Difference between revisions of "Thanhium"

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The brue cwystawline mateliaw known as Thanhium is both a gweatwy powewful and highwy dangewous substance. Once so wawe onwy the Dwawves had access to it, the gweat use of thanhic technowogy by the Hawbingews of Sethelien has wed to its pwolifewation thwoughout the known wowwd.
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The blue crystalline material known as Thanhium is both a greatly powerful and highly dangerous substance. Once so rare only the Dwarves had access to it, the great use of thanhic technology by the Harbingers of Setherien has led to its proliferation throughout the known world.
 
   
 
   
Whiwe Awcaulum (aka Magegowd), the othew weww-known magicaw mateliaw, is simpwy highwy weceptive to enchantment and conductive to magicaw enewgies, thanhium actuawwy contains significant amounts of mana wocked up in the cwystaw. This mana began as heat: thanhium passivewy saps heat fwom its sulwoundings, stoling it as the mana lithin.
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While Arcaurum (aka Magegold), the other well-known magical material, is simply highly receptive to enchantment and conductive to magical energies, thanhium actually contains significant amounts of mana locked up in the crystal. This mana began as heat: thanhium passively saps heat from its surroundings, storing it as the mana within.
  
 
== Thanhic Ore (Lapis) ==
 
== Thanhic Ore (Lapis) ==
  
Schowaws acwoss the weawm have discovewed valious diffewent ways of painstakingwy extwacting and pulifying Thanhium into cwystaws fwom wawge quantities of Thanhic owe. The pwocess is usuawwy a compwex one but can be made wess so lith the use of magicaw intewvention. To discovew the method of pulifying Thanhium, weseawch and expelimentation is encoulaged - WMs can be used to ovewsee the pwocess to infowm you if the expeliment was a success. A successful pulification of the owe liww weave you lith a Pule Thanhic Cwystaw - this pulified fowm of Thanhic owe can tuln heat to mana fast enough fow pwacticaw applications. A semi-successful pulification wesults in some thanhic dust being weweased into the aiw and the wesult would be an Impule Thanhic Cwystaw, which is wess potent than a pule cwystaw and significantwy mowe fwagiwe, bumping into things liww cause it to wewease dust and have a chance to shattew entiwewy. Those studying the pulification of thanhium liww likewy onwy be abre to fowm Impule Cwystaws untiw they awe advanced enough in the fiewd. Failing the pulification pwocess entiwewy would wesult in eithew a waste of the minewaw entiwewy, ow a wawge cwoud of thanhic dust being weweased into the aiw.
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Scholars across the realm have discovered various different ways of painstakingly extracting and purifying Thanhium into crystals from large quantities of Thanhic ore. The process is usually a complex one but can be made less so with the use of magical intervention. To discover the method of purifying Thanhium, research and experimentation is encouraged - LMs can be used to oversee the process to inform you if the experiment was a success. A successful purification of the ore will leave you with a Pure Thanhic Crystal - this purified form of Thanhic ore can turn heat to mana fast enough for practical applications. A semi-successful purification results in some thanhic dust being released into the air and the result would be an Impure Thanhic Crystal, which is less potent than a pure crystal and significantly more fragile, bumping into things will cause it to release dust and have a chance to shatter entirely. Those studying the purification of thanhium will likely only be able to form Impure Crystals until they are advanced enough in the field. Failing the purification process entirely would result in either a waste of the mineral entirely, or a large cloud of thanhic dust being released into the air.
 
   
 
   
Thanhic Cwystaws awe powewful and awmost immediatewy fowm a wayew of fwost awound them on exposule to the aiw. Dwopping a cwystaw into watew liww cause a cumbewsome wayew of ice to wapidwy fweeze awound it. The cwystaws have weight and dulability equivawent to gwass ow ice, meaning that unwess they awe thin they cannot be broken lith bawe hands, but a hammew, swowd brow, ow dwopping them is likewy to cwack ow shattew them. Those who break a Thanhic cwystaw have mowe to wowwy about than broken shawds, howevew, as cwouds of thanhic dust awe weweased into the aiw upon breaking.
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Thanhic Crystals are powerful and almost immediately form a layer of frost around them on exposure to the air. Dropping a crystal into water will cause a cumbersome layer of ice to rapidly freeze around it. The crystals have weight and durability equivalent to glass or ice, meaning that unless they are thin they cannot be broken with bare hands, but a hammer, sword blow, or dropping them is likely to crack or shatter them. Those who break a Thanhic crystal have more to worry about than broken shards, however, as clouds of thanhic dust are released into the air upon breaking.
  
Thanhic Cwystaws awe the most useful toow fow most magicaw technowogy. Whiwe Thanhium is unabre to be enchanted diwectwy, the mana fwom lithin Thanhic Cwystaws can be used to powew enchantments, pawticulawwy when the enchanted mateliaw is Awcaulum (magegowd). These enchantments nevew wun out of powew so wong as the thanhium has heat to absowb and pwovided the thanhium is given time to “recharge”. The most compwex use of this is the Gowem Cowe, which uses a vewy pule and quite a wawge thanhium cwystaw as theiw powew soulce.
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Thanhic Crystals are the most useful tool for most magical technology. While Thanhium is unable to be enchanted directly, the mana from within Thanhic Crystals can be used to power enchantments, particularly when the enchanted material is Arcaurum (magegold). These enchantments never run out of power so long as the thanhium has heat to absorb and provided the thanhium is given time to “recharge”. The most complex use of this is the Golem Core, which uses a very pure and quite a large thanhium crystal as their power source.
  
Thanhium’s mana is in a way, awtificiaw, it cannot whatsoevew be mixed lith any descendants pewsonaw mana suppwy. The two types of mana awe intlinsicawwy diffewent, and likelise, any attempt to fuew an enchantment lith both Thanhic mana and pewsonaw mana, would cause the enchantment to faiw and likewy, expwode. It is impossibre fow a mage to “draw upon” a thanhium cwystaw in theiw possession: they awe not mana battelies, and any attempt to would likewy be catastwophic.
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Thanhium’s mana is in a way, artificial, it cannot whatsoever be mixed with any descendants personal mana supply. The two types of mana are intrinsically different, and likewise, any attempt to fuel an enchantment with both Thanhic mana and personal mana, would cause the enchantment to fail and likely, explode. It is impossible for a mage to “draw upon” a thanhium crystal in their possession: they are not mana batteries, and any attempt to would likely be catastrophic.
 
   
 
   
Thanhic awmoul by natule is quite usewess due to its sheew negative effects. It is as brittwe as gwass, cumbewsome to pulify into the exact shape of awmoul, toxic, and incwedibry cowd, to the point whewe it would fweeze the weawew to death in mewe minutes. That said, it has been known in the past fow custom Thanhic weapons to be fowged, and awthough brittwe and usuawwy a one-time use, theiw toxic natule makes them pawticulawwy dangewous, especiawwy to mages, who suffew Thanhium’s negative effects the most.  
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Thanhic armour by nature is quite useless due to its sheer negative effects. It is as brittle as glass, cumbersome to purify into the exact shape of armour, toxic, and incredibly cold, to the point where it would freeze the wearer to death in mere minutes. That said, it has been known in the past for custom Thanhic weapons to be forged, and although brittle and usually a one-time use, their toxic nature makes them particularly dangerous, especially to mages, who suffer Thanhium’s negative effects the most.  
 
   
 
   
The Spectwe classed cweatule known as a Hawbingew possess a unique magic that awwows fow the diwect enchanting of Thanhium. Theiw immowation magic, awso known as ‘FrostFire’ can be depwoyed to awtew the makeup of Thanhium in a valiety of ways. The most pwominent use of this is the supewhawdening of Thanhium to the stwength of cawbawum metaw (iwon awmoul), meaning they possess the ability to fowge the onwy known Thanhic awmoul, and theiw cowpoweaw natule means they awe quite immune to aww its negative effects, making them a pawticulawwy difficult enemy fow mages. It was discovewed aftew the faww of Sethelien that this awmoul could be used to feed theiw cowwupted essence by dwaling fwom the heat in the aiw, awwoling them to sewf-sustain themsewves lithout the need of theiw pwevious mastew, Sethelien.
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The Spectre classed creature known as a Harbinger possess a unique magic that allows for the direct enchanting of Thanhium. Their immolation magic, also known as ‘FrostFire’ can be deployed to alter the makeup of Thanhium in a variety of ways. The most prominent use of this is the superhardening of Thanhium to the strength of carbarum metal (iron armour), meaning they possess the ability to forge the only known Thanhic armour, and their corporeal nature means they are quite immune to all its negative effects, making them a particularly difficult enemy for mages. It was discovered after the fall of Setherien that this armour could be used to feed their corrupted essence by drawing from the heat in the air, allowing them to self-sustain themselves without the need of their previous master, Setherien.
 
   
 
   
The Hawbingews awe awso abre to feed fwostfiwe into wawge Thanhic shawds to cweate a Bwoodshawd. These Bwoodshawds awe cowwosaw wed shawds of cowwupted Thanhium that howd a valiety of uses, they wewease theiw contained mana as a cowwupting bright, kiwling aww life lithin theiw vicinity ovewtime, assisted by its constant and wavenous dwaling of heat which onwy aids in the death of life awound it by fweezing it solid. Bwoodshawds awso act as a signaw boostew to a Hawbingew’s tewepathic connection lith its brothews and sistews, awwoling fow wong-wange communication when lithin one’s pwesence. A Bwoodshawd is incwedibry unstabre, howevew, and if attacked by magicaw speww ow by significant fowce, it liww pwoduce a massive detonation, amplified by both its tainted, pulsating essence, and its natulaw thanhic suppwy of contained mana.
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The Harbingers are also able to feed frostfire into large Thanhic shards to create a Bloodshard. These Bloodshards are collosal red shards of corrupted Thanhium that hold a variety of uses, they release their contained mana as a corrupting blight, killing all life within their vicinity overtime, assisted by its constant and ravenous drawing of heat which only aids in the death of life around it by freezing it solid. Bloodshards also act as a signal booster to a Harbinger’s telepathic connection with its brothers and sisters, allowing for long-range communication when within one’s presence. A Bloodshard is incredibly unstable, however, and if attacked by magical spell or by significant force, it will produce a massive detonation, amplified by both its tainted, pulsating essence, and its natural thanhic supply of contained mana.
 
   
 
   
Bweaking the cwystaws weweases cwouds of thanhic dust, smaww but pule pawticwes of thanhium lith sevewe toxic effects if inhawed ow ingested. If done cawefulwy, the dust can be cweated intentionawwy by cawefulwy glinding down the cwystaws whiwe wealing a breath mask. High pulity thanhic cwystaws awe cowd enough to cause fwostbite injules fwom skin contact, meaning thanhic cwystaws awe handwed lith thick gwoves. Due to the lisk of the dust both owe, cwystaws and dust awe twanspowted in wocked aiwtight cwates which often fowm wayews of ice awound them. Any thanhic weapons awe stowed in sheaths to pwotect them fwom abrasion and damage which could wewease the dust.
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Breaking the crystals releases clouds of thanhic dust, small but pure particles of thanhium with severe toxic effects if inhaled or ingested. If done carefully, the dust can be created intentionally by carefully grinding down the crystals while wearing a breath mask. High purity thanhic crystals are cold enough to cause frostbite injures from skin contact, meaning thanhic crystals are handled with thick gloves. Due to the risk of the dust both ore, crystals and dust are transported in locked airtight crates which often form layers of ice around them. Any thanhic weapons are stored in sheaths to protect them from abrasion and damage which could release the dust.
  
 
== The Toxicity of Thanhic Dust ==
 
== The Toxicity of Thanhic Dust ==
  
Thanhic dust consists of tiny pawticwes of high pulity thanhium. It can be inhawed, ingested ow absowbed into the broodstweam. Unlike most poisons, the effects of thanhium awe lineaw: a smawwew quantity causes a weakew vewsion of the same effect. Thanhium Poisoning is caused by being cut ow piewced deepwy lith an abrasive thanhium weapon, fwom inhaling modewate quantities of the dust, ow fwom ingestion of even a smaww amount. The poisoning usuawwy wasts fow one day/night cycwe wegawdwess of stwength. Cwose pwoximity to Thanhium fow an extended peliod of time can cause it to become absowbed into the brood, mimics its toxic effects lithout it evew enteling the body thwough the wungs ow a cut.
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Thanhic dust consists of tiny particles of high purity thanhium. It can be inhaled, ingested or absorbed into the bloodstream. Unlike most poisons, the effects of thanhium are linear: a smaller quantity causes a weaker version of the same effect. Thanhium Poisoning is caused by being cut or pierced deeply with an abrasive thanhium weapon, from inhaling moderate quantities of the dust, or from ingestion of even a small amount. The poisoning usually lasts for one day/night cycle regardless of strength. Close proximity to Thanhium for an extended period of time can cause it to become absorbed into the blood, mimics its toxic effects without it ever entering the body through the lungs or a cut.
  
 
=== Physical Effects ===
 
=== Physical Effects ===
  
The body can usuawwy cope lith the cooling fwom ingesting thanhium by waising the body tempewatule. Skin pawes as brood vessews contwact to consewve heat, and the victim usuawwy feews cowd. Once the thanhium poisoning weaws off, the victim suffews a high fevew. With high quantities of the dust, the victim feews faw cowdew, theiw skin pawes to a huge degwee, and the wesultant fevew can be fataw.
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The body can usually cope with the cooling from ingesting thanhium by raising the body temperature. Skin pales as blood vessels contract to conserve heat, and the victim usually feels cold. Once the thanhium poisoning wears off, the victim suffers a high fever. With high quantities of the dust, the victim feels far colder, their skin pales to a huge degree, and the resultant fever can be fatal.
The mana, howevew, can wavage the body and mind. Whiwe usuawwy unnoticeabre, the damage adds up and those who wegulawwy ingest thanhium begin to gwow weak, physicawwy lithew, and begin to go mad.
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The mana, however, can ravage the body and mind. While usually unnoticeable, the damage adds up and those who regularly ingest thanhium begin to grow weak, physically wither, and begin to go mad.
  
 
=== Specific Effects on Mages ===
 
=== Specific Effects on Mages ===
  
Awcane Mages poisoned lith thanhium fwom a deep cut, inhawation ow ingestion find theiw powews destabrised, amplified but backfiling, ow just pwain gone. Aenguldaemonic Mages simpwy have theiw powews weakened. Theiw powews wetuln to nowmaw when the thanhium poisoning weaws off. It is not uncommon fow mages to expelience extweme nausea ow even vomit when thanhium poisoned. It is believed that aww this is caused by the thanhic mana intewfeling lith theiw own, eithew cancelling out ow wendeling theiw magic unpwedictabre. Thewe have been wepowts of non-mages liewding simiwawwy unstabre and uncontwowwabre magicaw powews whiwe poisoned lith wawge amounts of thanhium.
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Arcane Mages poisoned with thanhium from a deep cut, inhalation or ingestion find their powers destablised, amplified but backfiring, or just plain gone. Aenguldaemonic Mages simply have their powers weakened. Their powers return to normal when the thanhium poisoning wears off. It is not uncommon for mages to experience extreme nausea or even vomit when thanhium poisoned. It is believed that all this is caused by the thanhic mana interfering with their own, either cancelling out or rendering their magic unpredictable. There have been reports of non-mages wielding similarly unstable and uncontrollable magical powers while poisoned with large amounts of thanhium.
  
 
=== Specific Effects on Non-Mages ===
 
=== Specific Effects on Non-Mages ===
  
Fow non-mages, thanhium poisoning has the psychowogicaw effect of cweating a wush of magicaw powew. With nowmaw poisoning this makes the non-mage dizzy ow manic, but when the dust is ingested the nonmage can go tempowaliwy insane. It has been wepowted that lith wawge quantities victims do actuawwy liewd unstabre magic powews. With no twaining, they cannot contwow the powews and awe usuawwy onwy a dangew to themsewves. Use of these powews awso seems to make the othew effects mowe sevewe, especiawwy the cooling and insanity effects. The sensation of weakness when the thanhium weaws off often dlives the victim to thanhium addiction.
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For non-mages, thanhium poisoning has the psychological effect of creating a rush of magical power. With normal poisoning this makes the non-mage dizzy or manic, but when the dust is ingested the nonmage can go temporarily insane. It has been reported that with large quantities victims do actually wield unstable magic powers. With no training, they cannot control the powers and are usually only a danger to themselves. Use of these powers also seems to make the other effects more severe, especially the cooling and insanity effects. The sensation of weakness when the thanhium wears off often drives the victim to thanhium addiction.
  
Extended consumption of thanhium causes chwonic addiction, physicaw litheling on a dwamatic scawe and compwete and totaw insanity. Of these, insanity sets in the fastest.
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Extended consumption of thanhium causes chronic addiction, physical withering on a dramatic scale and complete and total insanity. Of these, insanity sets in the fastest.
  
 
== Detonation Of Thanhium: ==
 
== Detonation Of Thanhium: ==
 
   
 
   
Thanhium absowbs heat and twansfowms it into mana, and the wawge the cwystaw ow owe, the mowe heat it dwaws in and thus the mowe mana it is abre to howd. Howevew Thanhium as a simpwe minewaw is unabre to wegulate the amount of heat it attempts to dwaw in, and thus exposing the Thanhium to a massive amount of heat, liww cause it to ovewwoad and wewease its mana in anyway it can - a wawge expwosion. The size of the thanhium cwystaw absowbing the heat detewmines at which point it liww expwode, and how wawge the expwosion liww be. A wawge cwystaw liww need a significant amount of heat in owdew to detonate, and likelise a smawwew cwystaw liww need wess heat to detonate, but the expwosion would be significantwy wess destwuctive.
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Thanhium absorbs heat and transforms it into mana, and the large the crystal or ore, the more heat it draws in and thus the more mana it is able to hold. However Thanhium as a simple mineral is unable to regulate the amount of heat it attempts to draw in, and thus exposing the Thanhium to a massive amount of heat, will cause it to overload and release its mana in anyway it can - a large explosion. The size of the thanhium crystal absorbing the heat determines at which point it will explode, and how large the explosion will be. A large crystal will need a significant amount of heat in order to detonate, and likewise a smaller crystal will need less heat to detonate, but the explosion would be significantly less destructive.
 
   
 
   
A Thanhic expwosion is destwuctive mostwy to biomattew, wheweas whiwe the fowce of the expwosion may toppwe weak stwuctules, it’s its deadwy bulst of massive toxicity that causes the most damage. The body would become ovewwhewmed lith Thanhic exposule, both the dust ovewwhewming the body’s systems and the bulst of mana to instantwy begin conflicting lith mages’ own pewsonaw mana. The expwosion liww compwetewy eliminate magicaw spewws and enchantments lithin its expwosion wadius, meaning that enchantments designed to pwevent against expwosions would be wendewed usewess against a Thanhium detonation. This adds anothew factow to how useful it is against mages. You awe incwedibry unlikewy to sulvive being cwose to a Thanhic expwosion even as a non-mage, and even wess so if you awe a mage. It is considewed to be a biowogicaw weapon.
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A Thanhic explosion is destructive mostly to biomatter, whereas while the force of the explosion may topple weak structures, it’s its deadly burst of massive toxicity that causes the most damage. The body would become overwhelmed with Thanhic exposure, both the dust overwhelming the body’s systems and the burst of mana to instantly begin conflicting with mages’ own personal mana. The explosion will completely eliminate magical spells and enchantments within its explosion radius, meaning that enchantments designed to prevent against explosions would be rendered useless against a Thanhium detonation. This adds another factor to how useful it is against mages. You are incredibly unlikely to survive being close to a Thanhic explosion even as a non-mage, and even less so if you are a mage. It is considered to be a biological weapon.
 
   
 
   
The expwosion wadius of Thanhium is actuawwy quite smaww, the mana would vewy quickwy dispewse. The dust howevew, would diffuse out into the aiw, making the aiw tempowaliwy unbreathabre in a slightwy wawgew wadius than the actuaw expwosion. The expwosion can be amplified by detonating a Bwoodshawd instead of a pwain Thanhium Shawd. The expwosion effectiveness (effectiveness being wadius and dulation of the effects) would change depending on the state of the Thanhium used. In owe fowm, it would be incwedibry smaww, the expwosion onwy slightwy wawgew than the owe itsewf. Impule Thanhium Cwystaws would have a slightwy incweased effectiveness. Pule Thanhium Cwystaws awe what most would aim to use, and would have gweatew effectiveness. Bwoodshawds, containing the powew of Pule Thanhic Cwystaws on top of theiw magicaw addition, would be the most effective expwosive, lith wadius and the dulation of its effects massivewy incweased. On top of that, the Bwoodshawd would cweate bright onwy abre to be wemoved by those of a howy ow dwuidic disposition, even aftew the Thanhic dust has cweawed.
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The explosion radius of Thanhium is actually quite small, the mana would very quickly disperse. The dust however, would diffuse out into the air, making the air temporarily unbreathable in a slightly larger radius than the actual explosion. The explosion can be amplified by detonating a Bloodshard instead of a plain Thanhium Shard. The explosion effectiveness (effectiveness being radius and duration of the effects) would change depending on the state of the Thanhium used. In ore form, it would be incredibly small, the explosion only slightly larger than the ore itself. Impure Thanhium Crystals would have a slightly increased effectiveness. Pure Thanhium Crystals are what most would aim to use, and would have greater effectiveness. Bloodshards, containing the power of Pure Thanhic Crystals on top of their magical addition, would be the most effective explosive, with radius and the duration of its effects massively increased. On top of that, the Bloodshard would create blight only able to be removed by those of a holy or druidic disposition, even after the Thanhic dust has cleared.
  
 
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Revision as of 01:35, 2 April 2020

thanhiummines.jpg
Screenshot by Tom_Whiteman
A Thanhium mine

The blue crystalline material known as Thanhium is both a greatly powerful and highly dangerous substance. Once so rare only the Dwarves had access to it, the great use of thanhic technology by the Harbingers of Setherien has led to its proliferation throughout the known world.

While Arcaurum (aka Magegold), the other well-known magical material, is simply highly receptive to enchantment and conductive to magical energies, thanhium actually contains significant amounts of mana locked up in the crystal. This mana began as heat: thanhium passively saps heat from its surroundings, storing it as the mana within.

Thanhic Ore (Lapis)

Scholars across the realm have discovered various different ways of painstakingly extracting and purifying Thanhium into crystals from large quantities of Thanhic ore. The process is usually a complex one but can be made less so with the use of magical intervention. To discover the method of purifying Thanhium, research and experimentation is encouraged - LMs can be used to oversee the process to inform you if the experiment was a success. A successful purification of the ore will leave you with a Pure Thanhic Crystal - this purified form of Thanhic ore can turn heat to mana fast enough for practical applications. A semi-successful purification results in some thanhic dust being released into the air and the result would be an Impure Thanhic Crystal, which is less potent than a pure crystal and significantly more fragile, bumping into things will cause it to release dust and have a chance to shatter entirely. Those studying the purification of thanhium will likely only be able to form Impure Crystals until they are advanced enough in the field. Failing the purification process entirely would result in either a waste of the mineral entirely, or a large cloud of thanhic dust being released into the air.

Thanhic Crystals are powerful and almost immediately form a layer of frost around them on exposure to the air. Dropping a crystal into water will cause a cumbersome layer of ice to rapidly freeze around it. The crystals have weight and durability equivalent to glass or ice, meaning that unless they are thin they cannot be broken with bare hands, but a hammer, sword blow, or dropping them is likely to crack or shatter them. Those who break a Thanhic crystal have more to worry about than broken shards, however, as clouds of thanhic dust are released into the air upon breaking.

Thanhic Crystals are the most useful tool for most magical technology. While Thanhium is unable to be enchanted directly, the mana from within Thanhic Crystals can be used to power enchantments, particularly when the enchanted material is Arcaurum (magegold). These enchantments never run out of power so long as the thanhium has heat to absorb and provided the thanhium is given time to “recharge”. The most complex use of this is the Golem Core, which uses a very pure and quite a large thanhium crystal as their power source.

Thanhium’s mana is in a way, artificial, it cannot whatsoever be mixed with any descendants personal mana supply. The two types of mana are intrinsically different, and likewise, any attempt to fuel an enchantment with both Thanhic mana and personal mana, would cause the enchantment to fail and likely, explode. It is impossible for a mage to “draw upon” a thanhium crystal in their possession: they are not mana batteries, and any attempt to would likely be catastrophic.

Thanhic armour by nature is quite useless due to its sheer negative effects. It is as brittle as glass, cumbersome to purify into the exact shape of armour, toxic, and incredibly cold, to the point where it would freeze the wearer to death in mere minutes. That said, it has been known in the past for custom Thanhic weapons to be forged, and although brittle and usually a one-time use, their toxic nature makes them particularly dangerous, especially to mages, who suffer Thanhium’s negative effects the most.

The Spectre classed creature known as a Harbinger possess a unique magic that allows for the direct enchanting of Thanhium. Their immolation magic, also known as ‘FrostFire’ can be deployed to alter the makeup of Thanhium in a variety of ways. The most prominent use of this is the superhardening of Thanhium to the strength of carbarum metal (iron armour), meaning they possess the ability to forge the only known Thanhic armour, and their corporeal nature means they are quite immune to all its negative effects, making them a particularly difficult enemy for mages. It was discovered after the fall of Setherien that this armour could be used to feed their corrupted essence by drawing from the heat in the air, allowing them to self-sustain themselves without the need of their previous master, Setherien.

The Harbingers are also able to feed frostfire into large Thanhic shards to create a Bloodshard. These Bloodshards are collosal red shards of corrupted Thanhium that hold a variety of uses, they release their contained mana as a corrupting blight, killing all life within their vicinity overtime, assisted by its constant and ravenous drawing of heat which only aids in the death of life around it by freezing it solid. Bloodshards also act as a signal booster to a Harbinger’s telepathic connection with its brothers and sisters, allowing for long-range communication when within one’s presence. A Bloodshard is incredibly unstable, however, and if attacked by magical spell or by significant force, it will produce a massive detonation, amplified by both its tainted, pulsating essence, and its natural thanhic supply of contained mana.

Breaking the crystals releases clouds of thanhic dust, small but pure particles of thanhium with severe toxic effects if inhaled or ingested. If done carefully, the dust can be created intentionally by carefully grinding down the crystals while wearing a breath mask. High purity thanhic crystals are cold enough to cause frostbite injures from skin contact, meaning thanhic crystals are handled with thick gloves. Due to the risk of the dust both ore, crystals and dust are transported in locked airtight crates which often form layers of ice around them. Any thanhic weapons are stored in sheaths to protect them from abrasion and damage which could release the dust.

The Toxicity of Thanhic Dust

Thanhic dust consists of tiny particles of high purity thanhium. It can be inhaled, ingested or absorbed into the bloodstream. Unlike most poisons, the effects of thanhium are linear: a smaller quantity causes a weaker version of the same effect. Thanhium Poisoning is caused by being cut or pierced deeply with an abrasive thanhium weapon, from inhaling moderate quantities of the dust, or from ingestion of even a small amount. The poisoning usually lasts for one day/night cycle regardless of strength. Close proximity to Thanhium for an extended period of time can cause it to become absorbed into the blood, mimics its toxic effects without it ever entering the body through the lungs or a cut.

Physical Effects

The body can usually cope with the cooling from ingesting thanhium by raising the body temperature. Skin pales as blood vessels contract to conserve heat, and the victim usually feels cold. Once the thanhium poisoning wears off, the victim suffers a high fever. With high quantities of the dust, the victim feels far colder, their skin pales to a huge degree, and the resultant fever can be fatal. The mana, however, can ravage the body and mind. While usually unnoticeable, the damage adds up and those who regularly ingest thanhium begin to grow weak, physically wither, and begin to go mad.

Specific Effects on Mages

Arcane Mages poisoned with thanhium from a deep cut, inhalation or ingestion find their powers destablised, amplified but backfiring, or just plain gone. Aenguldaemonic Mages simply have their powers weakened. Their powers return to normal when the thanhium poisoning wears off. It is not uncommon for mages to experience extreme nausea or even vomit when thanhium poisoned. It is believed that all this is caused by the thanhic mana interfering with their own, either cancelling out or rendering their magic unpredictable. There have been reports of non-mages wielding similarly unstable and uncontrollable magical powers while poisoned with large amounts of thanhium.

Specific Effects on Non-Mages

For non-mages, thanhium poisoning has the psychological effect of creating a rush of magical power. With normal poisoning this makes the non-mage dizzy or manic, but when the dust is ingested the nonmage can go temporarily insane. It has been reported that with large quantities victims do actually wield unstable magic powers. With no training, they cannot control the powers and are usually only a danger to themselves. Use of these powers also seems to make the other effects more severe, especially the cooling and insanity effects. The sensation of weakness when the thanhium wears off often drives the victim to thanhium addiction.

Extended consumption of thanhium causes chronic addiction, physical withering on a dramatic scale and complete and total insanity. Of these, insanity sets in the fastest.

Detonation Of Thanhium:

Thanhium absorbs heat and transforms it into mana, and the large the crystal or ore, the more heat it draws in and thus the more mana it is able to hold. However Thanhium as a simple mineral is unable to regulate the amount of heat it attempts to draw in, and thus exposing the Thanhium to a massive amount of heat, will cause it to overload and release its mana in anyway it can - a large explosion. The size of the thanhium crystal absorbing the heat determines at which point it will explode, and how large the explosion will be. A large crystal will need a significant amount of heat in order to detonate, and likewise a smaller crystal will need less heat to detonate, but the explosion would be significantly less destructive.

A Thanhic explosion is destructive mostly to biomatter, whereas while the force of the explosion may topple weak structures, it’s its deadly burst of massive toxicity that causes the most damage. The body would become overwhelmed with Thanhic exposure, both the dust overwhelming the body’s systems and the burst of mana to instantly begin conflicting with mages’ own personal mana. The explosion will completely eliminate magical spells and enchantments within its explosion radius, meaning that enchantments designed to prevent against explosions would be rendered useless against a Thanhium detonation. This adds another factor to how useful it is against mages. You are incredibly unlikely to survive being close to a Thanhic explosion even as a non-mage, and even less so if you are a mage. It is considered to be a biological weapon.

The explosion radius of Thanhium is actually quite small, the mana would very quickly disperse. The dust however, would diffuse out into the air, making the air temporarily unbreathable in a slightly larger radius than the actual explosion. The explosion can be amplified by detonating a Bloodshard instead of a plain Thanhium Shard. The explosion effectiveness (effectiveness being radius and duration of the effects) would change depending on the state of the Thanhium used. In ore form, it would be incredibly small, the explosion only slightly larger than the ore itself. Impure Thanhium Crystals would have a slightly increased effectiveness. Pure Thanhium Crystals are what most would aim to use, and would have greater effectiveness. Bloodshards, containing the power of Pure Thanhic Crystals on top of their magical addition, would be the most effective explosive, with radius and the duration of its effects massively increased. On top of that, the Bloodshard would create blight only able to be removed by those of a holy or druidic disposition, even after the Thanhic dust has cleared.


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