Difference between revisions of "Saffvil"

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(Created page with "Representation: Resilience, Endurance, Death Description: Possibly the most horribly smelling herb in all of swamplands, many alchemists make use of their nose when trying to...")
 
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Representation: Resilience, Endurance, Death
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Description: Possibly the most horribly smelling herb in all of swamplands, many alchemists make use of their nose when trying to find it. This green grass is green and grows on the corpses of animals, on dead wood and plants, and sometimes on the bottom of big trees. This plant is one that is extremely hard to remove from anything, as it spreads very quickly and strongly. Normally to remove it, you would have to remove the “host”, the plant or animal that it is growing on. If you do not, it will spread all throughout it. This means that the plant has a great representation of Resilience and Endurance, but this plant, unlike a few other Earth symbols, does not represent Life and Regrowth, but Death. This means this plant is mostly used in the creation of poisons, and one particular myth of an aging potion.
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Location: On the bodies of dead plants and animals.
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[[File:Flowey.png|200px|center]]
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|- style="color:grey; text-align:center; vertical-align:center;"
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| ''<span style="font-size:x-small;">Artwork by -name-</span>''
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|'''Saffvil'''
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| '''Area''': Suck to dead plants and fauna in wetlands and swamps
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| '''Size''': Small
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| '''Edibility''': Poisonous
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| '''Alchemy Symbol''': Earth
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| '''Alchemy Tier''': Moderate
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|- class="wikitable" style="background:#07ba1c; text-align:center; margin-left: 10px;"
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| '''Note: This item can be obtained mechanically during travels and farming.'''
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Possibly the most horribly smelling herb in all of swamplands, many alchemists make use of their nose when trying to find it. This green grass is green and grows on the corpses of animals, on dead wood and plants, and sometimes on the bottom of big trees. This plant is one that is extremely hard to remove from anything, as it spreads very quickly and strongly. Normally to remove it, the one to find it would have to remove the “host”, the plant or animal that it is growing on. If not, it will spread all throughout it.
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===Effects on use===
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Saffvil has no proper uses outside of alchemy, as it's both disgusting, and even if poisonous, no one in their right mind would drink or eat something with the smell the use of the plant would.
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===Alchemical uses===
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In alchemy Saffvil is a Moderate Symbol of Earth, which represents Resilience, Endurance and Death. Unlike for normal poisons, alchemical made poisons have a great use with Saffvil. The representation of death is a rare one, allowing varrious types of poisons to be done. One particular myth of a poison that can be created is the potion of aging, which, by it's story, could make an elf appear like an old human.

Revision as of 14:50, 2 April 2016

Flowey.png
Artwork by -name-
Saffvil
Area: Suck to dead plants and fauna in wetlands and swamps
Size: Small
Edibility: Poisonous
Alchemy Symbol: Earth
Alchemy Tier: Moderate
Note: This item can be obtained mechanically during travels and farming.

Possibly the most horribly smelling herb in all of swamplands, many alchemists make use of their nose when trying to find it. This green grass is green and grows on the corpses of animals, on dead wood and plants, and sometimes on the bottom of big trees. This plant is one that is extremely hard to remove from anything, as it spreads very quickly and strongly. Normally to remove it, the one to find it would have to remove the “host”, the plant or animal that it is growing on. If not, it will spread all throughout it.

Effects on use

Saffvil has no proper uses outside of alchemy, as it's both disgusting, and even if poisonous, no one in their right mind would drink or eat something with the smell the use of the plant would.

Alchemical uses

In alchemy Saffvil is a Moderate Symbol of Earth, which represents Resilience, Endurance and Death. Unlike for normal poisons, alchemical made poisons have a great use with Saffvil. The representation of death is a rare one, allowing varrious types of poisons to be done. One particular myth of a poison that can be created is the potion of aging, which, by it's story, could make an elf appear like an old human.