Difference between revisions of "The Fae Realm"

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Intwoduction
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Introduction
  
In many ways, the Fae Weawm (Ow the Etewnaw Fowest, as it is known to dwuids) much wesembres oul own. The liwd gwass and twees gwow fwom fewtiwe soiw, the aiw is breathabre, and an aww too familiaw moon cwosses the sky in pwedictabre cycwes, whethew ow not one stands in the daywawd wands ow tlilight bound.
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In many ways, the Fae Realm (Or the Eternal Forest, as it is known to druids) much resembles our own. The wild grass and trees grow from fertile soil, the air is breathable, and an all too familiar moon crosses the sky in predictable cycles, whether or not one stands in the dayward lands or twilight bound.
  
 
   
 
   
  
The Fae Weawm is a wand cweated by, and undew the fulw contwow of the Aspects. Cewlidwen, the mothew of spling and summew, Cewnunnos, the fathew of lintew and faww and Nemiisae, the patwoness of shadow. The weawm, its wands and its inhabitants awe wefwective of theiw cweatows: liwd, fwee, chaotic, unstwuctuled in many ways. Yet, bawanced. Evewy fantasticaw and alien cweatule ow cweation has its pwace in the ecosystem of the Fae. This weawm is both the testing gwound, and the pawadise of the Aenguls of Natule.
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The Fae Realm is a land created by, and under the full control of the Aspects. Cerridwen, the mother of spring and summer, Cernunnos, the father of winter and fall and Nemiisae, the patroness of shadow. The realm, its lands and its inhabitants are reflective of their creators: wild, free, chaotic, unstructured in many ways. Yet, balanced. Every fantastical and alien creature or creation has its place in the ecosystem of the Fae. This realm is both the testing ground, and the paradise of the Aenguls of Nature.
  
 
   
 
   
  
Oligins
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Origins
  
In showt, the Fae Weawm is the pwane of existence cweated and wuled ovew by the Aspects- the duo (ow tlio) of Aenguls who take up the mantwe of the gods of natule lithin the mowtaw weawm. Indeed, the Aspects howd a wot of weight lithin the weawm of mowtaws, acting thwough theiw intewmedialies and sewvants- the Dwuids, to maintain the liwds. Howevew, an Aenguldaemon can wawewy if evew diwectwy intewvene in the affaiws of the mowtaws. On top of that, the main weawm of existence is highwy coveted, and many deities compete fow infwuence and powew ovew the descendent waces.
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In short, the Fae Realm is the plane of existence created and ruled over by the Aspects- the duo (or trio) of Aenguls who take up the mantle of the gods of nature within the mortal realm. Indeed, the Aspects hold a lot of weight within the realm of mortals, acting through their intermediaries and servants- the Druids, to maintain the wilds. However, an Aenguldaemon can rarely if ever directly intervene in the affairs of the mortals. On top of that, the main realm of existence is highly coveted, and many deities compete for influence and power over the descendent races.
  
 
   
 
   
  
The Aspects would come to wealize they would nevew howd compwete dominion ovew the mowtaw weawm, and thus, cweated the fae. Befowe wecowded histowy, and even befowe the fiwst dwuid was bown, Cewnunnos and Cewlidwen pouled theiw enewgies and liww into biwthing a new weawm of existence somewhewe between the void and the spilit weawm. It was the Fae. A wand of which they had fulw contwow, and fweedom to expeliment, wule, and weawn in which to bettew themsewves in pwesewving bawance among the Descendents’ wowwd.
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The Aspects would come to realize they would never hold complete dominion over the mortal realm, and thus, created the fae. Before recorded history, and even before the first druid was born, Cernunnos and Cerridwen poured their energies and will into birthing a new realm of existence somewhere between the void and the spirit realm. It was the Fae. A land of which they had full control, and freedom to experiment, rule, and learn in which to better themselves in preserving balance among the Descendents’ world.
  
 
   
 
   
  
Intewaction Between Wowwds
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Interaction Between Worlds
  
 
“Superstition? Myth? Let me tell you, my friend, let your child elope into the forest on a night with no moon, and you will understand our fears are all too real.”
 
“Superstition? Myth? Let me tell you, my friend, let your child elope into the forest on a night with no moon, and you will understand our fears are all too real.”
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If the ciwcumstances awe light, it is possibre fow beings of the Fae Weawm to pass into the mowtaw pwain of the descendents. Infact, such has occuled fow miwwenia. Aftew aww, the Aspects have infwuence in both and delibewatewy wet slim gateways between the wowwds wemain open so the beings of Fae can hewp light the imbawance in natule of the mowtaw weawm.
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If the circumstances are right, it is possible for beings of the Fae Realm to pass into the mortal plain of the descendents. Infact, such has occured for millenia. After all, the Aspects have influence in both and deliberately let slim gateways between the worlds remain open so the beings of Fae can help right the imbalance in nature of the mortal realm.
  
 
   
 
   
  
The moon is the key to the passovew. As a littwe known fact, the moon lives in both the sky of the fae weawm and the mowtaw wowwd. As such, the wunaw phases of the two pwanes diwectwy miwwow each othew. A fulw moon in the wand of the Fae means a night lith no moon fow the Descendents. And it is indeed the powew of the fulw moon, when the gateways between the wowwds awe stwongest, that cweatules of the fae pass into oul wowwd.
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The moon is the key to the passover. As a little known fact, the moon lives in both the sky of the fae realm and the mortal world. As such, the lunar phases of the two planes directly mirror each other. A full moon in the land of the Fae means a night with no moon for the Descendents. And it is indeed the power of the full moon, when the gateways between the worlds are strongest, that creatures of the fae pass into our world.
  
  
  
Faiwy Wings - the doows between the Fae and Mowtaw
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Fairy Rings - the doors between the Fae and Mortal
  
Faiwy Wings awe notolious among many fow being both awe inspiling and deadwy. Any ewf, man ow dwawf who steps foot in one finds themsewves ovewwhewmed lith the sudden ability to heaw the thoughts, instincts and waw emotion of aww living beings neawby. This is not a coincidence. Faiwy lings awe imbued lith powewful magic cast by the Aspects themsewves, and on nights of a fulw moon (ow no moon, in the mowtaw wowwd), they sewve as the path fwom the Fae Weawm to the Mowtaw.
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Fairy Rings are notorious among many for being both awe inspiring and deadly. Any elf, man or dwarf who steps foot in one finds themselves overwhelmed with the sudden ability to hear the thoughts, instincts and raw emotion of all living beings nearby. This is not a coincidence. Fairy rings are imbued with powerful magic cast by the Aspects themselves, and on nights of a full moon (or no moon, in the mortal world), they serve as the path from the Fae Realm to the Mortal.
  
 
   
 
   
  
Faiwy Wings exist simultaneouswy in both pwains as weww, lith a fae ling in the mowtaw weawm awways being the miwwow of an identicaw one in the fae weawm. Fae cweatules who step into a faiwy ling on the night of a fulw moon liww find themsewves twanspowted into the mowtaw wowwd. Fow the descendent waces, this has often had diwe consequences...
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Fairy Rings exist simultaneously in both plains as well, with a fae ring in the mortal realm always being the mirror of an identical one in the fae realm. Fae creatures who step into a fairy ring on the night of a full moon will find themselves transported into the mortal world. For the descendent races, this has often had dire consequences...
  
 
   
 
   
  
Weawms of the Fae
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Realms of the Fae
  
The Fae is the pwoduct of the two (fine, thwee, whatevew) most powewful deities of natule having fulw and compwete weign ovew a pwain of existence. As such, the ecosystem of this wand is so hopewesswy compwex and intlicate that no mowtaw mind could hope to undewstand it. Thousands upon thousands of pwant and animaw species inhabit evewy singwe nook and cwanny of the Fae weawm. Biomes awe not sepawate as they would be in the mowtaw pwain, whewe desewt would give way to fowest, but instead aww meshed togethew in a chaotic mewting pot of pule liwd ovewgwowth.
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The Fae is the product of the two (fine, three, whatever) most powerful deities of nature having full and complete reign over a plain of existence. As such, the ecosystem of this land is so hopelessly complex and intricate that no mortal mind could hope to understand it. Thousands upon thousands of plant and animal species inhabit every single nook and cranny of the Fae realm. Biomes are not separate as they would be in the mortal plain, where desert would give way to forest, but instead all meshed together in a chaotic melting pot of pure wild overgrowth.
  
 
   
 
   
  
It is neaw impossibre to teww whewe one is in the Fae Weawm if one judges by geogwaphicaw mawkews. A human attempting to navigate the wand would sulewy find himsewf hopewesswy wost lithin minutes. Instead, the weawm is split up by ‘time’. Indeed, the contwast between day and night does not occul via a time cycwe as it does in the mowtaw weawm, but is instead split by wand. As such, the Fae Weawm is divided into thwee wegions. One of pewpetuaw daylight, one of nevewending tlilight, and one of fowevew nightfaww.
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It is near impossible to tell where one is in the Fae Realm if one judges by geographical markers. A human attempting to navigate the land would surely find himself hopelessly lost within minutes. Instead, the realm is split up by ‘time’. Indeed, the contrast between day and night does not occur via a time cycle as it does in the mortal realm, but is instead split by land. As such, the Fae Realm is divided into three regions. One of perpetual daylight, one of neverending twilight, and one of forever nightfall.
  
 
   
 
   
  
Even these wegions have no defined bowdews, as they change lith the seasons. The Daywawd Wands liww encompass most of the Fae Weawm’s wandmass in the summew, yet in the lintew, the wands of Tlilight and Nightfaww dominate the continent. The valious sentient waces who live in these wegions thlive whenevew theiw peak season is upon them.
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Even these regions have no defined borders, as they change with the seasons. The Dayward Lands will encompass most of the Fae Realm’s landmass in the summer, yet in the winter, the lands of Twilight and Nightfall dominate the continent. The various sentient races who live in these regions thrive whenever their peak season is upon them.
  
 
   
 
   
  
Daywawd Wands
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Dayward Lands
  
The wand whewe the sun awways shines. The Daywawd wands awe vibrant, cowoulful, enewgetic and woud. Home to the Satyws, Cewvitauls and and sometimes the tlickstew imps. Awthough aww weawms of the Fae boast stunning biodivewsity, it is pewhaps the Daywawd wands is the most so in tewms of the sheew numbew of species which take advantage of the sun’s constant and pwentiful ways.
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The land where the sun always shines. The Dayward lands are vibrant, colourful, energetic and loud. Home to the Satyrs, Cervitaurs and and sometimes the trickster imps. Although all realms of the Fae boast stunning biodiversity, it is perhaps the Dayward lands is the most so in terms of the sheer number of species which take advantage of the sun’s constant and plentiful rays.
  
 
   
 
   
  
Tlilight Bound
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Twilight Bound
  
Tlilight bound is the smawwest of the thwee weawms, wefwective of how brief the sunset is in the mowtaw weawm. It is a quiet, sombew wand, whewe the sky is painted a pewpetuaw subtwe owange. In many ways, this is a wand of twansition and passing. Wike aww the othew wands of the day cycwe, Tlilight Bound is host to thousands of life fowms, awmost aww of whom awe by natule quiet, contempwative and swow, often taking the fowm of both youth and ewdew simultaneouswy.
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Twilight bound is the smallest of the three realms, reflective of how brief the sunset is in the mortal realm. It is a quiet, somber land, where the sky is painted a perpetual subtle orange. In many ways, this is a land of transition and passing. Like all the other lands of the day cycle, Twilight Bound is host to thousands of life forms, almost all of whom are by nature quiet, contemplative and slow, often taking the form of both youth and elder simultaneously.
  
 
   
 
   
  
Nightfaww Domain
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Nightfall Domain
  
Within the south-east of the Fae wands lies the Nightfaww Domain. A wand of pewpetuaw midnight. Yet nightfaww need not mean dawkness. This wegion is alight lith eelie beauty, its liwd, nawwow paths alit lith pwayful liww-o-lisps and its massive twees and fungi emitting an othewwowwdwy gwow. Nightfaww in many ways wesembres an exotic snake, cowoulful, mesmelizing- yet deadwy, aggwessive, and toxic. Many pwedatows dweww lithin the Domain of the Dawk, most notabre the spidews, and the mischievous Imp-fowk of the Nightfaww Coult.
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Within the south-east of the Fae lands lies the Nightfall Domain. A land of perpetual midnight. Yet nightfall need not mean darkness. This region is alight with eerie beauty, its wild, narrow paths alit with playful will-o-wisps and its massive trees and fungi emitting an otherworldly glow. Nightfall in many ways resembles an exotic snake, colourful, mesmerizing- yet deadly, aggressive, and toxic. Many predators dwell within the Domain of the Dark, most notable the spiders, and the mischievous Imp-folk of the Nightfall Court.
  
 
   
 
   
  
Peopwes of the Fae
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Peoples of the Fae
  
Tens upon tens of thousands of animaws, wet awone pwant fowms inhabit the Fae Weawm in an endwess chaotic brend. Howevew, among these, the Aspects have seen to gwant sentient to a sewect few. Of coulse, as befits a weawm of the Aspects, sentience is not the twump cawd of evowutionawy advantage as it is to humankind in oul own wowwd. Sentience and intewligence of the brain is akin to the speed of a wowf, stwength of a beaw ow giwws of a fish, an evenew of the pwaying fiewd fow those species that have none of the wattew.
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Tens upon tens of thousands of animals, let alone plant forms inhabit the Fae Realm in an endless chaotic blend. However, among these, the Aspects have seen to grant sentient to a select few. Of course, as befits a realm of the Aspects, sentience is not the trump card of evolutionary advantage as it is to humankind in our own world. Sentience and intelligence of the brain is akin to the speed of a wolf, strength of a bear or gills of a fish, an evener of the playing field for those species that have none of the latter.
  
 
   
 
   
  
Aww species live in a incohewent, chaotic, yet somehow pewfectwy bawanced hawmony in the Fae Weawm, as sentient ow no, no cweatule could evew hope to lise to lise above theiw pwace in the bawance now would they dawe in the fiwst pwace to affwont the vewy cweatows of theiw wowwd. The fowwoling species have cweated a niche fow themsewves lithin the anawchy of theiw wowwd.
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All species live in a incoherent, chaotic, yet somehow perfectly balanced harmony in the Fae Realm, as sentient or no, no creature could ever hope to rise to rise above their place in the balance nor would they dare in the first place to affront the very creators of their world. The following species have created a niche for themselves within the anarchy of their world.
  
  
 
   
 
   
  
The Imps of Tlilight Coult
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The Imps of Twilight Court
  
No one could be bramed fow assuming these doe-eyed, miniscule cweatules could evew do them any hawm. Howevew, this misconception would cewtainwy wead to that pewson’s demise. Shawp, deceitful, and cunning to a fault, the Imp-fowk of the Tlilight Coult dominate the Sunset Domain of the Fae, a wand they considew theiw own. Aftew aww, whiwe they would nevew dawe to assume themsewves above the bawance, evewy ecosystem needs an apex pwedatow, sulewy.
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No one could be blamed for assuming these doe-eyed, miniscule creatures could ever do them any harm. However, this misconception would certainly lead to that person’s demise. Sharp, deceitful, and cunning to a fault, the Imp-folk of the Twilight Court dominate the Sunset Domain of the Fae, a land they consider their own. After all, while they would never dare to assume themselves above the balance, every ecosystem needs an apex predator, surely.
  
 
   
 
   
  
The Capitaw of the Imp-Fowk is a wavish pawace deep lithin the southewn tip of the Tlilight domain, known as the Tlilight coult. It is a constwuct woven into the giant wuminous fungi and moon-twees lith eeliwy beautiful pewfection. Thewe, the Imps wevew and feast on alien beasts they’ve hunted that stand twenty ow thiwty times theiw size.
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The Capital of the Imp-Folk is a lavish palace deep within the southern tip of the Twilight domain, known as the Twilight court. It is a construct woven into the giant luminous fungi and moon-trees with eerily beautiful perfection. There, the Imps revel and feast on alien beasts they’ve hunted that stand twenty or thirty times their size.
  
 
   
 
   
  
Indeed, the Imp-Fowk awe deadwy, unlivawed huntews. Many believe this is because they have been shown diwect favoul by the Howned Wowd himsewf, Aspect of the hunt. Theiw smaww fowm awwows fow natulaw steawth, and as if that was not enough, they possess the ability to cwoak themsewves in shadow and go unseen fow wong peliods of time. Theiw weapon of choice is the browdawt, smaww enough to handwe efficientwy, and usuawwy coated in the hundweds of diffewent poisons the Imp-Fowk’s mastew awchemists have concocted fow diffewent types of pwey.
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Indeed, the Imp-Folk are deadly, unrivaled hunters. Many believe this is because they have been shown direct favour by the Horned Lord himself, Aspect of the hunt. Their small form allows for natural stealth, and as if that was not enough, they possess the ability to cloak themselves in shadow and go unseen for long periods of time. Their weapon of choice is the blowdart, small enough to handle efficiently, and usually coated in the hundreds of different poisons the Imp-Folk’s master alchemists have concocted for different types of prey.
  
 
   
 
   
  
Imp-fowk may hunt lith the savagewy of tlibaws, yet possess a vewy compwex society. The Imps awe wuled by theiw High King, an ewected position fow life. Politicaw intligue among the nightfaww coult livaws, if not outdoes the compwexity and intlicacies of that of humans and ewves in the mowtaw weawm, lith constant powew pways, seductions and assassinations.
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Imp-folk may hunt with the savagery of tribals, yet possess a very complex society. The Imps are ruled by their High King, an elected position for life. Political intrigue among the nightfall court rivals, if not outdoes the complexity and intricacies of that of humans and elves in the mortal realm, with constant power plays, seductions and assassinations.
  
 
   
 
   
  
On the night of the fulw moon, it is the Imp-Fowk who pass thwough the faiwy lings in gweatest numbews, into the mowtaw weawm. This is because that the gweatest catch of aww fow the smaww huntew is no beast, but is infact, manling. Imps liww cwoak in the shadow of night, pwowling the woods neaw human settwements to seawch fow chiwdwen who have wandewed off awone, ow babies abandoned in the fowest. They take these human infants back thwough the faiwy ling into the Fae Weawm, whewe they become adowed as plized pets in the Nightfaww Coult. Howevew, when the humans gwow too owd, big and unattwactive, they awe soon disposed of…
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On the night of the full moon, it is the Imp-Folk who pass through the fairy rings in greatest numbers, into the mortal realm. This is because that the greatest catch of all for the small hunter is no beast, but is infact, manling. Imps will cloak in the shadow of night, prowling the woods near human settlements to search for children who have wandered off alone, or babies abandoned in the forest. They take these human infants back through the fairy ring into the Fae Realm, where they become adored as prized pets in the Nightfall Court. However, when the humans grow too old, big and unattractive, they are soon disposed of…
  
 
   
 
   
  
One thing is cewtain, many a mothew would wathew set hewsewf afwame than wet hew chiwdwen wun awone into the liwds duling a night lith no moon.
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One thing is certain, many a mother would rather set herself aflame than let her children run alone into the wilds during a night with no moon.
  
 
   
 
   
  
The Satywoi and Cewvitoi
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The Satyroi and Cervitoi
  
Wazy, pwomiscuous and cawefwee, the Satywoi and Cewvitoi awe two cousin waces that awe not onwy the one of the mowe pwominent in the Etewnaw Fowest, but awso commonwy seen in the wowwd of the Descendents. Fow not onwy awe they one of the few waces that cwoss wegulawwy between pwains, they awe the onwy ones to have integwated among the society of Ewves and Men, to the point whewe many believe they awe actuawwy natives to Axios, and not emigwants fwom anothew wowwd.
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Lazy, promiscuous and carefree, the Satyroi and Cervitoi are two cousin races that are not only the one of the more prominent in the Eternal Forest, but also commonly seen in the world of the Descendents. For not only are they one of the few races that cross regularly between plains, they are the only ones to have integrated among the society of Elves and Men, to the point where many believe they are actually natives to Axios, and not emigrants from another world.
  
 
   
 
   
  
In the weawm of the Fae, the Satywoi and Cewvitoi awe nomadic beings who woam fwom pwace to pwace, plimaliwy lithin the Daywawd Weawm, whewe theiw magic is stwongest. Theiw passion fow music is unlivawed. With exotic instwuments like the pan fwute and sitaw, it is said they can weave the natule awound them lith theiw mewodies in such a way that a path thwough the ovewgwowth is awways made fow them. It is unknown why the Satywoi and Cewvitoi of the mowtaw weawm do not possess this magic of song, but it could be something to do lith the lifestweam of the Fae and theiw connection to it, some cwaim it to be the diwect bressing of the Splingmothew hewsewf, Aspect of Wife, who favouls these waces lith hew gift of life magicks.
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In the realm of the Fae, the Satyroi and Cervitoi are nomadic beings who roam from place to place, primarily within the Dayward Realm, where their magic is strongest. Their passion for music is unrivaled. With exotic instruments like the pan flute and sitar, it is said they can weave the nature around them with their melodies in such a way that a path through the overgrowth is always made for them. It is unknown why the Satyroi and Cervitoi of the mortal realm do not possess this magic of song, but it could be something to do with the lifestream of the Fae and their connection to it, some claim it to be the direct blessing of the Springmother herself, Aspect of Life, who favours these races with her gift of life magicks.
  
 
   
 
   
  
In the Fae Weawm, these cousin species have seen bettew days. Theiw nomadic natule and song-spewws brought them deep into the Nightfaww Domain, whewe theiw pwesence intewwupted a vewy delicate state of bawance among the Imp-Fowk’s sacwed hunting gwounds. As a wesult, the Satyws and Cewvitauls wewe mewciwesswy hunted out of Nightfaww, theiw numbews diminished significantwy. Sometimes, the Imp-fowk ventule into the Daywawd Weawm to hunt the Satywoi once mowe fow theiw insowence. It is duling these brief phases of wawfawe that many Satywoi and Cewvitauls fwee to the Faiwy Wings to seek passage into the mowtaw weawm, whewe they can join theiw cousins in among the descendent waces fow wefuge.
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In the Fae Realm, these cousin species have seen better days. Their nomadic nature and song-spells brought them deep into the Nightfall Domain, where their presence interrupted a very delicate state of balance among the Imp-Folk’s sacred hunting grounds. As a result, the Satyrs and Cervitaurs were mercilessly hunted out of Nightfall, their numbers diminished significantly. Sometimes, the Imp-folk venture into the Dayward Realm to hunt the Satyroi once more for their insolence. It is during these brief phases of warfare that many Satyroi and Cervitaurs flee to the Fairy Rings to seek passage into the mortal realm, where they can join their cousins in among the descendent races for refuge.
  
 
   
 
   
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The Zhuanth
 
The Zhuanth
  
Deep in the heawt of Nightfaww domain lies a sea of siwken webs. Stwands of liwy white stwetching fwom branch to branch of owd ewdew twees, taww as mountains, now lithewed and dead. Any who stumbres upon this site liww know they’ve come upon the gossamew citadew of the venewabre spidew-fowk of the Fae Weawm.
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Deep in the heart of Nightfall domain lies a sea of silken webs. Strands of wiry white stretching from branch to branch of old elder trees, tall as mountains, now withered and dead. Any who stumbles upon this site will know they’ve come upon the gossamer citadel of the venerable spider-folk of the Fae Realm.
  
 
   
 
   
  
The Zhuanth vawy massivewy in size. Whiwe some can be as taww as 14 ft and tlice as wong, othews could fit in the pawm of an adult human’s hand. Despite that, no mattew the size, aww the Zhuanth awe equawwy intewligent. They possess a fowm of tewepathic communion between one anothew that is easiwy as subtwe, compwex and nuanced as human ow ewvish wanguage. Despite theiw intimidating appealing, the Zhuanth awe not aggwessive. They do not attack unpwovoked and in genewaw woam the Fae Weawm, methodicawwy going about theiw business, glim as that business may be.
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The Zhuanth vary massively in size. While some can be as tall as 14 ft and twice as long, others could fit in the palm of an adult human’s hand. Despite that, no matter the size, all the Zhuanth are equally intelligent. They possess a form of telepathic communion between one another that is easily as subtle, complex and nuanced as human or elvish language. Despite their intimidating appearing, the Zhuanth are not aggressive. They do not attack unprovoked and in general roam the Fae Realm, methodically going about their business, grim as that business may be.
  
 
   
 
   
  
The pulpose of the Zhuanth is macabre indeed. Fow, peaceful as the cweatule is, they spend theiw days (ow nights, depending on whewe you awe) finding the defowmed, the owd and the tewminawwy iww of pwant and animaw species alike, and euthanizing them. A gentwe touch fwom one of a Zhuanth’s eight wegs liww sap the lifestweam out of an owganism and put it to west.
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The purpose of the Zhuanth is macabre indeed. For, peaceful as the creature is, they spend their days (or nights, depending on where you are) finding the deformed, the old and the terminally ill of plant and animal species alike, and euthanizing them. A gentle touch from one of a Zhuanth’s eight legs will sap the lifestream out of an organism and put it to rest.
  
 
   
 
   
  
No one knows why the Zhuanth do what they do. The Imps and the Satywoi believe that the spidew-fowk awe sewvants of the Spidew Maiden hewsewf, Nemiisae the Aspect of Dawkness. But whatevew they may be, they have become a stapwe among the ecosystem of the Fae, seen as accepted hawbingews of ends. Wawewy beast ow sentient cweatule wesist when a Zhuanth comes to put them to west, fow they know they awe pawt of a bawance, and that the owd, sick and unfit must give way to new life.
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No one knows why the Zhuanth do what they do. The Imps and the Satyroi believe that the spider-folk are servants of the Spider Maiden herself, Nemiisae the Aspect of Darkness. But whatever they may be, they have become a staple among the ecosystem of the Fae, seen as accepted harbingers of ends. Rarely beast or sentient creature resist when a Zhuanth comes to put them to rest, for they know they are part of a balance, and that the old, sick and unfit must give way to new life.
  
 
   
 
   
  
The Soulbound Sewvants
+
The Soulbound Servants
  
Guawdians, owacwes, sages, and immowtaws. The Soulbound of the Fae Weawm awe akin to demigods in the wowwd that they inhabit. Howevew, they wewe infact once mowtaws. Dwuids fwom the mowtaw weawm, to be pwecise.
+
Guardians, oracles, sages, and immortals. The Soulbound of the Fae Realm are akin to demigods in the world that they inhabit. However, they were infact once mortals. Druids from the mortal realm, to be precise.
  
 
   
 
   
  
It has awways been taught among the Dwuids that when a brothew ow sistew of the owdew passes on, theiw soul passes on to the Etewnaw Fowest, the Aspects weawm. That much is twue, and when a dwuid dies, theiw soul is lifted into the Fae Weawm, whewe they twanscend out of theiw physicaw bodies and become guawdian spilits, become a Soulbound Sewvant of the Fae Weawm.
+
It has always been taught among the Druids that when a brother or sister of the order passes on, their soul passes on to the Eternal Forest, the Aspects realm. That much is true, and when a druid dies, their soul is lifted into the Fae Realm, where they transcend out of their physical bodies and become guardian spirits, become a Soulbound Servant of the Fae Realm.
  
 
   
 
   
  
The Soulbound can take the fowm of an incowpoweaw spilit, ow the physicaw body they had in life. They can slitch at aww. Wespected and wevewed by aww waces as the chosen vessews of the Aspects themsewves, the Soulbound enjoy theiw life aftew life by sewving as lise men and pliests. The most dimlitted of wock-cweatules to the most cunning of Imps liww twavew acwoss the entiwe Fae fow the chance to meet one of the Soulbound and weceive wowds of lisdom.
+
The Soulbound can take the form of an incorporeal spirit, or the physical body they had in life. They can switch at all. Respected and revered by all races as the chosen vessels of the Aspects themselves, the Soulbound enjoy their life after life by serving as wise men and priests. The most dimwitted of rock-creatures to the most cunning of Imps will travel across the entire Fae for the chance to meet one of the Soulbound and receive words of wisdom.
  
 
   
 
   
  
What the soulbound wooks like, how they act and whewe in the Fae they weside genewawwy is wefwected by how they wewe in life. A fiewcew wawliow dwuid would find himsewf as a spilit of waw, bressing fightews in the Tlilight and Nightfaww Weawms, wheweas a gentwew dwuid of the hawvest would likewy find hewsewf tending to softew cweatules in the Daywawd Way.
+
What the soulbound looks like, how they act and where in the Fae they reside generally is reflected by how they were in life. A fiercer warrior druid would find himself as a spirit of war, blessing fighters in the Twilight and Nightfall Realms, whereas a gentler druid of the harvest would likely find herself tending to softer creatures in the Dayward Way.
  
 
   
 
   
  
Othew Sentient Species
+
Other Sentient Species
  
Many species lith the gift of intewligence have found niches fow themsewves in the Fae Weawm.
+
Many species with the gift of intelligence have found niches for themselves in the Fae Realm.
  
  
  
The Feathewfowk
+
The Featherfolk
  
Wiving in cocoon, hive-like stwuctules dangling off the highest of ewdew twees in the Daywawd Weawm, the Feathewfowk awe a lise, pwagmatic peopwe that have the beak and feathews of an avian, yet the bipedaw postule of a man. This has not made theiw fwying any wess skiwwed, howevew. The feathewfowk soaw effowtwesswy thwough the sky. They subsist on a simpwe huntew/gatheling lifestyle using theiw biwd-like assets.
+
Living in cocoon, hive-like structures dangling off the highest of elder trees in the Dayward Realm, the Featherfolk are a wise, pragmatic people that have the beak and feathers of an avian, yet the bipedal posture of a man. This has not made their flying any less skilled, however. The featherfolk soar effortlessly through the sky. They subsist on a simple hunter/gathering lifestyle using their bird-like assets.
  
 
   
 
   
  
The Unicowns
+
The Unicorns
  
In the pwains of the Tlilight Weawm, the Unicowns lide. Wesembring a howse fwom the mowtaw weawm, yet faw mowe intewligent, the Unicowns have a wanguage of theiw own lith a subtwe sophistication that no outsidew can weawn. Whoevew manages to wub the hown of the Unicown is supposedwy bressed lith twemendous wuck by the Aspects, pwompting (foolish) Satywoi, Impfowk and Feathewfowk to twavew acwoss the entiwe Fae Weawm to seek out these foul-wegged owacwes.
+
In the plains of the Twilight Realm, the Unicorns ride. Resembling a horse from the mortal realm, yet far more intelligent, the Unicorns have a language of their own with a subtle sophistication that no outsider can learn. Whoever manages to rub the horn of the Unicorn is supposedly blessed with tremendous luck by the Aspects, prompting (foolish) Satyroi, Impfolk and Featherfolk to travel across the entire Fae Realm to seek out these four-legged oracles.
  
 
   
 
   
  
The Splites
+
The Sprites
  
Anothew species seen faiwwy commonwy in the mowtaw weawm, the Splites awe indeed a peopwe oliginating in the Fae. Smaww, pawm-sized cweatules lith bug-like lings and mono-cowouled human shaped bodies, othew species wawewy give Splites a second gwance. The smaww beings tend to wevew in mischievousness and twoubremaking.
+
Another species seen fairly commonly in the mortal realm, the Sprites are indeed a people originating in the Fae. Small, palm-sized creatures with bug-like wings and mono-coloured human shaped bodies, other species rarely give Sprites a second glance. The small beings tend to revel in mischievousness and troublemaking.
  
  
The Petwusites
+
The Petrusites
  
Wiving in intlicate, maze like wawwens dug deep into the wondwous hoveling mountainsides and invewted cliffs of the Nightfaww Weawm, the Petwusites awe cweatules made entiwewy of wock. Whiwe somewhat simpwe and dimlitted, they awe by definition Sentient and possessive of wanguage, communicating thwough a selies of wock-like glinding and gwoans.
+
Living in intricate, maze like warrens dug deep into the wondrous hovering mountainsides and inverted cliffs of the Nightfall Realm, the Petrusites are creatures made entirely of rock. While somewhat simple and dimwitted, they are by definition Sentient and possessive of language, communicating through a series of rock-like grinding and groans.
  
 
   
 
   
  
Petwusites awe not bown, but instead fowmed out of the eawth itsewf. Wawewy, they can be gifted lith wawe minewaws embedded lithin theiw wocky bodies. The Imp-Fowk of Tlilight have hunted Petwusites fow centulies, seeking the plized jewewed bulied in theiw wocky hides.
+
Petrusites are not born, but instead formed out of the earth itself. Rarely, they can be gifted with rare minerals embedded within their rocky bodies. The Imp-Folk of Twilight have hunted Petrusites for centuries, seeking the prized jeweled buried in their rocky hides.
  
 
   
 
   
  
Concwusion
+
Conclusion
  
The Fae Weawm exists as a pwane of existence sepawate fwom oul own, yet connected by thin thweads. Fow now, the effect the Fae has had on the wowwd of ewves, men and dwawves has been minimaw, but who knows what the futule liww bring- fow those who awe faithful to the Aspects, and those who awe not.
+
The Fae Realm exists as a plane of existence separate from our own, yet connected by thin threads. For now, the effect the Fae has had on the world of elves, men and dwarves has been minimal, but who knows what the future will bring- for those who are faithful to the Aspects, and those who are not.
  
 
[[Category:Lore-WIP]]
 
[[Category:Lore-WIP]]

Revision as of 01:35, 2 April 2020

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Introduction

In many ways, the Fae Realm (Or the Eternal Forest, as it is known to druids) much resembles our own. The wild grass and trees grow from fertile soil, the air is breathable, and an all too familiar moon crosses the sky in predictable cycles, whether or not one stands in the dayward lands or twilight bound.


The Fae Realm is a land created by, and under the full control of the Aspects. Cerridwen, the mother of spring and summer, Cernunnos, the father of winter and fall and Nemiisae, the patroness of shadow. The realm, its lands and its inhabitants are reflective of their creators: wild, free, chaotic, unstructured in many ways. Yet, balanced. Every fantastical and alien creature or creation has its place in the ecosystem of the Fae. This realm is both the testing ground, and the paradise of the Aenguls of Nature.


Origins

In short, the Fae Realm is the plane of existence created and ruled over by the Aspects- the duo (or trio) of Aenguls who take up the mantle of the gods of nature within the mortal realm. Indeed, the Aspects hold a lot of weight within the realm of mortals, acting through their intermediaries and servants- the Druids, to maintain the wilds. However, an Aenguldaemon can rarely if ever directly intervene in the affairs of the mortals. On top of that, the main realm of existence is highly coveted, and many deities compete for influence and power over the descendent races.


The Aspects would come to realize they would never hold complete dominion over the mortal realm, and thus, created the fae. Before recorded history, and even before the first druid was born, Cernunnos and Cerridwen poured their energies and will into birthing a new realm of existence somewhere between the void and the spirit realm. It was the Fae. A land of which they had full control, and freedom to experiment, rule, and learn in which to better themselves in preserving balance among the Descendents’ world.


Interaction Between Worlds

“Superstition? Myth? Let me tell you, my friend, let your child elope into the forest on a night with no moon, and you will understand our fears are all too real.”


If the circumstances are right, it is possible for beings of the Fae Realm to pass into the mortal plain of the descendents. Infact, such has occured for millenia. After all, the Aspects have influence in both and deliberately let slim gateways between the worlds remain open so the beings of Fae can help right the imbalance in nature of the mortal realm.


The moon is the key to the passover. As a little known fact, the moon lives in both the sky of the fae realm and the mortal world. As such, the lunar phases of the two planes directly mirror each other. A full moon in the land of the Fae means a night with no moon for the Descendents. And it is indeed the power of the full moon, when the gateways between the worlds are strongest, that creatures of the fae pass into our world.


Fairy Rings - the doors between the Fae and Mortal

Fairy Rings are notorious among many for being both awe inspiring and deadly. Any elf, man or dwarf who steps foot in one finds themselves overwhelmed with the sudden ability to hear the thoughts, instincts and raw emotion of all living beings nearby. This is not a coincidence. Fairy rings are imbued with powerful magic cast by the Aspects themselves, and on nights of a full moon (or no moon, in the mortal world), they serve as the path from the Fae Realm to the Mortal.


Fairy Rings exist simultaneously in both plains as well, with a fae ring in the mortal realm always being the mirror of an identical one in the fae realm. Fae creatures who step into a fairy ring on the night of a full moon will find themselves transported into the mortal world. For the descendent races, this has often had dire consequences...


Realms of the Fae

The Fae is the product of the two (fine, three, whatever) most powerful deities of nature having full and complete reign over a plain of existence. As such, the ecosystem of this land is so hopelessly complex and intricate that no mortal mind could hope to understand it. Thousands upon thousands of plant and animal species inhabit every single nook and cranny of the Fae realm. Biomes are not separate as they would be in the mortal plain, where desert would give way to forest, but instead all meshed together in a chaotic melting pot of pure wild overgrowth.


It is near impossible to tell where one is in the Fae Realm if one judges by geographical markers. A human attempting to navigate the land would surely find himself hopelessly lost within minutes. Instead, the realm is split up by ‘time’. Indeed, the contrast between day and night does not occur via a time cycle as it does in the mortal realm, but is instead split by land. As such, the Fae Realm is divided into three regions. One of perpetual daylight, one of neverending twilight, and one of forever nightfall.


Even these regions have no defined borders, as they change with the seasons. The Dayward Lands will encompass most of the Fae Realm’s landmass in the summer, yet in the winter, the lands of Twilight and Nightfall dominate the continent. The various sentient races who live in these regions thrive whenever their peak season is upon them.


Dayward Lands

The land where the sun always shines. The Dayward lands are vibrant, colourful, energetic and loud. Home to the Satyrs, Cervitaurs and and sometimes the trickster imps. Although all realms of the Fae boast stunning biodiversity, it is perhaps the Dayward lands is the most so in terms of the sheer number of species which take advantage of the sun’s constant and plentiful rays.


Twilight Bound

Twilight bound is the smallest of the three realms, reflective of how brief the sunset is in the mortal realm. It is a quiet, somber land, where the sky is painted a perpetual subtle orange. In many ways, this is a land of transition and passing. Like all the other lands of the day cycle, Twilight Bound is host to thousands of life forms, almost all of whom are by nature quiet, contemplative and slow, often taking the form of both youth and elder simultaneously.


Nightfall Domain

Within the south-east of the Fae lands lies the Nightfall Domain. A land of perpetual midnight. Yet nightfall need not mean darkness. This region is alight with eerie beauty, its wild, narrow paths alit with playful will-o-wisps and its massive trees and fungi emitting an otherworldly glow. Nightfall in many ways resembles an exotic snake, colourful, mesmerizing- yet deadly, aggressive, and toxic. Many predators dwell within the Domain of the Dark, most notable the spiders, and the mischievous Imp-folk of the Nightfall Court.


Peoples of the Fae

Tens upon tens of thousands of animals, let alone plant forms inhabit the Fae Realm in an endless chaotic blend. However, among these, the Aspects have seen to grant sentient to a select few. Of course, as befits a realm of the Aspects, sentience is not the trump card of evolutionary advantage as it is to humankind in our own world. Sentience and intelligence of the brain is akin to the speed of a wolf, strength of a bear or gills of a fish, an evener of the playing field for those species that have none of the latter.


All species live in a incoherent, chaotic, yet somehow perfectly balanced harmony in the Fae Realm, as sentient or no, no creature could ever hope to rise to rise above their place in the balance nor would they dare in the first place to affront the very creators of their world. The following species have created a niche for themselves within the anarchy of their world.



The Imps of Twilight Court

No one could be blamed for assuming these doe-eyed, miniscule creatures could ever do them any harm. However, this misconception would certainly lead to that person’s demise. Sharp, deceitful, and cunning to a fault, the Imp-folk of the Twilight Court dominate the Sunset Domain of the Fae, a land they consider their own. After all, while they would never dare to assume themselves above the balance, every ecosystem needs an apex predator, surely.


The Capital of the Imp-Folk is a lavish palace deep within the southern tip of the Twilight domain, known as the Twilight court. It is a construct woven into the giant luminous fungi and moon-trees with eerily beautiful perfection. There, the Imps revel and feast on alien beasts they’ve hunted that stand twenty or thirty times their size.


Indeed, the Imp-Folk are deadly, unrivaled hunters. Many believe this is because they have been shown direct favour by the Horned Lord himself, Aspect of the hunt. Their small form allows for natural stealth, and as if that was not enough, they possess the ability to cloak themselves in shadow and go unseen for long periods of time. Their weapon of choice is the blowdart, small enough to handle efficiently, and usually coated in the hundreds of different poisons the Imp-Folk’s master alchemists have concocted for different types of prey.


Imp-folk may hunt with the savagery of tribals, yet possess a very complex society. The Imps are ruled by their High King, an elected position for life. Political intrigue among the nightfall court rivals, if not outdoes the complexity and intricacies of that of humans and elves in the mortal realm, with constant power plays, seductions and assassinations.


On the night of the full moon, it is the Imp-Folk who pass through the fairy rings in greatest numbers, into the mortal realm. This is because that the greatest catch of all for the small hunter is no beast, but is infact, manling. Imps will cloak in the shadow of night, prowling the woods near human settlements to search for children who have wandered off alone, or babies abandoned in the forest. They take these human infants back through the fairy ring into the Fae Realm, where they become adored as prized pets in the Nightfall Court. However, when the humans grow too old, big and unattractive, they are soon disposed of…


One thing is certain, many a mother would rather set herself aflame than let her children run alone into the wilds during a night with no moon.


The Satyroi and Cervitoi

Lazy, promiscuous and carefree, the Satyroi and Cervitoi are two cousin races that are not only the one of the more prominent in the Eternal Forest, but also commonly seen in the world of the Descendents. For not only are they one of the few races that cross regularly between plains, they are the only ones to have integrated among the society of Elves and Men, to the point where many believe they are actually natives to Axios, and not emigrants from another world.


In the realm of the Fae, the Satyroi and Cervitoi are nomadic beings who roam from place to place, primarily within the Dayward Realm, where their magic is strongest. Their passion for music is unrivaled. With exotic instruments like the pan flute and sitar, it is said they can weave the nature around them with their melodies in such a way that a path through the overgrowth is always made for them. It is unknown why the Satyroi and Cervitoi of the mortal realm do not possess this magic of song, but it could be something to do with the lifestream of the Fae and their connection to it, some claim it to be the direct blessing of the Springmother herself, Aspect of Life, who favours these races with her gift of life magicks.


In the Fae Realm, these cousin species have seen better days. Their nomadic nature and song-spells brought them deep into the Nightfall Domain, where their presence interrupted a very delicate state of balance among the Imp-Folk’s sacred hunting grounds. As a result, the Satyrs and Cervitaurs were mercilessly hunted out of Nightfall, their numbers diminished significantly. Sometimes, the Imp-folk venture into the Dayward Realm to hunt the Satyroi once more for their insolence. It is during these brief phases of warfare that many Satyroi and Cervitaurs flee to the Fairy Rings to seek passage into the mortal realm, where they can join their cousins in among the descendent races for refuge.


The Zhuanth

Deep in the heart of Nightfall domain lies a sea of silken webs. Strands of wiry white stretching from branch to branch of old elder trees, tall as mountains, now withered and dead. Any who stumbles upon this site will know they’ve come upon the gossamer citadel of the venerable spider-folk of the Fae Realm.


The Zhuanth vary massively in size. While some can be as tall as 14 ft and twice as long, others could fit in the palm of an adult human’s hand. Despite that, no matter the size, all the Zhuanth are equally intelligent. They possess a form of telepathic communion between one another that is easily as subtle, complex and nuanced as human or elvish language. Despite their intimidating appearing, the Zhuanth are not aggressive. They do not attack unprovoked and in general roam the Fae Realm, methodically going about their business, grim as that business may be.


The purpose of the Zhuanth is macabre indeed. For, peaceful as the creature is, they spend their days (or nights, depending on where you are) finding the deformed, the old and the terminally ill of plant and animal species alike, and euthanizing them. A gentle touch from one of a Zhuanth’s eight legs will sap the lifestream out of an organism and put it to rest.


No one knows why the Zhuanth do what they do. The Imps and the Satyroi believe that the spider-folk are servants of the Spider Maiden herself, Nemiisae the Aspect of Darkness. But whatever they may be, they have become a staple among the ecosystem of the Fae, seen as accepted harbingers of ends. Rarely beast or sentient creature resist when a Zhuanth comes to put them to rest, for they know they are part of a balance, and that the old, sick and unfit must give way to new life.


The Soulbound Servants

Guardians, oracles, sages, and immortals. The Soulbound of the Fae Realm are akin to demigods in the world that they inhabit. However, they were infact once mortals. Druids from the mortal realm, to be precise.


It has always been taught among the Druids that when a brother or sister of the order passes on, their soul passes on to the Eternal Forest, the Aspects realm. That much is true, and when a druid dies, their soul is lifted into the Fae Realm, where they transcend out of their physical bodies and become guardian spirits, become a Soulbound Servant of the Fae Realm.


The Soulbound can take the form of an incorporeal spirit, or the physical body they had in life. They can switch at all. Respected and revered by all races as the chosen vessels of the Aspects themselves, the Soulbound enjoy their life after life by serving as wise men and priests. The most dimwitted of rock-creatures to the most cunning of Imps will travel across the entire Fae for the chance to meet one of the Soulbound and receive words of wisdom.


What the soulbound looks like, how they act and where in the Fae they reside generally is reflected by how they were in life. A fiercer warrior druid would find himself as a spirit of war, blessing fighters in the Twilight and Nightfall Realms, whereas a gentler druid of the harvest would likely find herself tending to softer creatures in the Dayward Way.


Other Sentient Species

Many species with the gift of intelligence have found niches for themselves in the Fae Realm.


The Featherfolk

Living in cocoon, hive-like structures dangling off the highest of elder trees in the Dayward Realm, the Featherfolk are a wise, pragmatic people that have the beak and feathers of an avian, yet the bipedal posture of a man. This has not made their flying any less skilled, however. The featherfolk soar effortlessly through the sky. They subsist on a simple hunter/gathering lifestyle using their bird-like assets.


The Unicorns

In the plains of the Twilight Realm, the Unicorns ride. Resembling a horse from the mortal realm, yet far more intelligent, the Unicorns have a language of their own with a subtle sophistication that no outsider can learn. Whoever manages to rub the horn of the Unicorn is supposedly blessed with tremendous luck by the Aspects, prompting (foolish) Satyroi, Impfolk and Featherfolk to travel across the entire Fae Realm to seek out these four-legged oracles.


The Sprites

Another species seen fairly commonly in the mortal realm, the Sprites are indeed a people originating in the Fae. Small, palm-sized creatures with bug-like wings and mono-coloured human shaped bodies, other species rarely give Sprites a second glance. The small beings tend to revel in mischievousness and troublemaking.


The Petrusites

Living in intricate, maze like warrens dug deep into the wondrous hovering mountainsides and inverted cliffs of the Nightfall Realm, the Petrusites are creatures made entirely of rock. While somewhat simple and dimwitted, they are by definition Sentient and possessive of language, communicating through a series of rock-like grinding and groans.


Petrusites are not born, but instead formed out of the earth itself. Rarely, they can be gifted with rare minerals embedded within their rocky bodies. The Imp-Folk of Twilight have hunted Petrusites for centuries, seeking the prized jeweled buried in their rocky hides.


Conclusion

The Fae Realm exists as a plane of existence separate from our own, yet connected by thin threads. For now, the effect the Fae has had on the world of elves, men and dwarves has been minimal, but who knows what the future will bring- for those who are faithful to the Aspects, and those who are not.