Satyr

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Satyr.jpg
Artwork by -name-
Satyr
Area: Forest
Diet:: Green & Music
Size: Males: 5'10-6'2/Females: 5'5-5'10
Hostility Igle unless threatened
Tameable?: N/A
Note: Players must have a Creature Application in order to play this creature.

Origin

The Origin of the Satyr is the most innocent dedicants to the most profound of an elder druid as it has come to that all Aspects act in mysterious ways. Every now, and then it is confirmed that, what appears as nothing more than some may call as Magic, Meldamiriel, Spriggans, Cerviaurs, and many more Fae-like creatures that were brought by what is thought to be Cerridwyns breaths and Cernunnos' fire, thus a new creature came to be named 'The Saytr'

Appearance

The Saytr would appear like no other Fae, as their body is of a goat or ram below the waist, even the tail. The Legs are adorned with soft fur that takes up in a variety of different colors like black or brown shades which are common to a fellow Satyr. Instead of having feet they would instead have hooves. Their upper body appears as Mali'Anne or just Human. Their hair growth would be wild leaving not only female Satyrs with long hair but males too. Slightly above their goat-like ears, they would grow horns, in which would curl or remain somewhat straight. Satyrs would also be sexually dimorphic to an extent.

Males are seen as the masculine Satyrs compared to females with tanned skin, dark fur, and hair. They would also grow up to be fairly tall, and would most often be seen as a darker colored Satyr. While for females are a beautifully formed, with pale skin, they often have freckles and lighter colored fur and hair, as they also would have darker noses than males. They grow only to be short to the male or the same height as one, but are most agile and wiser.

A Satyr is a strong yet agile creature, as they would appear as a friendly creature to anyone. Due to their strength, they are capable of jumping higher than the average descendant. Their running speed would rival that of the Mali'ker as their jumping capabilities would appear to be close to a Kha.

Personality and Lifestyle

All Satyrs enjoy the pleasures the flesh, such as lethargy, drinking, eating, and partying. This meaning even the young Satyrs partake in drinking if given the chance by their parent, and are extremely resistant to the effects unless it is wine which is most likely chosen by a Satyr.

Satyrs are one of the most talented musicians and poets and would prefer to use the woodwind and percussion instruments, along with the heavy chanting, and exciting songs. All satyrs have a certain fey allure towards their music as they most would use it to lure people to their large parties or other purposes that they have in mind. They are always in need of music like how many other creatures need food and water to live. If denied being able to enjoy music they begin to waste away like starvation.

As they are Aspects creation and are like common fae, they feel unwilling to visit non-foresty locations like towns, and cities. If one was to do this they would feel an emptiness that'll take hold of them as the voices of nature fade away. Thusly these creatures are mostly seen spending most of their days in the forests where they can be with the nature surrounding them. This trait of connection with both Flora and Fauna make the majority of them feel reluctant to the consuming of meat and live a vegetarian like a diet but on greens and music.

Culture

They are commonly found in their own groves or among Druids, as Satyrs would prefer company and live in groups, and into a separate type of bloodlines. The Current knowledge of the four lines is available to them and can carry with them are their own way of living.

Thorn

The Thorn bloodline is the tall and muscular type, as their horns grow curved like a ram. They appear as the short-tempered and have a strong feeling of having to attain dominance. Often showing off this behavior through the ways of fighting or just to show strength. Most of the Thorn Satyr’s are seen as the most braver and more adventurous than the other bloodlines.

Clover

The bloodline of Clover contains Satyrs of a smaller size, having pale skin, and has antlers instead of having horns, they show a resemblance of a Moose. As they are often known as shy as Clovers seem to appear introverted when meeting new people, although they’d never turn down for a drink.

Ivy

The Ivy is normally found covered in vines or moss. As they use them as clothes or walk through vines or moss as some of it gets on them. Their horns can be seen straight, thus showing a resemblance of a goat. An Ivy Satyr is mainly secretive, which helps them often diminished by their plain clumsiness.

Oak

The Oak Satyr are seen to be fairly tan, as their horns are curled multiple times. They seem to be a bit lazy and are often found taking a nap or just sleeping. Yet they have a short-temper and are can be dangerous. They represent the Satyr race as the old and wise and are seen often preaching about the ways of the Aspects, commonly found among the Druid. They are known as born leaders.

Communion and Birthing

Communion is the name of 'the act' as Satyrs reproduces through conventional means thusly have their bits. The females are normally pregnant for two years, and when it's time for the birth they are most commonly under the supervision of a druid or an elder Satyr. Satyrs can only become pregnant with another Satyr only.

Lifespan

Satyrs often live up long as an Elf. Although their maximum age of living is 800, the oldest Satyr recorded lived up to 789 years of age. As they begin to age they would gradually become like their counterpart. A Satyrs physical appearance would remain, though the color of their fur would slowly begin to fade towards a grey nature like color.

Language

Satyrs are able to speak in the common tongue so that they can speak to human, elves, dwarves, and orcs.

Satyros = Satyr

Nanos = Dwarf

Afti = Elf

Anthropinas = Human

Varvaros = Orc

Misos = Halfling

Paragogos = Wife/Husband

Kalimera = Hello /Good morning

Antio = Goodbye

Kalinychta = Goodnight

Fysi = Nature

Fyto = Plant

Fytoagori = Druid

Filos = Friend

Echthros = Foe

Skotono = Death/Kill/Dead

Naiskotono = Undead

Thanskatono = Slaughter/Mass Death

Spathi = Sword

Tsekouri = Axe

Dori = Spear

Syfri = Hammer

Polemus = War

Toxo = Bow and arrow

Efcharisto = Thank you

Kalosorima = Welcome

Kala = Good

Useful Phrases

May the forests be upon you = Boroun ta dasi na eini epano sas

May the forests be upon you as well (Response) = Boroun ta dasi na eini epano sas episis

Dwell in the wood = Statho sto xylo, to spíiti olon

Let's go = As taxidepsei

Poisos eisa? = Who are you?

Numbers

sane = One

dyo = Two

tria = Three

tsera = Four

etep = Five

exi = Six

eta = Seven

okto = Eight

ênea = Nine

aked = Ten

Red Lines

  • A Creature Application is required to play a Satyr
  • The race-tag is Kha, but you must make a modreq so a GM can change the name race-tag to Satyr
  • Satyrs does have Natures communion by default
  • They can't jump higher than a Kha in roleplay
  • The Communion is the same rules as Fade to black
  • Revive rules are the same
  • Not allowed to live in cities
  • Not allowed to use or learn any magic
  • Must be around an area with music as they cannot stay in a non-music area for a long period of time

Reviewed by LM: ~~~~}}