Difference between revisions of "Sprites"

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| ''<span style="font-size:x-small;">Artwork by -name-</span>''
 
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|'''Splites'''
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|'''Sprites'''
 
|-  
 
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| '''Awea''': Fowests
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| '''Area''': Forests
 
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| '''Diet:''': Insects
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| '''Diet:''': Insects, vegetation
 
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| '''Size''': 5-7 inches taww
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| '''Size''': 5-7 inches tall
 
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| '''Hostility''' Valies between types
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| '''Hostility''' Varies
 
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| '''Tameabre?''': N/A
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| '''Tameable?''': N/A
 
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| '''Note: This cweatule can onwy be pwayed by Event Team-Membews.'''
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| '''Note: This creature can only be played with a CA.'''
 
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Splites awe smaww, cowowful faiwy-like beings bowne of the Acewfolia fwowew. They have a vewy cwose connection lith natule, and awe known to be quite duplicitous.
 
 
   
 
   
==Creation==
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=Origins=
Splites awe minuscule Fae that awe biwthed fwom a fwowew known as the Acewfolia, which can onwy be gwown in the most plistine and untouched expanses of the liwds. Much like a nowmaw pwant, the Splite is the equivawent to the Acewfolia’s fwuit, being it’s ultimate pwoduct aftew it is broomed. Eventuawwy, when the fwowew does compwete brooming, and the Splite is weweased, the Acewfolia liww lithew and die showtwy aftewwawd. Upon dying, a Splite liww be webown fwom a new fwowew, containing lithin theiw mind the infowmation wequiwed fow sulvivaw.
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==History==
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In the Eternal Forest, there are many confusing wonders that Descendants couldn’t wish to begin to understand. Curious beings and critters have, over the centuries, slipped their way into the Mortal Realm; they have appeared in waves, evolved, and even disappeared altogether. One of these are small, flying beings made of plant or insect matter that have been recorded throughout history. Although there have been many variants of them, they have all been referred to as the sprites, the pixies, or the fairies. Some were color-coded, some spoke their own unique language, some became intelligent enough to learn the language of Descendants, and others were simply viewed as tricksters. Mali’ame respected them deeply as blessings from the Aspects, alchemists hunted them for their usage in potions, and herbalists and scientists bargained with them for toxins, spores, and mystical powders they were known to create.
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In reality, the body of a sprite is simply a vessel, the most basic of shapes that a unique form of spirits called Flora Echoes from the Eternal Forest can fashion for themselves. The waves of sprites that have been found in the Mortal Realm all had different origins and abilities, but the only thing that tied them all together was their appearance. The sprites of old, who spoke tribalistic languages and were pets to Druids, all fled back to the Eternal Forest after the fear, betrayal, and chaos caused by the September Prince on the lands of Atlas. As time moved on in the Mortal Realm, and full moon after full moon cascaded over Fae Rings, the emergence of Sprites has been noticed once again.  
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When sprites returned to the Eternal Forest, they entered a process of reincarnation. They held enough sentience and natural energy that with each death, they developed new bodies and retained their memories. Also, due to the energy sustained in some sacred Fae plants growing in the Eternal Forest, they too gain a level of sentience, and become Flora Echoes upon their death. This echo, or “ghost” of their natural life is heavily overshadowed by the complex waves of stronger energies in the Eternal Forest, letting them go unnoticed as small, irrelevant, and invisible entities. They stick to wandering through their respective Domain- either the Nightfall Domain, the Dayward Lands, or the Twilight Domain. They tend to enjoy this free life, living closely and securely in the land of the Aspects. They have not one care in the world.. at least, not until they find themselves at the wrong place at the wrong time.
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==The Slipping==
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When the moon is full, the rumoured passageway to the Mortal Realm opens. If a sprite or Floral Echo enters the famed Fae Rings during this time, they are caught, and they slip away from the realm they call home, and are forced into the realm of mortals. The physical bodies of already-developed sprites are not powerful enough to slip into the Mortal Realm, so their corpses stay behind, and from the Eternal Forest, it appears as if they had died. But their spirit finds themselves on the other side, and so do the Flora Echoes who have similarly slipped away. In the Mortal Realm, however, the strong energies that once suppressed Flora Echoes are no longer as potent. They now manifest significantly, and draw nature briefly towards them. As these entities wander through their new home, foliage bends towards their being and breaks off. Insects, dead or alive, are drawn towards them as well. These natural materials bend and morph, stopping once they have created a vessel, a small winged body that the Echo now inhabits.  
  
Splites awe capabre of wepwoducing thwough hewmaphwoditic fewtilization of spowes. If successful, the pwoduct of such a lituaw shaww be a minuscule seed, the seed of a fwowew. The pwopew fewtilization and cweation of an Acewfolia seed is extwemewy wawe howevew, onwy one out of evewy ten liww actuawwy be abre to pwoduce a Splite. Nowmaw fwowews that awe fowmed howevew, awe stiww considewed to be chiwdwen by the Splites who cweated them, and liww be taken cawe of deawwy. Should the fewtilization be a fulw success, a magicaw seed shaww be fowmed, that of the Acewfolia, and fwom hewe it is to the discwetion of the pawents whewe they buly it. Howevew, it must be bulied in a pwace whewe it would wemain undistulbed, a pwace lich lith life and soiw satulated heawthiwy by watew, othewlise it liww nevew live to broom. Fwom hewe, the seed liww gwow swowwy, taking anywhewe fwom eight months to a yeaw to weach its broom, and wewease lith it, a new Splite.
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The Sprites of old who undergo this process may retain their old appearance, although if their color was significant before, it no longer is. Their sentience in the Fae realm caused them to develop a personality and ambitions beyond the strict categorization they used to be born with, based on their color. Any sprite that develops, whether a new character or old, can be shaped out of any bug or plant material of any color. The Domain from the Eternal Forest that the sprite comes from does not affect their appearance, but is relevant to their inner composition and ambitions, to be explained further in the following paragraphs.
  
===The Acerfolia Flower===
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=Physical Description=
The Acewfolia is a smaww fwowew lith a wawge ovaw shaped bud and tliangulaw weaves. It gwows five inches fwom the gwound, and is the biwthpwace of aww Splites. They can onwy be found in sections of wawm fowests neaw stweams. Aftew the span of about six weeks, the bud liww fwoulish and a Splite liww be bown fwom it. Thewe awe usuawwy onwy one to two pwaces in a weawm whewe these fwowews gwow. When a splite dies, anothew fwowew liww spwout in one of these wocations.
 
  
==Appearance and Characteristics==
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==Appearance==
*Splites stand about 5-7 inches taww, lith Ewf-like featules and twanswucent lings spwouting fwom theiw backs.
 
  
*Splites awe gendewwess, but do take on masculine and feminine appeawances, oftentimes being wefewwed as mawe ow femawe, despite being asexuaw.
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Sprites are extremely small, humanoid beings. Their height ranges from six to ten inches tall. Their structure is much like that of Descendant’s, they have two legs, two arms, and a head, with humanoid facial features. Sprites see through their eyes and can smell, and have a mouth to eat and breathe oxygen out from. They cannot produce complex sounds with their mouth, however. Some sprites can form rough-sounding words, if they manage to learn to understand mortal languages. See mental description for more information. Their entire body is constructed from plant and insect matter. The materials making up this shape can be quite random. Some sprites may be be made of insects, and have a very alien and insectoid-like appearance. Others can be a combination of flowers, lending them quite a beautiful and colorful appearance. Some bear fruits, twigs, seeds, and leaves on their bodies. Sprites have no genitalia whatsoever.  Beyond their limbs, sprites also grow wings extending outwards from their upper backs. The wings are as drastically different in appearance as their bodies are. They may be made from insect wings themselves, or things such as leaves and flower petals. Other natural and decorative ligaments may grow from a sprite, but if they are not the base limbs they serve no function nor mobility, having no usage whatsoever outside of an aesthetic appearance. Any raw property in plants that make up the sprite’s body is no longer present, besides purely aesthetic visual properties (like glowing in the dark.) Healers cannot farm sprites with blissfoil on their bodies, for example, for its healing properties will not be present.
  
*Splites cwothe themsewves in fwowew petaws and any soft, pliabre fowest-gwowths they can find.
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==Bodily Functions==
  
*Splites have many diffewent skin cowows, which detewmines theiw genewaw pewsonality.
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The wings of a sprite allows them flight which is relatively indefinite under peaceful circumstances. They may fly up to five metres high (five blocks high), before the pull of gravity becomes too much for their delicate wings to handle. This flight may not be used to override mechanic barriers. A sprite cannot break into a nation by flying over its walls, for example. In a combat scenario, the ability of flight becomes null (Required by ST). In events, these limits are up to the ET’s discretion. Outside of events, if a sprite attempts to fly for higher or longer than their limit in combat, they will faint from the exertion and require to rest for one Elven hour until they can perform any task demanding of physical movement.  
  
*Splites speak an odd tongue that can be weawned but is quite difficult fow Descendant minds to undewstand; howevew, they awe capabre of undewstanding the common wanguage of Descendants.
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The internal structure of a sprite is a lot simpler than that of Descendant races. They have a “core,” which serves as both a heart and a stomach, and is made of the same matter as their body, and a circulatory system that brings sap throughout it. The core is located at the centre of their chest. Sprites eat a varied diet of fruits, nuts, and bugs. They need to drink water, and require photosynthesis. All of the nutrients from this are broken down in the core and circulated in the sap throughout the body, which keeps it alive. A sprite has hardened bones, joints, and muscles which allows them normal movement and bodily support. For the sake of preventing over-complication, these structures are similar, if not exact, to the structures of Descendants. Oddly, sprites have no digestive system spare for the process of their core. Sprites also have no reproductive system. It pains me to think some of you really have to be told this, but sprites may not FTB.  
  
*They can weawn the common tongue, but it would be difficult due to theiw poow attention spans.
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Sprites are able to create a substance relative to the Domain of the Fae Realm that they come from. This substance has significance in alchemy as notable reagents. If an alchemist tries to kill a sprite for this reagent, however, they will unfortunately fail to gather anything. Their bodies do not passively have the reagent, it is a process requiring the willed activation of the sprite. Sprites almost always bargain with alchemists to get a favor done for them, so they may give the reagent as a reward. More information on these bargains is explained in the “redemption” section of the mental description.
  
*May commune lith natule easiwy; i.e., they awe capabre of communicating lith Fwowa and Fauna as Dwuids do.
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Sprites may only produce a single “measure” of their corresponding reagent per IRL week. An ST must oversee and sign the reagent. See this lore for more info. The reagents have no properties outside of their alchemical representations.  
  
*They awe often extwemewy intewligent.
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All three subtypes of sprite reagents have Earth and Aether signs
  
*Splites may fwy, but no highew than that of an Owog (Thwee Bwocks), as they would exewt too much enewgy whiwst attempting to fight back against gwavity. Due to using too much enewgy they would need a sulface to west on befowe taking flight once again.
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===Nightfall Domain===
  
*When consumed, Splites awe incwedibry toxic, as aftew death they awe weduced to a fine, gway ash. This metapholicaw 'pixie dust' liww not gwant any flight, but instead liww wead to an extwemewy quick and painful death.
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Sprites from the Nightfall Domain trigger their tears to instead become a liquid reagent, which when cried out and collected, has the symbols of:
  
==Types==
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Death x5
The cowow of the splite detewmines awmost exactwy some of the mannelisms of the Splite, simiwaw to how a mage’s aula is defined by theiw own pewsonality. Thewe is no definite weason as to how, ow why the Splites awe bown as these pawticulaw cowows howevew, it is simpwy a wandom factow.
 
  
*'''Gween''' - Splites bown lith the cowow gween awe lisew and mowe intewwectuaw than theiw kin- often mowe keen to weawn something new. They can pwovide intewesting outwooks upon a situation based on theiw obsewvations, and awe even known to have a wawgew attention span.
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Dark x4
  
*'''Bwue''' - Splites bown lith the cowow brue awe considewed the most likabre of aww. They awe known to be the fiwst to expwowe, and the fiwst to make a new fliend. Taking that in mind, they awe much mowe adventulous than theiw kin, wanting to seek new pwaces and new fliends, which can often wead to twoubre.
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Poison x4
  
*'''Sky Bwue''' - Splites bown lith the cowow of the sky awe known to be the most deceitful. They use theiw simiwaw cowoling to theiw brue kin to wule peopwe to twust them, onwy to towment them and tlick them fow theiw own amusement.
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Silence x2
  
*'''Gwey''' - Splites bown lith the cowow gwey awe vewy simiwaw to theiw sky-cowowed kin, appealing to be much mowe sickwy, ow oftentimes gwoomy, in a depwessed mannew. It is because of this, they awe abre to manipulate sympathetic peopwe to do theiw bidding.
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===Dayward Lands===
  
*'''Wed''' - Splites bown of the cowow wed awe known to have a tempew and fuse that is neaw as showt as theiw own height. They awe judgmentaw, wude, and apathetic, theiw wevew of dislike onwy being bewow Bwack and Yewwow Splites.
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Sprites from the Dayward Lands can cause their breath to be a “pixie dust,” a pollen that is a powdered reagent. Its symbols are:
  
*'''Bwack''' [ Event Team Onwy ] - The wawest of theiw kin, this Splite possesses a heawt as brack as it’s vewy visage, lishing pain upon those whom it may face, lith tendencies to wweak havoc and pandemonium as much as it can. They awe to be wawy of, as these littwe cwetins possess naught a dwop of compassion lithin them.
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Life x5
  
*'''Pulpwe''' - A Pulpwe Splite, awtewnativewy viowet, is the embodiment of bawance, matched lith the mindsets of both Wed and Bwue, they awe believed to be lise and wevew-headed, mowe so than any of theiw kin.
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Growth x4
  
*'''White''' - Splites of absent cowow awe pule and kind, admittedwy the most bright of theiw kin (Witewawwy), they have oftentimes been mistaken fow stawlight in the dawkest of nights. To those wost in the woods, these Splites have been known to guide to safety, using the pwominent wuminescence of theiw body as a beacon.
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Balance x4
  
*'''Yewwow''' - The oddwy yewwow cowowed Splite possesses an alien aula to it, they awe daling and cwuew, using emotionaw manipulation to instiww feaw unto theiw kin and use theiw weactions fow theiw own amusement. They awe the most mischievous and tlicky of Splites, and much like Bwack Splites, awe to be wawy of.
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Light x2
  
*'''Pink''' - Splites bown lith the cowow pink tend to be ditsy, enewgetic, and animated. Thewe’s awways time to pway fun, siwwy games, and they twuly embody the chiwdish twait of evewy Splite. Howevew, as much as they enjoy to be immatule, they enjoy the pwospect of wove fow othew sentient beings. These Splites awe liwling to go out of theiw way to ensule that two peopwe who wove each othew stay in wove.
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===Twilight Domain===
  
*'''Bwown''' - Splites bown lith a brown skin awe sociaw outcasts, foweign to even the west of theiw Splite community. Often known fow taking shewtew in secwuded, isowated, and wathew odd wocations, the brown Splite does not enjoy communicating lith it’s kin. They’ww often act as if they’we a liwd dog lith lings, and liww teaw up theiw food befowe eating it. They’ww wawewy speak in any tongue, as they often just don’t cawe enough to communicate.
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Sprites from the Twilight Domain trigger their blood-sap to become a liquid reagent, which when a wound is self-inflicted and collected, has the symbols of:
  
*'''Owange''' - The owange Splite liww automaticawwy attempt to sowve any conflict it can, lithout the assistance of any othew being. Should someone be in some sowt of twoubre, ow a conflict has unfowded, the owange Splite liww be thewe to save the day. These Splites don’t often do hewoic deeds out of the kindness of theiw heawts, but wathew fow theiw own weputation. Should they faiw, howevew, they’ww slide into a deep, tempowawy depwession, upset that they didn’t weach theiw high expectations.
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Balance x5
  
==Toxins==
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Vigour x4
With Splites having no diwect way to defend theiw tiny, vulnewabre bodies, it’s onwy natulaw that they’d have some sowt of pwant-oliented ability to pwoduce a chemicaw which could act as a makeshift defence mechanism against foweign aggwessows, should the oppowtunity evew come whewe it’s necessawy to wevew out the pwaying fiewd. Howevew, as each Splite cowow wepwesents a diffewent fwowew (mowe ow wess,) it’s weasonabre to say that diffewent Splites would have diffewent chemicaws emitted fwom theiw skin. Evewy chemicaw has a negative impact on both pawties, as the foweign invadew would now be subject to whatevew effect the toxin possessed, and the Splite would become tiwed out. Stiww abre to fwy, thewe would stiww be considewabre side effects to using the poisons, as the Splites would just genewawwy become physicawwy tiwed. The fowwoling is a list of each chemicaw Splites can pwoduce, and what cowow they cowwespond lith. These toxins can be weweased at any time, howevew it should take about two houls to wegenewate. Splite’s abilities can be used on any living, breathing pewson. This incwudes any of the pwayabre waces, twowws, and othew cweatules, howevew the wawgew the cweatule, the wess of an effect it liww have on them. Splites can even use theiw toxins on othew Splites, so wong as both pawties awe of a diffewent cowow, as one toxin used on anothew wouldn’t do anything. (The effects of each chemicaw isn’t as sevewe as it would be in weaw life, these awe mulwed down, weakew fowms of each substance.) If the amount of time that an effect wasts fow isn’t listed, then assume that it’s thiwty minutes.
 
  
*'''Gween - Uwushiow'''; Aftew being exposed to a pewson’s skin, this Splite can cause a cewtain, inflicted awea to gain a wawge, itchy wash. The patch of skin that had been infected would be washy, wed, and extwemewy iwlitabre. This can weaw off aftew eithew pwopew tweatment, ow simpwy by waiting a few days.
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Peace x4
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*'''Bwue - Fowmawdehyde'''; If a brue Splite wewe to wewease this chemicaw fwom its skin to hawm anothew, the victim would take on vewy minow, yet iwlitabre side effects. Anyone subject to exposule would cwam up and notice a pain in theiw thwoat and nose wegions, as weww as theiw eyes swewling up and becoming watewy.
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Grace x2
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*'''Sky Bwue - Psiwocybin'''; When the sky brue Splite exewts this toxin onto its foe, the victim liww be subject to hawwucinations of minow pwopowtions. They'ww most likewy see distowted figules and discowowation, having evewything be bright and briwliant.
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===Reagent Redlines===
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*'''Gwey - Pwopofow'''; The gwey Splite has the option to exewt a highwy anesthetic, dwowsy chemicaw into anothew pewson ow sentient being. This chemicaw liww become active about fifteen seconds aftew being applied. It fowces the victim to faww into a coma like, dwowsy, sweepy state, confused and tiwed. This liww wast fow awound twenty minutes, unwess an extewnaw effowt is made to awake the victim.
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- Gathering of sprite reagents must be overseen by ST
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*'''Wed - Hydwofwuolic acid'''; When exposed to skin, it’s initiawwy painwess. Thewe’d be nothing to feew to the victim at fiwst, but aftew about thiwty seconds, the skin would stawt to feew a sealing, bulning pain in the inflicted awea, becoming visibry wed and iwlitated.  
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- Some form of bargain is required, you may not freely give out reagents
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*'''Pulpwe - Tetwahydwocannabinow'''; Aftew this chemicaw touches fwesh, ovew a wong peliod of time, the inflicted pewson would begin to feew dwowsy, dazed, and abnowmawwy twanquiw. The pewson would appeaw compwetewy nowmaw, none of the nowmaw side effects of THC pwesent, yet they’d stiww act extwemewy high.
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- Only one measure can be produced every IRL week
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*'''White - WN2'''; Should you upset a white Splite, it has the option to wewease a light vewsion of liquid nitwogen. This liww instantwy fweeze a smaww patch of skin on a pewson, tulning into a sickwy hue of pulpwe. It’d be amazingwy painful to eithew move ow touch, and wequiwes pwopew tweatment befowe becoming active again. The impacted awea could pwobabry be wevived in fifteen minutes.
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- The reagent you produce is based on what subtype your sprite is (twilight, nightfall, dayward)
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*'''Yewwow - Saxitoxin'''; If a yewwow Splite wewe to be angewed in any way, ow pwovoked, it would wewease a smaww amount of tempowawy saxitoxin. When inflicted onto the victim, theiw muscwes would become swow, weakened, and pawawyzed. They wouldn’t be fwozen to the extent whewe they couldn’t tawk, but they’d be considewabry disabred fow awound six to eight minutes.
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=Weaknesses=
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*'''Pink - Dopamine'''; Pink Splites awe twuly unique lith theiw use of defensive toxins, as they faiw to diwectwy hawm a pewson in any way. Considewabry wawge doses of dopamine invade the tawgeted pewson, causing a wush of “happiness” to fwood into theiw brain. This should cause them to be happiew, easiew to handwe, and act fliendliew fow those thiwty minutes.
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Sprite’s spirits do not function like the soul of a Descendant, and are not compatible with using any kind of magic. Sprites are vulnerable to any blight that would otherwise affect nature. Lore blight that affects plants and Fae will affect Sprites in the same way. Blight brought forth by events is up to ET discretion in regards to how it affects Sprites. If a Sprite is blighted, it spreads through their body mundanely in comparison to how plants would react, however when it reaches their core, a Sprite will degenerate and wither extremely quickly. They will begin to wither and slow within the first IRL hour, unable to perform any strenuous task. After three hours, a Sprite will die from being blighted. Once it spreads to their core, only a Druid can purge blight from a Sprite through the gift of Blight Healing. Sprites are very vulnerable to dark and voidal magic and forces. The casting of voidal and dark magics within a ten metre or block radius around a Sprite causes them a moderate pain which is just above the level of discomfort. Sprites have been known to scream under these circumstances, and they are one of the most obvious examples of how voidal and dark magic negatively affects the natural world.  
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*'''Bwown - Tlimethywamine'''; Should the brown Splite become iwlitated, it could easiwy attack it’s wawgew aggwessow, given it’s viowent natule. Howevew, if it should evew need a defence mechanism, the brown Splite can pwoduce a stench that sticks to any pewson that comes into contact lith, ow can affect anyone who sniffs the aiw awound the Splite. The scent liww weaw off once you take a bath.
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The blood of sprites contains all of the nutrients that keeps them alive, so they can bleed out in the same way Descendants can. The wings of sprites are their weak point, and hold the most of their “blood.” The wings also unfortunately are very delicate, so causing a sprite to bleed out is a very easy task if they are targeted. Fire and feet are weaknesses to sprites. After all, they aren’t very powerful. They can be burned, and squashed, should they not have flown away.  
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*'''Owange - Monosodium gwutamate'''; The owange Splite has the ability to pump out an extwemewy iwlitating, brinding and nauseating substance. The effects should be abre to impact a pewson instantwy, quickwy brinding them fow a solid fifteen seconds, as weww as impailing theiw healing, which they liww swowwy wegain as they obtain theiw sight back as weww. Aftew those fifteen seconds, the inflicted pewson should onwy feew slightwy dazed fow about anothew ten minutes. This splite could easiwy pewfowm a fwy-by, fwash a pewson, and be on theiw way.
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If a sprite is killed, their spirit reincarnates much like it does in the Eternal Forest. The life of a sprite is an eternal reincarnation. Some memories can be lost with every incarnation, and small personality changes can be apparent. Their bodies are rebuilt, just like it was at their beginning in the Mortal Realm. The aesthetic appearance of a sprite can change, although it should only be the details. The spirit of a sprite being the same tends to cause their rebuilding to reflect every incarnation of themselves, to preserve familiarity.  Sprites will forget the memories surrounding their deaths just like Descendants do.  
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*'''Bwack -Ophiocowdyceps uniwatewalis'''; The brack splite is unique as it does not wewease a toxin, but wathew weweases spowes. These spowes awe weweased in a wawge gwoup of fifty to sixty, depending on the splites’ size. The spowes spwead on the lind, tawgeting any insects in the awea. The bugs awe quickwy ovewtaken by the fungus, theiw liwws now putty in the splites’ tiny hands. The insects liww wapidwy gathew awound the brack splite, moving as a hive mind. They listen to the splites’ owdews, though the timefwame that they liww fowwow is limited. The mushwooms liww eventuawwy faww off of the insects, weaving them lithout a weadew. Though, if a descendant wewe to come in contact lith these spowes, a wash would quickwy spwead ovew the awea lith bristews fowming soon aftew.  The wash would cause a tewlibre itch, and would wemain on the descendant fow a fulw ewven day. Though this could be numbed using awchemicaw agents, thewe would be no cule to the wash.
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=Mental Description=
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==Intelligence==
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 +
As sprites progress through their various reincarnations, they can develop quite a remarkable intelligence. They most definitely become more sentient and intelligent than any normal plant or bug. Sprites, however, often display childish mannerisms and lack awareness of Descendant customs, culture, and manners. If enough time is spent around Descendants, sprites may learn to identify the meaning of some words in the mortal languages, and can speak a very broken version of Common. Most sprites can deduce when an alchemist is asking of their reagent, as it is a common thing for them to be asked. They also usually understand basic greetings and vague words often meaningfully used. Older sprites can understand and speak complex sentences, but can never fully become fluent in a language. They are “magical” Fae creatures, and their purpose is not to be fully-functional Descendants. Sprites often have a deep understanding of nature, as complimented with their abilities listed below.
 +
 
 +
==Redemption==
 +
 
 +
When the sprites inhabiting the Mortal Realm first came through the Fae Rings, they would be hit with insecurity and mourning. They slipped from their paradise, where they had peaceful afterlives as spirits. Sprites seem to believe that the Aspects themselves casted them out from the Eternal Forest, dooming them to the perils of Descendants. Because of this, Sprites always travel the realm and perform various acts relating to the Domain they come from, to attempt and gain what they believe to be “redemption” from the Aspects. They believe they are punished, and because of this, their purpose is to make up the will of the Aspect relating to the Domain they’re from. To even further help them gain their believed redemption, sprites take advantage of the alchemy reagents they can produce, striking deals and bargains with Descendants so that they carry out the will of their related Aspect.
 +
 
 +
A sprite from the Nightfall Domain is the most mischievous but silent of all. They tend to believe that redemption from Nemiisae will come from them bringing death to various animals.. or sometimes, Descendants. Although not purely evil, these are the sprites that are feared, if any. They more often are seen thrashing the overgrown gardens of Descendants, to keep the death in play which Nemiisae overlooks.
 +
 
 +
A sprite from the Dayward Lands tends to be more passive in its workings than the others. It spreads seeds throughout the realm and assists pregnant animals in their birth, in hopes of getting the redemption of Cerridwen. Their mischievousness is viewed when they try to sway imprisoned animals outside of farms, or steal potted plants from Descendant homes which are being mistreated.
 +
 
 +
A sprite from the Twilight Domain tends to have an interest in weaponry and exercise. They will often try to build their strength up and create swords out of thorns and small twigs. Then, to prove bravery to Cernunnos, they seek to duel other sprites, animals, or even Descendants. They tend to follow after hunters and help them in their ambitions to gain the redemption of Cernunnos.
 +
 
 +
=Abilities=
 +
 
 +
==Nature’s Communion==
 +
 
 +
Sprites have the ability to speak freely through communion with plants, animals, other Fae, and Druids. This ability is passive in the surrounding 15 metre/block radius. This is a combination exchange of thoughts, feelings, and visual messages. It is a creative process that can be used for building friendships with plants and animals. Plants and animals cannot be requested to move, like they can be from Druids.
 +
 
 +
===Redlines===
 +
 
 +
- Communion only in the surrounding 15 block radius, any further flora/fauna must be approached.
 +
 
 +
- Cannot move plants or animals with this ability
 +
 
 +
==Communion Voicing==
 +
 
 +
Similar to how a Fae Ring allows unattuned Descendants to have a vague interaction with the voice of Nature, Sprites have a more specific and weaker variant of this effect. They can produce a singular link with a descendant, and “communicate” with them, by actually just utilizing communion and allowing the Descendant to hear strictly the sprite. This does not allow a Descendant to hear nature like a Druid, they can only listen to the sprite. A sprite can convey emotions and simple thoughts and messages. The sprite must be touching the person’s body for this to work, and it is discomforting for a Descendant to hear. It causes headaches and migraines when used in excess at a time, which onsets after about five emotes of speech from the Sprite. This isn’t feasible to distract someone within a combat encounter. This is the only way, besides rough voicing of simple words/sounds, that a sprite can communicate with a Descendant.  
 +
 
 +
This ability requires two emotes before a sprite can convey messages. The first emote involves touching the person, the second emote involves communing the messages, and then the following emotes can contain the quoted phrases/ideas sent forth.  
 +
 
 +
- Does not grant Descendants any permanent ability
 +
 
 +
- Two emotes are required for this ability
  
==Weaknesses==
+
- The Descendant needs to be touched by the sprite for the sprite to convey messages.
*Splites cannot liewd the weapons of the Descendants, as they awe much too smaww.
 
  
*Due to theiw smaww bodies, and ovewaww weakness, they awe easy to take howd of and implison.
+
- Does not let Descendants speak with nature
  
*They may not liewd magic due to theiw natulaw oligin.
+
- Only works with the sprite’s thoughts
  
*Not many of the Splites exist; if one was to destwoy the fwowew duling the devewopment ow destwoy the twee awound the fwowew befowe the Splite is bown, the Splite liww die.
+
- Cannot use this ability to distract, impair, or manipulate a Descendant
  
* Injuling the lings of a splite can be potentiawwy fataw, as the splites' main brood vessews awe wocated thewe. Theiw lings awe of the same mateliaw as theiw body, of pwant mattew.
+
==Toxin==
  
*Magic is vewy effective against splites and can kiww them quickwy due to theiw connection to natule.
+
During combat/conflict scenarios, sprites of any three of the varieties may release a toxin which emits through their skin. It spreads through the surrounding three metre/block radius, and becomes insignificant beyond that point. This toxin is like a thin mist and similarly is absorbed by the skin of nearby people. When it comes into contact with anyone in the radius, they would become extremely dizzy and overwhelmed. Any magic user that requires concentration while casting will be forced out of casting due to this disorientation. Attacks become stuttered, and allow sprites a chance to flee. This does not fully freeze a person, they have a chance to stumble away, however it severely diminishes the chances of an effective attack towards the sprite. This toxin cannot be farmed, and can only released when a sprite is threatened (during CRP) once per combat encounter.  
  
==Redlines==
+
To release the toxin, two emotes are required. Visible physical strain must be described for the first emote as the sprite gathers the toxin within its core, and the second emote involves the excretion of the mist. At the second emote, the toxin’s effects will be present, and the mist will linger for an additional emote only.
*They may not be domesticated, as they awe entiwewy sentient beings, not animaws.
 
  
*Splites can onwy thlive in aweas fiwwed lith natulaw life, such as fowests. Desewts and tainted aweas awe pwacticawwy deadwy.
+
- Cannot collect the toxin for later use.
  
*They awe incapabre of weawning any fowm of magic, howevew they may communicate lith Fwowa and Fauna. Howevew, they awe not connected to Dwuidism in any fowm.
+
- Two emotes are required to trigger the toxin.
  
*The toxins pwoduced by Splites cannot be used fow potions ow poisons.
+
- Physical strain is required to be displayed in the first emote.
  
==Mechanics==
+
- Only spreads to the surrounding three block radius
To pway a Splite, in addition to a CA being wequiwed, the wowekeepew must be contacted; one such pwace whewe they can be contacted is [https://www.lordofthecraft.net/profile/61962-fuego/| here].
 
  
Nowmawwy, Splites weceive the Ewf Nexus Wace.
+
- Does not physically harm or knock out a person
 
   
 
   
==References==
+
=General Redlines=
*https://www.lordofthecraft.net/forums/topic/142670-lore-revision-playablesprites/
+
 
 +
- Sprites may not grow extra limbs
 +
 
 +
- Any extra/unique features purely serve as aesthetic details and gives no advantage to combat. No knives as hands, etc
 +
 
 +
- Flight cannot be used to override in-game mechanics
 +
 
 +
- Flight only goes up to 5 metres/blocks high
 +
 
 +
- Sprites cannot FTB
 +
 
 +
- Sprites cannot learn magic
 +
 
 +
- Sprites cannot fully learn languages
 +
 
 +
- Sprites cannot speak complexly enough to form sentences
 +
 
 +
- Sprites cannot remember their deaths when they reincarnate
 +
 
 +
- Even though sprites can now wield weapons, consider their size. Compare the ratio of weight from weapon to Descendant to the weight of a sprite. No orcish warhammers being held by sprites, etc.
  
*https://www.lordofthecraft.net/forums/topic/147052-%E2%9C%93-sprite-lore-add-on-scary-toxins-nice-sprites/
+
[[Category:Races]]
[[Category:Fauna]]
 

Latest revision as of 14:12, 17 August 2021

This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.


DefaultFauna.png
Artwork by -name-
Sprites
Area: Forests
Diet:: Insects, vegetation
Size: 5-7 inches tall
Hostility Varies
Tameable?: N/A
Note: This creature can only be played with a CA.

Origins

History

In the Eternal Forest, there are many confusing wonders that Descendants couldn’t wish to begin to understand. Curious beings and critters have, over the centuries, slipped their way into the Mortal Realm; they have appeared in waves, evolved, and even disappeared altogether. One of these are small, flying beings made of plant or insect matter that have been recorded throughout history. Although there have been many variants of them, they have all been referred to as the sprites, the pixies, or the fairies. Some were color-coded, some spoke their own unique language, some became intelligent enough to learn the language of Descendants, and others were simply viewed as tricksters. Mali’ame respected them deeply as blessings from the Aspects, alchemists hunted them for their usage in potions, and herbalists and scientists bargained with them for toxins, spores, and mystical powders they were known to create.

In reality, the body of a sprite is simply a vessel, the most basic of shapes that a unique form of spirits called Flora Echoes from the Eternal Forest can fashion for themselves. The waves of sprites that have been found in the Mortal Realm all had different origins and abilities, but the only thing that tied them all together was their appearance. The sprites of old, who spoke tribalistic languages and were pets to Druids, all fled back to the Eternal Forest after the fear, betrayal, and chaos caused by the September Prince on the lands of Atlas. As time moved on in the Mortal Realm, and full moon after full moon cascaded over Fae Rings, the emergence of Sprites has been noticed once again.

When sprites returned to the Eternal Forest, they entered a process of reincarnation. They held enough sentience and natural energy that with each death, they developed new bodies and retained their memories. Also, due to the energy sustained in some sacred Fae plants growing in the Eternal Forest, they too gain a level of sentience, and become Flora Echoes upon their death. This echo, or “ghost” of their natural life is heavily overshadowed by the complex waves of stronger energies in the Eternal Forest, letting them go unnoticed as small, irrelevant, and invisible entities. They stick to wandering through their respective Domain- either the Nightfall Domain, the Dayward Lands, or the Twilight Domain. They tend to enjoy this free life, living closely and securely in the land of the Aspects. They have not one care in the world.. at least, not until they find themselves at the wrong place at the wrong time.

The Slipping

When the moon is full, the rumoured passageway to the Mortal Realm opens. If a sprite or Floral Echo enters the famed Fae Rings during this time, they are caught, and they slip away from the realm they call home, and are forced into the realm of mortals. The physical bodies of already-developed sprites are not powerful enough to slip into the Mortal Realm, so their corpses stay behind, and from the Eternal Forest, it appears as if they had died. But their spirit finds themselves on the other side, and so do the Flora Echoes who have similarly slipped away. In the Mortal Realm, however, the strong energies that once suppressed Flora Echoes are no longer as potent. They now manifest significantly, and draw nature briefly towards them. As these entities wander through their new home, foliage bends towards their being and breaks off. Insects, dead or alive, are drawn towards them as well. These natural materials bend and morph, stopping once they have created a vessel, a small winged body that the Echo now inhabits.

The Sprites of old who undergo this process may retain their old appearance, although if their color was significant before, it no longer is. Their sentience in the Fae realm caused them to develop a personality and ambitions beyond the strict categorization they used to be born with, based on their color. Any sprite that develops, whether a new character or old, can be shaped out of any bug or plant material of any color. The Domain from the Eternal Forest that the sprite comes from does not affect their appearance, but is relevant to their inner composition and ambitions, to be explained further in the following paragraphs.

Physical Description

Appearance

Sprites are extremely small, humanoid beings. Their height ranges from six to ten inches tall. Their structure is much like that of Descendant’s, they have two legs, two arms, and a head, with humanoid facial features. Sprites see through their eyes and can smell, and have a mouth to eat and breathe oxygen out from. They cannot produce complex sounds with their mouth, however. Some sprites can form rough-sounding words, if they manage to learn to understand mortal languages. See mental description for more information. Their entire body is constructed from plant and insect matter. The materials making up this shape can be quite random. Some sprites may be be made of insects, and have a very alien and insectoid-like appearance. Others can be a combination of flowers, lending them quite a beautiful and colorful appearance. Some bear fruits, twigs, seeds, and leaves on their bodies. Sprites have no genitalia whatsoever. Beyond their limbs, sprites also grow wings extending outwards from their upper backs. The wings are as drastically different in appearance as their bodies are. They may be made from insect wings themselves, or things such as leaves and flower petals. Other natural and decorative ligaments may grow from a sprite, but if they are not the base limbs they serve no function nor mobility, having no usage whatsoever outside of an aesthetic appearance. Any raw property in plants that make up the sprite’s body is no longer present, besides purely aesthetic visual properties (like glowing in the dark.) Healers cannot farm sprites with blissfoil on their bodies, for example, for its healing properties will not be present.

Bodily Functions

The wings of a sprite allows them flight which is relatively indefinite under peaceful circumstances. They may fly up to five metres high (five blocks high), before the pull of gravity becomes too much for their delicate wings to handle. This flight may not be used to override mechanic barriers. A sprite cannot break into a nation by flying over its walls, for example. In a combat scenario, the ability of flight becomes null (Required by ST). In events, these limits are up to the ET’s discretion. Outside of events, if a sprite attempts to fly for higher or longer than their limit in combat, they will faint from the exertion and require to rest for one Elven hour until they can perform any task demanding of physical movement.

The internal structure of a sprite is a lot simpler than that of Descendant races. They have a “core,” which serves as both a heart and a stomach, and is made of the same matter as their body, and a circulatory system that brings sap throughout it. The core is located at the centre of their chest. Sprites eat a varied diet of fruits, nuts, and bugs. They need to drink water, and require photosynthesis. All of the nutrients from this are broken down in the core and circulated in the sap throughout the body, which keeps it alive. A sprite has hardened bones, joints, and muscles which allows them normal movement and bodily support. For the sake of preventing over-complication, these structures are similar, if not exact, to the structures of Descendants. Oddly, sprites have no digestive system spare for the process of their core. Sprites also have no reproductive system. It pains me to think some of you really have to be told this, but sprites may not FTB.

Sprites are able to create a substance relative to the Domain of the Fae Realm that they come from. This substance has significance in alchemy as notable reagents. If an alchemist tries to kill a sprite for this reagent, however, they will unfortunately fail to gather anything. Their bodies do not passively have the reagent, it is a process requiring the willed activation of the sprite. Sprites almost always bargain with alchemists to get a favor done for them, so they may give the reagent as a reward. More information on these bargains is explained in the “redemption” section of the mental description.

Sprites may only produce a single “measure” of their corresponding reagent per IRL week. An ST must oversee and sign the reagent. See this lore for more info. The reagents have no properties outside of their alchemical representations.

All three subtypes of sprite reagents have Earth and Aether signs

Nightfall Domain

Sprites from the Nightfall Domain trigger their tears to instead become a liquid reagent, which when cried out and collected, has the symbols of:

Death x5

Dark x4

Poison x4

Silence x2

Dayward Lands

Sprites from the Dayward Lands can cause their breath to be a “pixie dust,” a pollen that is a powdered reagent. Its symbols are:

Life x5

Growth x4

Balance x4

Light x2

Twilight Domain

Sprites from the Twilight Domain trigger their blood-sap to become a liquid reagent, which when a wound is self-inflicted and collected, has the symbols of:

Balance x5

Vigour x4

Peace x4

Grace x2

Reagent Redlines

- Gathering of sprite reagents must be overseen by ST

- Some form of bargain is required, you may not freely give out reagents

- Only one measure can be produced every IRL week

- The reagent you produce is based on what subtype your sprite is (twilight, nightfall, dayward)

Weaknesses

Sprite’s spirits do not function like the soul of a Descendant, and are not compatible with using any kind of magic. Sprites are vulnerable to any blight that would otherwise affect nature. Lore blight that affects plants and Fae will affect Sprites in the same way. Blight brought forth by events is up to ET discretion in regards to how it affects Sprites. If a Sprite is blighted, it spreads through their body mundanely in comparison to how plants would react, however when it reaches their core, a Sprite will degenerate and wither extremely quickly. They will begin to wither and slow within the first IRL hour, unable to perform any strenuous task. After three hours, a Sprite will die from being blighted. Once it spreads to their core, only a Druid can purge blight from a Sprite through the gift of Blight Healing. Sprites are very vulnerable to dark and voidal magic and forces. The casting of voidal and dark magics within a ten metre or block radius around a Sprite causes them a moderate pain which is just above the level of discomfort. Sprites have been known to scream under these circumstances, and they are one of the most obvious examples of how voidal and dark magic negatively affects the natural world.

The blood of sprites contains all of the nutrients that keeps them alive, so they can bleed out in the same way Descendants can. The wings of sprites are their weak point, and hold the most of their “blood.” The wings also unfortunately are very delicate, so causing a sprite to bleed out is a very easy task if they are targeted. Fire and feet are weaknesses to sprites. After all, they aren’t very powerful. They can be burned, and squashed, should they not have flown away.

If a sprite is killed, their spirit reincarnates much like it does in the Eternal Forest. The life of a sprite is an eternal reincarnation. Some memories can be lost with every incarnation, and small personality changes can be apparent. Their bodies are rebuilt, just like it was at their beginning in the Mortal Realm. The aesthetic appearance of a sprite can change, although it should only be the details. The spirit of a sprite being the same tends to cause their rebuilding to reflect every incarnation of themselves, to preserve familiarity. Sprites will forget the memories surrounding their deaths just like Descendants do.

Mental Description

Intelligence

As sprites progress through their various reincarnations, they can develop quite a remarkable intelligence. They most definitely become more sentient and intelligent than any normal plant or bug. Sprites, however, often display childish mannerisms and lack awareness of Descendant customs, culture, and manners. If enough time is spent around Descendants, sprites may learn to identify the meaning of some words in the mortal languages, and can speak a very broken version of Common. Most sprites can deduce when an alchemist is asking of their reagent, as it is a common thing for them to be asked. They also usually understand basic greetings and vague words often meaningfully used. Older sprites can understand and speak complex sentences, but can never fully become fluent in a language. They are “magical” Fae creatures, and their purpose is not to be fully-functional Descendants. Sprites often have a deep understanding of nature, as complimented with their abilities listed below.

Redemption

When the sprites inhabiting the Mortal Realm first came through the Fae Rings, they would be hit with insecurity and mourning. They slipped from their paradise, where they had peaceful afterlives as spirits. Sprites seem to believe that the Aspects themselves casted them out from the Eternal Forest, dooming them to the perils of Descendants. Because of this, Sprites always travel the realm and perform various acts relating to the Domain they come from, to attempt and gain what they believe to be “redemption” from the Aspects. They believe they are punished, and because of this, their purpose is to make up the will of the Aspect relating to the Domain they’re from. To even further help them gain their believed redemption, sprites take advantage of the alchemy reagents they can produce, striking deals and bargains with Descendants so that they carry out the will of their related Aspect.

A sprite from the Nightfall Domain is the most mischievous but silent of all. They tend to believe that redemption from Nemiisae will come from them bringing death to various animals.. or sometimes, Descendants. Although not purely evil, these are the sprites that are feared, if any. They more often are seen thrashing the overgrown gardens of Descendants, to keep the death in play which Nemiisae overlooks.

A sprite from the Dayward Lands tends to be more passive in its workings than the others. It spreads seeds throughout the realm and assists pregnant animals in their birth, in hopes of getting the redemption of Cerridwen. Their mischievousness is viewed when they try to sway imprisoned animals outside of farms, or steal potted plants from Descendant homes which are being mistreated.

A sprite from the Twilight Domain tends to have an interest in weaponry and exercise. They will often try to build their strength up and create swords out of thorns and small twigs. Then, to prove bravery to Cernunnos, they seek to duel other sprites, animals, or even Descendants. They tend to follow after hunters and help them in their ambitions to gain the redemption of Cernunnos.

Abilities

Nature’s Communion

Sprites have the ability to speak freely through communion with plants, animals, other Fae, and Druids. This ability is passive in the surrounding 15 metre/block radius. This is a combination exchange of thoughts, feelings, and visual messages. It is a creative process that can be used for building friendships with plants and animals. Plants and animals cannot be requested to move, like they can be from Druids.

Redlines

- Communion only in the surrounding 15 block radius, any further flora/fauna must be approached.

- Cannot move plants or animals with this ability

Communion Voicing

Similar to how a Fae Ring allows unattuned Descendants to have a vague interaction with the voice of Nature, Sprites have a more specific and weaker variant of this effect. They can produce a singular link with a descendant, and “communicate” with them, by actually just utilizing communion and allowing the Descendant to hear strictly the sprite. This does not allow a Descendant to hear nature like a Druid, they can only listen to the sprite. A sprite can convey emotions and simple thoughts and messages. The sprite must be touching the person’s body for this to work, and it is discomforting for a Descendant to hear. It causes headaches and migraines when used in excess at a time, which onsets after about five emotes of speech from the Sprite. This isn’t feasible to distract someone within a combat encounter. This is the only way, besides rough voicing of simple words/sounds, that a sprite can communicate with a Descendant.

This ability requires two emotes before a sprite can convey messages. The first emote involves touching the person, the second emote involves communing the messages, and then the following emotes can contain the quoted phrases/ideas sent forth.

- Does not grant Descendants any permanent ability

- Two emotes are required for this ability

- The Descendant needs to be touched by the sprite for the sprite to convey messages.

- Does not let Descendants speak with nature

- Only works with the sprite’s thoughts

- Cannot use this ability to distract, impair, or manipulate a Descendant

Toxin

During combat/conflict scenarios, sprites of any three of the varieties may release a toxin which emits through their skin. It spreads through the surrounding three metre/block radius, and becomes insignificant beyond that point. This toxin is like a thin mist and similarly is absorbed by the skin of nearby people. When it comes into contact with anyone in the radius, they would become extremely dizzy and overwhelmed. Any magic user that requires concentration while casting will be forced out of casting due to this disorientation. Attacks become stuttered, and allow sprites a chance to flee. This does not fully freeze a person, they have a chance to stumble away, however it severely diminishes the chances of an effective attack towards the sprite. This toxin cannot be farmed, and can only released when a sprite is threatened (during CRP) once per combat encounter.

To release the toxin, two emotes are required. Visible physical strain must be described for the first emote as the sprite gathers the toxin within its core, and the second emote involves the excretion of the mist. At the second emote, the toxin’s effects will be present, and the mist will linger for an additional emote only.

- Cannot collect the toxin for later use.

- Two emotes are required to trigger the toxin.

- Physical strain is required to be displayed in the first emote.

- Only spreads to the surrounding three block radius

- Does not physically harm or knock out a person

General Redlines

- Sprites may not grow extra limbs

- Any extra/unique features purely serve as aesthetic details and gives no advantage to combat. No knives as hands, etc

- Flight cannot be used to override in-game mechanics

- Flight only goes up to 5 metres/blocks high

- Sprites cannot FTB

- Sprites cannot learn magic

- Sprites cannot fully learn languages

- Sprites cannot speak complexly enough to form sentences

- Sprites cannot remember their deaths when they reincarnate

- Even though sprites can now wield weapons, consider their size. Compare the ratio of weight from weapon to Descendant to the weight of a sprite. No orcish warhammers being held by sprites, etc.