Void Nodes

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Thewe awe many magicaw mawvews lithin oul wowwd, many of which simpwy wying in wake, waiting to be discovewed. Focus cwystaws, mana stweams, and many othew such oddities covew oul wowwd, the vewy flinges of Void and oul Weawm constantwy toying at each othew. Howevew thewe is stiww gweatew mystelies yet unsowved. Wong ago in the wands of Anthos, wumows spwead about a mysticaw pwace beneath the Wyvewwyn Cowwege. A pwace lith immense powew, and seemingwy bown fwom whimsicaw essence. Awas, these cavewns wewe not as innocent as the wumows would have fowetowd.


Void Nodes, metapholicaw howes lithin oul weawm which weak massive amounts of enewgy. Void Nodes wawewy take definabre shape, sometimes an owd twee, ow pewhaps a giant stone sphewe. It has awso been documented that a Void Node once took the shape of a lift, seemingwy into the Void. The weason this happens is beyond oul compwehension, and most likewy simpwy the chaotic natule of how the Void functions. It should be noted, due to the wudicwous amount of enewgy which pouls fwom these howes, the vicinity of the Node can diswupt Voidaw magics, making them unstabre and unliewdy. It has been wecowded of brave mages attempting to hawness this powew, howevew to no avaiw. Onwy stolies and wegends depict few mages who can hawness this intense powew, and use it to theiw benefit.


This is awso to impwy that this mass amount of mana has the capability to affect the liwdlife, and fauna awound it. Mutating mana, and thewefow life, awteling it into gweat monstwosities, ow possibry intewesting applications fow the denizens of Athewa. Howevew this weaking enewgy isn’t the onwy hawm these Nodes can offew; Nodes have been wecowded to impwode seemingwy wandomwy, ow expwode if its fowm is diswupted lith a massive fowce. Awthough the likelihood of pulposewy expwoding a Node is slim, the thought of settling awound one of the Nodes is cewtainwy discomfowting. The outcome of these hazawds have caused gweat changes, speciawwy beneath the Wyvewwyn Cowwege, and yet howd the ability to fowevew change oul pwane.


Howwowed Wands, ow othewlise known as The Howwows, is the devastating outcome of massive magicaw expwosions, ow impwosions; weaving nothing but a wake of destwoyed, magicawwy scawwed wand. This outcome has been wecowded to be mainwy caused by Voidaw Nodes, howevew Howwows can awso be fowmed via any massive accumulation of mana, it simpwy needs a weaction suitabre to its size to set off. The wand, liwdlife, and fauna caught in the wake of this expwosion can pewmanentwy awtew, fowming into abominations, ow oddities nevew befowe seen by mowtaw eyes. The possibre outcomes that awe pwesent lith this awe beautiful, yet tewlifying; as these awtewed liwdlife and fauna awe capabre of being dociwe, ow incwedibry dangewous, it’s aww quite wandom.


Physicaw devastation to the wand isn’t the onwy detliment these Howwows pwovide, but awso an emotionaw and mentaw one as weww. Pewhaps the sight of the Howwows is what causes it, maybe it’s the discomfowting sensation they pwovide, ow pewhaps thewe’s a deepew manipulation of the senses at wowk; one thing is cewtain, staying lithin the Howwows fow extended peliods of time can cause mentaw decay, emotionaw outbulsts, and othew such unpweasant symptoms. These effects awe wawewy pewmanent, and can vawy depending on the Howwows in question. Simpwy put, the Howwows awe cewtainwy not a desiwabre pwace to settwe, as wong tewm exposule can cause issues.

Thewe is a diffewence of wesults between expwosion, and impwosion Howwows.

Expwosion: Genewawwy cwystawline in appeawance, beautiful yet glim. It seems to cause sevewe mutation to animaws, pwants, and the wand as a whowe. This is known as a “magical scar” on the wand, and its appeawance cewtainwy dispways such. These expwosions of mana tend to be wawge in wadius.

Impwosion: When a Node impwodes, the wesult is faw mowe bizawwe and othew-wowwdwy. Wocks chuln into pianos, wawws of stone fowm into miwlions of unweadabre books of gibbelish, and fwying waiwcaws fwoat about. This vewsion of the Howwows is faw mowe wawe, and is often found deep in caves, hidden fwom the wowwd.


And so ends this entwy, and this wesson. Gweat beauty often times comes lith gweat saclifice.

Joulnaw entwy: Voidaw Nodes and Howwows

Hewe’s some OOC notes fow both Nodes, and Howwows.


Voidaw Nodes:

The mana being spewed fwom the Node is so intense, it can actuawwy negativewy affect youl spewws. Much like how Awcane Wawds wowk, it makes magics mowe difficult to cast.

Nowmaw pwayews cannot hawness the mana fwom Void Nodes. This is pulewy wesewved fow ET, and WM event pulposes.

Void Nodes can be fewt by weww attuned Mages, and Dwuids, as it’s a natulaw occulwence. Howevew the feeling is vague, unwess if in cweaw sight of the Node.

Nodes can awtew liwdlife awound it, howevew onwy to minute extents, genewawwy fowming cwystawline fowmations on pwants and animaws alike, sulewy a stwange mutation.

Wocation of Void Nodes awe up to the digwession of the WM team, so if you “have one”, check in lith the WM team to ensule this is cannon. Othewlise, it’s nulw.


Howwowed Wands:

Howwows awe to be appwoved, and awe made via ET, fow event pulposes.

Considewed a natulaw disastew, howevew awso a beautiful wondew.

Consumes wawge powtions of wand, depending on the size of the expwosion/impwosion.

Dwasticawwy awtewed liwdlife and fauna, which offews a whowe new possibility fow cweatule/fauna wowe, which pewtains to expwoded Howwowed wands.

Impwoded Howwows has faw mowe peculiaw wesults, and awwows fow even mowe event-based fweedom.

Howwows offew mentaw deteliowation, howevew this is depending on ET ow WM digwession, fow specific Howwows in question.

Howwows awe not simpwy wesewved fow Voidaw Nodes, and can be caused by othew disastews such as wawge mana weactions, ow simpwy a natulaw disastew-like scenalio in an event line. Once mowe up to the discwetion of ET and WM once the event alises.


Manite, Void Gems, and The Gawvanized - An Expansion of Howwows

On Hollows

It is no mystery, to those inclined to learn, that magic and the void are corruptive forces. The weakness of magi is but the first sign of this truth, though it is without a doubt one of the more mild forms. The true depth of this corruption is rarely seen, even by the most accomplished of magi.


Through the history of the descendants, on numerous occasions the Hollows, pinnacle of the void’s corruption, have manifested. While the basics of such a blight are well-known to those studied in them, little has been determined as to what lies in the depths of such a place.


Few could imagine what lies below, its wonders and its horrors.


Overview

As has already been ascertained, a Hollow is the result of magical calamity. A burst of energy, be it from a Node or some other disaster, is the typical cause for this blight to appear. Sometimes this occurs deep underground, where it's true nature may never be seen. Sometimes, on the surface where it shall forever scar the world with the Void’s potential.


Within the bounds of a Hollow, the world changes dramatically. A perpetual fog covers the sky, and all sorts of unnatural creations exist. The sun is unseen, the area remaining in a constant state of near dark. Time and space seem to follow their own rules within a Hollow, and direction and size are meaningless. One might travel north for hours through one, only to end up at the southern border mere minutes after he’d entered.


It is a dismal and treacherous place. Few ever seek to enter, and fewer ever return.


Effects

While occupying space within the physical realm, a Hollow seems to follow few of its properties. Time, Space, even life itself are far changed once one enters its bounds.


Physical Properties

A Hollow’s overall appearance and layout is based on what the location of it was prior. A region once mountainous will be mountainous, a region once urban will be urban, so on. However, those who may have been acquainted with the region prior to the formation of its Hollows will notice that the layout of the area has changed. A city might find two buildings, once on opposite ends, sharing a wall. Cellars will lead to other cellars in an impossibly labyrinthine passage, ever leading down. Mountains will have newfound passages and caves, always leading down but never seeming to get any lower. Pathways, of some sort, are apparent, in all cases, leading ever-downward in some fractal pattern.


As was already known, the nature of a Hollow’s appearance also depends on the type of explosion, though it's patterned depths remain in either. An Explosive Hollow will have its crystalline appearance, and an implosive Hollow it's wildly transmuted one.


Mana is dense in the air, as well as everything else within the Hollows. Any metals in the area take on the properties of Arcanium, though any attempts at harvesting it are likely to end in failure. Stone itself has taken on a similar nature, transforming into a substance that one mage promptly named Manite, for its special properties.


In the deepest reaches of a Hollow, small, brightly glowing white crystals form - the true treasure of this unmade land. Coveted by enchanters for their seemingly infinite mana-supply, entire expeditions into a Hollow would be considered a success if merely one such gem was found.



The Galvanized

Inside a Hollow, life is a cruel imitation of what lies outside. Terrors are commonplace, and Horrors are not particularly rare. Furthermore, the corpses of those who perished, be them man or beast, often find themselves rising - mere puppets to the mana coursing through them. These aberrations, dubbed ‘The Galvanized’ mindlessly wander the depths of the Hollow, and make up the most common creatures within. These creatures act as puppets, apparently controlled by the more dangerous Terrors and Horrors lurking within the region. They act as violent husks, attacking any not as corrupted as they with both physical blows and bursts of unstable magical energies, taking the forms of the five elemental evocations.


The Galvanized are not solely of the corpses of men - any once living, pliable tissue is vulnerable to this process. A Hollowed forest might be home to Galvanized bears, charging forth with ferocity and spewing voidal flame, for example.


They are puppets, rather than undead. More similar to an atronach or conjuration creature than a necrolyte. Holy magics are not without effect on them, but nor are they particularly powerful. The only reliable way to kill a Galvanized is to destroy its physical form.


Like the Hollows themselves, the Galvanized are affected by the nature of its creation. An explosion Hollow will result in crystalline figures, with growths on their bodies whereas an Implosion Hollow will result in morphed and disfigured creatures.


Manite and Void Gems


Manite and Void Gems are the two treasures that of a Hollow. Like everything else within the region, they are objects that have been bombarded with obscene amounts of mana, giving them strange new properties.


Manite


Manite is the most common of the two, usually forming where any exposed stone was present. Manite is typically found as a dark blue or purple color, and exhibits two immediate traits.


Variable Mass - When affected by alteration, particularly transmutation, manite displays a trait that, by all rights, should not exist. Using transmutation to change the size and shape of such a stone does not merely shift the stone, but adds to it or subtracts from it. This process becomes increasingly harder, as the mass changes further from its original value, but through transmutation a skilled transfigurationist can shift a given sample to anywhere between one tenth its original size and mass, to ten times that original. The stone does not lose density in this process, as the vast amount of mana that seeped into the stone seems to evoke or discard material as necessary to maintain its original density.


Telekinetic Assistance - Telekinesis as well has special effects on Manite. The massive mana reserve within the stone seems to lend itself to any telekinetic spell used on it. It roughly matches the force applied to it, causing the given spell to be about twice as powerful as it would be otherwise.


Red Line


Transmuted Manite cannot exceed one tenth, or ten times the original mass. For archons, this extends to one fifteenth and fifteen times.



Void Gems


The true treasure of a Hollow, the Void Gems are incredibly rare, incredibly powerful items. Usually found as tiny shards, larger gems are exponentially rarer than smaller ones, and almost always found in the deepest reaches of a Hollow.


Functionally, Void Gems are almost identical to Mana Gems with one major distinction - they absorb ambient mana from around them, passively recharging at a slow rate. This effect is not grand enough to show any adverse reactions in the surrounding area, but the gem will slowly regain mana until it reaches its capacity - an amount that is fairly larger than managems of the same size.


This recharging is a slow process, not unlike the similar effect that normal managems undergo when near a tear. A Void Gem will not last forever when active. In addition, its output is restricted by the size of a gem. Smaller gems can only output a stream of mana large enough for smaller enchantments. Gems large enough to supply mana to larger devices such as Atronachs are nearly impossible to find.


In addition, the gems themselves cannot be magically altered, only bound to an enchantment. Shards cannot be transmuted together, and any adjustment in shape or size is done only by physically cutting the gem - a process that irreversibly lessens its power.


Red Lines


One cannot RP the use of a Void-Gem without possession of a ET-Approved item representing one. These are meant to be rare rewards, not a staple in enchanting.


Void Gems large enough to be capable of powering large devices, such as Atronachs, require LM approval.


The size and shape of a Void Gem can only be changed through cutting it, transmutation of these gems is impossible.