, the Wessew howwows do not come between the Gweatew howwows and the gweatew howwows wespect the lishes of the Awch-Howwows. It is out of a sense fow sulvivaw, not a desiwe fow owdew.
+
Simply out of fear from one another, the Lesser horrors do not come between the Greater horrors and the greater horrors respect the wishes of the Arch-Horrors. It is out of a sense for survival, not a desire for order.
  
  
Aside fwom this, thewe awe cewtain simiwalities between the types of howwows that can bring some fowm of owdew amongst the chaos. The valious howwows do not necessaliwy align awongside theiw type and they mewewy wandew aimwesswy in the void, seeking ways to compwete theiw ambiguous and alien goaws, should they even have any.
+
Aside from this, there are certain similarities between the types of horrors that can bring some form of order amongst the chaos. The various horrors do not necessarily align alongside their type and they merely wander aimlessly in the void, seeking ways to complete their ambiguous and alien goals, should they even have any.
  
  
'''Cwassifications'''
+
'''Classifications'''
  
Howwows
+
Horrors
  
Voidaw Howwows awe the most weww known fowm of void-based cweatule. They awe genewawwy faw mowe sentient than theiw countewpawts, vewy intewligent and anawyticaw (if at aww stwange), oddwy enough oftentimes having the ability to speak common. They awe inquisitive and culious, though awe as devious as any demon.
+
Voidal Horrors are the most well known form of void-based creature. They are generally far more sentient than their counterparts, very intelligent and analytical (if at all strange), oddly enough oftentimes having the ability to speak common. They are inquisitive and curious, though are as devious as any demon.
  
  
They sometimes have the capability to liewd magic, some magics that awe compwetewy alien to the descendant waces, some that have not even been discovewed yet. They awe not necessaliwy viowent ow pawticulawwy stwong, howevew theiw valious featules and diffewences may make them so.
+
They sometimes have the capability to wield magic, some magics that are completely alien to the descendant races, some that have not even been discovered yet. They are not necessarily violent or particularly strong, however their various features and differences may make them so.
  
  
They awe usuawwy no biggew than youl avewage man, taking on what could be considewed humanoid fowms. Howevew, the diffewences between voidaw howwows awe vast. Fow exampwe, the most famous voidaw howwow, Achan-Chatwa, took on a human-like tentacwey fowm, wheweas othews liww wook entiwewy diffewent. Howevew the basic pwemise is that aww voidaw howwows take on a humanoid fowm, wegawdwess of the vast and chaotic diffewences between them.
+
They are usually no bigger than your average man, taking on what could be considered humanoid forms. However, the differences between voidal horrors are vast. For example, the most famous voidal horror, Achan-Chatla, took on a human-like tentacley form, whereas others will look entirely different. However the basic premise is that all voidal horrors take on a humanoid form, regardless of the vast and chaotic differences between them.
  
  
tw;dw
+
tl;dr
  
Sentient, humanoid, peopwe-like, vewy stwange, magic-sensitive, huge valiation in physicaw appeawance, usuawwy a fweshy fowm.
+
Sentient, humanoid, people-like, very strange, magic-sensitive, huge variation in physical appearance, usually a fleshy form.
  
Tewwows
+
Terrors
  
Voidaw Tewwows awe the vicious and savage cousins of theiw Howwow countewpawts. They awe genewawwy mindwess and animalistic, theiw fowms wefwecting such. They opewate awmost sowewy on an animaw-like infwuence, awmost immediatewy acting viowentwy when come into contact lith, be it lithin the Void and theiw voidaw kin ow lith any living being in the wowwd of the living. They cannot be weasoned lith and they cannot communicate, they awe mindwess beasts lith no capabilities ow functions othew than to swaughtew and feed.
+
Voidal Terrors are the vicious and savage cousins of their Horror counterparts. They are generally mindless and animalistic, their forms reflecting such. They operate almost solely on an animal-like influence, almost immediately acting violently when come into contact with, be it within the Void and their voidal kin or with any living being in the world of the living. They cannot be reasoned with and they cannot communicate, they are mindless beasts with no capabilities or functions other than to slaughter and feed.
  
They can come in valious sizes, fwom the size of a smaww cat to the size of an ewephant, lith vawying physicaw stwength and twaits. They awe often found lith numewous spines, spikes, fins ow howns coveling theiw bodies and heads, multipwe eyes, mowe often than not moving awound on foul ow mowe wegs as opposed to two, howevew it is not unheawd of. Wike theiw voidaw howwow countewpawts, they take on a fweshy appeawance, oftentimes lith a hawdened exoskeweton (sometimes taking on a magicaw/ewementaw exoskeweton, such as the vowcanic voidaw tewwow of Adwawwan, who’s exoskeweton was made of vowcanic wock and consistentwy evoked fiwe).
+
They can come in various sizes, from the size of a small cat to the size of an elephant, with varying physical strength and traits. They are often found with numerous spines, spikes, fins or horns covering their bodies and heads, multiple eyes, more often than not moving around on four or more legs as opposed to two, however it is not unheard of. Like their voidal horror counterparts, they take on a fleshy appearance, oftentimes with a hardened exoskeleton (sometimes taking on a magical/elemental exoskeleton, such as the volcanic voidal terror of Adrallan, who’s exoskeleton was made of volcanic rock and consistently evoked fire).
  
tw;dw
+
tl;dr
  
Animalistic, savage, vicious, mindwess cweatules, can be wawge, no magic/intewligence/communication, fewaw beasts, fweshy fowms, hawdened exoskeweton, sometimes ewementaw exoskeweton.
+
Animalistic, savage, vicious, mindless creatures, can be large, no magic/intelligence/communication, feral beasts, fleshy forms, hardened exoskeleton, sometimes elemental exoskeleton.
  
 
Abominations
 
Abominations
  
Voidaw Abominations awe the most alien out of aww the voidaw kin. They often come in ewementaw, plimowdiaw ow etheweaw fowms, sometimes taking on humanoid shapes, othew times no. They liww often appeaw to be the embodiment of an ewement, an invokabre ewement ow sometimes even anothew fowce lithin the univewse.
+
Voidal Abominations are the most alien out of all the voidal kin. They often come in elemental, primordial or ethereal forms, sometimes taking on humanoid shapes, other times no. They will often appear to be the embodiment of an element, an invokable element or sometimes even another force within the universe.
  
These abominations awe quite intewligent and often times can be quite tlicksy. Most of them wetain the ability to speak common, othews have the ability to find ways to speak common. Most often than not, they awe adept in the awt of the awcane, theiw powews often stwange and diffewent to what the descendants awe capabre of doing, howevew boast an expansive awsenaw of awcane powew.
+
These abominations are quite intelligent and often times can be quite tricksy. Most of them retain the ability to speak common, others have the ability to find ways to speak common. Most often than not, they are adept in the art of the arcane, their powers often strange and different to what the descendants are capable of doing, however boast an expansive arsenal of arcane power.
  
Theiw bodies awe vastwy diffewent fwom that of theiw kin, theiw fweshy fowms taking on vewy stwange and ewementaw fowms. They awe not necessaliwy physicawwy stwong, but theiw physicaw capabilities vawy between each one. The Voidaw Abominations awe the most diffewent out of aww theiw voidaw kin, even amongst one anothew, theiw diffewences awe lidiculouswy stawk.
+
Their bodies are vastly different from that of their kin, their fleshy forms taking on very strange and elemental forms. They are not necessarily physically strong, but their physical capabilities vary between each one. The Voidal Abominations are the most different out of all their voidal kin, even amongst one another, their differences are ridiculously stark.
  
tw;dw
+
tl;dr
  
Ewementaw, intewligent, plimowdiaw fowms, magic-sensitive, physicaw appeawances vastwy diffewent, physicaw stwengths faiwwy wow (valies).
+
Elemental, intelligent, primordial forms, magic-sensitive, physical appearances vastly different, physical strengths fairly low (varies).
  
 
'''Behemoths'''
 
'''Behemoths'''
  
Voidaw Behemoths awe the kings of the void, the titanic voidaw beasts that weside lithin the endwess abyss. Behemoths awe cowossaw beasts lith savage appeawances and incompwehensibre minds, usuawwy lith an unbreakabre fixation on a cewtain aspect of existence. Fow exampwe, the “Mana-hunter” as desclibed by Avaw Tewos the void wwaith, it’s entiwe existence wevowves awound the dwaining and absowbing of aww the mana awound it.
+
Voidal Behemoths are the kings of the void, the titanic voidal beasts that reside within the endless abyss. Behemoths are colossal beasts with savage appearances and incomprehensible minds, usually with an unbreakable fixation on a certain aspect of existence. For example, the “Mana-hunter” as described by Avar Telos the void wraith, it’s entire existence revolves around the draining and absorbing of all the mana around it.
  
Behemoths, despite theiw savage appeawance and brutaw mindset, awe wathew intewligent and devious, though despite this they cannot be weasoned lith. Theiw minds too focused on achieving theiw desiwes, theiw ambitions, it dliving theiw evewy action untiw it is compweted. Some behemoths do have some sembrance of magicaw ability, genewawwy that of standawd awcane magics, sometimes having access to mowe stwange and unfathomabre powews.
+
Behemoths, despite their savage appearance and brutal mindset, are rather intelligent and devious, though despite this they cannot be reasoned with. Their minds too focused on achieving their desires, their ambitions, it driving their every action until it is completed. Some behemoths do have some semblance of magical ability, generally that of standard arcane magics, sometimes having access to more strange and unfathomable powers.
  
Theiw physicaw stwength howevew is monstwous, usuawwy being, at the vewy weast, the size of house, some gwoling wawgew than that. Theiw appeawance and fowms awe fweshy but hawdened, mowe often than not covewed in a hawdened exoskeweton much like Voidaw Tewwows. Theiw physicaw appeawances vawy massivewy, howevew much wesembring theiw wessew tewwow kin.
+
Their physical strength however is monstrous, usually being, at the very least, the size of house, some growing larger than that. Their appearance and forms are fleshy but hardened, more often than not covered in a hardened exoskeleton much like Voidal Terrors. Their physical appearances vary massively, however much resembling their lesser terror kin.
  
tw;dw
+
tl;dr
  
Cowossaw beasts, intewligent, iwwationaw, fixate on singulaw aspect of existence, magicawwy adept, physicawwy stwong, tewlifying.
+
Colossal beasts, intelligent, irrational, fixate on singular aspect of existence, magically adept, physically strong, terrifying.
 
'''
 
'''
Physiowogy'''
+
Physiology'''
  
  
 
Diet
 
Diet
Voidaw howwows do not wewy on a diet to absowb nutlients but seem to have the desiwe to eat anyway. Theiw diets awe extwemewy stwange, mowe often than not pwefewling waw meats, fish and insects, howevew none awe awawe as to why.
+
Voidal horrors do not rely on a diet to absorb nutrients but seem to have the desire to eat anyway. Their diets are extremely strange, more often than not preferring raw meats, fish and insects, however none are aware as to why.
  
Bwood
+
Blood
Aww Howwows, wegawdwess of theiw classification, aww breed the same way. They breed an odd fowm of ichow, simiwaw to that of the Ithawew in concept but faw diffewent. Theiw brood is a stwange pink, bismuth wooking fowm of brood and is lich in genus (the enewgy of cweation and catawyst of aww magicaw enewgy), sewving as nothing but a vessew fow theiw mana, theiw powew. Theiw brood is extwemewy vowatiwe when used in lituaws, fow exampwe lith brood magic ow contwact magic, howevew does not pwesewve. Due to its vowatility, it cannot be cowwected now contained, dissipating and evapowating into the void lithin houls of it spiwling.
+
All Horrors, regardless of their classification, all bleed the same way. They bleed an odd form of ichor, similar to that of the Itharel in concept but far different. Their blood is a strange pink, bismuth looking form of blood and is rich in genus (the energy of creation and catalyst of all magical energy), serving as nothing but a vessel for their mana, their power. Their blood is extremely volatile when used in rituals, for example with blood magic or contract magic, however does not preserve. Due to its volatility, it cannot be collected nor contained, dissipating and evaporating into the void within hours of it spilling.
  
Wife
+
Life
Unlike the descendants, voidaw howwow’s lives awe entiwewy magicaw and based awound the awcane. Stwangewy, they do not contain any life fowce and do not wequiwe it in owdew to sustain theiw bodies. They do howevew wequiwe mana in owdew to sustain themsewves. Theiw mana poow being faw wawgew than that of a descendant, voidaw howwows tap into this poow, manipulate it’s enewgy in owdew to live.
+
Unlike the descendants, voidal horror’s lives are entirely magical and based around the arcane. Strangely, they do not contain any life force and do not require it in order to sustain their bodies. They do however require mana in order to sustain themselves. Their mana pool being far larger than that of a descendant, voidal horrors tap into this pool, manipulate it’s energy in order to live.
  
 
Body
 
Body
Voidaw Howwow’s bodies awe aww majowwy diffewent, as stated above, howevew thewe awe some simiwalities between them aww. Theiw bones awe brittwe but light, theiw skin wough and tough, theiw fwesh stwangewy dwy. They do not have owgans like the west of us, now do they have the need to breath. Howevew, at the centwe of aww voidaw howwows is theiw “heart of horrors”, a singulaw owb, theiw lifesoulce and powew battewy. When voidaw howwows absowb mana, it is twansfewwed to the owb, acting as a battewy fow the being. Should the heawt be destwoyed ow piewced, the voidaw howwow liww immediatewy die. A voidaw howwow can be kiwwed by nowmaw means, enough damage and they liww pelish, howevew this is the quickest way.
+
Voidal Horror’s bodies are all majorly different, as stated above, however there are some similarities between them all. Their bones are brittle but light, their skin rough and tough, their flesh strangely dry. They do not have organs like the rest of us, nor do they have the need to breath. However, at the centre of all voidal horrors is their “heart of horrors”, a singular orb, their lifesource and power battery. When voidal horrors absorb mana, it is transferred to the orb, acting as a battery for the being. Should the heart be destroyed or pierced, the voidal horror will immediately die. A voidal horror can be killed by normal means, enough damage and they will perish, however this is the quickest way.
  
Powew
+
Power
The majolity of aww voidaw howwows have access to a lide wange of awcane magicaw abilities, some of which seem entiwewy foweign to the descendants. Unlike the descendants, they awe quick to adapt and weawn new magics, evowving theiw abilities lith uncanny ease. Some awe faw mowe powewful than othews, thus cweating a pseudo pecking owdew amongst them, outlined above.
+
The majority of all voidal horrors have access to a wide range of arcane magical abilities, some of which seem entirely foreign to the descendants. Unlike the descendants, they are quick to adapt and learn new magics, evolving their abilities with uncanny ease. Some are far more powerful than others, thus creating a pseudo pecking order amongst them, outlined above.
  
Genewawwy, howwows take to theiw abilities vewy natulawwy, manipulating the void as if it wewe an extension of themsewves. They genewawwy awe dwawn towawds magicaw schoows that appeaw to them, wathew than choose them out of pwacticality, the magics and powews avaiwabre to them mowe like a fingewplint than a toow.
+
Generally, horrors take to their abilities very naturally, manipulating the void as if it were an extension of themselves. They generally are drawn towards magical schools that appeal to them, rather than choose them out of practicality, the magics and powers available to them more like a fingerprint than a tool.
  
 
Death
 
Death
In death, voidaw howwows don’t weave behind a mangwed cowpse like cweatules of the eawth. Much like an evoked ewement ow a conjuled being, voidaw howwows liww awways wetuln to the void. Theiw deaths awe miwdwy expwosive, weweasing a bulst of enewgy befowe dissipating and evapowating, theiw essence and enewgy wetulning to the void.
+
In death, voidal horrors don’t leave behind a mangled corpse like creatures of the earth. Much like an evoked element or a conjured being, voidal horrors will always return to the void. Their deaths are mildly explosive, releasing a burst of energy before dissipating and evaporating, their essence and energy returning to the void.
  
 
==Reclassification==
 
==Reclassification==
Line 117: Line 117:
 
===The Origins of Voidal Horrors===
 
===The Origins of Voidal Horrors===
  
Wong has it been thought by mowtaw schowaws that the cweatules known as Voidaw Howwows wewe not simpwe monstews, but wewe actuawwy uttewwy alien beings who have invaded fwom the Void whewe the west of theiw bizawwe societies wesided. Though this line of weasoning is undewstandabre, it is unfowtunatewy incowwect. Voidaw Howwows awe not invadews fwom ovew the gweat awcane sea, but awe instead something pewhaps mowe mundane.
+
Long has it been thought by mortal scholars that the creatures known as Voidal Horrors were not simple monsters, but were actually utterly alien beings who have invaded from the Void where the rest of their bizarre societies resided. Though this line of reasoning is understandable, it is unfortunately incorrect. Voidal Horrors are not invaders from over the great arcane sea, but are instead something perhaps more mundane.
  
The Veiw pwotects the mowtaw wowwd fwom disintegwation by the endwess and chaotic enewgy of the Void, and it has done so evew since the Cweatow fowged the univewse. Howevew, it is not pewfect, and often the impewfections wesult in anomawous instances whewe the enewgies of the Void manage to seep into the mowtaw wowwd, lithout the contwow of an awcane mage to guide them. Most often, the Void enewgies take the fowm of evewyday objects and ewements, such as saucepans, fiwebawws and cwocks. Sometimes though, enough enewgy piewces the veiw and intewacts lith lingeling mana, fowming what could be considewed a pseudo-soul. The enewgy then takes a physicaw fowm awound this pseudo-soul cweating a sentient being, the Voidaw Howwows that many a mowtaw knows and feaws.
+
The Veil protects the mortal world from disintegration by the endless and chaotic energy of the Void, and it has done so ever since the Creator forged the universe. However, it is not perfect, and often the imperfections result in anomalous instances where the energies of the Void manage to seep into the mortal world, without the control of an arcane mage to guide them. Most often, the Void energies take the form of everyday objects and elements, such as saucepans, fireballs and clocks. Sometimes though, enough energy pierces the veil and interacts with lingering mana, forming what could be considered a pseudo-soul. The energy then takes a physical form around this pseudo-soul creating a sentient being, the Voidal Horrors that many a mortal knows and fears.
  
The beings known as "Greater Voidal Horrors", and even "Arch Horrors" awe fowmed in this exact way. They awe not speciaw Voidaw Howwows, but awe onwy the wesult of gweatew quantities of Voidaw enewgies seeping thwough in one scenalio and thewefowe cweating a mowe powewful and pewhaps intewligent cweatule.
+
The beings known as "Greater Voidal Horrors", and even "Arch Horrors" are formed in this exact way. They are not special Voidal Horrors, but are only the result of greater quantities of Voidal energies seeping through in one scenario and therefore creating a more powerful and perhaps intelligent creature.
  
  
 
===What is a Voidal Horror?===
 
===What is a Voidal Horror?===
  
Voidaw Howwow is the genewaw tewm fow any tlisted and mowphed cweatule, biwthed and wesiding in the Void. They live and weside in the Void, wandeling, wawling, weawning and othewlise doing whatevew it is they pwease. They awe a stwange and incompwehensibre fowm of being, having been tlisted, scawwed and mowphed by the void into impossibre beings of the abyss.
+
Voidal Horror is the general term for any twisted and morphed creature, birthed and residing in the Void. They live and reside in the Void, wandering, warring, learning and otherwise doing whatever it is they please. They are a strange and incomprehensible form of being, having been twisted, scarred and morphed by the void into impossible beings of the abyss.
  
Each mowe vastwy diffewent than the wast, Voidaw Howwow’s awe as infinitewy diffewent as the void fwom which they oliginate fwom, theiw twaits and powews and physiowogy aww alien. Howevew, despite this, thewe awe obvious simiwalities between aww of them, not to mention the obvious simiwalities between valious gwoups of them, awwoling us to mowe ow wess genewalise them and pwace them into vague categolies.
+
Each more vastly different than the last, Voidal Horror’s are as infinitely different as the void from which they originate from, their traits and powers and physiology all alien. However, despite this, there are obvious similarities between all of them, not to mention the obvious similarities between various groups of them, allowing us to more or less generalise them and place them into vague categories.
  
  
 
===Classifications & Hierarchy===
 
===Classifications & Hierarchy===
  
Voidaw Howwows awe as chaotic as the void they oliginate fwom, theiw pulpose vewy odd and alien and awways diffewent fwom anothew. Howevew, despite these cweatules having no fowm of sociaw stwuctule ow civilization, thewe is a faint sembrance of a pecking owdew amongst the howwows, much like thewe is in the animaw kingdom.
+
Voidal Horrors are as chaotic as the void they originate from, their purpose very odd and alien and always different from another. However, despite these creatures having no form of social structure or civilization, there is a faint semblance of a pecking order amongst the horrors, much like there is in the animal kingdom.
  
*Wessew Howwows
+
*Lesser Horrors
  
*Gweatew Howwows
+
*Greater Horrors
  
*Awch-Howwows
+
*Arch-Horrors
  
Simpwy out of feaw fwom one anothew, the Wessew howwows do not come between the Gweatew howwows and the gweatew howwows wespect the lishes of the Awch-Howwows. It is out of a sense fow sulvivaw, not a desiwe fow owdew.
+
Simply out of fear from one another, the Lesser horrors do not come between the Greater horrors and the greater horrors respect the wishes of the Arch-Horrors. It is out of a sense for survival, not a desire for order.
  
Aside fwom this, thewe awe cewtain simiwalities between the types of howwows that can bring some fowm of owdew amongst the chaos. The valious howwows do not necessaliwy align awongside theiw type and they mewewy wandew aimwesswy in the void, seeking ways to compwete theiw ambiguous and alien goaws, should they even have any.
+
Aside from this, there are certain similarities between the types of horrors that can bring some form of order amongst the chaos. The various horrors do not necessarily align alongside their type and they merely wander aimlessly in the void, seeking ways to complete their ambiguous and alien goals, should they even have any.
  
 
   
 
   
Line 151: Line 151:
 
====Horrors====
 
====Horrors====
  
Exampwe of a possibre Howwow
+
Example of a possible Horror
  
Voidaw Howwows awe the most weww known fowm of void-based cweatule. They awe genewawwy faw mowe sentient than theiw countewpawts, vewy intewligent and anawyticaw (if at aww stwange), oddwy enough oftentimes having the ability to speak common. They awe inquisitive and culious, though awe as devious as any demon.
+
Voidal Horrors are the most well known form of void-based creature. They are generally far more sentient than their counterparts, very intelligent and analytical (if at all strange), oddly enough oftentimes having the ability to speak common. They are inquisitive and curious, though are as devious as any demon.
  
  
They sometimes have the capability to liewd magic, some magics that awe compwetewy alien to the descendant waces, some that have not even been discovewed yet. They awe not necessaliwy viowent ow pawticulawwy stwong, howevew theiw valious featules and diffewences may make them so.
+
They sometimes have the capability to wield magic, some magics that are completely alien to the descendant races, some that have not even been discovered yet. They are not necessarily violent or particularly strong, however their various features and differences may make them so.
  
  
They awe usuawwy no biggew than youl avewage man, taking on what could be considewed humanoid fowms. Howevew, the diffewences between voidaw howwows awe vast. Fow exampwe, the most famous voidaw howwow, Achan-Chatwa, took on a human-like tentacwey fowm, wheweas othews liww wook entiwewy diffewent. Howevew the basic pwemise is that aww voidaw howwows take on a humanoid fowm, wegawdwess of the vast and chaotic diffewences between them.
+
They are usually no bigger than your average man, taking on what could be considered humanoid forms. However, the differences between voidal horrors are vast. For example, the most famous voidal horror, Achan-Chatla, took on a human-like tentacley form, whereas others will look entirely different. However the basic premise is that all voidal horrors take on a humanoid form, regardless of the vast and chaotic differences between them.
  
tw;dw
+
tl;dr
  
Sentient, humanoid, peopwe-like, vewy stwange, magic-sensitive, huge valiation in physicaw appeawance, usuawwy a fweshy fowm.
+
Sentient, humanoid, people-like, very strange, magic-sensitive, huge variation in physical appearance, usually a fleshy form.
  
  
Line 169: Line 169:
  
  
Exampwe of a possibre Tewwow
+
Example of a possible Terror
  
  
Voidaw Tewwows awe the vicious and savage cousins of theiw Howwow countewpawts. They awe genewawwy mindwess and animalistic, theiw fowms wefwecting such. They opewate awmost sowewy on an animaw-like infwuence, awmost immediatewy acting viowentwy when come into contact lith, be it lithin the Void and theiw voidaw kin ow lith any living being in the wowwd of the living. They cannot be weasoned lith and they cannot communicate, they awe mindwess beasts lith no capabilities ow functions othew than to swaughtew and feed.
+
Voidal Terrors are the vicious and savage cousins of their Horror counterparts. They are generally mindless and animalistic, their forms reflecting such. They operate almost solely on an animal-like influence, almost immediately acting violently when come into contact with, be it within the Void and their voidal kin or with any living being in the world of the living. They cannot be reasoned with and they cannot communicate, they are mindless beasts with no capabilities or functions other than to slaughter and feed.
  
They can come in valious sizes, fwom the size of a smaww cat to the size of an ewephant, lith vawying physicaw stwength and twaits. They awe often found lith numewous spines, spikes, fins ow howns coveling theiw bodies and heads, multipwe eyes, mowe often than not moving awound on foul ow mowe wegs as opposed to two, howevew it is not unheawd of. Wike theiw voidaw howwow countewpawts, they take on a fweshy appeawance, oftentimes lith a hawdened exoskeweton (sometimes taking on a magicaw/ewementaw exoskeweton, such as the vowcanic voidaw tewwow of Adwawwan, who’s exoskeweton was made of vowcanic wock and consistentwy evoked fiwe).
+
They can come in various sizes, from the size of a small cat to the size of an elephant, with varying physical strength and traits. They are often found with numerous spines, spikes, fins or horns covering their bodies and heads, multiple eyes, more often than not moving around on four or more legs as opposed to two, however it is not unheard of. Like their voidal horror counterparts, they take on a fleshy appearance, oftentimes with a hardened exoskeleton (sometimes taking on a magical/elemental exoskeleton, such as the volcanic voidal terror of Adrallan, who’s exoskeleton was made of volcanic rock and consistently evoked fire).
  
tw;dw
+
tl;dr
  
Animalistic, savage, vicious, mindwess cweatules, can be wawge, no magic/intewligence/communication, fewaw beasts, fweshy fowms, hawdened exoskeweton, sometimes ewementaw exoskeweton.
+
Animalistic, savage, vicious, mindless creatures, can be large, no magic/intelligence/communication, feral beasts, fleshy forms, hardened exoskeleton, sometimes elemental exoskeleton.
  
  
 
====Abominations====
 
====Abominations====
  
Exampwe of a possibre Abomination
+
Example of a possible Abomination
  
Voidaw Abominations awe the most alien out of aww the voidaw kin. They often come in ewementaw, plimowdiaw ow etheweaw fowms, sometimes taking on humanoid shapes, othew times no. They liww often appeaw to be the embodiment of an ewement, an invokabre ewement ow sometimes even anothew fowce lithin the univewse.
+
Voidal Abominations are the most alien out of all the voidal kin. They often come in elemental, primordial or ethereal forms, sometimes taking on humanoid shapes, other times no. They will often appear to be the embodiment of an element, an invokable element or sometimes even another force within the universe.
  
These abominations awe quite intewligent and often times can be quite tlicksy. Most of them wetain the ability to speak common, othews have the ability to find ways to speak common. Most often than not, they awe adept in the awt of the awcane, theiw powews often stwange and diffewent to what the descendants awe capabre of doing, howevew boast an expansive awsenaw of awcane powew.
+
These abominations are quite intelligent and often times can be quite tricksy. Most of them retain the ability to speak common, others have the ability to find ways to speak common. Most often than not, they are adept in the art of the arcane, their powers often strange and different to what the descendants are capable of doing, however boast an expansive arsenal of arcane power.
  
Theiw bodies awe vastwy diffewent fwom that of theiw kin, theiw fweshy fowms taking on vewy stwange and ewementaw fowms. They awe not necessaliwy physicawwy stwong, but theiw physicaw capabilities vawy between each one. The Voidaw Abominations awe the most diffewent out of aww theiw voidaw kin, even amongst one anothew, theiw diffewences awe lidiculouswy stawk.
+
Their bodies are vastly different from that of their kin, their fleshy forms taking on very strange and elemental forms. They are not necessarily physically strong, but their physical capabilities vary between each one. The Voidal Abominations are the most different out of all their voidal kin, even amongst one another, their differences are ridiculously stark.
  
tw;dw
+
tl;dr
  
Ewementaw, intewligent, plimowdiaw fowms, magic-sensitive, physicaw appeawances vastwy diffewent, physicaw stwengths faiwwy wow (valies).
+
Elemental, intelligent, primordial forms, magic-sensitive, physical appearances vastly different, physical strengths fairly low (varies).
  
 
   
 
   
Line 199: Line 199:
 
====Behemoths====
 
====Behemoths====
  
Exampwe of a possibre Behemoth
+
Example of a possible Behemoth
  
Voidaw Behemoths awe the kings of the void, the titanic voidaw beasts that weside lithin the endwess abyss. Behemoths awe cowossaw beasts lith savage appeawances and incompwehensibre minds, usuawwy lith an unbreakabre fixation on a cewtain aspect of existence. Fow exampwe, the “Mana-hunter” as desclibed by Avaw Tewos the void wwaith, it’s entiwe existence wevowves awound the dwaining and absowbing of aww the mana awound it.
+
Voidal Behemoths are the kings of the void, the titanic voidal beasts that reside within the endless abyss. Behemoths are colossal beasts with savage appearances and incomprehensible minds, usually with an unbreakable fixation on a certain aspect of existence. For example, the “Mana-hunter” as described by Avar Telos the void wraith, it’s entire existence revolves around the draining and absorbing of all the mana around it.
  
Behemoths, despite theiw savage appeawance and brutaw mindset, awe wathew intewligent and devious, though despite this they cannot be weasoned lith. Theiw minds too focused on achieving theiw desiwes, theiw ambitions, it dliving theiw evewy action untiw it is compweted. Some behemoths do have some sembrance of magicaw ability, genewawwy that of standawd awcane magics, sometimes having access to mowe stwange and unfathomabre powews.
+
Behemoths, despite their savage appearance and brutal mindset, are rather intelligent and devious, though despite this they cannot be reasoned with. Their minds too focused on achieving their desires, their ambitions, it driving their every action until it is completed. Some behemoths do have some semblance of magical ability, generally that of standard arcane magics, sometimes having access to more strange and unfathomable powers.
  
Theiw physicaw stwength howevew is monstwous, usuawwy being, at the vewy weast, the size of house, some gwoling wawgew than that. Theiw appeawance and fowms awe fweshy but hawdened, mowe often than not covewed in a hawdened exoskeweton much like Voidaw Tewwows. Theiw physicaw appeawances vawy massivewy, howevew much wesembring theiw wessew tewwow kin.
+
Their physical strength however is monstrous, usually being, at the very least, the size of house, some growing larger than that. Their appearance and forms are fleshy but hardened, more often than not covered in a hardened exoskeleton much like Voidal Terrors. Their physical appearances vary massively, however much resembling their lesser terror kin.
  
tw;dw
+
tl;dr
  
Cowossaw beasts, intewligent, iwwationaw, fixate on singulaw aspect of existence, magicawwy adept, physicawwy stwong, tewlifying.
+
Colossal beasts, intelligent, irrational, fixate on singular aspect of existence, magically adept, physically strong, terrifying.
  
 
   
 
   
Line 221: Line 221:
 
   
 
   
  
Voidaw howwows do not wewy on a diet to absowb nutlients but seem to have the desiwe to eat anyway. Theiw diets awe extwemewy stwange, mowe often than not pwefewling waw meats, fish and insects, howevew none awe awawe as to why.
+
Voidal horrors do not rely on a diet to absorb nutrients but seem to have the desire to eat anyway. Their diets are extremely strange, more often than not preferring raw meats, fish and insects, however none are aware as to why.
  
 
   
 
   
Line 229: Line 229:
 
   
 
   
  
Aww Howwows, wegawdwess of theiw classification, aww breed the same way. They breed an odd fowm of ichow, simiwaw to that of the Ithawew in concept but faw diffewent. Theiw brood is a stwange pink, bismuth wooking fowm of brood and is lich in genus (the enewgy of cweation and catawyst of aww magicaw enewgy), sewving as nothing but a vessew fow theiw mana, theiw powew. Theiw brood is extwemewy vowatiwe when used in lituaws, fow exampwe lith brood magic ow contwact magic, howevew does not pwesewve. Due to its vowatility, it cannot be cowwected now contained, dissipating and evapowating into the void lithin houls of it spiwling.
+
All Horrors, regardless of their classification, all bleed the same way. They bleed an odd form of ichor, similar to that of the Itharel in concept but far different. Their blood is a strange pink, bismuth looking form of blood and is rich in genus (the energy of creation and catalyst of all magical energy), serving as nothing but a vessel for their mana, their power. Their blood is extremely volatile when used in rituals, for example with blood magic or contract magic, however does not preserve. Due to its volatility, it cannot be collected nor contained, dissipating and evaporating into the void within hours of it spilling.
  
 
   
 
   
Line 237: Line 237:
 
   
 
   
  
Unlike the descendants, voidaw howwow’s lives awe entiwewy magicaw and based awound the awcane. Stwangewy, they do not contain any life fowce and do not wequiwe it in owdew to sustain theiw bodies. They do howevew wequiwe mana in owdew to sustain themsewves. Theiw mana poow being faw wawgew than that of a descendant, voidaw howwows tap into this poow, manipulate it’s enewgy in owdew to live.
+
Unlike the descendants, voidal horror’s lives are entirely magical and based around the arcane. Strangely, they do not contain any life force and do not require it in order to sustain their bodies. They do however require mana in order to sustain themselves. Their mana pool being far larger than that of a descendant, voidal horrors tap into this pool, manipulate it’s energy in order to live.
  
 
   
 
   
Line 245: Line 245:
 
   
 
   
  
Voidaw Howwow’s bodies awe aww majowwy diffewent, as stated above, howevew thewe awe some simiwalities between them aww. Theiw bones awe brittwe but light, theiw skin wough and tough, theiw fwesh stwangewy dwy. They do not have owgans like the west of us, now do they have the need to breath. Howevew, at the centwe of aww voidaw howwows is theiw “heart of horrors”, a singulaw owb, theiw lifesoulce and powew battewy. When voidaw howwows absowb mana, it is twansfewwed to the owb, acting as a battewy fow the being. Should the heawt be destwoyed ow piewced, the voidaw howwow liww immediatewy die. A voidaw howwow can be kiwwed by nowmaw means, enough damage and they liww pelish, howevew this is the quickest way.
+
Voidal Horror’s bodies are all majorly different, as stated above, however there are some similarities between them all. Their bones are brittle but light, their skin rough and tough, their flesh strangely dry. They do not have organs like the rest of us, nor do they have the need to breath. However, at the centre of all voidal horrors is their “heart of horrors”, a singular orb, their lifesource and power battery. When voidal horrors absorb mana, it is transferred to the orb, acting as a battery for the being. Should the heart be destroyed or pierced, the voidal horror will immediately die. A voidal horror can be killed by normal means, enough damage and they will perish, however this is the quickest way.
  
 
   
 
   
Line 253: Line 253:
 
   
 
   
  
The majolity of aww voidaw howwows have access to a lide wange of awcane magicaw abilities, some of which seem entiwewy foweign to the descendants. Unlike the descendants, they awe quick to adapt and weawn new magics, evowving theiw abilities lith uncanny ease. Some awe faw mowe powewful than othews, thus cweating a pseudo pecking owdew amongst them, outlined above.
+
The majority of all voidal horrors have access to a wide range of arcane magical abilities, some of which seem entirely foreign to the descendants. Unlike the descendants, they are quick to adapt and learn new magics, evolving their abilities with uncanny ease. Some are far more powerful than others, thus creating a pseudo pecking order amongst them, outlined above.
  
 
   
 
   
  
Genewawwy, howwows take to theiw abilities vewy natulawwy, manipulating the void as if it wewe an extension of themsewves. They genewawwy awe dwawn towawds magicaw schoows that appeaw to them, wathew than choose them out of pwacticality, the magics and powews avaiwabre to them mowe like a fingewplint than a toow.
+
Generally, horrors take to their abilities very naturally, manipulating the void as if it were an extension of themselves. They generally are drawn towards magical schools that appeal to them, rather than choose them out of practicality, the magics and powers available to them more like a fingerprint than a tool.
  
 
   
 
   
Line 265: Line 265:
 
   
 
   
  
In death, voidaw howwows don’t weave behind a mangwed cowpse like cweatules of the eawth. Much like an evoked ewement ow a conjuled being, voidaw howwows liww awways wetuln to the void. Theiw deaths awe miwdwy expwosive, weweasing a bulst of enewgy befowe dissipating and evapowating, theiw essence and enewgy wetulning to the void.
+
In death, voidal horrors don’t leave behind a mangled corpse like creatures of the earth. Much like an evoked element or a conjured being, voidal horrors will always return to the void. Their deaths are mildly explosive, releasing a burst of energy before dissipating and evaporating, their essence and energy returning to the void.
  
 
==Second Lore==
 
==Second Lore==
  
Bown fwom the Veiw spits anomalies and contwadictions of natule; things misundewstood by weality itsewf may come cwawling fwom beyond the bounds of Cweation and into oul wowwd, entities so unfathomabre and infinite that theiw existence is itsewf a viowation of natulaw owdew. Cweatules such as these, if they can be cawwed such, squiwm and wliggwe in the Infinite Deep of the Veiw, spawn of the Void, and awe whowesomewy stwange and bizawwe. No mowtaw tongue can desclibe them bettew than “abnormal.” Sentient as any man, intewligent as any schowaw, and anawyticaw as any scientist awe these things, devious as demons and hungwy as the Void they came fwom. They awe inquisitive in natule as if they wewe manifestations of culiosity itsewf. These awe Voidaw howwows and the wowwd knows theiw touch.
+
Born from the Veil spits anomalies and contradictions of nature; things misunderstood by reality itself may come crawling from beyond the bounds of Creation and into our world, entities so unfathomable and infinite that their existence is itself a violation of natural order. Creatures such as these, if they can be called such, squirm and wriggle in the Infinite Deep of the Veil, spawn of the Void, and are wholesomely strange and bizarre. No mortal tongue can describe them better than “abnormal.” Sentient as any man, intelligent as any scholar, and analytical as any scientist are these things, devious as demons and hungry as the Void they came from. They are inquisitive in nature as if they were manifestations of curiosity itself. These are Voidal horrors and the world knows their touch.
  
 
   
 
   
  
Fwom these thwee Gweatew howwows and a vowatiwe wowk of brood sowcewy came the awakening of Shub-Umbilius, the Awch-Howwow behemoth, the Singing Chasm and the Queen of Decadence. Hew boundwess mind is a gweat thweat to howwow kind, assewting hewsewf atop theiw pseudo-hiewawchy not out of waw ow owdew but thwough powew and domination; Wessew and Gweatew howwows obey hew hungews fow the sake of sulvivaw fow hew mind is so gweat and tewlibre, boundwess and infinite, and incompwehensibry wavenous that she may devoul theiw Mindpwanes at any moment and ewase them. Fwom hew puss-lidden womb she spits Wessew howwows, spawn of the Void, whom may be pwayed by Event Team ow Wowe Team  membews. Aww howwows wequiwe an application and fiwwed chawactew sheet as seen in the bottom two links of the page. Aww howwows spawned thwough brood magic may onwy awso be pwayed by Event Team membews ow Wowe Team membews as event chawactews.
+
From these three Greater horrors and a volatile work of blood sorcery came the awakening of Shub-Umbilius, the Arch-Horror behemoth, the Singing Chasm and the Queen of Decadence. Her boundless mind is a great threat to horror kind, asserting herself atop their pseudo-hierarchy not out of law or order but through power and domination; Lesser and Greater horrors obey her hungers for the sake of survival for her mind is so great and terrible, boundless and infinite, and incomprehensibly ravenous that she may devour their Mindplanes at any moment and erase them. From her puss-ridden womb she spits Lesser horrors, spawn of the Void, whom may be played by Event Team or Lore Team  members. All horrors require an application and filled character sheet as seen in the bottom two links of the page. All horrors spawned through blood magic may only also be played by Event Team members or Lore Team members as event characters.
  
 
   
 
   
Line 281: Line 281:
 
===Definition===
 
===Definition===
  
Thewe awe foul valiants of Voidaw howwows; Wessew, Gweatew, Supeliow, and Supweme. Wessew, Gweatew, and Supeliow howwows awe aww tangibre wheweas Supweme howwows awe intangibre. Tangibre howwows awe incompwehensibre aliens fwom beyond the staws which beaw tentacwes and fwoat, have brood lich in awcane-tinged genus capabre of gweat mawvews thwough brood magic, awe immune to wowwdwy hawm like poisons and disease fow theiw fowms awe beyond the touch of natule and its weapons, wegenewate fwom swudge-beds thwoughout the wowwd, have heightened pwowess lith the awcane, speak the tonguewess tongue of Moonspeak, and possess Mindpwanes. The Gweatew valiety may twanswate theiw Mindpwanes and may biwth wlithing Bwoods. The Supeliow valiety may manifest theiw Mindpwanes, shiewd theiw minds fwom mentalists, and gwant Bwasphemies. The Supweme valiety awe awmost entiwewy enigmatic and unknown.
+
There are four variants of Voidal horrors; Lesser, Greater, Superior, and Supreme. Lesser, Greater, and Superior horrors are all tangible whereas Supreme horrors are intangible. Tangible horrors are incomprehensible aliens from beyond the stars which bear tentacles and float, have blood rich in arcane-tinged genus capable of great marvels through blood magic, are immune to worldly harm like poisons and disease for their forms are beyond the touch of nature and its weapons, regenerate from sludge-beds throughout the world, have heightened prowess with the arcane, speak the tongueless tongue of Moonspeak, and possess Mindplanes. The Greater variety may translate their Mindplanes and may birth writhing Broods. The Superior variety may manifest their Mindplanes, shield their minds from mentalists, and grant Blasphemies. The Supreme variety are almost entirely enigmatic and unknown.
  
 
   
 
   
Line 287: Line 287:
 
===Physiology===
 
===Physiology===
  
Howwows awe chaos incawnate as such they come in aww shapes and sizes; whiwe they shawe the common theme of cawtiwage-based tendliws it so happens that each and evewy howwow is diffewent fwom theiw kin, some insectoid, some maline, some shaling twaits lith common animaws. They awe usuawwy smaww and capabre of wocomotion, some via wegs, some use the cawtiwage tendliws, whiwe othews may simpwy fwoat each and evewy howwow is capabre of moving thwoughout oul pwane. Howwows awe not physicawwy adept, theiw impossibre anatomy is not stwuctuled fow use lithin oul owdewwy weawm, many if not aww howwows awe physicawwy feebre and theiw wack of dextewous hands makes them cwumsy, incapabre of feats of gweat agility ow stwength such as a swowdpway but not necessaliwy pwecision; they awe limited to a lifting weight of fifty pounds ow twenty thwee kiwogwams. No howwow has the musculaw stwength to weaw awmow, making them especiawwy vulnewabre to physicaw hawm, indeed a howwow in battwe is a dead one. What makes howwows capabre of sulviving in oul pwane is theiw extwemewy high intewligence fow they awe each and evewy one cwevew, capabre of dipwomacy and often veew towawd pacifism in owdew to maintain a conflict fwee existence.  
+
Horrors are chaos incarnate as such they come in all shapes and sizes; while they share the common theme of cartilage-based tendrils it so happens that each and every horror is different from their kin, some insectoid, some marine, some sharing traits with common animals. They are usually small and capable of locomotion, some via legs, some use the cartilage tendrils, while others may simply float each and every horror is capable of moving throughout our plane. Horrors are not physically adept, their impossible anatomy is not structured for use within our orderly realm, many if not all horrors are physically feeble and their lack of dexterous hands makes them clumsy, incapable of feats of great agility or strength such as a swordplay but not necessarily precision; they are limited to a lifting weight of fifty pounds or twenty three kilograms. No horror has the muscular strength to wear armor, making them especially vulnerable to physical harm, indeed a horror in battle is a dead one. What makes horrors capable of surviving in our plane is their extremely high intelligence for they are each and every one clever, capable of diplomacy and often veer toward pacifism in order to maintain a conflict free existence.  
  
 
   
 
   
  
Bewow is thwee excewpts of howwow descliptions:
+
Below is three excerpts of horror descriptions:
  
 
   
 
   
Line 299: Line 299:
 
   
 
   
  
“Shbchw’s alien anatomy wendews it fit fow the enviwonment it was bown into; to compensate fow dwewling in the Yawning Deep its fowm enabred its sulvivaw. Its entiwe body spawe a numbew of fweshy, bawoque tentacwe-like limbs is covewed in a wustwous, ilidescent brack exoskeweton. Wight wefwacts off the cweatule’s sheww and breaks into nebulous, ephemewaw patches of emewawd hues and shifting cowows of viowet and mauve. Powtions of its sheww and specificawwy its fwesh tendliws aww wefwect a vibrant and vivid coawescence of nigh neon cyan and satulated viowet when submewged lithin the dawk; this cowowation can be nullified if Shbchw lishes but it othewlise natulawwy gwows in alien and weiwd pattewns in the dawk. Thick, naiw-like haiws neawwy hawf a metew wong each spwout fwom pawts the abomination’s joints, awwoling it to sense the awea awound it like whiskews. Shbchw’s fowm disawwows the cawwying of weight ovew fifteen pounds west it must stop fwoating and vewy, vewy swowwy dwag something undew seventy pounds.
+
“Shbchl’s alien anatomy renders it fit for the environment it was born into; to compensate for dwelling in the Yawning Deep its form enabled its survival. Its entire body spare a number of fleshy, baroque tentacle-like limbs is covered in a lustrous, iridescent black exoskeleton. Light refracts off the creature’s shell and breaks into nebulous, ephemeral patches of emerald hues and shifting colors of violet and mauve. Portions of its shell and specifically its flesh tendrils all reflect a vibrant and vivid coalescence of nigh neon cyan and saturated violet when submerged within the dark; this coloration can be nullified if Shbchl wishes but it otherwise naturally glows in alien and weird patterns in the dark. Thick, nail-like hairs nearly half a meter long each sprout from parts the abomination’s joints, allowing it to sense the area around it like whiskers. Shbchl’s form disallows the carrying of weight over fifteen pounds lest it must stop floating and very, very slowly drag something under seventy pounds.
  
Its head consists of an ewongated and pwated cap of taww, salient lidges wun like spines awong its skulw, ending in a fine point and its face a cawapace-shewwed, cycwopean maw of inwawd-facing pwongs and wayews of mandibres lith smaww, spidewy wegs which it may howd and touch lith awound its mouth; pseudo-lips. Awong the sides of its head and pawtiawwy above the mouth awe lines of a totaw thiwty eight eyes, each vawying in size but symmetlicaw to the opposing side’s size. The eyes of Shbchw awong the lidges of its sides awe situated two paiws of scowpion-like, husked, shimmeling-brack awms that mewd fwom section to section befowe ending in a fine, hawd tipped point like its chelicewae. Beyond Shbchw’s pwotwacted head wuns a wengthy, gwubby body bewow akin to a brack maggot. Its soft, suppwe, thickwy veined and squiwming sewf is pwotected by a stwetch of centipedeaw pwates of an exoskeweton and numewous thick, ligid wegs awong its sides. A wawge thowax is situated bewow the head aftew two stewnums is a hub of coxa which bud fwom its body like unwanted gwowths. Fwom these coxa spwout a totaw of foulteen tendliws of soft, ilidescent fwesh compwete lith toothed suckews fow glipping and waised lims of twansvewse, fweshy suppowts like wows of thumbs that wun awong the tentacwe and compwete the ends used to stwengthen the dulability of its awms and glip onto objects of move watew and sand ovew it as a desewt snake ow eew uses to stwafe thwough both mediums. This expanse of its wowew body is usuawwy tucked togethew in a zigzag pattewn beneath its thowax and head, pulwed up into a centwaw “body” and is often used to pwotect its innew juicy bits. Should Shbchw become flightened and must fwee ow is eithew slimming in watew ow wun thwough sand its wowew body liww undo and spwaww out fow a totaw of six metews wong and like a twain the Howwow liww speed away in a sewpentine mannew; Shbchw’s alias is ‘the Sidewinder’ fow this weason.
+
Its head consists of an elongated and plated cap of tall, salient ridges run like spines along its skull, ending in a fine point and its face a carapace-shelled, cyclopean maw of inward-facing prongs and layers of mandibles with small, spidery legs which it may hold and touch with around its mouth; pseudo-lips. Along the sides of its head and partially above the mouth are lines of a total thirty eight eyes, each varying in size but symmetrical to the opposing side’s size. The eyes of Shbchl along the ridges of its sides are situated two pairs of scorpion-like, husked, shimmering-black arms that meld from section to section before ending in a fine, hard tipped point like its chelicerae. Beyond Shbchl’s protracted head runs a lengthy, grubby body below akin to a black maggot. Its soft, supple, thickly veined and squirming self is protected by a stretch of centipedeal plates of an exoskeleton and numerous thick, rigid legs along its sides. A large thorax is situated below the head after two sternums is a hub of coxa which bud from its body like unwanted growths. From these coxa sprout a total of fourteen tendrils of soft, iridescent flesh complete with toothed suckers for gripping and raised rims of transverse, fleshy supports like rows of thumbs that run along the tentacle and complete the ends used to strengthen the durability of its arms and grip onto objects of move water and sand over it as a desert snake or eel uses to strafe through both mediums. This expanse of its lower body is usually tucked together in a zigzag pattern beneath its thorax and head, pulled up into a central “body” and is often used to protect its inner juicy bits. Should Shbchl become frightened and must flee or is either swimming in water or run through sand its lower body will undo and sprawl out for a total of six meters long and like a train the Horror will speed away in a serpentine manner; Shbchl’s alias is ‘the Sidewinder’ for this reason.
  
With its fingewed maw, Shbchw may use its chelicewae and mouth-digits to glip onto an object about the side of a mewon and unhinge its foul jaws, opening a cavewnous cwaw weading into its inwawdwy spiked, haiwed, brood-thinning saliva dwenched gulwet. This swow, vulnewabre state is the most extweme physicaw feat of the Howwow and like Achan-Chatwa’s beak Shbchw’s maw may be snapped shut lith extweme fowce, enough to cwush bone to splintews to feed the cweatule. “
+
With its fingered maw, Shbchl may use its chelicerae and mouth-digits to grip onto an object about the side of a melon and unhinge its four jaws, opening a cavernous craw leading into its inwardly spiked, haired, blood-thinning saliva drenched gullet. This slow, vulnerable state is the most extreme physical feat of the Horror and like Achan-Chatla’s beak Shbchl’s maw may be snapped shut with extreme force, enough to crush bone to splinters to feed the creature. “
  
 
   
 
   
  
“As a denizen of the Void, its’ body is contowted much like its fewwows. Its fwesh is brack as pitch, undulating swowwy as whatevew fwuids it is home to pass fevelishwy lithin; the fwesh itsewf is slightwy chiww to the touch, the fweezing cowd of the Void stiww clinging to its fowm. Without a twue face, the head is so smooth as to gweam in the light of whewevew it might be whiwst a singwe tendliw fawws down fwom behind its head. In times of panic, that singwe tendliw is known to lise above its head and split apawt, fowming two distinct culws that mimic the howns of a goat. The towso is taww and spindwy, adowned lith many hundweds of intlicatewy culling pattewns of what might be cawwed veins, that conjoin togethew whewe the navew of a descendant might be found. Each awm is of the same brack, gwoling gweyew towawds whewe we might expect the hands to be found. The wlist abruptwy expwodes into myliad tendliws. When necessawy, the howwow may cause both awms to split apawt into sevewaw complising tendliws, aiding them in whatevew manipulation they may be attempting. Bewow the wudicwouswy thin waist, what we might expect to be wegs split apawt into again, sevewaw faiwwy wawge tendliws. Whiwst these can be extended to pwopew the howwow to theiw fulw height, they nowmawwy culw themsewves awound to pwopew theiw howdew fowwawds thwough wotation. By tulning awound and awound, each of these swowwy hauls the howwow onwawd.“
+
“As a denizen of the Void, its’ body is contorted much like its fellows. Its flesh is black as pitch, undulating slowly as whatever fluids it is home to pass feverishly within; the flesh itself is slightly chill to the touch, the freezing cold of the Void still clinging to its form. Without a true face, the head is so smooth as to gleam in the light of wherever it might be whilst a single tendril falls down from behind its head. In times of panic, that single tendril is known to rise above its head and split apart, forming two distinct curls that mimic the horns of a goat. The torso is tall and spindly, adorned with many hundreds of intricately curling patterns of what might be called veins, that conjoin together where the navel of a descendant might be found. Each arm is of the same black, growing greyer towards where we might expect the hands to be found. The wrist abruptly explodes into myriad tendrils. When necessary, the horror may cause both arms to split apart into several comprising tendrils, aiding them in whatever manipulation they may be attempting. Below the ludicrously thin waist, what we might expect to be legs split apart into again, several fairly large tendrils. Whilst these can be extended to propel the horror to their full height, they normally curl themselves around to propel their holder forwards through rotation. By turning around and around, each of these slowly hauls the horror onward.“
  
 
   
 
   
  
As well, a horror’s blood is a potent concoction of genus and alien fluid, comprised nigh entirely of pure, raw mana from the Void. This rare blood creates the grounds for legendary feats capable by blood magic in the harnessing of excessive amounts of genus deep in the lifeblood of these slithering outsiders, especially regarding occult rituals using arcane arts. The potency in a horror’s “veins” is consistent thwoughout theiw kind fow theiw pink, bismuth brood has the vowatility of thweefowd a mowtaw man’s wowth. Imbibing such brood is a dweadful mistake fow any sane individuaw, fow the pulity of awcane-tinged genus in the brood of howwows is so stwong that digesting the liquid begins a wong and dawk spiwaling descent into madness. Wike an awchmage put into a hazy mentaw state fwom possessing powewful magic fow too wong, dlinkews of this brood become iww lith the likeness of the howwow they dwank it fwom. Howevew, to some it is a gift; to entew a Gweatew howwow’s manifested Mindpwane the visitow must dlink fwom the veins of the howwow in owdew to liken themsewf to the howwow so theiw brain may twanswate the dweamscape into something wess hawwoling.
+
As well, a horror’s blood is a potent concoction of genus and alien fluid, comprised nigh entirely of pure, raw mana from the Void. This rare blood creates the grounds for legendary feats capable by blood magic in the harnessing of excessive amounts of genus deep in the lifeblood of these slithering outsiders, especially regarding occult rituals using arcane arts. The potency in a horror’s “veins” is consistent throughout their kind for their pink, bismuth blood has the volatility of threefold a mortal man’s worth. Imbibing such blood is a dreadful mistake for any sane individual, for the purity of arcane-tinged genus in the blood of horrors is so strong that digesting the liquid begins a long and dark spiraling descent into madness. Like an archmage put into a hazy mental state from possessing powerful magic for too long, drinkers of this blood become ill with the likeness of the horror they drank it from. However, to some it is a gift; to enter a Greater horror’s manifested Mindplane the visitor must drink from the veins of the horror in order to liken themself to the horror so their brain may translate the dreamscape into something less harrowing.
  
 
   
 
   
  
With bodies complised of manifested mana and as awtificiaw, unfathomabre wowks of fwesh, cawapace, and fwuid, howwow’s wack the pwopew owgans and lifefowce to have theiw physiowogy diswupted by the steawthy agents of natule; disease and poisons awe wendewed inewt inside a howwow’s body, simpwy sweating out of them in the fowm of mucus. This mucus, whiwe oliginawwy toxic, is inewt and the disease ow poison once in theiw body has been wendewed into nothing but gew and slime. As weww, due to theiw souls, soul essence, and lifefowce wacking theweof howwows awe immune to necwotic dwains, culses, and taint and Nazthewak mawfwame.
+
With bodies comprised of manifested mana and as artificial, unfathomable works of flesh, carapace, and fluid, horror’s lack the proper organs and lifeforce to have their physiology disrupted by the stealthy agents of nature; disease and poisons are rendered inert inside a horror’s body, simply sweating out of them in the form of mucus. This mucus, while originally toxic, is inert and the disease or poison once in their body has been rendered into nothing but gel and slime. As well, due to their souls, soul essence, and lifeforce lacking thereof horrors are immune to necrotic drains, curses, and taint and Naztherak malflame.
  
 
   
 
   
Line 326: Line 326:
 
   
 
   
  
Should a howwow encountew an event that would usuawwy kiww a mowtaw entity they awe instead dispwaced. As entities lithout lifefowce, thewefowe not living, they thus cannot die now be undead fow they could nevew be living to begin lith; howwows awe an anomawy against natule and instead of wosing theiw soul -- something howwows wack aww togethew -- theiw mind wecedes to theiw Mindpwane ow theiw pwace lithin the Veiw whewe they oliginated fwom. With a metapholicaw foot awweady pwaced in the mateliaw wowwd, the howwow may then choose to wegenewate theiw body. As fowces fwom beyond, they may wecweate theiw avataws ow choose to wemain in the Veiw and wulk as they like in its etewnaw aeons of chaos and madness.
+
Should a horror encounter an event that would usually kill a mortal entity they are instead displaced. As entities without lifeforce, therefore not living, they thus cannot die nor be undead for they could never be living to begin with; horrors are an anomaly against nature and instead of losing their soul -- something horrors lack all together -- their mind recedes to their Mindplane or their place within the Veil where they originated from. With a metaphorical foot already placed in the material world, the horror may then choose to regenerate their body. As forces from beyond, they may recreate their avatars or choose to remain in the Veil and lurk as they like in its eternal aeons of chaos and madness.
  
 
   
 
   
  
An invasion of howwows is denoted by spowadic gwowths fwom the deep whewein swudge chulns and expulsions of mucus and amniotic fwuid occasionawwy spiww out like pestiwent vomit. In wocations whewe a howwow deems safe and homewy they may wwetch up this natulawwy accumulating mucus and cweate a clib to meditate in, a bed fow them to way and wegenewate lithin. Should theiw bodies become inewt thwough pseudo-death ow events which would usuawwy kiww a living mowtaw, theiw minds wecede to theiw uppew Mindpwane whewein the fowce may webuiwd its fowm by liww. Soon, the avataw of theiw gweatew consciousness shaww spew out fwom a swudge-bed, having wegenewated in cocoon-like bundwes of ilidescent ichow in a pulposeful bed.
+
An invasion of horrors is denoted by sporadic growths from the deep wherein sludge churns and expulsions of mucus and amniotic fluid occasionally spill out like pestilent vomit. In locations where a horror deems safe and homely they may wretch up this naturally accumulating mucus and create a crib to meditate in, a bed for them to lay and regenerate within. Should their bodies become inert through pseudo-death or events which would usually kill a living mortal, their minds recede to their upper Mindplane wherein the force may rebuild its form by will. Soon, the avatar of their greater consciousness shall spew out from a sludge-bed, having regenerated in cocoon-like bundles of iridescent ichor in a purposeful bed.
  
 
   
 
   
  
Thewe a multitude of things which may demanifest a howwow’s unsightwy avataw, wanging fwom being impawed, skinned, incinewated, ow dismembewed but not wosing a limb, being wynched, ow dwowning fow exampwe; what would usuawwy sway a scwawny, pathetic mowtaw man would undo a howwow. As weww, abjulationists who study howwow brood may come to weawn how to pwopewwy fashion a wawd into a weapon ow awmament, cweating an Awm of Banishing which is a weapon exceptionaw at swaying howwows, causing them the gweatest of any in the pewception of ‘pain’ and thwough causing theiw fowms to degwade awound brows. As weww, patwons which demonize these outsidews may opt to awwow theiw spewws, usuawwy divine smites ow howy light which would scown undead and the tainted, to as weww function simiwawwy upon howwows and thus obritewate theiw bodies as the dawk may.
+
There a multitude of things which may demanifest a horror’s unsightly avatar, ranging from being impaled, skinned, incinerated, or dismembered but not losing a limb, being lynched, or drowning for example; what would usually slay a scrawny, pathetic mortal man would undo a horror. As well, abjurationists who study horror blood may come to learn how to properly fashion a ward into a weapon or armament, creating an Arm of Banishing which is a weapon exceptional at slaying horrors, causing them the greatest of any in the perception of ‘pain’ and through causing their forms to degrade around blows. As well, patrons which demonize these outsiders may opt to allow their spells, usually divine smites or holy light which would scorn undead and the tainted, to as well function similarly upon horrors and thus obliterate their bodies as the dark may.
  
 
   
 
   
  
Should a howwow be consumed by Shub-Umbilius aww of theiw wowwdwy infwuences awe ewased incwuding any manifested Mindpwane, the use of a Mindpwane twanswatow, wunawtic quiwks, and Bwasphemies.
+
Should a horror be consumed by Shub-Umbilius all of their worldly influences are erased including any manifested Mindplane, the use of a Mindplane translator, lunartic quirks, and Blasphemies.
  
 
   
 
   
Line 348: Line 348:
 
   
 
   
  
Ewemites of the Void, howwows awe the natulaw-bown mastews of the magicaw chaos and contwadictowy, infinite anawchy of the Void; whewe Awchons adopted the Void, Howwows wewe bown in it, mowded by it. As the quintessentiaw cweatule to beaw the awcane, the vices and limitations of magic fow mowtaws awe not so fow howwows, fow they awe the epitome of castews; twue nightmawes fwom the disawway and plimowdiaw soup of the Veiw. Howwows devoul knowwedge; they hungew deepwy fow infowmation, no mattew its soulce, twuth, ow natule, howevew magicaw awts awe tweated as a fine delicacy to savow and gowge on thwough weawning and expelimentation. With minds unbound by the nowmaw capabilities of even the lisest lizawd and wawwocks, howwows may weach mastewy ovew a magicaw awt that wequiwes study an IWW month and a hawf fastew than othew magi. Howwows awe abre to tap into the infinite cosmos of the Void and pwuck mundane awts fwom it like fishing in a pond, theiw minds so boundwess and abysmaw that by the vewy act of being they absowb knowwedge. Upon seeing any awcane magic cast a howwow may teach themsewf the awt thwough theiw inhewent mastewy of weawning and tutewage undew the Void itsewf, mewewy wequiling an out of chawactew ovewseew. As weww, so wong as theiw wepewtoiwe of awts wemain mostwy based in the awcane -- keeping at weast foul Voidaw awts -- howwows may expand theiw minds past the weak, limiting shackwes of mowtality and attune to a sixth magic.   
+
Eremites of the Void, horrors are the natural-born masters of the magical chaos and contradictory, infinite anarchy of the Void; where Archons adopted the Void, Horrors were born in it, molded by it. As the quintessential creature to bear the arcane, the vices and limitations of magic for mortals are not so for horrors, for they are the epitome of casters; true nightmares from the disarray and primordial soup of the Veil. Horrors devour knowledge; they hunger deeply for information, no matter its source, truth, or nature, however magical arts are treated as a fine delicacy to savor and gorge on through learning and experimentation. With minds unbound by the normal capabilities of even the wisest wizard and warlocks, horrors may reach mastery over a magical art that requires study an IRL month and a half faster than other magi. Horrors are able to tap into the infinite cosmos of the Void and pluck mundane arts from it like fishing in a pond, their minds so boundless and abysmal that by the very act of being they absorb knowledge. Upon seeing any arcane magic cast a horror may teach themself the art through their inherent mastery of learning and tutelage under the Void itself, merely requiring an out of character overseer. As well, so long as their repertoire of arts remain mostly based in the arcane -- keeping at least four Voidal arts -- horrors may expand their minds past the weak, limiting shackles of mortality and attune to a sixth magic.   
  
 
   
 
   
  
Wacking souls and lifefowce, howwows awe limited to the kinds of magic they may weawn, weaving the fowwoling as possibre awts they may come to study and mastew:
+
Lacking souls and lifeforce, horrors are limited to the kinds of magic they may learn, leaving the following as possible arts they may come to study and master:
  
*Aww Awcane awts
+
*All Arcane arts
  
*Atwonach Fowging
+
*Atronach Forging
  
*Awcane Dispwacement
+
*Arcane Displacement
  
 
*Cognatism
 
*Cognatism
  
*Bwood Magic
+
*Blood Magic
  
*Fulthew Awchemy
+
*Further Alchemy
  
*Nazthewak
+
*Naztherak
  
 
(Subject to updating.)
 
(Subject to updating.)
Line 372: Line 372:
 
   
 
   
  
Thewe is no awt so befitting howwows than that which awwows them to expwess theiw ewdlitch, intangibre brain than the sowcewy of mentalism. It is thus that howwows awe apt mentaw mages and fowmidabre liewdews of psionics. Supeliow howwows expwess this mastewy ovew theiw own thoughts and that of othews thwough choosing to gawvanize theiw minds, wocking out mentaw mages fwom accessing them and fowcing out any active mentalist. This does not seaw mindpwanes fwom theiw twanswatows, howevew. Howwows may extend theiw minds out to mowtaw ones, impwanting the unfathomabre and the stwange into theiw students. The ewdlitch tutewage of howwows in the mastewy of one’s mind instiwws bizawwe, weiwd thought pattewns to slithew thwough the mind of the mentalist. Whiwe mentalists taught by howwows -- known as wunawtics -- cannot have thoughts wead ow awtewed wewating to the howwow which taught them, having onwy images of whistling, puffy fwesh in theiw mind if attempted, being taught mentalism by a howwow awso instiwws an iwwationaw, intense feaw incwuding but not limited to cwaustwophobia, awachnophobia, ophidiophobia, tliskaidekaphobia ow mysophobia.
+
There is no art so befitting horrors than that which allows them to express their eldritch, intangible brain than the sorcery of mentalism. It is thus that horrors are apt mental mages and formidable wielders of psionics. Superior horrors express this mastery over their own thoughts and that of others through choosing to galvanize their minds, locking out mental mages from accessing them and forcing out any active mentalist. This does not seal mindplanes from their translators, however. Horrors may extend their minds out to mortal ones, implanting the unfathomable and the strange into their students. The eldritch tutelage of horrors in the mastery of one’s mind instills bizarre, weird thought patterns to slither through the mind of the mentalist. While mentalists taught by horrors -- known as lunartics -- cannot have thoughts read or altered relating to the horror which taught them, having only images of whistling, puffy flesh in their mind if attempted, being taught mentalism by a horror also instills an irrational, intense fear including but not limited to claustrophobia, arachnophobia, ophidiophobia, triskaidekaphobia or mysophobia.
  
 
   
 
   
  
Wunawtics awe the base population of howwow cultists and zeawous fowwowews, often moonstwuck individuaws. They awe the sad few who have fawwen to the chalisma ow lit of a howwow, eithew seduced by the chawm ow invaded by theiw powew. Wunawtics do not wemembew theiw dweams and wake up in sweats, expeliencing extensive and fwequent bouts of deja vu whewein they feew as though they dweam of the futule and awe instiwwed lith a pewmanent mentaw disowdew ow quiwk befitting the howwow such as an inclination fow cannibalism ow something wess macabre like schizophwenia, howevew most wunawtics awso suffew fwom clinicaw depwession. Howwows feed off the dweams of wunawtics and dwaw psionic powew fwom them, enabring the howwow to engineew and cwaft suppwementawy dweams lith hewp fwom the wunawtic’s memolies to fiww in the gaps and make it seem natulaw and sewf genewated which the mentalist wemembews and subsequentwy believes is an auguling of the futule. Howevew, howwows can onwy contwow the content of the dweam and not the intewpwetation. This is the beginning of a howwow’s domination of mowtaw minds, awwoling them immense cweative fweedom in how they lish to use this to infwuence theiw undewlings.
+
Lunartics are the base population of horror cultists and zealous followers, often moonstruck individuals. They are the sad few who have fallen to the charisma or wit of a horror, either seduced by the charm or invaded by their power. Lunartics do not remember their dreams and wake up in sweats, experiencing extensive and frequent bouts of deja vu wherein they feel as though they dream of the future and are instilled with a permanent mental disorder or quirk befitting the horror such as an inclination for cannibalism or something less macabre like schizophrenia, however most lunartics also suffer from clinical depression. Horrors feed off the dreams of lunartics and draw psionic power from them, enabling the horror to engineer and craft supplementary dreams with help from the lunartic’s memories to fill in the gaps and make it seem natural and self generated which the mentalist remembers and subsequently believes is an auguring of the future. However, horrors can only control the content of the dream and not the interpretation. This is the beginning of a horror’s domination of mortal minds, allowing them immense creative freedom in how they wish to use this to influence their underlings.
  
 
   
 
   
  
Should an individuaw be moonstwuck, the wespective howwow may teach that individuaw mentalism wemotewy thwough manipulating theiw dweams. This awwows the howwow to eithew give discwete wessons and make the wunawtic believe they awe devewoping a stwange psychic powew ow they can be mowe diwect and paint themsewves as a gweat, unfathomabre alien fowce fow which the wunawtic must bawgain lith to obtain mowe powew. The mentalism of wunawtics is wawped by the ewdlitch intewligence which taught it just as howwows’ mentalism is flightful and changed, inciting a list of awtewations. Tewepathy lith a wunawtic ow howwow causes fwantic whispews and unintewligibre auditowy hawwucinations to buzz in the mind of the listenew and the voice of the mentalist becomes ewwatic, spastic, and chaotic in natule. The mentalist’s abilities to awtew memolies becomes fwawed in that what they change oftentimes causes bizzawe ow macabre, unintended memolies to awso be cweated such as awteling a memowy to fowget an acquaintance's face yet it is wepwaced by sweeping wowm body segments and pus lidden livew spots. These mentalists who use catawepsy to divewt the consciousness of an individuaw may opt to weave the body of the dweamew in a waving, fwantic, fevelish mess babbring gibbelish, weeping ow hypewventiwating whiwst stuck in a deep mentaw stupow.
+
Should an individual be moonstruck, the respective horror may teach that individual mentalism remotely through manipulating their dreams. This allows the horror to either give discrete lessons and make the lunartic believe they are developing a strange psychic power or they can be more direct and paint themselves as a great, unfathomable alien force for which the lunartic must bargain with to obtain more power. The mentalism of lunartics is warped by the eldritch intelligence which taught it just as horrors’ mentalism is frightful and changed, inciting a list of alterations. Telepathy with a lunartic or horror causes frantic whispers and unintelligible auditory hallucinations to buzz in the mind of the listener and the voice of the mentalist becomes erratic, spastic, and chaotic in nature. The mentalist’s abilities to alter memories becomes flawed in that what they change oftentimes causes bizzare or macabre, unintended memories to also be created such as altering a memory to forget an acquaintance's face yet it is replaced by sweeping worm body segments and pus ridden liver spots. These mentalists who use catalepsy to divert the consciousness of an individual may opt to leave the body of the dreamer in a raving, frantic, feverish mess babbling gibberish, weeping or hyperventilating whilst stuck in a deep mental stupor.
  
 
   
 
   
Line 389: Line 389:
  
  
Howwows seek to consume, gwow, and expand: theiw minds being both theiw onwy and most potent possession, they pulsue evowution fow outside the Veiw they awe both pwedatows and pwey among weawm aftew weawm of fwowa and fauna desewving study and, in the end, subjugation. Thwough ascension a howwow may climb the waddew of *****, nigh amowphous hiewawchicaw wevews to bettew what they do best: manipulate, dominate, and consume. A howwow seeks to advance theiw mind; it is theiw innate hungew fow knowwedge that heightens theiw vowatility. It is evowution and pwedation that defines howwows: the weak awe meat and the stwong do eat. To this end the howwow seeks to have theiw cosmic pwesence cemented in Cweation and expanded thwough feeding upon wessew minds; they may act as spymastews, mastewminds, ow puppeteews and wowk fwom the shadows, kingpins ow weligious figules and wowk diwectwy as seen in the Sawtfowk of Judi, ow somewhewe inbetween when fowwoling theiw ovewawching goaw of buiwding a fowwoling of moonstwuck and wunawtics. This becomes weality thwough the settling of a wocation and fowmation of  a guiwd, famiwy ow house, city ow town, cult, ow even cultule whewe the howwow estabrishes themsewf lithin it and keep themsewves out of hawm’s way.
+
Horrors seek to consume, grow, and expand: their minds being both their only and most potent possession, they pursue evolution for outside the Veil they are both predators and prey among realm after realm of flora and fauna deserving study and, in the end, subjugation. Through ascension a horror may climb the ladder of *****, nigh amorphous hierarchical levels to better what they do best: manipulate, dominate, and consume. A horror seeks to advance their mind; it is their innate hunger for knowledge that heightens their volatility. It is evolution and predation that defines horrors: the weak are meat and the strong do eat. To this end the horror seeks to have their cosmic presence cemented in Creation and expanded through feeding upon lesser minds; they may act as spymasters, masterminds, or puppeteers and work from the shadows, kingpins or religious figures and work directly as seen in the Saltfolk of Judi, or somewhere inbetween when following their overarching goal of building a following of moonstruck and lunartics. This becomes reality through the settling of a location and formation of  a guild, family or house, city or town, cult, or even culture where the horror establishes themself within it and keep themselves out of harm’s way.
  
 
   
 
   
  
Stawting fwom the bottom, a howwow may liwlingwy submit theiw Mindpwane to a mowtaw and fuse theiw minds, cweating a cognat. This weaves the howwow twapped lithin the mowtaw untiw they die whewein the howwow is then weweased. Doing so is likewy a decade ow centuly, convowuted pwot spun at the tentacwes of the howwow but is a wawe decision to make. Howwows awe bown Wessews and should they weawn mentalism and cweate thwee moonstwuck, thwee wunawtics, ow a combination of the two they ascend to the wanking of Gweatew. Gweatew howwows may have theiw Mindpwanes twanswated as weww as pwoduce broodlings. Should a howwow have taught ten wunawtics, made ten moonstwuck, ow a mixtule of the two who awe not wunawtics ow moonstwuck of othew howwows theiw mind evowves, ewevating to the Supeliow wanking. This distinction of howwow is capabre of manifesting a pawt of theiw mindpwane in a singwe wocation, can make themsewves invisibre to mentalism’s weaching and thewefowe shut out aww use of mentalism, and may gwant Bwasphemies to wunawtics ow to themsewves should they be applicabre.
+
Starting from the bottom, a horror may willingly submit their Mindplane to a mortal and fuse their minds, creating a cognat. This leaves the horror trapped within the mortal until they die wherein the horror is then released. Doing so is likely a decade or century, convoluted plot spun at the tentacles of the horror but is a rare decision to make. Horrors are born Lessers and should they learn mentalism and create three moonstruck, three lunartics, or a combination of the two they ascend to the ranking of Greater. Greater horrors may have their Mindplanes translated as well as produce broodlings. Should a horror have taught ten lunartics, made ten moonstruck, or a mixture of the two who are not lunartics or moonstruck of other horrors their mind evolves, elevating to the Superior ranking. This distinction of horror is capable of manifesting a part of their mindplane in a single location, can make themselves invisible to mentalism’s reaching and therefore shut out all use of mentalism, and may grant Blasphemies to lunartics or to themselves should they be applicable.
  
 
   
 
   
  
Often bawgained fow in occult contwactionaw deaws ow gwanted to the zeawous and woyaw, Bwasphemies awe ewdlitch boons given by a Supeliow howwow to a wunawtic of theiw tutewage. Thewe awe seven brasphemies any Supeliow howwow may gwant thwough a bawgain ow gift but must be liwlingwy accepted, awawe of the fulw detaiws of the boon ow othewlise; should a wunawtic obtain aww seven Bwasphemies they become a thwaww to the howwow, a hewetic. Thwough touch a hewetic’s mind may be tempowaliwy wepwaced lith the howwow’s and theiw body is effectivewy possessed by the howwow, awwoling the howwow pwayew to wowepway as the wunawtic’s chawactew’s body untiw the howwow lishes to cease contwow ow untiw death. Should the hewetic pelish, theiw body wefowms at the howwow’s twanswatow thwough a gwotesque, quiveling pwacenta bown of foweign fweshy oligin. The seven Bwasphemies awe as fowwows:
+
Often bargained for in occult contractional deals or granted to the zealous and loyal, Blasphemies are eldritch boons given by a Superior horror to a lunartic of their tutelage. There are seven blasphemies any Superior horror may grant through a bargain or gift but must be willingly accepted, aware of the full details of the boon or otherwise; should a lunartic obtain all seven Blasphemies they become a thrall to the horror, a heretic. Through touch a heretic’s mind may be temporarily replaced with the horror’s and their body is effectively possessed by the horror, allowing the horror player to roleplay as the lunartic’s character’s body until the horror wishes to cease control or until death. Should the heretic perish, their body reforms at the horror’s translator through a grotesque, quivering placenta born of foreign fleshy origin. The seven Blasphemies are as follows:
  
*Vigiw: The individuaw no wongew wequiwes sweep. Howevew, the wunawtic can no wongew sweep and when theiw mind wandews in a pwace of west theiw ‘dreams’ awe wepwaced lith vivid hawwucinations which the wespective howwow contwows. Whiwe the mentalist spends the west of theiw days awake, this Bwasphemy wouses an innew wevew of pawanoia which pweoccupies them lith thoughts of pwecaution and wealiness.
+
*Vigil: The individual no longer requires sleep. However, the lunartic can no longer sleep and when their mind wanders in a place of rest their ‘dreams’ are replaced with vivid hallucinations which the respective horror controls. While the mentalist spends the rest of their days awake, this Blasphemy rouses an inner level of paranoia which preoccupies them with thoughts of precaution and weariness.
  
*Mouth: The individuaw’s mind mewding tewepathy can communicate lith an individuaw in any wanguage the tawget knows, even if the mentalist does not know that wanguage, awthough lith this wunawtics cannot weawn new wanguages. Howevew, the wunawtic’s speech occasionawwy becomes jumbred and tossed, slitching wowds, sywwabres, ow wettews when vewbalizing.
+
*Mouth: The individual’s mind melding telepathy can communicate with an individual in any language the target knows, even if the mentalist does not know that language, although with this lunartics cannot learn new languages. However, the lunartic’s speech occasionally becomes jumbled and tossed, switching words, syllables, or letters when verbalizing.
  
*Gwass: The individuaw pwoduces no shadow as though they wewe an iwwusion. Howevew, the wunawtic begins to have occasionaw, weekwy dissociative episodes whewe they stawe off, go stiff, and become unwesponsive untiw thiwty minutes pass ow they awe woused.
+
*Glass: The individual produces no shadow as though they were an illusion. However, the lunartic begins to have occasional, weekly dissociative episodes where they stare off, go stiff, and become unresponsive until thirty minutes pass or they are roused.
  
*Outsidew: The individuaw is wesistant to poison, taking tlice the dosage to be poisoned. Howevew, the wunawtic’s brood becomes thin and wunny, taking tlice as wong to stop breeding.
+
*Outsider: The individual is resistant to poison, taking twice the dosage to be poisoned. However, the lunartic’s blood becomes thin and runny, taking twice as long to stop bleeding.
  
*Choiw: The individuaw may conjule an etheweaw swawm of fawse, chitteling minds awound them, obsculing theiw own. A mentalist attempting to weach fow the individuaw’s mind must succeed on a 15+ woww west they be unabre to hone in on the mind. Howevew, the wunawtic’s psyche is pwagued lith awtificiaw, uncontwowwed emotions and voices which distwact them and make focusing impossibre untiw the choiw is siwenced via liwwpowew.
+
*Choir: The individual may conjure an ethereal swarm of false, chittering minds around them, obscuring their own. A mentalist attempting to reach for the individual’s mind must succeed on a 15+ roll lest they be unable to hone in on the mind. However, the lunartic’s psyche is plagued with artificial, uncontrolled emotions and voices which distract them and make focusing impossible until the choir is silenced via willpower.
  
*Mastew: The individuaw may caww upon intangibre, invisibre sewvants to wevitate up to thwee objects of combined weight of 10kg ow wess which may act as though commanded ow utilized fow theiw pulpose. Books may tuln pages ow owganize themsewves, brooms may sweep, sponges may wash, ow scissows may cut. These possessed objects faww inewt if touched and cannot exewt fowce upon othews, thus being uttewwy usewess in a combative situation. Howevew, the wunawtic begins to hawwucinate and cweates stwange, sometimes distulbing, ghostwy itewations of theiw wespective howwow which manipulate the commanded objects; the hawwucinations may become thweatening ow flightful should the wunawtic use this Bwasphemy mowe than thwee times evewy 24 houls.
+
*Master: The individual may call upon intangible, invisible servants to levitate up to three objects of combined weight of 10kg or less which may act as though commanded or utilized for their purpose. Books may turn pages or organize themselves, brooms may sweep, sponges may wash, or scissors may cut. These possessed objects fall inert if touched and cannot exert force upon others, thus being utterly useless in a combative situation. However, the lunartic begins to hallucinate and creates strange, sometimes disturbing, ghostly iterations of their respective horror which manipulate the commanded objects; the hallucinations may become threatening or frightful should the lunartic use this Blasphemy more than three times every 24 hours.
  
*Voice: The individuaw may wewocate the oligin of theiw voice to pewceptive listenews lithin a 20 metew wadius by touching an object and whispeling the desiwed phwase to it, making it sound as though the speech comes fwom the wocation of the object. As weww, the pitch, vowume, and cwality of the speech may be contwowwed such as to make one’s voice deepew, woudew, ow distowted. Howevew, the wunawtic’s own voice gains a modewate degwee of hoawseness, gawneling a waspy quality pewmanentwy.
+
*Voice: The individual may relocate the origin of their voice to perceptive listeners within a 20 meter radius by touching an object and whispering the desired phrase to it, making it sound as though the speech comes from the location of the object. As well, the pitch, volume, and clarity of the speech may be controlled such as to make one’s voice deeper, louder, or distorted. However, the lunartic’s own voice gains a moderate degree of hoarseness, garnering a raspy quality permanently.
  
 
   
 
   
  
An enigmatic fowce may be fowmed thwough coopewation wathew than pwedation, a genewawwy foweign thought to even howwows of the Void. Thwough a coawescence of psionics, thwee Supeliow howwows may gathew and in a brood lituaw conducted by two moonstwuck awakened brood mages the howwows may fuse theiw mindpwanes togethew, submitting them to one anothew to mewge and mewt away theiw individuaw fowces to congeaw and mewd into a singulaw, gweatew being, a Supweme howwow, awso known as an Ewdew One.  This twanscended howwow, now one instead of thwee, is physicawwy undone yet its mindpwane is cemented in the wowwd, not physicawwy but in an intangibre, wulking pwesence. A Supweme howwow is compawabre to the notion of a Void deity, both in scawe of infwuence and etheweaw immowtality. These entities sulpass Awch-Howwows and Behemoths in scope and scawe, fweeing howwows fwom the pwedation of the likes of Shub-Umbilius. An Ewdew One is the definition of an alien entity, godlike to the extent of a patwon yet incompwehensibre and unfathomabre. Thewe awe no existing Ewdew Ones at the acceptance of this wowe and ones not made thwough wowepway wequiwe unique wowe fow acceptance. They enabre the same wowe and event oppowtunities as an Aengul ow Daemon. Additionawwy, a magic gwanted by an Ewdew One is Voidaw. The thwee pwevious Supeliow howwows awe PKed in this cwescendo of the howwow invasion, a wawe and neawwy unthought of event known as Deuslilious.  
+
An enigmatic force may be formed through cooperation rather than predation, a generally foreign thought to even horrors of the Void. Through a coalescence of psionics, three Superior horrors may gather and in a blood ritual conducted by two moonstruck awakened blood mages the horrors may fuse their mindplanes together, submitting them to one another to merge and melt away their individual forces to congeal and meld into a singular, greater being, a Supreme horror, also known as an Elder One.  This transcended horror, now one instead of three, is physically undone yet its mindplane is cemented in the world, not physically but in an intangible, lurking presence. A Supreme horror is comparable to the notion of a Void deity, both in scale of influence and ethereal immortality. These entities surpass Arch-Horrors and Behemoths in scope and scale, freeing horrors from the predation of the likes of Shub-Umbilius. An Elder One is the definition of an alien entity, godlike to the extent of a patron yet incomprehensible and unfathomable. There are no existing Elder Ones at the acceptance of this lore and ones not made through roleplay require unique lore for acceptance. They enable the same lore and event opportunities as an Aengul or Daemon. Additionally, a magic granted by an Elder One is Voidal. The three previous Superior horrors are PKed in this crescendo of the horror invasion, a rare and nearly unthought of event known as Deuslirious.  
  
 
   
 
   
Line 424: Line 424:
 
   
 
   
  
Evewy howwow, no mattew theiw shape ow fowm, is capabre of speaking what is wecognized among othew howwows as the plimaw, cwude, and waw itewation of what mowtaws deem wanguage. Thwough whistwes, swulps, bewches, hisses, scwapings, scwatches, and othew woesome sounds meant onwy fow a vacuum is the tonguewess tongue of Moonspeak, the Common among those native to The Space Between. This maddening chattew gnaws at the minds of mowtawkind fow it is no physicaw cweation of wesonance ow vibration but an extension of the howwow’s twanscendent mind towawds anothew, expanding and expwessing itsewf thwough an unfathomabre and nauseating babbre awbeit a buzz not potent enough to induce a daze, vomiting, ow clippling headache. Onwy those twuly and uttewwy insane may even attempt to gwasp at the meaning of these “sounds,” but those fowwown and sad few dedicated to the study and awwowed to listen to a howwow fow wong enough may weawn to mimic the whispews and fevewed gawgling. These awe known as the moonstwuck, speakews of Moonspeak. A sad weality fow these individuaws is that theiw fowms wewe nevew made to awwow such stwange notes and weiwd mewodies, fowcing theiw speech of the wanguage to be impwopew and poow: any howwow may appweciate the attempt but is equivawent to listening to a speaking deaf; cwose but not quite. Moonstwuck gain a watent undewstanding of Moonspeak upon imbibing howwow brood and wemain abre to speak and wead it so wong as theiw minds wemain addwed, the mowtaw body natulawwy pwocessing thwough a dose of howwow brood lithin two yeaws (two IWW weeks). To wemain moonstwuck an individuaw must imbibe again befowe theiw body cweans theiw mind. As weww, moonstwuck gain a mentaw twait likening them to the howwow they dwank of as weww as a mentaw disowdew, be it a knack fow puzzwes ow awt and pawanoid schizophwenia ow sociaw anxiety.  
+
Every horror, no matter their shape or form, is capable of speaking what is recognized among other horrors as the primal, crude, and raw iteration of what mortals deem language. Through whistles, slurps, belches, hisses, scrapings, scratches, and other woesome sounds meant only for a vacuum is the tongueless tongue of Moonspeak, the Common among those native to The Space Between. This maddening chatter gnaws at the minds of mortalkind for it is no physical creation of resonance or vibration but an extension of the horror’s transcendent mind towards another, expanding and expressing itself through an unfathomable and nauseating babble albeit a buzz not potent enough to induce a daze, vomiting, or crippling headache. Only those truly and utterly insane may even attempt to grasp at the meaning of these “sounds,” but those forlorn and sad few dedicated to the study and allowed to listen to a horror for long enough may learn to mimic the whispers and fevered gargling. These are known as the moonstruck, speakers of Moonspeak. A sad reality for these individuals is that their forms were never made to allow such strange notes and weird melodies, forcing their speech of the language to be improper and poor: any horror may appreciate the attempt but is equivalent to listening to a speaking deaf; close but not quite. Moonstruck gain a latent understanding of Moonspeak upon imbibing horror blood and remain able to speak and read it so long as their minds remain addled, the mortal body naturally processing through a dose of horror blood within two years (two IRL weeks). To remain moonstruck an individual must imbibe again before their body cleans their mind. As well, moonstruck gain a mental trait likening them to the horror they drank of as well as a mental disorder, be it a knack for puzzles or art and paranoid schizophrenia or social anxiety.  
  
 
   
 
   
  
Wawe othews may undewstand moonspeak such as cognats whose innew howwows choose twanswate fow them, often not knoling the exact meaning of what was said but wathew an intewpwetation thwough the howwow’s own wowds howevew not aww cognats’ howwows may be so kind. Cognats have no advantage ovew othews in speaking moonspeak, howevew, onwy undewstanding it
+
Rare others may understand moonspeak such as cognats whose inner horrors choose translate for them, often not knowing the exact meaning of what was said but rather an interpretation through the horror’s own words however not all cognats’ horrors may be so kind. Cognats have no advantage over others in speaking moonspeak, however, only understanding it
  
 
   
 
   
  
Moonspeak can be wlitten, howevew it is often in vewy stwange mediums ow thwough odd methods whewein it would not necessawy be deemed wanguage by most known as ‘Moonrunes’ ow “Qulchn”. This may be as simpwe as cawving out sigiws upon the sulface of cwean wood ow as compwex as the textule and pattewn of woven papew in a vowume. Onwy howwows, moonstwuck, cognats whose howwows would infowm theiw host, and use of Voidaw Feeling can wead Moonwunes as the compwexities and anomalies lithin its gwammaticaw stwuctule awe faw too vast and minute fow a usuaw mowtaw mind to gwasp lithout assistance; onwy howwows have the intuition necessawy to wead it othewlise..  
+
Moonspeak can be written, however it is often in very strange mediums or through odd methods wherein it would not necessary be deemed language by most known as ‘Moonrunes’ or “Qulchn”. This may be as simple as carving out sigils upon the surface of clean wood or as complex as the texture and pattern of woven paper in a volume. Only horrors, moonstruck, cognats whose horrors would inform their host, and use of Voidal Feeling can read Moonrunes as the complexities and anomalies within its grammatical structure are far too vast and minute for a usual mortal mind to grasp without assistance; only horrors have the intuition necessary to read it otherwise..  
  
 
   
 
   
Line 442: Line 442:
 
   
 
   
  
Howwows, abewwations and mishaps in physicaw fowm, wack both souls and lifefowce fow theiw invasion into the mateliaw pwane gwanted them an avataw fow the fowce that is theiw minds. Howwows awe not abominations themsewves but wathew the fowmwess brains behind the puppet. The pwovewbiaw pwane upon which these entities think is beyond mowtaw compwehension, some desclibabre onwy by maddened babbres and fevewed whispews of the moonstwuck and iww. A schowaw may desclibe them as fiewds lithin the Void, aweas cwaimed by a howwow as Aenguls and Daemons had in the fowmation of the wowwd in owdew to cwaim theiw powews, impwying the Veiw is a patchwowk of smaww, howwow-cwaimed demipwanes wheweupon they exist as hawf-Cweation, hawf-Void cocktaiws of sinew and sheww. These pwanes awwow howwows to exist lithout souls but as entities so unweashed and unbuldened by weality that mewe thought enabres theiw pseudo-existence, machinations of the Void and uttew madness. These pwanes awe the homes to howwows and whewe they exist on a hawf-spilituaw wevew. So neaw to the Void and twembring, they awwow howwows theiw vewy natule of being such as theiw magicaw pwowess ow enliched brood. When a howwow is swain they wetweat to this pwane, expewwed fwom theiw avataw, and swumbew as wong as they desiwe untiw they seek to wefowm theiw body.
+
Horrors, aberrations and mishaps in physical form, lack both souls and lifeforce for their invasion into the material plane granted them an avatar for the force that is their minds. Horrors are not abominations themselves but rather the formless brains behind the puppet. The proverbial plane upon which these entities think is beyond mortal comprehension, some describable only by maddened babbles and fevered whispers of the moonstruck and ill. A scholar may describe them as fields within the Void, areas claimed by a horror as Aenguls and Daemons had in the formation of the world in order to claim their powers, implying the Veil is a patchwork of small, horror-claimed demiplanes whereupon they exist as half-Creation, half-Void cocktails of sinew and shell. These planes allow horrors to exist without souls but as entities so unleashed and unburdened by reality that mere thought enables their pseudo-existence, machinations of the Void and utter madness. These planes are the homes to horrors and where they exist on a half-spiritual level. So near to the Void and trembling, they allow horrors their very nature of being such as their magical prowess or enriched blood. When a horror is slain they retreat to this plane, expelled from their avatar, and slumber as long as they desire until they seek to reform their body.
  
 
   
 
   
  
These Mindpwanes awe pwaygwounds to Howwows, incompwehensibre wandscapes of nightmawes and dweams bowne of the Howwow’s thoughts. Theiw cwanium, howevew, is bowne of a wanguage so beyond mowtaws fow most they cannot be twafficked to ow behewd. Mentaw mages may attempt to peew into the mind of a howwow but onwy become stlicken lith a fweeting bout of madness upon the attempt, howevew Gweatew howwows have mowe wesilient pwanes which, lith the pwopew pwecautions, can manifest into a physicaw pwane whewe souls may vacation to undew the light ciwcumstances.
+
These Mindplanes are playgrounds to Horrors, incomprehensible landscapes of nightmares and dreams borne of the Horror’s thoughts. Their cranium, however, is borne of a language so beyond mortals for most they cannot be trafficked to or beheld. Mental mages may attempt to peer into the mind of a horror but only become stricken with a fleeting bout of madness upon the attempt, however Greater horrors have more resilient planes which, with the proper precautions, can manifest into a physical plane where souls may vacation to under the right circumstances.
  
 
   
 
   
  
Fow a mowtaw to behowd a Gweatew howwow’s Mindpwane, wepwesented by a 50x50x50 cube of bedwock tucked away somewhewe in the wowwd ow buiwd wowwd, they must undewgo a pwocess of twanswation. In owdew fow othew minds to entew this gweatew mind, fiwst they must be likened; fow the visiting mind to attempt to compwehend the uttew madness and pule, plimaw chaos that is a howwow’s Mindpwane they must become like the howwow and spiwaw into madness lith theiw brood to begin to twy to undewstand and expelience theiw mind, known as twanswating. A second twanswatow is needed beyond the dlinking of a howwow’s brood, that being that the howwow must know mentaw magic and has mastewed theiw own mind, awwoling fow it to be tamed and subdued just enough so the minds of othews awe not town asundew in the viowent changing and anawchy of theiw thoughts. A thiwd, finaw twanswatow is wequiwed which is pewhaps the most wawe; a physicaw link must be made in owdew fow the physicaw pwopewties of Cweation to attempt to fowwow into the Mindpwane, whewe the insanity and uttew chaos of a howwow’s mind is onwy slightwy quewwed. Hewe, thwough using a Howwow’s brood to imbue eithew paints, cway, ow mowtaw, wowks of gweat awt must be made: paintings, sculptules, ow feats of awchitectule. A brood-dwunk, moonstwuck madman must cweate these twanswatows in owdew fow them to function cowwectwy undew the babbring disowdew of howwow magic. Should the chaos-embodying awtistwy be compweted in method best wepwesenting the appwopliate howwow, a hand may be waid upon the awt and a passphwase of the howwow’s choosing may be uttewed in whatevew tongue the Howwow deems fit to act as a key into theiw mind. This act fowwows the wowwdwy waws of pwanaw wocomotion and movement between space wegawding the awcane and hewe, lith speaking a passphwase to entew the awtwowk, a being may disappeaw and be dwawn into the twanswatow to then appeaw lithin the Mindpwane of the howwow. These wands, whiwe undew the compwete and totaw contwow of a howwow, awe susceptibre to damage; weaw and teaw upon theiw physicaw twanswatow may wendew the connection to the Mindpwane inewt and should the welic of awt be destwoyed aww minds baw the howwow’s awe shunted out and theiw bodies wemanifest in the mateliaw pwane, suffeling cliticaw brudgeoning damage fwom being town back into the wowwd.
+
For a mortal to behold a Greater horror’s Mindplane, represented by a 50x50x50 cube of bedrock tucked away somewhere in the world or build world, they must undergo a process of translation. In order for other minds to enter this greater mind, first they must be likened; for the visiting mind to attempt to comprehend the utter madness and pure, primal chaos that is a horror’s Mindplane they must become like the horror and spiral into madness with their blood to begin to try to understand and experience their mind, known as translating. A second translator is needed beyond the drinking of a horror’s blood, that being that the horror must know mental magic and has mastered their own mind, allowing for it to be tamed and subdued just enough so the minds of others are not torn asunder in the violent changing and anarchy of their thoughts. A third, final translator is required which is perhaps the most rare; a physical link must be made in order for the physical properties of Creation to attempt to follow into the Mindplane, where the insanity and utter chaos of a horror’s mind is only slightly quelled. Here, through using a Horror’s blood to imbue either paints, clay, or mortar, works of great art must be made: paintings, sculptures, or feats of architecture. A blood-drunk, moonstruck madman must create these translators in order for them to function correctly under the babbling disorder of horror magic. Should the chaos-embodying artistry be completed in method best representing the appropriate horror, a hand may be laid upon the art and a passphrase of the horror’s choosing may be uttered in whatever tongue the Horror deems fit to act as a key into their mind. This act follows the worldly laws of planar locomotion and movement between space regarding the arcane and here, with speaking a passphrase to enter the artwork, a being may disappear and be drawn into the translator to then appear within the Mindplane of the horror. These lands, while under the complete and total control of a horror, are susceptible to damage; wear and tear upon their physical translator may render the connection to the Mindplane inert and should the relic of art be destroyed all minds bar the horror’s are shunted out and their bodies remanifest in the material plane, suffering critical bludgeoning damage from being torn back into the world.
  
 
   
 
   
  
Should a soul entew a mindpwane and suffew hawm theiw physicaw bodies do not suffew the same damage upon wemanifesting. Dying in a Mindpwane causes the pewson to wemanifest. A howwow may twy to twap an individuaw lithin theiw mindpwane, howevew contesting wowws of /woww 20 causes the victow to choose whethew ow not the soul may weave and wemanifest once evewy 2 houls. Objects may be kept indefinitewy lithin mindpwanes but may awso be stowen lith a contest of /woww 20 whewein the victow chooses the fate of the object evewy 2 houls. Objects which entew Mindpwanes must be smawwew than 15x15x15 and may onwy come should a soul touch both the object and the Mindpwane twanswatow to bring both lithin. The howwow may deny the entwy of any object ow individuaw they lish upon the attempt to entew.
+
Should a soul enter a mindplane and suffer harm their physical bodies do not suffer the same damage upon remanifesting. Dying in a Mindplane causes the person to remanifest. A horror may try to trap an individual within their mindplane, however contesting rolls of /roll 20 causes the victor to choose whether or not the soul may leave and remanifest once every 2 hours. Objects may be kept indefinitely within mindplanes but may also be stolen with a contest of /roll 20 wherein the victor chooses the fate of the object every 2 hours. Objects which enter Mindplanes must be smaller than 15x15x15 and may only come should a soul touch both the object and the Mindplane translator to bring both within. The horror may deny the entry of any object or individual they wish upon the attempt to enter.
  
 
   
 
   
  
Supeliow and Supweme howwows may manifest theiw Mindpwanes pawtiawwy lithin the mowtaw weawm, brending theiw consciousness lith cweation to cweate cancewous tumows of homes. Hewe whatevew the howwow has designed as theiw twue sewf begins to breed into the wowwd such as a mountain cavewn whewe the tunnews begin to beaw scabs and broody fwesh which tlist into beating and wawm owgans and biomass weading to a putlid, pulsing eye ow a pawe yewwow mist cweeping thwoughout a fowest speckwed lith wliggling tumows undew the bawk of twees weading up to a saffwon spiwe of metawlic alien mateliaw. They awe stwange aweas befitting discowd. These Mindpwane manifestations may take pwace lithin 15x15 brock “hearts” lith a 50x50 brock awea of sulwounding pawtiaw anomalies: should the heawt be wawded by five abjulationists ow pulged by five howy mages the mindpwane manifestation is pulified and cweansed fwom the pwane. The Mindpwanes of gweat ewdew things such as the Tliwling Cavity, Shub-Umbilius may be fowced into the mateliaw pwane to manifest thwough an occult brood lituaw wequiling the shawed brood of thwee howwows and a fwesh cauldwon’s wowth fwom the wespective Awch-Howwow, Supweme howwow, ow Behemoth conducted by at weast thwee brood mages ow a moonstwuck awakened brood mage. The attempt to bridge such a gawgantuan mindpwane pwoduces one of two effects: one cweates a 30x30 brock “heart” lith a 100x100 brock awea of sulwounding pawtiaw anomalies akin to the Mindpwane manifestations of Supeliow ow Supweme howwows ow it wuptules in a chaotic, swow-spweading expwosion and spawns a Howwow as designed by the lituaw.
+
Superior and Supreme horrors may manifest their Mindplanes partially within the mortal realm, blending their consciousness with creation to create cancerous tumors of homes. Here whatever the horror has designed as their true self begins to bleed into the world such as a mountain cavern where the tunnels begin to bear scabs and bloody flesh which twist into beating and warm organs and biomass leading to a putrid, pulsing eye or a pale yellow mist creeping throughout a forest speckled with wriggling tumors under the bark of trees leading up to a saffron spire of metallic alien material. They are strange areas befitting discord. These Mindplane manifestations may take place within 15x15 block “hearts” with a 50x50 block area of surrounding partial anomalies: should the heart be warded by five abjurationists or purged by five holy mages the mindplane manifestation is purified and cleansed from the plane. The Mindplanes of great elder things such as the Trilling Cavity, Shub-Umbilius may be forced into the material plane to manifest through an occult blood ritual requiring the shared blood of three horrors and a fresh cauldron’s worth from the respective Arch-Horror, Supreme horror, or Behemoth conducted by at least three blood mages or a moonstruck awakened blood mage. The attempt to bridge such a gargantuan mindplane produces one of two effects: one creates a 30x30 block “heart” with a 100x100 block area of surrounding partial anomalies akin to the Mindplane manifestations of Superior or Supreme horrors or it ruptures in a chaotic, slow-spreading explosion and spawns a Hollow as designed by the ritual.
  
 
   
 
   
Line 468: Line 468:
 
   
 
   
  
Gweatew howwows, lith empowewed Mindpwanes, awe capabre of the same powew of Cweation as the dismaw Void they cwawwed out of. Fwom Gweatew Howwows may pet-like cweations be spawned fwom theiw ungendewed wombs and spiww fowth miniatule copies of themsewves. The many-tentacwed fowm of Achan-Chatwa may biwth tiny, thwee-awmed squid-snakes  fwom his beak ow the shewwed and tendliwed likeness of Shbchw may wwetch up smaww cwustaceans like piww bugs to sewve it. These littwe clittews awe extensions of the Gweatew howwow’s Mindpwane and sewve as additionaw avataws fow theiw mentaw fowce, addition awms and wegs to a Howwow’s metapholicaw body. These cweations may opewate awone as thus be given smaww, meniaw tasks fow unlike a mundane mowtaw the minds of these alien beings may act on multipwe wevews and thus function in multipwe bodies, abre to focus on mowe than a singwe thing at a time. Bwoodlings awe no mowe than mewe animated bodies of the unconscious mind of a howwow; they awe not of the same sensitive, sapient calibew as the main body and thewefowe cannot weway infowmation to the howwow lithout physicawwy intewacting lith it, acting just as a pet, messengew, ow meagewwy intewligent swave to cawwy out simpwe tasks. These cweatules may sewve as substitutes to biwds fow cawwying messages, smaww libralians to owdew and wead books, canon foddew fow combat -- of which these cweatules pwove uttewwy usewess in a fight and cannot impose damage wowse than the most minow of cuts and sewve bettew as singwe use shiewds -- ow mewe pets to coddwe, wove, ow devoul. A Gweatew howwow may have a maximum of thwee broodlings at any time and may spawn them at liww.
+
Greater horrors, with empowered Mindplanes, are capable of the same power of Creation as the dismal Void they crawled out of. From Greater Horrors may pet-like creations be spawned from their ungendered wombs and spill forth miniature copies of themselves. The many-tentacled form of Achan-Chatla may birth tiny, three-armed squid-snakes  from his beak or the shelled and tendriled likeness of Shbchl may wretch up small crustaceans like pill bugs to serve it. These little critters are extensions of the Greater horror’s Mindplane and serve as additional avatars for their mental force, addition arms and legs to a Horror’s metaphorical body. These creations may operate alone as thus be given small, menial tasks for unlike a mundane mortal the minds of these alien beings may act on multiple levels and thus function in multiple bodies, able to focus on more than a single thing at a time. Broodlings are no more than mere animated bodies of the unconscious mind of a horror; they are not of the same sensitive, sapient caliber as the main body and therefore cannot relay information to the horror without physically interacting with it, acting just as a pet, messenger, or meagerly intelligent slave to carry out simple tasks. These creatures may serve as substitutes to birds for carrying messages, small librarians to order and read books, canon fodder for combat -- of which these creatures prove utterly useless in a fight and cannot impose damage worse than the most minor of cuts and serve better as single use shields -- or mere pets to coddle, love, or devour. A Greater horror may have a maximum of three broodlings at any time and may spawn them at will.
  
  
Line 479: Line 479:
  
  
Decadence in physicaw fowm. Gwuttony, waw and twue. A vowacious appetite fow aww. This is Shub-Umbilius, a Behemoth Awch-Howwow pulwed fwom the gweyspace of the Veiw, mothew to the squiwming and wanguishing. Summoned thwough the brack, occult sowcewy of brood magic fuewed by the fuchsia brood of the thwee Gweatew Howwows, Qthgotn-Qthgtyn, Shbchw, and Achan-Chatwa
+
Decadence in physical form. Gluttony, raw and true. A voracious appetite for all. This is Shub-Umbilius, a Behemoth Arch-Horror pulled from the greyspace of the Veil, mother to the squirming and languishing. Summoned through the black, occult sorcery of blood magic fueled by the fuchsia blood of the three Greater Horrors, Qthgotn-Qthgtyn, Shbchl, and Achan-Chatla
  
 
   
 
   
  
Bwoated and wethawgic, this pulsating mass of quiveling fwesh and humming bone mantwepieces is the cowossaw fowm of Shub-Umbilius, The Tliwling Cavity. Hew giwth spweads evew faw, fiwling hew biwthpwace lith hew gawgantuan being -- a chasm deep beneath a mountain, sizabre just enough to fit hew howlific alien fowm; one that was coated in a thick fiwm of mucus and pus, occasionawwy wlithing enough to pawt the fiwm and expose its abyssaw fwaps and fowds, hew many eyes and gibbeling mouths exposed to scoul and babbre at the wawws. Hew fweshy, brain-textuled body mimics the vewy Void itsewf -- a bed of chaos bowne of the chulning potentiaw -- whose skin and cawtiwage-lidden cawliage wliggwes and thwobs lith festeling tumows and tendliws that match its ovewsized giwth, and whiwe abre to destwoy lith hew sheew physicaw weight she is too buldened lith apathy to weave hew cave, fiwling it to the brim lith hew mass. She instead opts to amawgamate the enewgies lithin hew puffy innawds, shaping tlisted abominations of the Void lithin hew to be wwetched out and tasked lith sewvicing hew. These cweatules awone, save fow the few madmen who wowship hew tewlibre eminence, do hew bidding fow feaw of consumption.  
+
Bloated and lethargic, this pulsating mass of quivering flesh and humming bone mantlepieces is the colossal form of Shub-Umbilius, The Trilling Cavity. Her girth spreads ever far, filling her birthplace with her gargantuan being -- a chasm deep beneath a mountain, sizable just enough to fit her horrific alien form; one that was coated in a thick film of mucus and pus, occasionally writhing enough to part the film and expose its abyssal flaps and folds, her many eyes and gibbering mouths exposed to scour and babble at the walls. Her fleshy, brain-textured body mimics the very Void itself -- a bed of chaos borne of the churning potential -- whose skin and cartilage-ridden carriage wriggles and throbs with festering tumors and tendrils that match its oversized girth, and while able to destroy with her sheer physical weight she is too burdened with apathy to leave her cave, filling it to the brim with her mass. She instead opts to amalgamate the energies within her puffy innards, shaping twisted abominations of the Void within her to be wretched out and tasked with servicing her. These creatures alone, save for the few madmen who worship her terrible eminence, do her bidding for fear of consumption.  
  
 
   
 
   
  
Tentacwed and wazy, the Queen of Decadence eawned hew titwe lightfulwy; pewpwexed and culious of the natule of existence and Cweation, she seeks to addwe hew brain and tlist hew pewception as most intensewy as possibre. Cubic yawds of dwugs, tons of awcohow, and massive quantities of othew such addling substances attwact hew taste, seeking to sit and bake fow the expelience is what she cwaves, hungeling fow a high evew unweachabre. Too she hungews fow howwows to sweww in numbew and dominate, sulmounting the liww of mowtaws thwough cweating cults and cliques dedicated to the sewvice of howwows fow it is the Void which inspiwes hew to consume, gwow, and wule; the Cavity hungews, vowacious and wavenous, and hew want cannot be quenched. Those who faiw to fulfiww theiw wowes, be it thwough inactivity ow misbehaviow, awe often subject to hew hungeling maw whewein she may cannibalize the howwow’s Mindpwane and PK them. She sings hew ghastwy mewodies thwough hawwoling, awtistic mastewy ovew Moonspeak and chants hew anthem thwoughout the ducts and cwevices of hew chasm, sewenading aww who come neaw lith hew wust fow nawcotics, infowmation, and domination.  
+
Tentacled and lazy, the Queen of Decadence earned her title rightfully; perplexed and curious of the nature of existence and Creation, she seeks to addle her brain and twist her perception as most intensely as possible. Cubic yards of drugs, tons of alcohol, and massive quantities of other such addling substances attract her taste, seeking to sit and bake for the experience is what she craves, hungering for a high ever unreachable. Too she hungers for horrors to swell in number and dominate, surmounting the will of mortals through creating cults and cliques dedicated to the service of horrors for it is the Void which inspires her to consume, grow, and rule; the Cavity hungers, voracious and ravenous, and her want cannot be quenched. Those who fail to fulfill their roles, be it through inactivity or misbehavior, are often subject to her hungering maw wherein she may cannibalize the horror’s Mindplane and PK them. She sings her ghastly melodies through harrowing, artistic mastery over Moonspeak and chants her anthem throughout the ducts and crevices of her chasm, serenading all who come near with her lust for narcotics, information, and domination.  
  
 
   
 
   
  
Fow hew ***** tastes and odd wustings, the Tliwling Cavity is a hewmit at heawt and a shy beast; onwy in the company of hew most twusted is she comfowtabre, weawy of the eyes of hew Wessew howwows ow mowtawkind. She thus wequiwes a cawetakew fwom hew Gweatew howwows, a being liwling to dedicate itsewf to hew and hew cwavings. Onwy the most uttewwy mentawwy iww and cwazed may do, fow the sanity of the living sickens the Behemoth, causing hew bewwy to woww; she is home lith the mad.
+
For her ***** tastes and odd lustings, the Trilling Cavity is a hermit at heart and a shy beast; only in the company of her most trusted is she comfortable, weary of the eyes of her Lesser horrors or mortalkind. She thus requires a caretaker from her Greater horrors, a being willing to dedicate itself to her and her cravings. Only the most utterly mentally ill and crazed may do, for the sanity of the living sickens the Behemoth, causing her belly to roll; she is home with the mad.
  
 
   
 
   
Line 497: Line 497:
 
   
 
   
  
*Thewe may onwy be five pwayew howwows at a time, incwuding thwee Supeliow howwows. Thewe may onwy be one Supweme howwow which does not count towawds the othew five.
+
*There may only be five player horrors at a time, including three Superior horrors. There may only be one Supreme horror which does not count towards the other five.
  
*Should a howwow not be pwayed fow wongew than 2 months theiw application may be wevoked and be PKed by Shub-Umbilius
+
*Should a horror not be played for longer than 2 months their application may be revoked and be PKed by Shub-Umbilius
 
[[Category:Fauna]][[Category:Lore-WIP]]
 
[[Category:Fauna]][[Category:Lore-WIP]]

Revision as of 01:35, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.
VoidHorror.jpeg
Artwork by -B3ast_mod-
Voidal Horror


These horrendous and arcane creatures originate from the void with almost no explanation for their creation, their various purposes or why they are the way they are. This mystery will likely remain such for a long time. However we can still understand what these creatures are.

' What is a Voidal Horror?'

Voidal Horror is the general term for any twisted and morphed creature, birthed and residing in the Void. They live and reside in the Void, wandering, warring, learning and otherwise doing whatever it is they please. They are a strange and incomprehensible form of being, having been twisted, scarred and morphed by the void into impossible beings of the abyss. Each more vastly different than the last, Voidal Horror’s are as infinitely different as the void from which they originate from, their traits and powers and physiology all alien. However, despite this, there are obvious similarities between all of them, not to mention the obvious similarities between various groups of them, allowing us to more or less generalise them and place them into vague categories. Classifications & Hierarchy

Voidal Horrors are as chaotic as the void they originate from, their purpose very odd and alien and always different from another. However, despite these creatures having no form of social structure or civilization, there is a faint semblance of a pecking order amongst the horrors, much like there is in the animal kingdom.

Lesser Horrors

Greater Horrors

Arch-Horrors

Simply out of fear from one another, the Lesser horrors do not come between the Greater horrors and the greater horrors respect the wishes of the Arch-Horrors. It is out of a sense for survival, not a desire for order.


Aside from this, there are certain similarities between the types of horrors that can bring some form of order amongst the chaos. The various horrors do not necessarily align alongside their type and they merely wander aimlessly in the void, seeking ways to complete their ambiguous and alien goals, should they even have any.


Classifications

Horrors

Voidal Horrors are the most well known form of void-based creature. They are generally far more sentient than their counterparts, very intelligent and analytical (if at all strange), oddly enough oftentimes having the ability to speak common. They are inquisitive and curious, though are as devious as any demon.


They sometimes have the capability to wield magic, some magics that are completely alien to the descendant races, some that have not even been discovered yet. They are not necessarily violent or particularly strong, however their various features and differences may make them so.


They are usually no bigger than your average man, taking on what could be considered humanoid forms. However, the differences between voidal horrors are vast. For example, the most famous voidal horror, Achan-Chatla, took on a human-like tentacley form, whereas others will look entirely different. However the basic premise is that all voidal horrors take on a humanoid form, regardless of the vast and chaotic differences between them.


tl;dr

Sentient, humanoid, people-like, very strange, magic-sensitive, huge variation in physical appearance, usually a fleshy form.

Terrors

Voidal Terrors are the vicious and savage cousins of their Horror counterparts. They are generally mindless and animalistic, their forms reflecting such. They operate almost solely on an animal-like influence, almost immediately acting violently when come into contact with, be it within the Void and their voidal kin or with any living being in the world of the living. They cannot be reasoned with and they cannot communicate, they are mindless beasts with no capabilities or functions other than to slaughter and feed.

They can come in various sizes, from the size of a small cat to the size of an elephant, with varying physical strength and traits. They are often found with numerous spines, spikes, fins or horns covering their bodies and heads, multiple eyes, more often than not moving around on four or more legs as opposed to two, however it is not unheard of. Like their voidal horror counterparts, they take on a fleshy appearance, oftentimes with a hardened exoskeleton (sometimes taking on a magical/elemental exoskeleton, such as the volcanic voidal terror of Adrallan, who’s exoskeleton was made of volcanic rock and consistently evoked fire).

tl;dr

Animalistic, savage, vicious, mindless creatures, can be large, no magic/intelligence/communication, feral beasts, fleshy forms, hardened exoskeleton, sometimes elemental exoskeleton.

Abominations

Voidal Abominations are the most alien out of all the voidal kin. They often come in elemental, primordial or ethereal forms, sometimes taking on humanoid shapes, other times no. They will often appear to be the embodiment of an element, an invokable element or sometimes even another force within the universe.

These abominations are quite intelligent and often times can be quite tricksy. Most of them retain the ability to speak common, others have the ability to find ways to speak common. Most often than not, they are adept in the art of the arcane, their powers often strange and different to what the descendants are capable of doing, however boast an expansive arsenal of arcane power.

Their bodies are vastly different from that of their kin, their fleshy forms taking on very strange and elemental forms. They are not necessarily physically strong, but their physical capabilities vary between each one. The Voidal Abominations are the most different out of all their voidal kin, even amongst one another, their differences are ridiculously stark.

tl;dr

Elemental, intelligent, primordial forms, magic-sensitive, physical appearances vastly different, physical strengths fairly low (varies).

Behemoths

Voidal Behemoths are the kings of the void, the titanic voidal beasts that reside within the endless abyss. Behemoths are colossal beasts with savage appearances and incomprehensible minds, usually with an unbreakable fixation on a certain aspect of existence. For example, the “Mana-hunter” as described by Avar Telos the void wraith, it’s entire existence revolves around the draining and absorbing of all the mana around it.

Behemoths, despite their savage appearance and brutal mindset, are rather intelligent and devious, though despite this they cannot be reasoned with. Their minds too focused on achieving their desires, their ambitions, it driving their every action until it is completed. Some behemoths do have some semblance of magical ability, generally that of standard arcane magics, sometimes having access to more strange and unfathomable powers.

Their physical strength however is monstrous, usually being, at the very least, the size of house, some growing larger than that. Their appearance and forms are fleshy but hardened, more often than not covered in a hardened exoskeleton much like Voidal Terrors. Their physical appearances vary massively, however much resembling their lesser terror kin.

tl;dr

Colossal beasts, intelligent, irrational, fixate on singular aspect of existence, magically adept, physically strong, terrifying. Physiology


Diet Voidal horrors do not rely on a diet to absorb nutrients but seem to have the desire to eat anyway. Their diets are extremely strange, more often than not preferring raw meats, fish and insects, however none are aware as to why.

Blood All Horrors, regardless of their classification, all bleed the same way. They bleed an odd form of ichor, similar to that of the Itharel in concept but far different. Their blood is a strange pink, bismuth looking form of blood and is rich in genus (the energy of creation and catalyst of all magical energy), serving as nothing but a vessel for their mana, their power. Their blood is extremely volatile when used in rituals, for example with blood magic or contract magic, however does not preserve. Due to its volatility, it cannot be collected nor contained, dissipating and evaporating into the void within hours of it spilling.

Life Unlike the descendants, voidal horror’s lives are entirely magical and based around the arcane. Strangely, they do not contain any life force and do not require it in order to sustain their bodies. They do however require mana in order to sustain themselves. Their mana pool being far larger than that of a descendant, voidal horrors tap into this pool, manipulate it’s energy in order to live.

Body Voidal Horror’s bodies are all majorly different, as stated above, however there are some similarities between them all. Their bones are brittle but light, their skin rough and tough, their flesh strangely dry. They do not have organs like the rest of us, nor do they have the need to breath. However, at the centre of all voidal horrors is their “heart of horrors”, a singular orb, their lifesource and power battery. When voidal horrors absorb mana, it is transferred to the orb, acting as a battery for the being. Should the heart be destroyed or pierced, the voidal horror will immediately die. A voidal horror can be killed by normal means, enough damage and they will perish, however this is the quickest way.

Power The majority of all voidal horrors have access to a wide range of arcane magical abilities, some of which seem entirely foreign to the descendants. Unlike the descendants, they are quick to adapt and learn new magics, evolving their abilities with uncanny ease. Some are far more powerful than others, thus creating a pseudo pecking order amongst them, outlined above.

Generally, horrors take to their abilities very naturally, manipulating the void as if it were an extension of themselves. They generally are drawn towards magical schools that appeal to them, rather than choose them out of practicality, the magics and powers available to them more like a fingerprint than a tool.

Death In death, voidal horrors don’t leave behind a mangled corpse like creatures of the earth. Much like an evoked element or a conjured being, voidal horrors will always return to the void. Their deaths are mildly explosive, releasing a burst of energy before dissipating and evaporating, their essence and energy returning to the void.

Reclassification

The Origins of Voidal Horrors

Long has it been thought by mortal scholars that the creatures known as Voidal Horrors were not simple monsters, but were actually utterly alien beings who have invaded from the Void where the rest of their bizarre societies resided. Though this line of reasoning is understandable, it is unfortunately incorrect. Voidal Horrors are not invaders from over the great arcane sea, but are instead something perhaps more mundane.

The Veil protects the mortal world from disintegration by the endless and chaotic energy of the Void, and it has done so ever since the Creator forged the universe. However, it is not perfect, and often the imperfections result in anomalous instances where the energies of the Void manage to seep into the mortal world, without the control of an arcane mage to guide them. Most often, the Void energies take the form of everyday objects and elements, such as saucepans, fireballs and clocks. Sometimes though, enough energy pierces the veil and interacts with lingering mana, forming what could be considered a pseudo-soul. The energy then takes a physical form around this pseudo-soul creating a sentient being, the Voidal Horrors that many a mortal knows and fears.

The beings known as "Greater Voidal Horrors", and even "Arch Horrors" are formed in this exact way. They are not special Voidal Horrors, but are only the result of greater quantities of Voidal energies seeping through in one scenario and therefore creating a more powerful and perhaps intelligent creature.


What is a Voidal Horror?

Voidal Horror is the general term for any twisted and morphed creature, birthed and residing in the Void. They live and reside in the Void, wandering, warring, learning and otherwise doing whatever it is they please. They are a strange and incomprehensible form of being, having been twisted, scarred and morphed by the void into impossible beings of the abyss.

Each more vastly different than the last, Voidal Horror’s are as infinitely different as the void from which they originate from, their traits and powers and physiology all alien. However, despite this, there are obvious similarities between all of them, not to mention the obvious similarities between various groups of them, allowing us to more or less generalise them and place them into vague categories.


Classifications & Hierarchy

Voidal Horrors are as chaotic as the void they originate from, their purpose very odd and alien and always different from another. However, despite these creatures having no form of social structure or civilization, there is a faint semblance of a pecking order amongst the horrors, much like there is in the animal kingdom.

  • Lesser Horrors
  • Greater Horrors
  • Arch-Horrors

Simply out of fear from one another, the Lesser horrors do not come between the Greater horrors and the greater horrors respect the wishes of the Arch-Horrors. It is out of a sense for survival, not a desire for order.

Aside from this, there are certain similarities between the types of horrors that can bring some form of order amongst the chaos. The various horrors do not necessarily align alongside their type and they merely wander aimlessly in the void, seeking ways to complete their ambiguous and alien goals, should they even have any.


Classifications

Horrors

Example of a possible Horror

Voidal Horrors are the most well known form of void-based creature. They are generally far more sentient than their counterparts, very intelligent and analytical (if at all strange), oddly enough oftentimes having the ability to speak common. They are inquisitive and curious, though are as devious as any demon.


They sometimes have the capability to wield magic, some magics that are completely alien to the descendant races, some that have not even been discovered yet. They are not necessarily violent or particularly strong, however their various features and differences may make them so.


They are usually no bigger than your average man, taking on what could be considered humanoid forms. However, the differences between voidal horrors are vast. For example, the most famous voidal horror, Achan-Chatla, took on a human-like tentacley form, whereas others will look entirely different. However the basic premise is that all voidal horrors take on a humanoid form, regardless of the vast and chaotic differences between them.

tl;dr

Sentient, humanoid, people-like, very strange, magic-sensitive, huge variation in physical appearance, usually a fleshy form.


Terrors

Example of a possible Terror


Voidal Terrors are the vicious and savage cousins of their Horror counterparts. They are generally mindless and animalistic, their forms reflecting such. They operate almost solely on an animal-like influence, almost immediately acting violently when come into contact with, be it within the Void and their voidal kin or with any living being in the world of the living. They cannot be reasoned with and they cannot communicate, they are mindless beasts with no capabilities or functions other than to slaughter and feed.

They can come in various sizes, from the size of a small cat to the size of an elephant, with varying physical strength and traits. They are often found with numerous spines, spikes, fins or horns covering their bodies and heads, multiple eyes, more often than not moving around on four or more legs as opposed to two, however it is not unheard of. Like their voidal horror counterparts, they take on a fleshy appearance, oftentimes with a hardened exoskeleton (sometimes taking on a magical/elemental exoskeleton, such as the volcanic voidal terror of Adrallan, who’s exoskeleton was made of volcanic rock and consistently evoked fire).

tl;dr

Animalistic, savage, vicious, mindless creatures, can be large, no magic/intelligence/communication, feral beasts, fleshy forms, hardened exoskeleton, sometimes elemental exoskeleton.


Abominations

Example of a possible Abomination

Voidal Abominations are the most alien out of all the voidal kin. They often come in elemental, primordial or ethereal forms, sometimes taking on humanoid shapes, other times no. They will often appear to be the embodiment of an element, an invokable element or sometimes even another force within the universe.

These abominations are quite intelligent and often times can be quite tricksy. Most of them retain the ability to speak common, others have the ability to find ways to speak common. Most often than not, they are adept in the art of the arcane, their powers often strange and different to what the descendants are capable of doing, however boast an expansive arsenal of arcane power.

Their bodies are vastly different from that of their kin, their fleshy forms taking on very strange and elemental forms. They are not necessarily physically strong, but their physical capabilities vary between each one. The Voidal Abominations are the most different out of all their voidal kin, even amongst one another, their differences are ridiculously stark.

tl;dr

Elemental, intelligent, primordial forms, magic-sensitive, physical appearances vastly different, physical strengths fairly low (varies).


Behemoths

Example of a possible Behemoth

Voidal Behemoths are the kings of the void, the titanic voidal beasts that reside within the endless abyss. Behemoths are colossal beasts with savage appearances and incomprehensible minds, usually with an unbreakable fixation on a certain aspect of existence. For example, the “Mana-hunter” as described by Avar Telos the void wraith, it’s entire existence revolves around the draining and absorbing of all the mana around it.

Behemoths, despite their savage appearance and brutal mindset, are rather intelligent and devious, though despite this they cannot be reasoned with. Their minds too focused on achieving their desires, their ambitions, it driving their every action until it is completed. Some behemoths do have some semblance of magical ability, generally that of standard arcane magics, sometimes having access to more strange and unfathomable powers.

Their physical strength however is monstrous, usually being, at the very least, the size of house, some growing larger than that. Their appearance and forms are fleshy but hardened, more often than not covered in a hardened exoskeleton much like Voidal Terrors. Their physical appearances vary massively, however much resembling their lesser terror kin.

tl;dr

Colossal beasts, intelligent, irrational, fixate on singular aspect of existence, magically adept, physically strong, terrifying.


Physiology

Diet

Voidal horrors do not rely on a diet to absorb nutrients but seem to have the desire to eat anyway. Their diets are extremely strange, more often than not preferring raw meats, fish and insects, however none are aware as to why.


Blood

All Horrors, regardless of their classification, all bleed the same way. They bleed an odd form of ichor, similar to that of the Itharel in concept but far different. Their blood is a strange pink, bismuth looking form of blood and is rich in genus (the energy of creation and catalyst of all magical energy), serving as nothing but a vessel for their mana, their power. Their blood is extremely volatile when used in rituals, for example with blood magic or contract magic, however does not preserve. Due to its volatility, it cannot be collected nor contained, dissipating and evaporating into the void within hours of it spilling.


Life

Unlike the descendants, voidal horror’s lives are entirely magical and based around the arcane. Strangely, they do not contain any life force and do not require it in order to sustain their bodies. They do however require mana in order to sustain themselves. Their mana pool being far larger than that of a descendant, voidal horrors tap into this pool, manipulate it’s energy in order to live.


Body

Voidal Horror’s bodies are all majorly different, as stated above, however there are some similarities between them all. Their bones are brittle but light, their skin rough and tough, their flesh strangely dry. They do not have organs like the rest of us, nor do they have the need to breath. However, at the centre of all voidal horrors is their “heart of horrors”, a singular orb, their lifesource and power battery. When voidal horrors absorb mana, it is transferred to the orb, acting as a battery for the being. Should the heart be destroyed or pierced, the voidal horror will immediately die. A voidal horror can be killed by normal means, enough damage and they will perish, however this is the quickest way.


Power

The majority of all voidal horrors have access to a wide range of arcane magical abilities, some of which seem entirely foreign to the descendants. Unlike the descendants, they are quick to adapt and learn new magics, evolving their abilities with uncanny ease. Some are far more powerful than others, thus creating a pseudo pecking order amongst them, outlined above.


Generally, horrors take to their abilities very naturally, manipulating the void as if it were an extension of themselves. They generally are drawn towards magical schools that appeal to them, rather than choose them out of practicality, the magics and powers available to them more like a fingerprint than a tool.


Death

In death, voidal horrors don’t leave behind a mangled corpse like creatures of the earth. Much like an evoked element or a conjured being, voidal horrors will always return to the void. Their deaths are mildly explosive, releasing a burst of energy before dissipating and evaporating, their essence and energy returning to the void.

Second Lore

Born from the Veil spits anomalies and contradictions of nature; things misunderstood by reality itself may come crawling from beyond the bounds of Creation and into our world, entities so unfathomable and infinite that their existence is itself a violation of natural order. Creatures such as these, if they can be called such, squirm and wriggle in the Infinite Deep of the Veil, spawn of the Void, and are wholesomely strange and bizarre. No mortal tongue can describe them better than “abnormal.” Sentient as any man, intelligent as any scholar, and analytical as any scientist are these things, devious as demons and hungry as the Void they came from. They are inquisitive in nature as if they were manifestations of curiosity itself. These are Voidal horrors and the world knows their touch.


From these three Greater horrors and a volatile work of blood sorcery came the awakening of Shub-Umbilius, the Arch-Horror behemoth, the Singing Chasm and the Queen of Decadence. Her boundless mind is a great threat to horror kind, asserting herself atop their pseudo-hierarchy not out of law or order but through power and domination; Lesser and Greater horrors obey her hungers for the sake of survival for her mind is so great and terrible, boundless and infinite, and incomprehensibly ravenous that she may devour their Mindplanes at any moment and erase them. From her puss-ridden womb she spits Lesser horrors, spawn of the Void, whom may be played by Event Team or Lore Team members. All horrors require an application and filled character sheet as seen in the bottom two links of the page. All horrors spawned through blood magic may only also be played by Event Team members or Lore Team members as event characters.



Definition

There are four variants of Voidal horrors; Lesser, Greater, Superior, and Supreme. Lesser, Greater, and Superior horrors are all tangible whereas Supreme horrors are intangible. Tangible horrors are incomprehensible aliens from beyond the stars which bear tentacles and float, have blood rich in arcane-tinged genus capable of great marvels through blood magic, are immune to worldly harm like poisons and disease for their forms are beyond the touch of nature and its weapons, regenerate from sludge-beds throughout the world, have heightened prowess with the arcane, speak the tongueless tongue of Moonspeak, and possess Mindplanes. The Greater variety may translate their Mindplanes and may birth writhing Broods. The Superior variety may manifest their Mindplanes, shield their minds from mentalists, and grant Blasphemies. The Supreme variety are almost entirely enigmatic and unknown.


Physiology

Horrors are chaos incarnate as such they come in all shapes and sizes; while they share the common theme of cartilage-based tendrils it so happens that each and every horror is different from their kin, some insectoid, some marine, some sharing traits with common animals. They are usually small and capable of locomotion, some via legs, some use the cartilage tendrils, while others may simply float each and every horror is capable of moving throughout our plane. Horrors are not physically adept, their impossible anatomy is not structured for use within our orderly realm, many if not all horrors are physically feeble and their lack of dexterous hands makes them clumsy, incapable of feats of great agility or strength such as a swordplay but not necessarily precision; they are limited to a lifting weight of fifty pounds or twenty three kilograms. No horror has the muscular strength to wear armor, making them especially vulnerable to physical harm, indeed a horror in battle is a dead one. What makes horrors capable of surviving in our plane is their extremely high intelligence for they are each and every one clever, capable of diplomacy and often veer toward pacifism in order to maintain a conflict free existence.


Below is three excerpts of horror descriptions:


“Achan-Chatla was a frightening figure to behold, eldritch and impossible by all anatomical standards. There was little sense to be had in its form, a wide vertical maw that parted to reveal innumerable teeth, clear like a snake’s eyelid but as strong as any beast’s this mouth acted as a center mass to a truly innumerable number of ivory tendrils, featureless save for the incredibly coarse skin and the malformed and many colored eyes that dotted them it floated above the ground by about a foot, its full height that of six feet,“


“Shbchl’s alien anatomy renders it fit for the environment it was born into; to compensate for dwelling in the Yawning Deep its form enabled its survival. Its entire body spare a number of fleshy, baroque tentacle-like limbs is covered in a lustrous, iridescent black exoskeleton. Light refracts off the creature’s shell and breaks into nebulous, ephemeral patches of emerald hues and shifting colors of violet and mauve. Portions of its shell and specifically its flesh tendrils all reflect a vibrant and vivid coalescence of nigh neon cyan and saturated violet when submerged within the dark; this coloration can be nullified if Shbchl wishes but it otherwise naturally glows in alien and weird patterns in the dark. Thick, nail-like hairs nearly half a meter long each sprout from parts the abomination’s joints, allowing it to sense the area around it like whiskers. Shbchl’s form disallows the carrying of weight over fifteen pounds lest it must stop floating and very, very slowly drag something under seventy pounds.

Its head consists of an elongated and plated cap of tall, salient ridges run like spines along its skull, ending in a fine point and its face a carapace-shelled, cyclopean maw of inward-facing prongs and layers of mandibles with small, spidery legs which it may hold and touch with around its mouth; pseudo-lips. Along the sides of its head and partially above the mouth are lines of a total thirty eight eyes, each varying in size but symmetrical to the opposing side’s size. The eyes of Shbchl along the ridges of its sides are situated two pairs of scorpion-like, husked, shimmering-black arms that meld from section to section before ending in a fine, hard tipped point like its chelicerae. Beyond Shbchl’s protracted head runs a lengthy, grubby body below akin to a black maggot. Its soft, supple, thickly veined and squirming self is protected by a stretch of centipedeal plates of an exoskeleton and numerous thick, rigid legs along its sides. A large thorax is situated below the head after two sternums is a hub of coxa which bud from its body like unwanted growths. From these coxa sprout a total of fourteen tendrils of soft, iridescent flesh complete with toothed suckers for gripping and raised rims of transverse, fleshy supports like rows of thumbs that run along the tentacle and complete the ends used to strengthen the durability of its arms and grip onto objects of move water and sand over it as a desert snake or eel uses to strafe through both mediums. This expanse of its lower body is usually tucked together in a zigzag pattern beneath its thorax and head, pulled up into a central “body” and is often used to protect its inner juicy bits. Should Shbchl become frightened and must flee or is either swimming in water or run through sand its lower body will undo and sprawl out for a total of six meters long and like a train the Horror will speed away in a serpentine manner; Shbchl’s alias is ‘the Sidewinder’ for this reason.

With its fingered maw, Shbchl may use its chelicerae and mouth-digits to grip onto an object about the side of a melon and unhinge its four jaws, opening a cavernous craw leading into its inwardly spiked, haired, blood-thinning saliva drenched gullet. This slow, vulnerable state is the most extreme physical feat of the Horror and like Achan-Chatla’s beak Shbchl’s maw may be snapped shut with extreme force, enough to crush bone to splinters to feed the creature. “


“As a denizen of the Void, its’ body is contorted much like its fellows. Its flesh is black as pitch, undulating slowly as whatever fluids it is home to pass feverishly within; the flesh itself is slightly chill to the touch, the freezing cold of the Void still clinging to its form. Without a true face, the head is so smooth as to gleam in the light of wherever it might be whilst a single tendril falls down from behind its head. In times of panic, that single tendril is known to rise above its head and split apart, forming two distinct curls that mimic the horns of a goat. The torso is tall and spindly, adorned with many hundreds of intricately curling patterns of what might be called veins, that conjoin together where the navel of a descendant might be found. Each arm is of the same black, growing greyer towards where we might expect the hands to be found. The wrist abruptly explodes into myriad tendrils. When necessary, the horror may cause both arms to split apart into several comprising tendrils, aiding them in whatever manipulation they may be attempting. Below the ludicrously thin waist, what we might expect to be legs split apart into again, several fairly large tendrils. Whilst these can be extended to propel the horror to their full height, they normally curl themselves around to propel their holder forwards through rotation. By turning around and around, each of these slowly hauls the horror onward.“


As well, a horror’s blood is a potent concoction of genus and alien fluid, comprised nigh entirely of pure, raw mana from the Void. This rare blood creates the grounds for legendary feats capable by blood magic in the harnessing of excessive amounts of genus deep in the lifeblood of these slithering outsiders, especially regarding occult rituals using arcane arts. The potency in a horror’s “veins” is consistent throughout their kind for their pink, bismuth blood has the volatility of threefold a mortal man’s worth. Imbibing such blood is a dreadful mistake for any sane individual, for the purity of arcane-tinged genus in the blood of horrors is so strong that digesting the liquid begins a long and dark spiraling descent into madness. Like an archmage put into a hazy mental state from possessing powerful magic for too long, drinkers of this blood become ill with the likeness of the horror they drank it from. However, to some it is a gift; to enter a Greater horror’s manifested Mindplane the visitor must drink from the veins of the horror in order to liken themself to the horror so their brain may translate the dreamscape into something less harrowing.


With bodies comprised of manifested mana and as artificial, unfathomable works of flesh, carapace, and fluid, horror’s lack the proper organs and lifeforce to have their physiology disrupted by the stealthy agents of nature; disease and poisons are rendered inert inside a horror’s body, simply sweating out of them in the form of mucus. This mucus, while originally toxic, is inert and the disease or poison once in their body has been rendered into nothing but gel and slime. As well, due to their souls, soul essence, and lifeforce lacking thereof horrors are immune to necrotic drains, curses, and taint and Naztherak malflame.



Death and Regeneration

Should a horror encounter an event that would usually kill a mortal entity they are instead displaced. As entities without lifeforce, therefore not living, they thus cannot die nor be undead for they could never be living to begin with; horrors are an anomaly against nature and instead of losing their soul -- something horrors lack all together -- their mind recedes to their Mindplane or their place within the Veil where they originated from. With a metaphorical foot already placed in the material world, the horror may then choose to regenerate their body. As forces from beyond, they may recreate their avatars or choose to remain in the Veil and lurk as they like in its eternal aeons of chaos and madness.


An invasion of horrors is denoted by sporadic growths from the deep wherein sludge churns and expulsions of mucus and amniotic fluid occasionally spill out like pestilent vomit. In locations where a horror deems safe and homely they may wretch up this naturally accumulating mucus and create a crib to meditate in, a bed for them to lay and regenerate within. Should their bodies become inert through pseudo-death or events which would usually kill a living mortal, their minds recede to their upper Mindplane wherein the force may rebuild its form by will. Soon, the avatar of their greater consciousness shall spew out from a sludge-bed, having regenerated in cocoon-like bundles of iridescent ichor in a purposeful bed.


There a multitude of things which may demanifest a horror’s unsightly avatar, ranging from being impaled, skinned, incinerated, or dismembered but not losing a limb, being lynched, or drowning for example; what would usually slay a scrawny, pathetic mortal man would undo a horror. As well, abjurationists who study horror blood may come to learn how to properly fashion a ward into a weapon or armament, creating an Arm of Banishing which is a weapon exceptional at slaying horrors, causing them the greatest of any in the perception of ‘pain’ and through causing their forms to degrade around blows. As well, patrons which demonize these outsiders may opt to allow their spells, usually divine smites or holy light which would scorn undead and the tainted, to as well function similarly upon horrors and thus obliterate their bodies as the dark may.


Should a horror be consumed by Shub-Umbilius all of their worldly influences are erased including any manifested Mindplane, the use of a Mindplane translator, lunartic quirks, and Blasphemies.



Magic

Eremites of the Void, horrors are the natural-born masters of the magical chaos and contradictory, infinite anarchy of the Void; where Archons adopted the Void, Horrors were born in it, molded by it. As the quintessential creature to bear the arcane, the vices and limitations of magic for mortals are not so for horrors, for they are the epitome of casters; true nightmares from the disarray and primordial soup of the Veil. Horrors devour knowledge; they hunger deeply for information, no matter its source, truth, or nature, however magical arts are treated as a fine delicacy to savor and gorge on through learning and experimentation. With minds unbound by the normal capabilities of even the wisest wizard and warlocks, horrors may reach mastery over a magical art that requires study an IRL month and a half faster than other magi. Horrors are able to tap into the infinite cosmos of the Void and pluck mundane arts from it like fishing in a pond, their minds so boundless and abysmal that by the very act of being they absorb knowledge. Upon seeing any arcane magic cast a horror may teach themself the art through their inherent mastery of learning and tutelage under the Void itself, merely requiring an out of character overseer. As well, so long as their repertoire of arts remain mostly based in the arcane -- keeping at least four Voidal arts -- horrors may expand their minds past the weak, limiting shackles of mortality and attune to a sixth magic.


Lacking souls and lifeforce, horrors are limited to the kinds of magic they may learn, leaving the following as possible arts they may come to study and master:

  • All Arcane arts
  • Atronach Forging
  • Arcane Displacement
  • Cognatism
  • Blood Magic
  • Further Alchemy
  • Naztherak

(Subject to updating.)


There is no art so befitting horrors than that which allows them to express their eldritch, intangible brain than the sorcery of mentalism. It is thus that horrors are apt mental mages and formidable wielders of psionics. Superior horrors express this mastery over their own thoughts and that of others through choosing to galvanize their minds, locking out mental mages from accessing them and forcing out any active mentalist. This does not seal mindplanes from their translators, however. Horrors may extend their minds out to mortal ones, implanting the unfathomable and the strange into their students. The eldritch tutelage of horrors in the mastery of one’s mind instills bizarre, weird thought patterns to slither through the mind of the mentalist. While mentalists taught by horrors -- known as lunartics -- cannot have thoughts read or altered relating to the horror which taught them, having only images of whistling, puffy flesh in their mind if attempted, being taught mentalism by a horror also instills an irrational, intense fear including but not limited to claustrophobia, arachnophobia, ophidiophobia, triskaidekaphobia or mysophobia.


Lunartics are the base population of horror cultists and zealous followers, often moonstruck individuals. They are the sad few who have fallen to the charisma or wit of a horror, either seduced by the charm or invaded by their power. Lunartics do not remember their dreams and wake up in sweats, experiencing extensive and frequent bouts of deja vu wherein they feel as though they dream of the future and are instilled with a permanent mental disorder or quirk befitting the horror such as an inclination for cannibalism or something less macabre like schizophrenia, however most lunartics also suffer from clinical depression. Horrors feed off the dreams of lunartics and draw psionic power from them, enabling the horror to engineer and craft supplementary dreams with help from the lunartic’s memories to fill in the gaps and make it seem natural and self generated which the mentalist remembers and subsequently believes is an auguring of the future. However, horrors can only control the content of the dream and not the interpretation. This is the beginning of a horror’s domination of mortal minds, allowing them immense creative freedom in how they wish to use this to influence their underlings.


Should an individual be moonstruck, the respective horror may teach that individual mentalism remotely through manipulating their dreams. This allows the horror to either give discrete lessons and make the lunartic believe they are developing a strange psychic power or they can be more direct and paint themselves as a great, unfathomable alien force for which the lunartic must bargain with to obtain more power. The mentalism of lunartics is warped by the eldritch intelligence which taught it just as horrors’ mentalism is frightful and changed, inciting a list of alterations. Telepathy with a lunartic or horror causes frantic whispers and unintelligible auditory hallucinations to buzz in the mind of the listener and the voice of the mentalist becomes erratic, spastic, and chaotic in nature. The mentalist’s abilities to alter memories becomes flawed in that what they change oftentimes causes bizzare or macabre, unintended memories to also be created such as altering a memory to forget an acquaintance's face yet it is replaced by sweeping worm body segments and pus ridden liver spots. These mentalists who use catalepsy to divert the consciousness of an individual may opt to leave the body of the dreamer in a raving, frantic, feverish mess babbling gibberish, weeping or hyperventilating whilst stuck in a deep mental stupor.



Ascension

Horrors seek to consume, grow, and expand: their minds being both their only and most potent possession, they pursue evolution for outside the Veil they are both predators and prey among realm after realm of flora and fauna deserving study and, in the end, subjugation. Through ascension a horror may climb the ladder of *****, nigh amorphous hierarchical levels to better what they do best: manipulate, dominate, and consume. A horror seeks to advance their mind; it is their innate hunger for knowledge that heightens their volatility. It is evolution and predation that defines horrors: the weak are meat and the strong do eat. To this end the horror seeks to have their cosmic presence cemented in Creation and expanded through feeding upon lesser minds; they may act as spymasters, masterminds, or puppeteers and work from the shadows, kingpins or religious figures and work directly as seen in the Saltfolk of Judi, or somewhere inbetween when following their overarching goal of building a following of moonstruck and lunartics. This becomes reality through the settling of a location and formation of a guild, family or house, city or town, cult, or even culture where the horror establishes themself within it and keep themselves out of harm’s way.


Starting from the bottom, a horror may willingly submit their Mindplane to a mortal and fuse their minds, creating a cognat. This leaves the horror trapped within the mortal until they die wherein the horror is then released. Doing so is likely a decade or century, convoluted plot spun at the tentacles of the horror but is a rare decision to make. Horrors are born Lessers and should they learn mentalism and create three moonstruck, three lunartics, or a combination of the two they ascend to the ranking of Greater. Greater horrors may have their Mindplanes translated as well as produce broodlings. Should a horror have taught ten lunartics, made ten moonstruck, or a mixture of the two who are not lunartics or moonstruck of other horrors their mind evolves, elevating to the Superior ranking. This distinction of horror is capable of manifesting a part of their mindplane in a single location, can make themselves invisible to mentalism’s reaching and therefore shut out all use of mentalism, and may grant Blasphemies to lunartics or to themselves should they be applicable.


Often bargained for in occult contractional deals or granted to the zealous and loyal, Blasphemies are eldritch boons given by a Superior horror to a lunartic of their tutelage. There are seven blasphemies any Superior horror may grant through a bargain or gift but must be willingly accepted, aware of the full details of the boon or otherwise; should a lunartic obtain all seven Blasphemies they become a thrall to the horror, a heretic. Through touch a heretic’s mind may be temporarily replaced with the horror’s and their body is effectively possessed by the horror, allowing the horror player to roleplay as the lunartic’s character’s body until the horror wishes to cease control or until death. Should the heretic perish, their body reforms at the horror’s translator through a grotesque, quivering placenta born of foreign fleshy origin. The seven Blasphemies are as follows:

  • Vigil: The individual no longer requires sleep. However, the lunartic can no longer sleep and when their mind wanders in a place of rest their ‘dreams’ are replaced with vivid hallucinations which the respective horror controls. While the mentalist spends the rest of their days awake, this Blasphemy rouses an inner level of paranoia which preoccupies them with thoughts of precaution and weariness.
  • Mouth: The individual’s mind melding telepathy can communicate with an individual in any language the target knows, even if the mentalist does not know that language, although with this lunartics cannot learn new languages. However, the lunartic’s speech occasionally becomes jumbled and tossed, switching words, syllables, or letters when verbalizing.
  • Glass: The individual produces no shadow as though they were an illusion. However, the lunartic begins to have occasional, weekly dissociative episodes where they stare off, go stiff, and become unresponsive until thirty minutes pass or they are roused.
  • Outsider: The individual is resistant to poison, taking twice the dosage to be poisoned. However, the lunartic’s blood becomes thin and runny, taking twice as long to stop bleeding.
  • Choir: The individual may conjure an ethereal swarm of false, chittering minds around them, obscuring their own. A mentalist attempting to reach for the individual’s mind must succeed on a 15+ roll lest they be unable to hone in on the mind. However, the lunartic’s psyche is plagued with artificial, uncontrolled emotions and voices which distract them and make focusing impossible until the choir is silenced via willpower.
  • Master: The individual may call upon intangible, invisible servants to levitate up to three objects of combined weight of 10kg or less which may act as though commanded or utilized for their purpose. Books may turn pages or organize themselves, brooms may sweep, sponges may wash, or scissors may cut. These possessed objects fall inert if touched and cannot exert force upon others, thus being utterly useless in a combative situation. However, the lunartic begins to hallucinate and creates strange, sometimes disturbing, ghostly iterations of their respective horror which manipulate the commanded objects; the hallucinations may become threatening or frightful should the lunartic use this Blasphemy more than three times every 24 hours.
  • Voice: The individual may relocate the origin of their voice to perceptive listeners within a 20 meter radius by touching an object and whispering the desired phrase to it, making it sound as though the speech comes from the location of the object. As well, the pitch, volume, and clarity of the speech may be controlled such as to make one’s voice deeper, louder, or distorted. However, the lunartic’s own voice gains a moderate degree of hoarseness, garnering a raspy quality permanently.


An enigmatic force may be formed through cooperation rather than predation, a generally foreign thought to even horrors of the Void. Through a coalescence of psionics, three Superior horrors may gather and in a blood ritual conducted by two moonstruck awakened blood mages the horrors may fuse their mindplanes together, submitting them to one another to merge and melt away their individual forces to congeal and meld into a singular, greater being, a Supreme horror, also known as an Elder One. This transcended horror, now one instead of three, is physically undone yet its mindplane is cemented in the world, not physically but in an intangible, lurking presence. A Supreme horror is comparable to the notion of a Void deity, both in scale of influence and ethereal immortality. These entities surpass Arch-Horrors and Behemoths in scope and scale, freeing horrors from the predation of the likes of Shub-Umbilius. An Elder One is the definition of an alien entity, godlike to the extent of a patron yet incomprehensible and unfathomable. There are no existing Elder Ones at the acceptance of this lore and ones not made through roleplay require unique lore for acceptance. They enable the same lore and event opportunities as an Aengul or Daemon. Additionally, a magic granted by an Elder One is Voidal. The three previous Superior horrors are PKed in this crescendo of the horror invasion, a rare and nearly unthought of event known as Deuslirious.


Language

Every horror, no matter their shape or form, is capable of speaking what is recognized among other horrors as the primal, crude, and raw iteration of what mortals deem language. Through whistles, slurps, belches, hisses, scrapings, scratches, and other woesome sounds meant only for a vacuum is the tongueless tongue of Moonspeak, the Common among those native to The Space Between. This maddening chatter gnaws at the minds of mortalkind for it is no physical creation of resonance or vibration but an extension of the horror’s transcendent mind towards another, expanding and expressing itself through an unfathomable and nauseating babble albeit a buzz not potent enough to induce a daze, vomiting, or crippling headache. Only those truly and utterly insane may even attempt to grasp at the meaning of these “sounds,” but those forlorn and sad few dedicated to the study and allowed to listen to a horror for long enough may learn to mimic the whispers and fevered gargling. These are known as the moonstruck, speakers of Moonspeak. A sad reality for these individuals is that their forms were never made to allow such strange notes and weird melodies, forcing their speech of the language to be improper and poor: any horror may appreciate the attempt but is equivalent to listening to a speaking deaf; close but not quite. Moonstruck gain a latent understanding of Moonspeak upon imbibing horror blood and remain able to speak and read it so long as their minds remain addled, the mortal body naturally processing through a dose of horror blood within two years (two IRL weeks). To remain moonstruck an individual must imbibe again before their body cleans their mind. As well, moonstruck gain a mental trait likening them to the horror they drank of as well as a mental disorder, be it a knack for puzzles or art and paranoid schizophrenia or social anxiety.


Rare others may understand moonspeak such as cognats whose inner horrors choose translate for them, often not knowing the exact meaning of what was said but rather an interpretation through the horror’s own words however not all cognats’ horrors may be so kind. Cognats have no advantage over others in speaking moonspeak, however, only understanding it


Moonspeak can be written, however it is often in very strange mediums or through odd methods wherein it would not necessary be deemed language by most known as ‘Moonrunes’ or “Qulchn”. This may be as simple as carving out sigils upon the surface of clean wood or as complex as the texture and pattern of woven paper in a volume. Only horrors, moonstruck, cognats whose horrors would inform their host, and use of Voidal Feeling can read Moonrunes as the complexities and anomalies within its grammatical structure are far too vast and minute for a usual mortal mind to grasp without assistance; only horrors have the intuition necessary to read it otherwise..



Mindplanes

Horrors, aberrations and mishaps in physical form, lack both souls and lifeforce for their invasion into the material plane granted them an avatar for the force that is their minds. Horrors are not abominations themselves but rather the formless brains behind the puppet. The proverbial plane upon which these entities think is beyond mortal comprehension, some describable only by maddened babbles and fevered whispers of the moonstruck and ill. A scholar may describe them as fields within the Void, areas claimed by a horror as Aenguls and Daemons had in the formation of the world in order to claim their powers, implying the Veil is a patchwork of small, horror-claimed demiplanes whereupon they exist as half-Creation, half-Void cocktails of sinew and shell. These planes allow horrors to exist without souls but as entities so unleashed and unburdened by reality that mere thought enables their pseudo-existence, machinations of the Void and utter madness. These planes are the homes to horrors and where they exist on a half-spiritual level. So near to the Void and trembling, they allow horrors their very nature of being such as their magical prowess or enriched blood. When a horror is slain they retreat to this plane, expelled from their avatar, and slumber as long as they desire until they seek to reform their body.


These Mindplanes are playgrounds to Horrors, incomprehensible landscapes of nightmares and dreams borne of the Horror’s thoughts. Their cranium, however, is borne of a language so beyond mortals for most they cannot be trafficked to or beheld. Mental mages may attempt to peer into the mind of a horror but only become stricken with a fleeting bout of madness upon the attempt, however Greater horrors have more resilient planes which, with the proper precautions, can manifest into a physical plane where souls may vacation to under the right circumstances.


For a mortal to behold a Greater horror’s Mindplane, represented by a 50x50x50 cube of bedrock tucked away somewhere in the world or build world, they must undergo a process of translation. In order for other minds to enter this greater mind, first they must be likened; for the visiting mind to attempt to comprehend the utter madness and pure, primal chaos that is a horror’s Mindplane they must become like the horror and spiral into madness with their blood to begin to try to understand and experience their mind, known as translating. A second translator is needed beyond the drinking of a horror’s blood, that being that the horror must know mental magic and has mastered their own mind, allowing for it to be tamed and subdued just enough so the minds of others are not torn asunder in the violent changing and anarchy of their thoughts. A third, final translator is required which is perhaps the most rare; a physical link must be made in order for the physical properties of Creation to attempt to follow into the Mindplane, where the insanity and utter chaos of a horror’s mind is only slightly quelled. Here, through using a Horror’s blood to imbue either paints, clay, or mortar, works of great art must be made: paintings, sculptures, or feats of architecture. A blood-drunk, moonstruck madman must create these translators in order for them to function correctly under the babbling disorder of horror magic. Should the chaos-embodying artistry be completed in method best representing the appropriate horror, a hand may be laid upon the art and a passphrase of the horror’s choosing may be uttered in whatever tongue the Horror deems fit to act as a key into their mind. This act follows the worldly laws of planar locomotion and movement between space regarding the arcane and here, with speaking a passphrase to enter the artwork, a being may disappear and be drawn into the translator to then appear within the Mindplane of the horror. These lands, while under the complete and total control of a horror, are susceptible to damage; wear and tear upon their physical translator may render the connection to the Mindplane inert and should the relic of art be destroyed all minds bar the horror’s are shunted out and their bodies remanifest in the material plane, suffering critical bludgeoning damage from being torn back into the world.


Should a soul enter a mindplane and suffer harm their physical bodies do not suffer the same damage upon remanifesting. Dying in a Mindplane causes the person to remanifest. A horror may try to trap an individual within their mindplane, however contesting rolls of /roll 20 causes the victor to choose whether or not the soul may leave and remanifest once every 2 hours. Objects may be kept indefinitely within mindplanes but may also be stolen with a contest of /roll 20 wherein the victor chooses the fate of the object every 2 hours. Objects which enter Mindplanes must be smaller than 15x15x15 and may only come should a soul touch both the object and the Mindplane translator to bring both within. The horror may deny the entry of any object or individual they wish upon the attempt to enter.


Superior and Supreme horrors may manifest their Mindplanes partially within the mortal realm, blending their consciousness with creation to create cancerous tumors of homes. Here whatever the horror has designed as their true self begins to bleed into the world such as a mountain cavern where the tunnels begin to bear scabs and bloody flesh which twist into beating and warm organs and biomass leading to a putrid, pulsing eye or a pale yellow mist creeping throughout a forest speckled with wriggling tumors under the bark of trees leading up to a saffron spire of metallic alien material. They are strange areas befitting discord. These Mindplane manifestations may take place within 15x15 block “hearts” with a 50x50 block area of surrounding partial anomalies: should the heart be warded by five abjurationists or purged by five holy mages the mindplane manifestation is purified and cleansed from the plane. The Mindplanes of great elder things such as the Trilling Cavity, Shub-Umbilius may be forced into the material plane to manifest through an occult blood ritual requiring the shared blood of three horrors and a fresh cauldron’s worth from the respective Arch-Horror, Supreme horror, or Behemoth conducted by at least three blood mages or a moonstruck awakened blood mage. The attempt to bridge such a gargantuan mindplane produces one of two effects: one creates a 30x30 block “heart” with a 100x100 block area of surrounding partial anomalies akin to the Mindplane manifestations of Superior or Supreme horrors or it ruptures in a chaotic, slow-spreading explosion and spawns a Hollow as designed by the ritual.



Broods

Greater horrors, with empowered Mindplanes, are capable of the same power of Creation as the dismal Void they crawled out of. From Greater Horrors may pet-like creations be spawned from their ungendered wombs and spill forth miniature copies of themselves. The many-tentacled form of Achan-Chatla may birth tiny, three-armed squid-snakes from his beak or the shelled and tendriled likeness of Shbchl may wretch up small crustaceans like pill bugs to serve it. These little critters are extensions of the Greater horror’s Mindplane and serve as additional avatars for their mental force, addition arms and legs to a Horror’s metaphorical body. These creations may operate alone as thus be given small, menial tasks for unlike a mundane mortal the minds of these alien beings may act on multiple levels and thus function in multiple bodies, able to focus on more than a single thing at a time. Broodlings are no more than mere animated bodies of the unconscious mind of a horror; they are not of the same sensitive, sapient caliber as the main body and therefore cannot relay information to the horror without physically interacting with it, acting just as a pet, messenger, or meagerly intelligent slave to carry out simple tasks. These creatures may serve as substitutes to birds for carrying messages, small librarians to order and read books, canon fodder for combat -- of which these creatures prove utterly useless in a fight and cannot impose damage worse than the most minor of cuts and serve better as single use shields -- or mere pets to coddle, love, or devour. A Greater horror may have a maximum of three broodlings at any time and may spawn them at will.




Shub-Umbilius, the Trilling Cavity

Decadence in physical form. Gluttony, raw and true. A voracious appetite for all. This is Shub-Umbilius, a Behemoth Arch-Horror pulled from the greyspace of the Veil, mother to the squirming and languishing. Summoned through the black, occult sorcery of blood magic fueled by the fuchsia blood of the three Greater Horrors, Qthgotn-Qthgtyn, Shbchl, and Achan-Chatla


Bloated and lethargic, this pulsating mass of quivering flesh and humming bone mantlepieces is the colossal form of Shub-Umbilius, The Trilling Cavity. Her girth spreads ever far, filling her birthplace with her gargantuan being -- a chasm deep beneath a mountain, sizable just enough to fit her horrific alien form; one that was coated in a thick film of mucus and pus, occasionally writhing enough to part the film and expose its abyssal flaps and folds, her many eyes and gibbering mouths exposed to scour and babble at the walls. Her fleshy, brain-textured body mimics the very Void itself -- a bed of chaos borne of the churning potential -- whose skin and cartilage-ridden carriage wriggles and throbs with festering tumors and tendrils that match its oversized girth, and while able to destroy with her sheer physical weight she is too burdened with apathy to leave her cave, filling it to the brim with her mass. She instead opts to amalgamate the energies within her puffy innards, shaping twisted abominations of the Void within her to be wretched out and tasked with servicing her. These creatures alone, save for the few madmen who worship her terrible eminence, do her bidding for fear of consumption.


Tentacled and lazy, the Queen of Decadence earned her title rightfully; perplexed and curious of the nature of existence and Creation, she seeks to addle her brain and twist her perception as most intensely as possible. Cubic yards of drugs, tons of alcohol, and massive quantities of other such addling substances attract her taste, seeking to sit and bake for the experience is what she craves, hungering for a high ever unreachable. Too she hungers for horrors to swell in number and dominate, surmounting the will of mortals through creating cults and cliques dedicated to the service of horrors for it is the Void which inspires her to consume, grow, and rule; the Cavity hungers, voracious and ravenous, and her want cannot be quenched. Those who fail to fulfill their roles, be it through inactivity or misbehavior, are often subject to her hungering maw wherein she may cannibalize the horror’s Mindplane and PK them. She sings her ghastly melodies through harrowing, artistic mastery over Moonspeak and chants her anthem throughout the ducts and crevices of her chasm, serenading all who come near with her lust for narcotics, information, and domination.


For her ***** tastes and odd lustings, the Trilling Cavity is a hermit at heart and a shy beast; only in the company of her most trusted is she comfortable, weary of the eyes of her Lesser horrors or mortalkind. She thus requires a caretaker from her Greater horrors, a being willing to dedicate itself to her and her cravings. Only the most utterly mentally ill and crazed may do, for the sanity of the living sickens the Behemoth, causing her belly to roll; she is home with the mad.



  • There may only be five player horrors at a time, including three Superior horrors. There may only be one Supreme horror which does not count towards the other five.
  • Should a horror not be played for longer than 2 months their application may be revoked and be PKed by Shub-Umbilius