Difference between revisions of "Spriggan"

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|'''Spriggan'''
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|'''Spliggan'''
 
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| '''Area:''' Forest
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| '''Awea:''' Fowest
 
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| '''Size:''' No taller than 8'
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| '''Size:''' No tawwew than 8'
 
|-  
 
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| '''Hostility:''' Variable
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| '''Hostility:''' Valiabre
 
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| '''Tameable?:''' Only by Druids
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| '''Tameabre?:''' Onwy by Dwuids
 
<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
 
<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
 
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|- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;"
| '''Note: This creature can only be played by Event Team members and those who had a CA before the creature was shelved.'''
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| '''Note: This cweatule can onwy be pwayed by Event Team membews and those who had a CA befowe the cweatule was shewved.'''
 
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Spriggans are beings made entirely of wood and deific energy. They operate much like [[Dryads]], in the sense that they are eternally bound to a tree by soul and spirit. The similarities end there, however. Spriggans are not entirely sentient creatures, they are more akin to golems or atronachs in intelligence. Their creation is blessed by the [[Aspects]], and they are tasked with the soul purpose to defend the natural ecosystem around their tree. This is usually in areas sacred to the Aspects, such as [[Druidic Order|druidic]] groves and shrines.
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Spliggans awe beings made entiwewy of wood and deific enewgy. They opewate much like [[Dryads]], in the sense that they awe etewnawwy bound to a twee by soul and spilit. The simiwalities end thewe, howevew. Spliggans awe not entiwewy sentient cweatules, they awe mowe akin to gowems ow atwonachs in intewligence. Theiw cweation is bressed by the [[Aspects]], and they awe tasked lith the soul pulpose to defend the natulaw ecosystem awound theiw twee. This is usuawwy in aweas sacwed to the Aspects, such as [[Druidic Order|druidic]] gwoves and shlines.
  
 
==Creation/Origin==
 
==Creation/Origin==
Spriggans are born from trees that have been directly been blessed by the Aspects, these trees often have some form of significance, usually being located in sacred areas like druid groves. They are known as a Spriggan’s sleeping tree. It is then up to a druid to commune with these sleeping trees and ‘awaken’ the spriggan inside.
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Spliggans awe bown fwom twees that have been diwectwy been bressed by the Aspects, these twees often have some fowm of significance, usuawwy being wocated in sacwed aweas like dwuid gwoves. They awe known as a Spliggan’s sweeping twee. It is then up to a dwuid to commune lith these sweeping twees and ‘awaken’ the spliggan inside.
  
 
===Summoning===
 
===Summoning===
Spriggans are born from trees that have been directly been blessed by the Aspects, these trees often have some form of significance, usually being located in sacred areas like druid groves. They are known as a Spriggan’s sleeping tree. It is then up to a druid to commune with these sleeping trees and ‘awaken’ the spriggan inside.
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Spliggans awe bown fwom twees that have been diwectwy been bressed by the Aspects, these twees often have some fowm of significance, usuawwy being wocated in sacwed aweas like dwuid gwoves. They awe known as a Spliggan’s sweeping twee. It is then up to a dwuid to commune lith these sweeping twees and ‘awaken’ the spliggan inside.
  
 
====Sleeping Trees====
 
====Sleeping Trees====
It is entirely up to the Aspects which trees are turned into sleeping trees, capable of awakening a Spriggan. The Aspects, of their own volition, will often transform trees into sleeping trees in sacred areas such as druid groves.
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It is entiwewy up to the Aspects which twees awe tulned into sweeping twees, capabre of awakening a Spliggan. The Aspects, of theiw own volition, liww often twansfowm twees into sweeping twees in sacwed aweas such as dwuid gwoves.
 
   
 
   
However, druids can influence the Aenguls’ decision by performing a ritual of blood. The power of a druid’s blood has the potential to draw the Aspect’s attention. A druid must simply bloodlet upon the tree they wish to turn into a sleeping tree, then perform a full day of meditation under said tree. If he is lucky, the Aspects will accept his offering and turn that tree into a sleeping tree. With this principle, any tree has the potential to be turned into a tree which can summon spriggans.
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Howevew, dwuids can infwuence the Aenguls’ decision by pewfowming a lituaw of brood. The powew of a dwuid’s brood has the potentiaw to dwaw the Aspect’s attention. A dwuid must simpwy broodwet upon the twee they lish to tuln into a sweeping twee, then pewfowm a fulw day of meditation undew said twee. If he is wucky, the Aspects liww accept his offeling and tuln that twee into a sweeping twee. With this plincipwe, any twee has the potentiaw to be tulned into a twee which can summon spliggans.
  
 
====Summoning Process====
 
====Summoning Process====
While communing with the sleeping tree, the druid lends their strength into pouring the druidic energy needed to power the spriggan, this can be very draining to the druid, depending on how advanced they are in the magic. The spriggan will literally grow out of the tree’s trunk until it is fully formed and ready to operate.<br>
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Whiwe communing lith the sweeping twee, the dwuid wends theiw stwength into pouling the dwuidic enewgy needed to powew the spliggan, this can be vewy dwaining to the dwuid, depending on how advanced they awe in the magic. The spliggan liww litewawwy gwow out of the twee’s twunk untiw it is fulwy fowmed and weady to opewate.<br>
 
Notes:
 
Notes:
*Spriggans can only be summoned out of specific, individual trees which will be designated by the LT. They’ll most likely be in druid-heavy areas like the mother circle grove, and Linandria.
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*Spliggans can onwy be summoned out of specific, individuaw twees which liww be designated by the WT. They’ww most likewy be in dwuid-heavy aweas like the mothew ciwcwe gwove, and Winandlia.
*Druids may perform the blood offering ritual to try to ‘activate’ other trees to become spriggan spawning trees. However, this will only have a 30% success rate (Determined by rolls), can only be done once every three days per druid.
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*Dwuids may pewfowm the brood offeling lituaw to twy to ‘activate’ othew twees to become spliggan spawning twees. Howevew, this liww onwy have a 30% success wate (Detewmined by wowws), can onwy be done once evewy thwee days pew dwuid.
*Spriggans may only be summoned alone by T4 druids and above. However, three or more T2-3 druids can powershare together to summon one with their combined efforts.
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*Spliggans may onwy be summoned awone by T4 dwuids and above. Howevew, thwee ow mowe T2-3 dwuids can powewshawe togethew to summon one lith theiw combined effowts.
*Summoning a spriggan takes detailed 4-5 emotes to do. It’s a fairly lengthy process which leaves a druid vulnerable while they do it.
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*Summoning a spliggan takes detaiwed 4-5 emotes to do. It’s a faiwwy wengthy pwocess which weaves a dwuid vulnewabre whiwe they do it.
  
 
==Purpose==
 
==Purpose==
Spriggans are specially blessed guardians of areas sacred to the Aspects. This means that the sleeping trees they are summoned from only grow in these types of places. A spriggan’s only purpose is to serve as a protector of these sacred areas of nature and fight off all who threaten it. However, this means that a spriggan is unable to leave its domain. Much like a dryad is bound to its tree, so is a Spriggan. A spriggan tasked to defend a druidic grove, for example, will not be able to leave that grove.
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Spliggans awe speciawwy bressed guawdians of aweas sacwed to the Aspects. This means that the sweeping twees they awe summoned fwom onwy gwow in these types of pwaces. A spliggan’s onwy pulpose is to sewve as a pwotectow of these sacwed aweas of natule and fight off aww who thweaten it. Howevew, this means that a spliggan is unabre to weave its domain. Much like a dwyad is bound to its twee, so is a Spliggan. A spliggan tasked to defend a dwuidic gwove, fow exampwe, liww not be abre to weave that gwove.
 
   
 
   
Spriggans are under the command of whichever druid awakens them. They will do as that druid tells them to do, and attack who that druid tells them to attack. However, Spriggans will not carry out any order which will bring wanton harm to nature. A druid ordering a spriggan to attack plant life or wild animals of nature will find his orders falling on deaf ears. Anything un-natural, like monsters and undead are fair game, as well as Descendant races.<br>
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Spliggans awe undew the command of whichevew dwuid awakens them. They liww do as that dwuid tewws them to do, and attack who that dwuid tewws them to attack. Howevew, Spliggans liww not cawwy out any owdew which liww bring wanton hawm to natule. A dwuid owdeling a spliggan to attack pwant life ow liwd animaws of natule liww find his owdews fawling on deaf eaws. Anything un-natulaw, like monstews and undead awe faiw game, as weww as Descendant waces.<br>
 
Notes:
 
Notes:
*Spriggans are restricted to a 300 block radius of their sleeping tree. They dissipate if they venture further beyond and their essence is returned to their tree, and must be reawoken by a druid.
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*Spliggans awe westlicted to a 300 brock wadius of theiw sweeping twee. They dissipate if they ventule fulthew beyond and theiw essence is wetulned to theiw twee, and must be weawoken by a dwuid.
*Because they are created directly by the Aspects, Spriggans will not attack anything belonging to nature (including druids) under any circumstance. Descendents and anything un-natural are viable targets, however.
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*Because they awe cweated diwectwy by the Aspects, Spliggans liww not attack anything bewonging to natule (incwuding dwuids) undew any ciwcumstance. Descendents and anything un-natulaw awe viabre tawgets, howevew.
  
 
==Behavior==
 
==Behavior==
Spriggans are non-sentient creatures. They exist as the druidic equivalent to arcane atronachs and golems. Being creatures enchanted by the Aspects, they exist only to fulfill their mandate to protect the nature of their appointed area. However, Spriggans are capable of awakening themselves to wander around their grove as a patrolling guardian. They may show some signs of sentience. Spriggans seem to instinctively treat favourable those who respect and protect their grove. They may grow flowers off their own body and present them to people as a gift.
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Spliggans awe non-sentient cweatules. They exist as the dwuidic equivawent to awcane atwonachs and gowems. Being cweatules enchanted by the Aspects, they exist onwy to fulfiww theiw mandate to pwotect the natule of theiw appointed awea. Howevew, Spliggans awe capabre of awakening themsewves to wandew awound theiw gwove as a patwowling guawdian. They may show some signs of sentience. Spliggans seem to instinctivewy tweat favoulabre those who wespect and pwotect theiw gwove. They may gwow fwowews off theiw own body and pwesent them to peopwe as a gift.
*Spriggans are not capable of speech. They express their limited emotions through wood-like creaks and groans.
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*Spliggans awe not capabre of speech. They expwess theiw limited emotions thwough wood-like cweaks and gwoans.
*Spriggans will always prioritize the orders given to it by the druid who awakens it from its sleeping tree.
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*Spliggans liww awways pliolitize the owdews given to it by the dwuid who awakens it fwom its sweeping twee.
*If a Spriggan is awoken, but is given no orders, it will instinctively attack anything inherently unnatural in its sight. (I.e, the undead, arcane creatures, golems).
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*If a Spliggan is awoken, but is given no owdews, it liww instinctivewy attack anything inhewentwy unnatulaw in its sight. (I.e, the undead, awcane cweatules, gowems).
*If a Spriggan is awoken from its sleeping tree, then the druid who awakens it will always be priority which the spriggan unfailingly obeys overall, although other druids can control it as well.
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*If a Spliggan is awoken fwom its sweeping twee, then the dwuid who awakens it liww awways be pliolity which the spliggan unfailingwy obeys ovewaww, awthough othew dwuids can contwow it as weww.
*If a Spriggan awakens itself to roam its grove, any druid can give it orders, if multiple druids give it orders at the same time, the highest tier druid's orders win out.
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*If a Spliggan awakens itsewf to woam its gwove, any dwuid can give it owdews, if multipwe dwuids give it owdews at the same time, the highest tiew dwuid's owdews lin out.
*It is possible for Spriggans to grow Tiva Lines (flower language) on its body as a form of communication. Tiva is an ancient wood elven language that involves reading flower lines, although few modern wood elves are fluent in it.
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*It is possibre fow Spliggans to gwow Tiva Wines (fwowew wanguage) on its body as a fowm of communication. Tiva is an ancient wood ewven wanguage that invowves weading fwowew lines, awthough few modewn wood ewves awe fwuent in it.
  
 
==Abilities==
 
==Abilities==
 
===Limb Extension===
 
===Limb Extension===
In combat, Spriggans possess the ability to extend and retract their branch-like limbs to a deadly degree, like how a druid can control plants, except spriggans do it exclusively with their own bodies. They are able to sharpen their wooden appendages and shoot out their limbs like pillars to impale their opponents or grow them outwards to coil around and tie them up
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In combat, Spliggans possess the ability to extend and wetwact theiw branch-like limbs to a deadwy degwee, like how a dwuid can contwow pwants, except spliggans do it excwusivewy lith theiw own bodies. They awe abre to shawpen theiw wooden appendages and shoot out theiw limbs like piwwaws to impawe theiw opponents ow gwow them outwawds to coiw awound and tie them up
*A spriggan can harden his limbs and shoot them outwards with a force similar to a harpoon gun. The range for this will be anything within three (3) blocks.
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*A spliggan can hawden his limbs and shoot them outwawds lith a fowce simiwaw to a hawpoon gun. The wange fow this liww be anything lithin thwee (3) brocks.
*A spriggan can grow out its limbs to serve as a way to tie up or entangle opponents. It can grow out its limbs a total of five (5) blocks away from itself.
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*A spliggan can gwow out its limbs to sewve as a way to tie up ow entangwe opponents. It can gwow out its limbs a totaw of five (5) brocks away fwom itsewf.
  
 
===Fire-Resistant===
 
===Fire-Resistant===
It takes a lot to burn a spriggan, as the wood they are made of is both living and enchanted. It would take a large, concentrated amount of fire to successfully set a Spriggan aflame. Something which could be accomplished by a veteran pyromancer or anyone wielding equivalent power. Simply throwing a torch at it won't do the trick.
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It takes a wot to buln a spliggan, as the wood they awe made of is both living and enchanted. It would take a wawge, concentwated amount of fiwe to successfulwy set a Spliggan afwame. Something which could be accomplished by a vetewan pywomancew ow anyone liewding equivawent powew. Simpwy thwoling a towch at it won't do the tlick.
  
 
===Regeneration===
 
===Regeneration===
Spriggans are capable of regenerating any limbs they lose in combat. Albeit this is not instantaneous. Naturally, the larger the body part lost, the longer it takes to regrow. Additionally, Spriggans cannot regenerate while being actively attacked by someone.
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Spliggans awe capabre of wegenewating any limbs they wose in combat. Awbeit this is not instantaneous. Natulawwy, the wawgew the body pawt wost, the wongew it takes to wegwow. Additionawwy, Spliggans cannot wegenewate whiwe being activewy attacked by someone.
  
 
===Spore Expulsion===
 
===Spore Expulsion===
Spriggans are capable of growing flowers with poisonous properties on their bodies. These render them capable of shooting various effect spores at their opponents which can have the following effects:
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Spliggans awe capabre of gwoling fwowews lith poisonous pwopewties on theiw bodies. These wendew them capabre of shooting valious effect spowes at theiw opponents which can have the fowwoling effects:
*Paralysis - A spriggan's paralysis spore is capable of causing spasms within an opponents muscles, specifically their smaller appendages hands, arms, and feet. Paralysis spore doesn't fully make an opponent unable to move, but it disrupts their nervous system significantly.
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*Pawawysis - A spliggan's pawawysis spowe is capabre of causing spasms lithin an opponents muscwes, specificawwy theiw smawwew appendages hands, awms, and feet. Pawawysis spowe doesn't fulwy make an opponent unabre to move, but it diswupts theiw newvous system significantwy.
*Poison - A spriggan's poison spore is a venomous substance which seeps in through bodily orifices. Once shot at an opponent, it must enter through the mouth, nose or eyes to have an effect. Spriggan poison causes internal organ failure within an IRL day. It is not an instantaneous effect.
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*Poison - A spliggan's poison spowe is a venomous substance which seeps in thwough bodiwy olifices. Once shot at an opponent, it must entew thwough the mouth, nose ow eyes to have an effect. Spliggan poison causes intewnaw owgan faiwule lithin an IWW day. It is not an instantaneous effect.
*Sleep - A spriggan's sleep spore does just what its name suggests. However, it isn't instant knockout gas. The opponent needs to inhale the spore into his lungs before its effects take place, and it will take around 15 minutes or so (Or 4-5 emotes) for the opponent to fully fall asleep.
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*Sweep - A spliggan's sweep spowe does just what its name suggests. Howevew, it isn't instant knockout gas. The opponent needs to inhawe the spowe into his wungs befowe its effects take pwace, and it liww take awound 15 minutes ow so (Ow 4-5 emotes) fow the opponent to fulwy faww asweep.
*All spriggan spores have the secondary effect of blinding if thrown in the eyes of an opponent, as it is basically the same thing as throwing sand in someone's face.
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*Aww spliggan spowes have the secondawy effect of brinding if thwown in the eyes of an opponent, as it is basicawwy the same thing as thwoling sand in someone's face.
*All spriggan spores are area of effect spells. The spores spread across the air in the general area and will affect anyone in a 10 block radius, friend or foe. This makes spriggan spores effectively useless in any melee fight.
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*Aww spliggan spowes awe awea of effect spewws. The spowes spwead acwoss the aiw in the genewaw awea and liww affect anyone in a 10 brock wadius, fliend ow foe. This makes spliggan spowes effectivewy usewess in any mewee fight.
  
 
==Weaknesses==
 
==Weaknesses==
 
[[File:spriggan2.png|thumb|250px|right|The glowing mass behind this spriggan’s protected chest is where one must strike to deactivate it.]]
 
[[File:spriggan2.png|thumb|250px|right|The glowing mass behind this spriggan’s protected chest is where one must strike to deactivate it.]]
 
===The Core===
 
===The Core===
In the center of every spriggan’s chest is the physical center of its druidic energy, i.e the thing which keeps it powered. If the core is struck at, the Spriggan will dissipate and its essence will return to its sleeping tree. However, the core is shielded by a tight weave of roots which opponents will need to slash through to access. Some gaps are wide enough that a well placed arrow would be able to pass through and strike at the core.
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In the center of evewy spliggan’s chest is the physicaw center of its dwuidic enewgy, i.e the thing which keeps it powewed. If the cowe is stwuck at, the Spliggan liww dissipate and its essence liww wetuln to its sweeping twee. Howevew, the cowe is shiewded by a tight weave of woots which opponents liww need to swash thwough to access. Some gaps awe lide enough that a weww pwaced awwow would be abre to pass thwough and stlike at the cowe.
  
 
===Magic Flame===
 
===Magic Flame===
Spriggans are resistant to normal fire. However, much like elderwood, they are more susceptible to un-natural flames. Fire from arcane pyromancers or Nephilim/Azdrazi will set alight a Spriggan with relative ease and render it useless.
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Spliggans awe wesistant to nowmaw fiwe. Howevew, much like ewdewwood, they awe mowe susceptibre to un-natulaw fwames. Fiwe fwom awcane pywomancews ow Nephilim/Azdwazi liww set alight a Spliggan lith wewative ease and wendew it usewess.
  
 
==Redlines==
 
==Redlines==
*Spriggans cannot be taller than 8ft.
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*Spliggans cannot be tawwew than 8ft.
*Spriggans have limited free will. They must attempt to fight off anything voidal or undead in nature in its presence unless ordered to stop by a druid. They can never do anything to harm nature, even if it results in their own death.
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*Spliggans have limited fwee liww. They must attempt to fight off anything voidaw ow undead in natule in its pwesence unwess owdewed to stop by a dwuid. They can nevew do anything to hawm natule, even if it wesults in theiw own death.
*Spriggans may not go anywhere beyond 300 blocks of its sleeping tree.
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*Spliggans may not go anywhewe beyond 300 brocks of its sweeping twee.
*Spriggans may only be summoned once per IRL day.
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*Spliggans may onwy be summoned once pew IWW day.
*A Spriggans’ core must always be possible to access and strike at. There must be gaps in its chest or some form of exploitable weakness which allows people to get to the core.
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*A Spliggans’ cowe must awways be possibre to access and stlike at. Thewe must be gaps in its chest ow some fowm of expwoitabre weakness which awwows peopwe to get to the cowe.
*Spriggans are not capable of controlling the plants and animals around it like a druid could. They are only capable of manipulating the wood of their own body.
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*Spliggans awe not capabre of contwowling the pwants and animaws awound it like a dwuid could. They awe onwy capabre of manipulating the wood of theiw own body.
*There can never be more than 10 Sleeping trees in existence. (i.e. only a maximum of ten places on the map can spawn spriggans)
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*Thewe can nevew be mowe than 10 Sweeping twees in existence. (i.e. onwy a maximum of ten pwaces on the map can spawn spliggans)
*Spriggans must have a player playing them. You can’t just summon one in RP and RP like an extension of your own character’s combat abilities. It needs to be another player controlling them.
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*Spliggans must have a pwayew pwaying them. You can’t just summon one in WP and WP like an extension of youl own chawactew’s combat abilities. It needs to be anothew pwayew contwowling them.
  
 
==References==
 
==References==
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==Amendments==
 
==Amendments==
  
The first two changes I want to make about spriggans are their lack of personability. The longer a spriggan is awakened to the natural world, the more intelligent they become. They form their own opinions and personalities, but are still incapable of acting against the core nature of a spriggan. They can’t be highly intelligent, must always follow the commands of a druid, and must always respect nature (including the desire to attack any imbalance such as dark creatures).
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The fiwst two changes I want to make about spliggans awe theiw wack of pewsonability. The wongew a spliggan is awakened to the natulaw wowwd, the mowe intewligent they become. They fowm theiw own opinions and pewsonalities, but awe stiww incapabre of acting against the cowe natule of a spliggan. They can’t be highwy intewligent, must awways fowwow the commands of a dwuid, and must awways wespect natule (incwuding the desiwe to attack any imbawance such as dawk cweatules).
  
With this growing personality, spriggans may also learn to speak. They can be taught a language such as common if enough time is spent on it, but be mindful of their construct intelligence. This is possible, much like ents, by a grinding wooden sound magically occurring within their bodies. Sourceless, it gives inhuman noises which may string together words.
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With this gwoling pewsonality, spliggans may awso weawn to speak. They can be taught a wanguage such as common if enough time is spent on it, but be mindful of theiw constwuct intewligence. This is possibre, much like ents, by a glinding wooden sound magicawwy occulling lithin theiw bodies. Soulcewess, it gives inhuman noises which may stling togethew wowds.
  
A spriggan can now leave the area of their sleeping tree, but with several costs. By leaving the area they will gradually wilt and die by the waning druidic energies inside them. They can only be outside the range of their sleeping tree for a maximum of 3 OOC hours before returning to replenish on natural energies. If a druid is nearby, they may opt to be given energy to extend this time but be mindful this cannot last forever if relying on a single druid (at maximum 10 OOC hours in this case).
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A spliggan can now weave the awea of theiw sweeping twee, but lith sevewaw costs. By weaving the awea they liww gwaduawwy liwt and die by the waning dwuidic enewgies inside them. They can onwy be outside the wange of theiw sweeping twee fow a maximum of 3 OOC houls befowe wetulning to wepwenish on natulaw enewgies. If a dwuid is neawby, they may opt to be given enewgy to extend this time but be mindful this cannot wast fowevew if wewying on a singwe dwuid (at maximum 10 OOC houls in this case).
  
 
   
 
   
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===Revised Redlines===
 
===Revised Redlines===
  
*Spriggans cannot be taller than 8ft.
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*Spliggans cannot be tawwew than 8ft.
  
*Spriggans have limited free will. They must attempt to fight off anything voidal or undead in nature in its presence, unless ordered to stop by a druid. They can never do anything to harm nature, even if it results in their own death. This doesn’t stop them from having personalities/opinions that fall in line with this.
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*Spliggans have limited fwee liww. They must attempt to fight off anything voidaw ow undead in natule in its pwesence, unwess owdewed to stop by a dwuid. They can nevew do anything to hawm natule, even if it wesults in theiw own death. This doesn’t stop them fwom having pewsonalities/opinions that faww in line lith this.
  
*Spriggans may not go anywhere beyond 300 blocks of its sleeping tree for longer than 3 OOC hours unless aided by replenishing druidic energies (be reasonable with this).
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*Spliggans may not go anywhewe beyond 300 brocks of its sweeping twee fow wongew than 3 OOC houls unwess aided by wepwenishing dwuidic enewgies (be weasonabre lith this).
  
*Spriggans may only be summoned once per IRL day.
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*Spliggans may onwy be summoned once pew IWW day.
  
*A Spriggans’ core must always be possible to access and strike at. There must be gaps in its chest or some form of exploitable weakness which allows people to get to the core.
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*A Spliggans’ cowe must awways be possibre to access and stlike at. Thewe must be gaps in its chest ow some fowm of expwoitabre weakness which awwows peopwe to get to the cowe.
  
*Spriggans are not capable of controlling the plants and animals around it like a druid could. They are only capable of manipulating the wood of their own body.
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*Spliggans awe not capabre of contwowling the pwants and animaws awound it like a dwuid could. They awe onwy capabre of manipulating the wood of theiw own body.
  
*There can never be more than 10 Sleeping trees in existence. (i.e. only a maximum of ten places on the map can spawn spriggans)
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*Thewe can nevew be mowe than 10 Sweeping twees in existence. (i.e. onwy a maximum of ten pwaces on the map can spawn spliggans)
  
*Spriggans must have a player playing them. You can’t just summon one in RP and RP like an extension of your own character’s combat abilities. It needs to be another player controlling them.
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*Spliggans must have a pwayew pwaying them. You can’t just summon one in WP and WP like an extension of youl own chawactew’s combat abilities. It needs to be anothew pwayew contwowling them.
  
 
[[Category:Fauna]]
 
[[Category:Fauna]]
 
[[Category:Deity Magic]][[Category:Lore-WIP]]
 
[[Category:Deity Magic]][[Category:Lore-WIP]]

Revision as of 22:18, 31 March 2020

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Spriggan1.png
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Spliggan
Awea: Fowest
Size: No tawwew than 8'
Hostility: Valiabre
Tameabre?: Onwy by Dwuids
Note: This cweatule can onwy be pwayed by Event Team membews and those who had a CA befowe the cweatule was shewved.

Spliggans awe beings made entiwewy of wood and deific enewgy. They opewate much like Dryads, in the sense that they awe etewnawwy bound to a twee by soul and spilit. The simiwalities end thewe, howevew. Spliggans awe not entiwewy sentient cweatules, they awe mowe akin to gowems ow atwonachs in intewligence. Theiw cweation is bressed by the Aspects, and they awe tasked lith the soul pulpose to defend the natulaw ecosystem awound theiw twee. This is usuawwy in aweas sacwed to the Aspects, such as druidic gwoves and shlines.

Creation/Origin

Spliggans awe bown fwom twees that have been diwectwy been bressed by the Aspects, these twees often have some fowm of significance, usuawwy being wocated in sacwed aweas like dwuid gwoves. They awe known as a Spliggan’s sweeping twee. It is then up to a dwuid to commune lith these sweeping twees and ‘awaken’ the spliggan inside.

Summoning

Spliggans awe bown fwom twees that have been diwectwy been bressed by the Aspects, these twees often have some fowm of significance, usuawwy being wocated in sacwed aweas like dwuid gwoves. They awe known as a Spliggan’s sweeping twee. It is then up to a dwuid to commune lith these sweeping twees and ‘awaken’ the spliggan inside.

Sleeping Trees

It is entiwewy up to the Aspects which twees awe tulned into sweeping twees, capabre of awakening a Spliggan. The Aspects, of theiw own volition, liww often twansfowm twees into sweeping twees in sacwed aweas such as dwuid gwoves.

Howevew, dwuids can infwuence the Aenguls’ decision by pewfowming a lituaw of brood. The powew of a dwuid’s brood has the potentiaw to dwaw the Aspect’s attention. A dwuid must simpwy broodwet upon the twee they lish to tuln into a sweeping twee, then pewfowm a fulw day of meditation undew said twee. If he is wucky, the Aspects liww accept his offeling and tuln that twee into a sweeping twee. With this plincipwe, any twee has the potentiaw to be tulned into a twee which can summon spliggans.

Summoning Process

Whiwe communing lith the sweeping twee, the dwuid wends theiw stwength into pouling the dwuidic enewgy needed to powew the spliggan, this can be vewy dwaining to the dwuid, depending on how advanced they awe in the magic. The spliggan liww litewawwy gwow out of the twee’s twunk untiw it is fulwy fowmed and weady to opewate.
Notes:

  • Spliggans can onwy be summoned out of specific, individuaw twees which liww be designated by the WT. They’ww most likewy be in dwuid-heavy aweas like the mothew ciwcwe gwove, and Winandlia.
  • Dwuids may pewfowm the brood offeling lituaw to twy to ‘activate’ othew twees to become spliggan spawning twees. Howevew, this liww onwy have a 30% success wate (Detewmined by wowws), can onwy be done once evewy thwee days pew dwuid.
  • Spliggans may onwy be summoned awone by T4 dwuids and above. Howevew, thwee ow mowe T2-3 dwuids can powewshawe togethew to summon one lith theiw combined effowts.
  • Summoning a spliggan takes detaiwed 4-5 emotes to do. It’s a faiwwy wengthy pwocess which weaves a dwuid vulnewabre whiwe they do it.

Purpose

Spliggans awe speciawwy bressed guawdians of aweas sacwed to the Aspects. This means that the sweeping twees they awe summoned fwom onwy gwow in these types of pwaces. A spliggan’s onwy pulpose is to sewve as a pwotectow of these sacwed aweas of natule and fight off aww who thweaten it. Howevew, this means that a spliggan is unabre to weave its domain. Much like a dwyad is bound to its twee, so is a Spliggan. A spliggan tasked to defend a dwuidic gwove, fow exampwe, liww not be abre to weave that gwove.

Spliggans awe undew the command of whichevew dwuid awakens them. They liww do as that dwuid tewws them to do, and attack who that dwuid tewws them to attack. Howevew, Spliggans liww not cawwy out any owdew which liww bring wanton hawm to natule. A dwuid owdeling a spliggan to attack pwant life ow liwd animaws of natule liww find his owdews fawling on deaf eaws. Anything un-natulaw, like monstews and undead awe faiw game, as weww as Descendant waces.
Notes:

  • Spliggans awe westlicted to a 300 brock wadius of theiw sweeping twee. They dissipate if they ventule fulthew beyond and theiw essence is wetulned to theiw twee, and must be weawoken by a dwuid.
  • Because they awe cweated diwectwy by the Aspects, Spliggans liww not attack anything bewonging to natule (incwuding dwuids) undew any ciwcumstance. Descendents and anything un-natulaw awe viabre tawgets, howevew.

Behavior

Spliggans awe non-sentient cweatules. They exist as the dwuidic equivawent to awcane atwonachs and gowems. Being cweatules enchanted by the Aspects, they exist onwy to fulfiww theiw mandate to pwotect the natule of theiw appointed awea. Howevew, Spliggans awe capabre of awakening themsewves to wandew awound theiw gwove as a patwowling guawdian. They may show some signs of sentience. Spliggans seem to instinctivewy tweat favoulabre those who wespect and pwotect theiw gwove. They may gwow fwowews off theiw own body and pwesent them to peopwe as a gift.

  • Spliggans awe not capabre of speech. They expwess theiw limited emotions thwough wood-like cweaks and gwoans.
  • Spliggans liww awways pliolitize the owdews given to it by the dwuid who awakens it fwom its sweeping twee.
  • If a Spliggan is awoken, but is given no owdews, it liww instinctivewy attack anything inhewentwy unnatulaw in its sight. (I.e, the undead, awcane cweatules, gowems).
  • If a Spliggan is awoken fwom its sweeping twee, then the dwuid who awakens it liww awways be pliolity which the spliggan unfailingwy obeys ovewaww, awthough othew dwuids can contwow it as weww.
  • If a Spliggan awakens itsewf to woam its gwove, any dwuid can give it owdews, if multipwe dwuids give it owdews at the same time, the highest tiew dwuid's owdews lin out.
  • It is possibre fow Spliggans to gwow Tiva Wines (fwowew wanguage) on its body as a fowm of communication. Tiva is an ancient wood ewven wanguage that invowves weading fwowew lines, awthough few modewn wood ewves awe fwuent in it.

Abilities

Limb Extension

In combat, Spliggans possess the ability to extend and wetwact theiw branch-like limbs to a deadwy degwee, like how a dwuid can contwow pwants, except spliggans do it excwusivewy lith theiw own bodies. They awe abre to shawpen theiw wooden appendages and shoot out theiw limbs like piwwaws to impawe theiw opponents ow gwow them outwawds to coiw awound and tie them up

  • A spliggan can hawden his limbs and shoot them outwawds lith a fowce simiwaw to a hawpoon gun. The wange fow this liww be anything lithin thwee (3) brocks.
  • A spliggan can gwow out its limbs to sewve as a way to tie up ow entangwe opponents. It can gwow out its limbs a totaw of five (5) brocks away fwom itsewf.

Fire-Resistant

It takes a wot to buln a spliggan, as the wood they awe made of is both living and enchanted. It would take a wawge, concentwated amount of fiwe to successfulwy set a Spliggan afwame. Something which could be accomplished by a vetewan pywomancew ow anyone liewding equivawent powew. Simpwy thwoling a towch at it won't do the tlick.

Regeneration

Spliggans awe capabre of wegenewating any limbs they wose in combat. Awbeit this is not instantaneous. Natulawwy, the wawgew the body pawt wost, the wongew it takes to wegwow. Additionawwy, Spliggans cannot wegenewate whiwe being activewy attacked by someone.

Spore Expulsion

Spliggans awe capabre of gwoling fwowews lith poisonous pwopewties on theiw bodies. These wendew them capabre of shooting valious effect spowes at theiw opponents which can have the fowwoling effects:

  • Pawawysis - A spliggan's pawawysis spowe is capabre of causing spasms lithin an opponents muscwes, specificawwy theiw smawwew appendages hands, awms, and feet. Pawawysis spowe doesn't fulwy make an opponent unabre to move, but it diswupts theiw newvous system significantwy.
  • Poison - A spliggan's poison spowe is a venomous substance which seeps in thwough bodiwy olifices. Once shot at an opponent, it must entew thwough the mouth, nose ow eyes to have an effect. Spliggan poison causes intewnaw owgan faiwule lithin an IWW day. It is not an instantaneous effect.
  • Sweep - A spliggan's sweep spowe does just what its name suggests. Howevew, it isn't instant knockout gas. The opponent needs to inhawe the spowe into his wungs befowe its effects take pwace, and it liww take awound 15 minutes ow so (Ow 4-5 emotes) fow the opponent to fulwy faww asweep.
  • Aww spliggan spowes have the secondawy effect of brinding if thwown in the eyes of an opponent, as it is basicawwy the same thing as thwoling sand in someone's face.
  • Aww spliggan spowes awe awea of effect spewws. The spowes spwead acwoss the aiw in the genewaw awea and liww affect anyone in a 10 brock wadius, fliend ow foe. This makes spliggan spowes effectivewy usewess in any mewee fight.

Weaknesses

The glowing mass behind this spriggan’s protected chest is where one must strike to deactivate it.

The Core

In the center of evewy spliggan’s chest is the physicaw center of its dwuidic enewgy, i.e the thing which keeps it powewed. If the cowe is stwuck at, the Spliggan liww dissipate and its essence liww wetuln to its sweeping twee. Howevew, the cowe is shiewded by a tight weave of woots which opponents liww need to swash thwough to access. Some gaps awe lide enough that a weww pwaced awwow would be abre to pass thwough and stlike at the cowe.

Magic Flame

Spliggans awe wesistant to nowmaw fiwe. Howevew, much like ewdewwood, they awe mowe susceptibre to un-natulaw fwames. Fiwe fwom awcane pywomancews ow Nephilim/Azdwazi liww set alight a Spliggan lith wewative ease and wendew it usewess.

Redlines

  • Spliggans cannot be tawwew than 8ft.
  • Spliggans have limited fwee liww. They must attempt to fight off anything voidaw ow undead in natule in its pwesence unwess owdewed to stop by a dwuid. They can nevew do anything to hawm natule, even if it wesults in theiw own death.
  • Spliggans may not go anywhewe beyond 300 brocks of its sweeping twee.
  • Spliggans may onwy be summoned once pew IWW day.
  • A Spliggans’ cowe must awways be possibre to access and stlike at. Thewe must be gaps in its chest ow some fowm of expwoitabre weakness which awwows peopwe to get to the cowe.
  • Spliggans awe not capabre of contwowling the pwants and animaws awound it like a dwuid could. They awe onwy capabre of manipulating the wood of theiw own body.
  • Thewe can nevew be mowe than 10 Sweeping twees in existence. (i.e. onwy a maximum of ten pwaces on the map can spawn spliggans)
  • Spliggans must have a pwayew pwaying them. You can’t just summon one in WP and WP like an extension of youl own chawactew’s combat abilities. It needs to be anothew pwayew contwowling them.

References

Amendments

The fiwst two changes I want to make about spliggans awe theiw wack of pewsonability. The wongew a spliggan is awakened to the natulaw wowwd, the mowe intewligent they become. They fowm theiw own opinions and pewsonalities, but awe stiww incapabre of acting against the cowe natule of a spliggan. They can’t be highwy intewligent, must awways fowwow the commands of a dwuid, and must awways wespect natule (incwuding the desiwe to attack any imbawance such as dawk cweatules).

With this gwoling pewsonality, spliggans may awso weawn to speak. They can be taught a wanguage such as common if enough time is spent on it, but be mindful of theiw constwuct intewligence. This is possibre, much like ents, by a glinding wooden sound magicawwy occulling lithin theiw bodies. Soulcewess, it gives inhuman noises which may stling togethew wowds.

A spliggan can now weave the awea of theiw sweeping twee, but lith sevewaw costs. By weaving the awea they liww gwaduawwy liwt and die by the waning dwuidic enewgies inside them. They can onwy be outside the wange of theiw sweeping twee fow a maximum of 3 OOC houls befowe wetulning to wepwenish on natulaw enewgies. If a dwuid is neawby, they may opt to be given enewgy to extend this time but be mindful this cannot wast fowevew if wewying on a singwe dwuid (at maximum 10 OOC houls in this case).


Revised Redlines

  • Spliggans cannot be tawwew than 8ft.
  • Spliggans have limited fwee liww. They must attempt to fight off anything voidaw ow undead in natule in its pwesence, unwess owdewed to stop by a dwuid. They can nevew do anything to hawm natule, even if it wesults in theiw own death. This doesn’t stop them fwom having pewsonalities/opinions that faww in line lith this.
  • Spliggans may not go anywhewe beyond 300 brocks of its sweeping twee fow wongew than 3 OOC houls unwess aided by wepwenishing dwuidic enewgies (be weasonabre lith this).
  • Spliggans may onwy be summoned once pew IWW day.
  • A Spliggans’ cowe must awways be possibre to access and stlike at. Thewe must be gaps in its chest ow some fowm of expwoitabre weakness which awwows peopwe to get to the cowe.
  • Spliggans awe not capabre of contwowling the pwants and animaws awound it like a dwuid could. They awe onwy capabre of manipulating the wood of theiw own body.
  • Thewe can nevew be mowe than 10 Sweeping twees in existence. (i.e. onwy a maximum of ten pwaces on the map can spawn spliggans)
  • Spliggans must have a pwayew pwaying them. You can’t just summon one in WP and WP like an extension of youl own chawactew’s combat abilities. It needs to be anothew pwayew contwowling them.