Difference between revisions of "Prairie Dulk"

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The majority of the year the Prairie Dulk will sulk about in the grasslands and Prairies. During winter however they usually search for a cave to take up shelter in with its herd. Most adventurers lucky enough to both find a Dulk cave and not to have awoken, and enraged, the beasts. Best describe them as a mountain of horns and fur in the corner of a cave.
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| ''<span style="font-size:x-small;">Artwork by unknown artist</span>''
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|'''Prairie Dulk'''
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|-
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| '''Area''': Prairie
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|-
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| '''Diet:''': Omnivore
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|-
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| '''Size''': Large
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|-
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| '''Hostility''' Hostile
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|-
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| '''Tameable?''': Untameable
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<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
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|- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;"
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| '''Note: This creature can only be played by Event Team members.'''
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|}
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|-
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The Prairie Dulk is a massive beast comparable in size to the War Rhinos of the Uzg. Yet unlike the Rhinos they are completely wild beasts and hate dry and sandy environments. Many wandering Uruk raiders have attempted to tame the beasts that inhabit their victim’s lands. Instead of finding a new beast to ride to war, they instead often find themselves gorged on their horns.
 
The Prairie Dulk is a massive beast comparable in size to the War Rhinos of the Uzg. Yet unlike the Rhinos they are completely wild beasts and hate dry and sandy environments. Many wandering Uruk raiders have attempted to tame the beasts that inhabit their victim’s lands. Instead of finding a new beast to ride to war, they instead often find themselves gorged on their horns.
  
 
The physical make up consists of three distinct features, a rough hide, thick fur, and a single massive horns with two slightly smaller ones above it. It's hide is comparable to that of a War Rhino except the fact is under belly is bare and fairly unprotected. This adaptation has many High Elf zoologists scratching their head, a prominent theory is that their underbelly is like this so they can quickly sense if something is below them and to sense if the air is taking a plummet in temperature.
 
The physical make up consists of three distinct features, a rough hide, thick fur, and a single massive horns with two slightly smaller ones above it. It's hide is comparable to that of a War Rhino except the fact is under belly is bare and fairly unprotected. This adaptation has many High Elf zoologists scratching their head, a prominent theory is that their underbelly is like this so they can quickly sense if something is below them and to sense if the air is taking a plummet in temperature.
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==Creation/Origin==
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Although their origin is unknown, many believe that they are native to the more recent continents.
  
 
==Behavior==
 
==Behavior==
Their constant harassment by Uruks not warned about them, and other Descendants races attempts to tame also, they have devolved into a highly territorial and aggressive species.      
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The majority of the year the Prairie Dulk will sulk about in the grasslands and Prairies. During winter however they usually search for a cave to take up shelter in with its herd. They then hibernate there, while still being easily woken they are not as aggressive unless one were to do something stupid. 
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Their constant harassment by Uruks not warned about them, and other Descendants races attempts to tame also, they have devolved into a highly territorial and a very aggressive species. This has also caused them to be untameable, because uruks attempted to tame them in bad ways. If a descendant were to get near their herd at the worst of times, mating seasons or getting near their children, the deescendant would find a very angry herd after them.
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==Types==
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*Prairie Dulk
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==Abilities==
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*Gouge out things with their horns easily
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===Use of Magic===
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None
  
 
==Weaknesses==
 
==Weaknesses==
Their underbelly is unprotected of their fur and rough hide, causing them to be vulnerable of attacks under them.   
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*Traps
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*Go into caves during winter causing them to be bunched up with only one exit
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*Unprotected belly
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==Redlines==
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None
  
==Uses==
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==Mechanics==
* Fur provides warmth.
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None
* Horn that can gorge out anything necessary.  
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* Their hide, if skinned well, can be used for thick leather.
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==References==
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None
  
 
<noinclude>[[Category:Creature]]</noinclude>
 
<noinclude>[[Category:Creature]]</noinclude>

Revision as of 22:05, 27 July 2016

orc rhino thingy.png
Artwork by unknown artist
Prairie Dulk
Area: Prairie
Diet:: Omnivore
Size: Large
Hostility Hostile
Tameable?: Untameable
Note: This creature can only be played by Event Team members.

The Prairie Dulk is a massive beast comparable in size to the War Rhinos of the Uzg. Yet unlike the Rhinos they are completely wild beasts and hate dry and sandy environments. Many wandering Uruk raiders have attempted to tame the beasts that inhabit their victim’s lands. Instead of finding a new beast to ride to war, they instead often find themselves gorged on their horns.

The physical make up consists of three distinct features, a rough hide, thick fur, and a single massive horns with two slightly smaller ones above it. It's hide is comparable to that of a War Rhino except the fact is under belly is bare and fairly unprotected. This adaptation has many High Elf zoologists scratching their head, a prominent theory is that their underbelly is like this so they can quickly sense if something is below them and to sense if the air is taking a plummet in temperature.

Creation/Origin

Although their origin is unknown, many believe that they are native to the more recent continents.

Behavior

The majority of the year the Prairie Dulk will sulk about in the grasslands and Prairies. During winter however they usually search for a cave to take up shelter in with its herd. They then hibernate there, while still being easily woken they are not as aggressive unless one were to do something stupid.

Their constant harassment by Uruks not warned about them, and other Descendants races attempts to tame also, they have devolved into a highly territorial and a very aggressive species. This has also caused them to be untameable, because uruks attempted to tame them in bad ways. If a descendant were to get near their herd at the worst of times, mating seasons or getting near their children, the deescendant would find a very angry herd after them.

Types

  • Prairie Dulk

Abilities

  • Gouge out things with their horns easily

Use of Magic

None

Weaknesses

  • Traps
  • Go into caves during winter causing them to be bunched up with only one exit
  • Unprotected belly

Redlines

None

Mechanics

None

References

None