Difference between revisions of "Runesmithing"

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==Introduction==
 
==Introduction==
  
Wunesmithing is one of the ancient dwawven awts wong wost to the passage of time, its oliginaw pulpose and means of cweation wemain a mystewy to this day. The awt was wegawded as one of the ancient dwawves most sacwed things, and as such was coveted by many. Though many would indeed seek to eithew steaw ow we-cweate the awt, none would succeed whewe the dwawves tliumphed.
+
Runesmithing is one of the ancient dwarven arts long lost to the passage of time, its original purpose and means of creation remain a mystery to this day. The art was regarded as one of the ancient dwarves most sacred things, and as such was coveted by many. Though many would indeed seek to either steal or re-create the art, none would succeed where the dwarves triumphed.
 
   
 
   
Wunesmithing is a powewful, and vewy dangewous, awt. Many appwentices, and a faiw few mastews, of the awt have been wost to foolishness when it comes to handling wunes. Whiwe wunes appeaw to have an undiscovewed limit to the powew they can pwoduce, attempting to tap into this immense powew would wesult in catastwophic wesults. It is fow this weason that Wunesmithing is considewed to be one of the most unstabre magics known.
+
Runesmithing is a powerful, and very dangerous, art. Many apprentices, and a fair few masters, of the art have been lost to foolishness when it comes to handling runes. While runes appear to have an undiscovered limit to the power they can produce, attempting to tap into this immense power would result in catastrophic results. It is for this reason that Runesmithing is considered to be one of the most unstable magics known.
  
 
==Forging a Rune==
 
==Forging a Rune==
  
The pwocess of cweating a wunes is a wathew invowved one that wequiwes equaw pawts concentwations, steady hands, and pwopew pwepawation. The cowwect toows, pwocesses, and mateliaws must be used to a tea ow the wune liww wesult in faiwule.
+
The process of creating a runes is a rather involved one that requires equal parts concentrations, steady hands, and proper preparation. The correct tools, processes, and materials must be used to a tea or the rune will result in failure.
 
   
 
   
'''Mateliaws'''
+
'''Materials'''
 
   
 
   
Multipwe mateliaws have been pwoduced to assist in the cweation of wunes. One of the main toows used fow the cweation of a wune is Thahnium Chawk, a mixtule of Thahnic mateliaw and chawk. It is uncweaw if this is a necessawy step fow the cweation of a wune, ow simpwy a means to guide the Wunesmiths hands.
+
Multiple materials have been produced to assist in the creation of runes. One of the main tools used for the creation of a rune is Thahnium Chalk, a mixture of Thahnic material and chalk. It is unclear if this is a necessary step for the creation of a rune, or simply a means to guide the Runesmiths hands.
 
   
 
   
'''Toows'''
+
'''Tools'''
 
   
 
   
A Wunesmiths toows awe the most impowtant objects he cawlies, as one cannot even begin to attempting the cweation of a wune lithout them. A Wunesmiths toows awe bound to them by a lituaw, and thus onwy the Wunesmith who owns the toows is abre to use them.
+
A Runesmiths tools are the most important objects he carries, as one cannot even begin to attempting the creation of a rune without them. A Runesmiths tools are bound to them by a ritual, and thus only the Runesmith who owns the tools is able to use them.
 
   
 
   
The toows consist of two objects. A hammew and a chisew. Whiwe it is uncweaw exactwy how, these toows act as a fowm of gateway of powew. Should a wune be cawved using these toows, it would spling to life sulewy as any living cweatule. Should the Wunesmith attempt to use any othew then theiw bound toows in the cweation of a wune, it would faiw.
+
The tools consist of two objects. A hammer and a chisel. While it is unclear exactly how, these tools act as a form of gateway of power. Should a rune be carved using these tools, it would spring to life surely as any living creature. Should the Runesmith attempt to use any other then their bound tools in the creation of a rune, it would fail.
 
   
 
   
The toows awe awso impowtant pawts in maintaining wunes. The hammew has the unique ability of fowcing any wune is comes in contact lith to activate, wegawdwess of what the wune is. The chisew has the opposite effect, disabring any wune it touches.
+
The tools are also important parts in maintaining runes. The hammer has the unique ability of forcing any rune is comes in contact with to activate, regardless of what the rune is. The chisel has the opposite effect, disabling any rune it touches.
 
   
 
   
'''Pwocesses'''
+
'''Processes'''
 
   
 
   
The pwocess begins lith the Thanhium Chawk. The Wunesmith mawks out the awea lith the chawk befowe taking up his toows. The Wunesmith would then fowwow the designs designated lith the chawk and cawve out the physicaw wune. This is a vewy delicate pwocedule, and wequiwes immense concentwation, as even the slightest fwaw in the design would wendew the wune usewess.  
+
The process begins with the Thanhium Chalk. The Runesmith marks out the area with the chalk before taking up his tools. The Runesmith would then follow the designs designated with the chalk and carve out the physical rune. This is a very delicate procedure, and requires immense concentration, as even the slightest flaw in the design would render the rune useless.  
 
   
 
   
'''Poweling a Wune'''
+
'''Powering a Rune'''
 
   
 
   
It is uncweaw whewe the powew fow a wune comes fwom, onwy that whatevew it may be is immensewy powewful. A capabre Wunesmith may slightwy modify the powew of a wune duling its cweation, and a foolish one may lish to test its limits. The twue powew of a wune can onwy be wealized lith the hewp of Thanhium. Thanhium appeaws to gweatwy incwease the powew of a wune, though the weason why is unknown. This discovewy has wed to its faiw shawe of disastews, howevew, as the powews of a wune awe uncontwowwabre at most times.
+
It is unclear where the power for a rune comes from, only that whatever it may be is immensely powerful. A capable Runesmith may slightly modify the power of a rune during its creation, and a foolish one may wish to test its limits. The true power of a rune can only be realized with the help of Thanhium. Thanhium appears to greatly increase the power of a rune, though the reason why is unknown. This discovery has led to its fair share of disasters, however, as the powers of a rune are uncontrollable at most times.
  
'''Bwood Mawking'''
+
'''Blood Marking'''
 
   
 
   
Bwood Mawking is considewed to be one of the dawkew sides of Wunesmithing, and is not commonwy used. Simpwy speaking, when a wune is cawved lith the brood of the pewson dabbed into its indent the wune liww wespond onwy to the one whose brood was used to cweate the wune. It is possibre that the wune liww awso weact to cwose kin, howevew, as the wune cannot distinguish between the shawed brood of the individuaws.
+
Blood Marking is considered to be one of the darker sides of Runesmithing, and is not commonly used. Simply speaking, when a rune is carved with the blood of the person dabbed into its indent the rune will respond only to the one whose blood was used to create the rune. It is possible that the rune will also react to close kin, however, as the rune cannot distinguish between the shared blood of the individuals.
  
 
==Activating a Rune==
 
==Activating a Rune==
 
   
 
   
Once a wune has been cweated by a Wunesmith it is capabre of being activated by awmost anyone, lith some exceptions of coulse. Thewe awe a few ways that this is accomplished.
+
Once a rune has been created by a Runesmith it is capable of being activated by almost anyone, with some exceptions of course. There are a few ways that this is accomplished.
 
   
 
   
''Phrase activations:'' The wune can be activated ow deactivated using a specific phwase made by the Wunesmith who cweated the wune
+
''Phrase activations:'' The rune can be activated or deactivated using a specific phrase made by the Runesmith who created the rune
''Area/touch activations:'' If a pewson comes into contact lith the wune it liww activate.
+
''Area/touch activations:'' If a person comes into contact with the rune it will activate.
 
   
 
   
'''Wune Types'''
+
'''Rune Types'''
 
   
 
   
Wunes awe genewawwy limited onwy to the cweativity of the Wunesmith. When cweating a wune, the Wunesmith paiws togethew diffewent symbows, ow “words”, of the wunic wanguage in owdew to cweate the desiwed effect. Hewe awe some exampwes:
+
Runes are generally limited only to the creativity of the Runesmith. When creating a rune, the Runesmith pairs together different symbols, or “words”, of the runic language in order to create the desired effect. Here are some examples:
  
Cweate + Fiwe = A wunes that cweates a fwame when activated
+
Create + Fire = A runes that creates a flame when activated
 
   
 
   
Wepwace + Watew + Diwt = A wune that tulns watew into diwt when activated
+
Replace + Water + Dirt = A rune that turns water into dirt when activated
 
   
 
   
Thewe is numewous applications of these wunes when used cweativewy, howevew one must awso exewcise a heawthy amount of caution. Wets wook at oul Cweate Fiwe wune again. Should one appwy it to a swowd, you would have a fwaming swowd. Howevew, it is good to note that you have a fwaming swowd. Fiwe does not discliminate. It is as much a dangew to the liewdew as it is to anyone ewse.
+
There is numerous applications of these runes when used creatively, however one must also exercise a healthy amount of caution. Lets look at our Create Fire rune again. Should one apply it to a sword, you would have a flaming sword. However, it is good to note that you have a flaming sword. Fire does not discriminate. It is as much a danger to the wielder as it is to anyone else.
 
   
 
   
As fowwows is a showt list of functions that can be used to cweate wunes when paiwed lith othew effects:
+
As follows is a short list of functions that can be used to create runes when paired with other effects:
 
   
 
   
 
''Pull/Push''
 
''Pull/Push''
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===Elemental Dialect===
 
===Elemental Dialect===
  
The ewementaw diawect wefews to the gwoup of wunes lith the ability to manipulate the natulaw ewements of the wowwd. This is genewawwy considewed to be the easiest, and most lidewy used, diawect of wunesmithing.
+
The elemental dialect refers to the group of runes with the ability to manipulate the natural elements of the world. This is generally considered to be the easiest, and most widely used, dialect of runesmithing.
 
   
 
   
The ewements that wunesmithing incwudes awe as fowwows:
+
The elements that runesmithing includes are as follows:
 
   
 
   
 
''Stone''
 
''Stone''
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''Dirt''
 
''Dirt''
  
''Metal'' - Aulum, Fewwum - etc.
+
''Metal'' - Aurum, Ferrum - etc.
  
''Crystal ''- Emewawd, Cawbawum, Wedstone - etc.
+
''Crystal ''- Emerald, Carbarum, Redstone - etc.
  
 
''Lava''
 
''Lava''
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''Ice''
 
''Ice''
 
   
 
   
Thewe may be mowe wunes incwuded in wunesmithing that awe not listed above.
+
There may be more runes included in runesmithing that are not listed above.
  
 
===Divine Dialect===
 
===Divine Dialect===
  
The divine diawect wefews to a speciaw gwoup of wunes cweated in the image of the Bwathmowdakin, the dwawven gods. Each wune sewves a wathew unique pulpose, moweovew the dwawves of owd believed that they embodied the favoul of theiw gods.
+
The divine dialect refers to a special group of runes created in the image of the Brathmordakin, the dwarven gods. Each rune serves a rather unique purpose, moreover the dwarves of old believed that they embodied the favour of their gods.
 
   
 
   
 
   
 
   
'''Yemekaw'''
+
'''Yemekar'''
 
   
 
   
Stone twansmutation wunes - Yemekaw cwafted the wowwd of stone and is the cweatow of aww things.
+
Stone transmutation runes - Yemekar crafted the world of stone and is the creator of all things.
 
   
 
   
As Yemekaw wowked lith stone, so too did the dwawves of owd. This wune swowwy twansmutes anything that comes into contact lith it into stone.
+
As Yemekar worked with stone, so too did the dwarves of old. This rune slowly transmutes anything that comes into contact with it into stone.
  
'''Anbewwa'''
+
'''Anbella'''
  
Oathkeeping wunes - Anabewwa is the patwon of honesty and Oaths, among othew things. Because of this, Dwawves believe she gifted them a way to bind aww beings to theiw wowd, that they may awways wemain woyaw, even when they cannot twust themsewves
+
Oathkeeping runes - Anabella is the patron of honesty and Oaths, among other things. Because of this, Dwarves believe she gifted them a way to bind all beings to their word, that they may always remain loyal, even when they cannot trust themselves
 
   
 
   
In simpwe tewms, those in contact lith an Anbewwa wuin awe compewwed to speak, and act upon, the twuth, the whowe twuth, and nothing but the twuth. This is assuming that the pewson liwlingwy consents to the wunes infwuence.
+
In simple terms, those in contact with an Anbella ruin are compelled to speak, and act upon, the truth, the whole truth, and nothing but the truth. This is assuming that the person willingly consents to the runes influence.
  
'''Ogwadhad'''
+
'''Ogradhad'''
  
Memowy Wunes - Ogwahad is the patwon of knowwedge. Thewefowe, his wunes awe tied into memolies, intewligence, teaching, and knowwedge. This knowwedge, being the gift of Ogwahad, is shawed via the passing down of memolies. Twaditionawwy done thwough teaching, this pwocess is made easiew and mowe acculate by wunes.
+
Memory Runes - Ograhad is the patron of knowledge. Therefore, his runes are tied into memories, intelligence, teaching, and knowledge. This knowledge, being the gift of Ograhad, is shared via the passing down of memories. Traditionally done through teaching, this process is made easier and more accurate by runes.
 
   
 
   
The wune of Ogwahads capabilities awe wathew unique. Whoevew is howding the wune upon activations may choose to welinquish one of theiw own memolies ow knowwedge to the wune. The wune liww then howd the memowy untiw a time that it is weactivated. Whoevew howds the wune upon weactivation is gwanted the knowwedge ow memowy that was stowed.
+
The rune of Ograhads capabilities are rather unique. Whoever is holding the rune upon activations may choose to relinquish one of their own memories or knowledge to the rune. The rune will then hold the memory until a time that it is reactivated. Whoever holds the rune upon reactivation is granted the knowledge or memory that was stored.
  
'''Glimdugan'''
+
'''Grimdugan'''
  
Twap wunes - Glimdugan is the patwon of Thieves and Avalice. Those who fowwow him awe usuawwy those who pway to pwotect theiw weawth, and liww pwotect it by any means necessawy.
+
Trap runes - Grimdugan is the patron of Thieves and Avarice. Those who follow him are usually those who pray to protect their wealth, and will protect it by any means necessary.
 
   
 
   
The wune is cweated fow the pulpose of branding thieves. When applied to an awea ow object the wune wemains dowmant untiw deactivated by a wunesmith, ow tliggewed by the movement of an object in the awea ow object the wune is applied to. Once tliggewed the wune applies a wathew noticeabre, and quite painful, mawking ow brand upon the thief. This would, pwesumabry, awwow guawds and the like to spot petty climinaws mowe easiwy. The brand can be wemoved by a wunesmith ow weaws off natulawwy in one weeks time.
+
The rune is created for the purpose of branding thieves. When applied to an area or object the rune remains dormant until deactivated by a runesmith, or triggered by the movement of an object in the area or object the rune is applied to. Once triggered the rune applies a rather noticeable, and quite painful, marking or brand upon the thief. This would, presumably, allow guards and the like to spot petty criminals more easily. The brand can be removed by a runesmith or wears off naturally in one weeks time.
  
'''Awmakak'''
+
'''Armakak'''
  
Gweed Pwevention - Awmakak is the patwon of mewchants, twadesmen, and cwaftsmen.
+
Greed Prevention - Armakak is the patron of merchants, tradesmen, and craftsmen.
 
   
 
   
Dwawves oft times liww faww victim to theiw ovewwhewming gweed. This wune was the dwawves iww fated attempt at culing theiw culse. Wathew than twuly “curing” the culse, it simpwy wemove the entiwe concept of gweed fwom the dwawf. This, howevew, conflicts poowwy lith the culse waid upon them and can have selious hazawds. Hazawds such as pwofuse breeding fwom the eyes and nose fwom pwowonged use of the wune.  
+
Dwarves oft times will fall victim to their overwhelming greed. This rune was the dwarves ill fated attempt at curing their curse. Rather than truly “curing” the curse, it simply remove the entire concept of greed from the dwarf. This, however, conflicts poorly with the curse laid upon them and can have serious hazards. Hazards such as profuse bleeding from the eyes and nose from prolonged use of the rune.  
  
'''Dunglimm'''
+
'''Dungrimm'''
  
Anti-Magic - Dunglimm is the god of the Dead, guawdian of souls, and pwotectow of the Dwedmaw. He is the one who brings the dead to Khaz’A’Dentwumm, and awwows theiw souls to be auctioned.
+
Anti-Magic - Dungrimm is the god of the Dead, guardian of souls, and protector of the Dwedmar. He is the one who brings the dead to Khaz’A’Dentrumm, and allows their souls to be auctioned.
 
   
 
   
The Dunglimm wune cweates a weak “aura” that dispews magic that comes into contact lith the wune. This by no means is a vewy stwong aula, as a powewful mage could easiwy ovewwhewm the wunes ability.
+
The Dungrimm rune creates a weak “aura” that dispels magic that comes into contact with the rune. This by no means is a very strong aura, as a powerful mage could easily overwhelm the runes ability.
  
'''Bewka'''
+
'''Belka'''
  
Voice Enhancement - Bewkaa is the patwon of Wove, Fewtility, Dancing, Singing, and othew sociaw activities.
+
Voice Enhancement - Belkaa is the patron of Love, Fertility, Dancing, Singing, and other social activities.
 
   
 
   
This wune gwants its liewdew an amplified voice. The wune is mainwy used fow pubric speeches and fow issuing militawy commands.
+
This rune grants its wielder an amplified voice. The rune is mainly used for public speeches and for issuing military commands.
  
'''Khowvad'''
+
'''Khorvad'''
  
The Khowvad wune is one miwed in wumow and intligue. Wegends abound of its capabilities. Some say that is amplifies the effects of aww othew wunes. Yet othews say that it dwaws the life fwom those who touch it. Few even say that it does not exist, and is mewewy the dawk whispews of pawanoid dwed.
+
The Khorvad rune is one mired in rumor and intrigue. Legends abound of its capabilities. Some say that is amplifies the effects of all other runes. Yet others say that it draws the life from those who touch it. Few even say that it does not exist, and is merely the dark whispers of paranoid dwed.
  
 
[[Category:Deity Magic]]
 
[[Category:Deity Magic]]

Revision as of 01:36, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.


Introduction

Runesmithing is one of the ancient dwarven arts long lost to the passage of time, its original purpose and means of creation remain a mystery to this day. The art was regarded as one of the ancient dwarves most sacred things, and as such was coveted by many. Though many would indeed seek to either steal or re-create the art, none would succeed where the dwarves triumphed.

Runesmithing is a powerful, and very dangerous, art. Many apprentices, and a fair few masters, of the art have been lost to foolishness when it comes to handling runes. While runes appear to have an undiscovered limit to the power they can produce, attempting to tap into this immense power would result in catastrophic results. It is for this reason that Runesmithing is considered to be one of the most unstable magics known.

Forging a Rune

The process of creating a runes is a rather involved one that requires equal parts concentrations, steady hands, and proper preparation. The correct tools, processes, and materials must be used to a tea or the rune will result in failure.

Materials

Multiple materials have been produced to assist in the creation of runes. One of the main tools used for the creation of a rune is Thahnium Chalk, a mixture of Thahnic material and chalk. It is unclear if this is a necessary step for the creation of a rune, or simply a means to guide the Runesmiths hands.

Tools

A Runesmiths tools are the most important objects he carries, as one cannot even begin to attempting the creation of a rune without them. A Runesmiths tools are bound to them by a ritual, and thus only the Runesmith who owns the tools is able to use them.

The tools consist of two objects. A hammer and a chisel. While it is unclear exactly how, these tools act as a form of gateway of power. Should a rune be carved using these tools, it would spring to life surely as any living creature. Should the Runesmith attempt to use any other then their bound tools in the creation of a rune, it would fail.

The tools are also important parts in maintaining runes. The hammer has the unique ability of forcing any rune is comes in contact with to activate, regardless of what the rune is. The chisel has the opposite effect, disabling any rune it touches.

Processes

The process begins with the Thanhium Chalk. The Runesmith marks out the area with the chalk before taking up his tools. The Runesmith would then follow the designs designated with the chalk and carve out the physical rune. This is a very delicate procedure, and requires immense concentration, as even the slightest flaw in the design would render the rune useless.

Powering a Rune

It is unclear where the power for a rune comes from, only that whatever it may be is immensely powerful. A capable Runesmith may slightly modify the power of a rune during its creation, and a foolish one may wish to test its limits. The true power of a rune can only be realized with the help of Thanhium. Thanhium appears to greatly increase the power of a rune, though the reason why is unknown. This discovery has led to its fair share of disasters, however, as the powers of a rune are uncontrollable at most times.

Blood Marking

Blood Marking is considered to be one of the darker sides of Runesmithing, and is not commonly used. Simply speaking, when a rune is carved with the blood of the person dabbed into its indent the rune will respond only to the one whose blood was used to create the rune. It is possible that the rune will also react to close kin, however, as the rune cannot distinguish between the shared blood of the individuals.

Activating a Rune

Once a rune has been created by a Runesmith it is capable of being activated by almost anyone, with some exceptions of course. There are a few ways that this is accomplished.

Phrase activations: The rune can be activated or deactivated using a specific phrase made by the Runesmith who created the rune Area/touch activations: If a person comes into contact with the rune it will activate.

Rune Types

Runes are generally limited only to the creativity of the Runesmith. When creating a rune, the Runesmith pairs together different symbols, or “words”, of the runic language in order to create the desired effect. Here are some examples:

Create + Fire = A runes that creates a flame when activated

Replace + Water + Dirt = A rune that turns water into dirt when activated

There is numerous applications of these runes when used creatively, however one must also exercise a healthy amount of caution. Lets look at our Create Fire rune again. Should one apply it to a sword, you would have a flaming sword. However, it is good to note that you have a flaming sword. Fire does not discriminate. It is as much a danger to the wielder as it is to anyone else.

As follows is a short list of functions that can be used to create runes when paired with other effects:

Pull/Push

Open/Close

Lift Up/Down

Absorb/Emit

Separate/Bind

Expand/Shrink

Push/Pull

Create/Destroy

Turn Left/Turn Right

Reinforce/Weaken

Replace

List of Runes

Elemental Dialect

The elemental dialect refers to the group of runes with the ability to manipulate the natural elements of the world. This is generally considered to be the easiest, and most widely used, dialect of runesmithing.

The elements that runesmithing includes are as follows:

Stone

Mud

Dirt

Metal - Aurum, Ferrum - etc.

Crystal - Emerald, Carbarum, Redstone - etc.

Lava

Fire

Smoke

Steam

Lightning

Air

Water

Ice

There may be more runes included in runesmithing that are not listed above.

Divine Dialect

The divine dialect refers to a special group of runes created in the image of the Brathmordakin, the dwarven gods. Each rune serves a rather unique purpose, moreover the dwarves of old believed that they embodied the favour of their gods.


Yemekar

Stone transmutation runes - Yemekar crafted the world of stone and is the creator of all things.

As Yemekar worked with stone, so too did the dwarves of old. This rune slowly transmutes anything that comes into contact with it into stone.

Anbella

Oathkeeping runes - Anabella is the patron of honesty and Oaths, among other things. Because of this, Dwarves believe she gifted them a way to bind all beings to their word, that they may always remain loyal, even when they cannot trust themselves

In simple terms, those in contact with an Anbella ruin are compelled to speak, and act upon, the truth, the whole truth, and nothing but the truth. This is assuming that the person willingly consents to the runes influence.

Ogradhad

Memory Runes - Ograhad is the patron of knowledge. Therefore, his runes are tied into memories, intelligence, teaching, and knowledge. This knowledge, being the gift of Ograhad, is shared via the passing down of memories. Traditionally done through teaching, this process is made easier and more accurate by runes.

The rune of Ograhads capabilities are rather unique. Whoever is holding the rune upon activations may choose to relinquish one of their own memories or knowledge to the rune. The rune will then hold the memory until a time that it is reactivated. Whoever holds the rune upon reactivation is granted the knowledge or memory that was stored.

Grimdugan

Trap runes - Grimdugan is the patron of Thieves and Avarice. Those who follow him are usually those who pray to protect their wealth, and will protect it by any means necessary.

The rune is created for the purpose of branding thieves. When applied to an area or object the rune remains dormant until deactivated by a runesmith, or triggered by the movement of an object in the area or object the rune is applied to. Once triggered the rune applies a rather noticeable, and quite painful, marking or brand upon the thief. This would, presumably, allow guards and the like to spot petty criminals more easily. The brand can be removed by a runesmith or wears off naturally in one weeks time.

Armakak

Greed Prevention - Armakak is the patron of merchants, tradesmen, and craftsmen.

Dwarves oft times will fall victim to their overwhelming greed. This rune was the dwarves ill fated attempt at curing their curse. Rather than truly “curing” the curse, it simply remove the entire concept of greed from the dwarf. This, however, conflicts poorly with the curse laid upon them and can have serious hazards. Hazards such as profuse bleeding from the eyes and nose from prolonged use of the rune.

Dungrimm

Anti-Magic - Dungrimm is the god of the Dead, guardian of souls, and protector of the Dwedmar. He is the one who brings the dead to Khaz’A’Dentrumm, and allows their souls to be auctioned.

The Dungrimm rune creates a weak “aura” that dispels magic that comes into contact with the rune. This by no means is a very strong aura, as a powerful mage could easily overwhelm the runes ability.

Belka

Voice Enhancement - Belkaa is the patron of Love, Fertility, Dancing, Singing, and other social activities.

This rune grants its wielder an amplified voice. The rune is mainly used for public speeches and for issuing military commands.

Khorvad

The Khorvad rune is one mired in rumor and intrigue. Legends abound of its capabilities. Some say that is amplifies the effects of all other runes. Yet others say that it draws the life from those who touch it. Few even say that it does not exist, and is merely the dark whispers of paranoid dwed.