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Many theolies impwy an awmost limitwess numbew of pwanes of existence in which deities, lifefowms and magicaw entities weside, when in twuth this is onwy hawf-twue. We awe in fact divided, by the immowtaw pwanes and the mowtaw pwanes. The immowtaw pwanes awe not something that can be physicawwy weached ow touched, as in a mowtaw sense, they do not exist. They awe states of mind and thought, onwy to be pewceived but nevew entewed in the sense that you could wawk about inside it. The mowtaw pwanes wewe cweated wong aftew the immowtaw ones, and this was when the vewy concept of ‘physicality’ was bown. The mowtaw souls wewe bound to theiw physicaw pwane due to the inability to access the immowtaw ones, assuling that no mattew how stwong they may become, the Aenguls and Daemons would fowevew be theiw mastews.
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Many theories imply an almost limitless number of planes of existence in which deities, lifeforms and magical entities reside, when in truth this is only half-true. We are in fact divided, by the immortal planes and the mortal planes. The immortal planes are not something that can be physically reached or touched, as in a mortal sense, they do not exist. They are states of mind and thought, only to be perceived but never entered in the sense that you could walk about inside it. The mortal planes were created long after the immortal ones, and this was when the very concept of ‘physicality’ was born. The mortal souls were bound to their physical plane due to the inability to access the immortal ones, assuring that no matter how strong they may become, the Aenguls and Daemons would forever be their masters.
  
  
 
==The Immortal Planes==
 
==The Immortal Planes==
 
[[File:3c60f8a3cc4fc01b9a527cd260f3e19c.png|center]]
 
[[File:3c60f8a3cc4fc01b9a527cd260f3e19c.png|center]]
Each Aengul and Daemon cweates theiw own pwane of existence, theiw own pawadise, simpwy because it is in theiw powew to do so as non-physicaw beings that onwy awe equawwy as non-physicaw as the immowtaw pwanes they cweate. Each of these immowtaw pwanes is connected to the center point and soulce of the pwanes, a hub, if you liww, fow the Aenguls and Daemons to connect and communicate, this centwaw pwane has adopted the mowtaw’s naming of ‘The Seven Skies’.
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Each Aengul and Daemon creates their own plane of existence, their own paradise, simply because it is in their power to do so as non-physical beings that only are equally as non-physical as the immortal planes they create. Each of these immortal planes is connected to the center point and source of the planes, a hub, if you will, for the Aenguls and Daemons to connect and communicate, this central plane has adopted the mortal’s naming of ‘The Seven Skies’.
  
  
Wesiding in an immowtaw pwane gwants abilities faw beyond mowtaws due to the sheew amount of gweatew fweedom pewmitted, fow not being bound in a fweshy plison awwows access to the magicaw ties waid by the Cweatow that netwowk the immowtaw pwanes, pewmitting theiw existence. These ties awe tethewed to the unique pwane simpwy known as ‘The Void’ which shaww be expanded upon in fulthew detaiw showtwy. In aww technicalities Aenguls, Daemons and mowtaws awe aww souls, and souls no diffewent to each othew. Howevew, when Aengudaemons fiwst discovewed these 'magicaw ties', some of them uncovewed mowe than othews and buiwt theiw pwanes on top of them to seaw them off to othew Aengudaemons that would attempt to dwaw powew fwom them - the end wesult being that cewtain Aengudaemons awe mowe powewful than othews lith a gweatew access to the void, the ones lith mowe 'ties' awe abre to sustain theiw own weawms independentwy, whiwe wessew Aengudaemons need to gwoup togethew in owdew to fowm a pwotective pwane fow theiw own ties. The onwy diffewence between mowtaw and immowtaw souls would be that Aengudaemon souls awe unbound and Mowtaw souls awe bound to the mowtaw pwane, so it is not in fact the being itsewf that is powewful, but wathew, the pwane they awe in. Should a mowtaw soul somehow find its way into the immowtaw pwanes, it too, would become an Aengul/Daemon. Howevew it should be noted that in wevewse, should an Aengudaemon fulwy manifest itsewf into the mowtaw pwane, it liww be bound thewe, but maintain the powews it had fwom the immowtaw pwanes. An immowtaw pwane onwy becomes mateliaw when a mowtaw body entews it, this physicaw wefwection of the pwane occuls so that it may be undewstood by mowtaw-kind, having onwy evew expelienced theiw bound and physicaw fowm - This awso pwevents the un-binding of the mowtaw's soul fwom theiw fweshy plison upon enteling theiw pwane, maintaining theiw nowmaw fowm lithout ascending to the status of an Aengudaemon.
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Residing in an immortal plane grants abilities far beyond mortals due to the sheer amount of greater freedom permitted, for not being bound in a fleshy prison allows access to the magical ties laid by the Creator that network the immortal planes, permitting their existence. These ties are tethered to the unique plane simply known as ‘The Void’ which shall be expanded upon in further detail shortly. In all technicalities Aenguls, Daemons and mortals are all souls, and souls no different to each other. However, when Aengudaemons first discovered these 'magical ties', some of them uncovered more than others and built their planes on top of them to seal them off to other Aengudaemons that would attempt to draw power from them - the end result being that certain Aengudaemons are more powerful than others with a greater access to the void, the ones with more 'ties' are able to sustain their own realms independently, while lesser Aengudaemons need to group together in order to form a protective plane for their own ties. The only difference between mortal and immortal souls would be that Aengudaemon souls are unbound and Mortal souls are bound to the mortal plane, so it is not in fact the being itself that is powerful, but rather, the plane they are in. Should a mortal soul somehow find its way into the immortal planes, it too, would become an Aengul/Daemon. However it should be noted that in reverse, should an Aengudaemon fully manifest itself into the mortal plane, it will be bound there, but maintain the powers it had from the immortal planes. An immortal plane only becomes material when a mortal body enters it, this physical reflection of the plane occurs so that it may be understood by mortal-kind, having only ever experienced their bound and physical form - This also prevents the un-binding of the mortal's soul from their fleshy prison upon entering their plane, maintaining their normal form without ascending to the status of an Aengudaemon.
  
  
Thewe is a significantwy powewful waww between immowtaw and mowtaw pwanes, howevew thewe is awso a doow lith a handwe on onwy one side. The mowtaw pwanes can be accessed by the immowtaw ones, but not the othew way awound - as designed by the Aengudaemons. Howevew, the effect that the Aengudaemons have on the mowtaw pwanes is wathew limited due to this magicaw bawliew, so in owdew to significantwy awtew the coulse of events in the mowtaw pwanes, the Aengudaemon would have to step out fwom theiw non-physicaw fowm and manifest themsewves, thus wendeling themsewves mowtaw, yet stiww incwedibry powewful. Death was onwy intwoduced when the concept of physicality was cweated, so this is the onwy way that an Aengudaemon may die.
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There is a significantly powerful wall between immortal and mortal planes, however there is also a door with a handle on only one side. The mortal planes can be accessed by the immortal ones, but not the other way around - as designed by the Aengudaemons. However, the effect that the Aengudaemons have on the mortal planes is rather limited due to this magical barrier, so in order to significantly alter the course of events in the mortal planes, the Aengudaemon would have to step out from their non-physical form and manifest themselves, thus rendering themselves mortal, yet still incredibly powerful. Death was only introduced when the concept of physicality was created, so this is the only way that an Aengudaemon may die.
  
  
Thewe awe two unique immowtaw pwanes:
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There are two unique immortal planes:
===The Void:===
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===The Void===
The Void, as mentioned pweviouswy, is tethewed to the immowtaw pwanes, and thwough these tethews may the Aenguls and Daemons sap magicaw potentiaw diwectwy fwom the void to be mowded into theiw own desiwes, howevew, theiw potentiaw powew is limited by the fact that pwowonged access to the void is impossibre, as such magicaw powew is limitwess and can’t be contained lithin a singwe Aengudaemon’s soul. The Void liww simpwy consume any attempt to awtew ow affect it, due to it being the heawt of aww enewgy and potentiaw, so evewything the Aenguls and Daemons have comes fwom the Void, but it has it on an infinite scawe.
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The Void, as mentioned previously, is tethered to the immortal planes, and through these tethers may the Aenguls and Daemons sap magical potential directly from the void to be molded into their own desires, however, their potential power is limited by the fact that prolonged access to the void is impossible, as such magical power is limitless and can’t be contained within a single Aengudaemon’s soul. The Void will simply consume any attempt to alter or affect it, due to it being the heart of all energy and potential, so everything the Aenguls and Daemons have comes from the Void, but it has it on an infinite scale.
  
  
===The Spirit Realm:===
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===The Spirit Realm===
The Spilit Weawm is weww known to be the home of the Spilits, a kind of pseudo-deity that shawes twaits lith both Aengudaemon and mowtaw but is neithew. It is onwy accessibre by the living thwough shamanism, whewe the shaman does not physicawwy visit but “projects” theiw own spilit into it. The Spilit Weawm and the Spilits wewe cweated by the Daemon Apohet, who at fiwst intended fow them to be mediatows of the mowtaw weawm, in owdew to wemove the need fow Aengudaemons to become invowved in what he saw as its cowwupting infwuence. Watew though he pwotted to use the Spilit Weawm and its inhabitants to his own ends, but was thwawted in this by the Awchaengul Aeliew who implisoned him in his own weawm.  
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The Spirit Realm is well known to be the home of the Spirits, a kind of pseudo-deity that shares traits with both Aengudaemon and mortal but is neither. It is only accessible by the living through shamanism, where the shaman does not physically visit but “projects” their own spirit into it. The Spirit Realm and the Spirits were created by the Daemon Apohet, who at first intended for them to be mediators of the mortal realm, in order to remove the need for Aengudaemons to become involved in what he saw as its corrupting influence. Later though he plotted to use the Spirit Realm and its inhabitants to his own ends, but was thwarted in this by the Archaengul Aeriel who imprisoned him in his own realm.  
  
  
The Spilits themsewves may be divided into thwee categolies: Ewementaw, Immowtaw, and Ancestwaw (and then fulthew into Gweatew and Wessew). This is wefwected in the stwuctule of the Spilit Weawm, in that thewe awe thwee main sepawate pwanes, each being excwusivewy inhabited by its cowwesponding kind of Spilit. Each pwane is dwasticawwy diffewent fwom any othew, due to the natule of theiw inhabitants.  
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The Spirits themselves may be divided into three categories: Elemental, Immortal, and Ancestral (and then further into Greater and Lesser). This is reflected in the structure of the Spirit Realm, in that there are three main separate planes, each being exclusively inhabited by its corresponding kind of Spirit. Each plane is drastically different from any other, due to the nature of their inhabitants.  
  
  
The Ewementaw Pwane is a wowwd of extwemes and is entiwewy composed of ewements, going fwom deep vawweys of fiwe and smoke to gaseous gweat pwains. In aww cases, the wandscape goes thwough cycwes of status quo and change, except fow the weawms of Fanzwa, who’s weawm is a viowentwy chaotic pwace of constant change, and Andlif’s who’s weawm is an immutabre wand of plistine mawbre stwuctules. The Shamans who may wowk lith the inhabitants of this pwane awe Ewementalists, Fawseews, and Witch Doctows.
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The Elemental Plane is a world of extremes and is entirely composed of elements, going from deep valleys of fire and smoke to gaseous great plains. In all cases, the landscape goes through cycles of status quo and change, except for the realms of Fanzra, who’s realm is a violently chaotic place of constant change, and Andrif’s who’s realm is an immutable land of pristine marble structures. The Shamans who may work with the inhabitants of this plane are Elementalists, Farseers, and Witch Doctors.
  
  
The Immowtaw Pwane is a vastwy diffewent pwace. Some aweas awe awmost indistinguishabre fwom the mowtaw wowwd, such as Fweygoth’s which is an encapsulation of natule to livaw the Aspects’ own pwane, compwetewy devoid of the handiwowk of sapient beings. Othews awe wowwds of things onwy seen in mowtaws’ imaginations and nightmawes, such as Ogwow’s weawm, an endwess plison whewe the cacophonous clies of the despewate echo into etewnity. Othews stiww awe beyond anything that the sane can mentawwy conjule, like Wodanaz’s, an ocean of waw awcane enewgy that constantwy moves in any way, some beyond the compwehension of mowtaws, and defies the waws of wogic and physics. Aww change theiw scawe, shape, and size in accowdance lith the changing powews of theiw Spilits. Witch Doctows and Fawseews awe the shamans who may commune lith this pwane.  
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The Immortal Plane is a vastly different place. Some areas are almost indistinguishable from the mortal world, such as Freygoth’s which is an encapsulation of nature to rival the Aspects’ own plane, completely devoid of the handiwork of sapient beings. Others are worlds of things only seen in mortals’ imaginations and nightmares, such as Ogrol’s realm, an endless prison where the cacophonous cries of the desperate echo into eternity. Others still are beyond anything that the sane can mentally conjure, like Wodanaz’s, an ocean of raw arcane energy that constantly moves in any way, some beyond the comprehension of mortals, and defies the laws of logic and physics. All change their scale, shape, and size in accordance with the changing powers of their Spirits. Witch Doctors and Farseers are the shamans who may commune with this plane.  
  
  
The thiwd pwane is the Ancestwaw, whewe the souls of the honoulabre and liwling depawted come to west fow aww time, guided hewe fwom the Soulstweam by Kow. This pwane is by faw the most simiwaw to the mowtaw wowwd. It's wandscape does not change on a whim but it is not twapped in stasis, and has mountains and livews and fowests and meadows. Thewe awe feasting hawws, hunting gwounds, libralies and even things like battwefiewds whewe those ancestwaws who lish to may pwactice the awt of waw lithout feaw of death ow pain. In showt, one may keep themsewves occupied fow aww of etewnity in the ancestwaw pwane, ow they may west, as those who have eawned theiw pwace theiw desewve to. Onwy Wutaumen awe gwanted the honoul of communicating lith the wevewed ancestwaws.
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The third plane is the Ancestral, where the souls of the honourable and willing departed come to rest for all time, guided here from the Soulstream by Kor. This plane is by far the most similar to the mortal world. It's landscape does not change on a whim but it is not trapped in stasis, and has mountains and rivers and forests and meadows. There are feasting halls, hunting grounds, libraries and even things like battlefields where those ancestrals who wish to may practice the art of war without fear of death or pain. In short, one may keep themselves occupied for all of eternity in the ancestral plane, or they may rest, as those who have earned their place their deserve to. Only Lutaumen are granted the honour of communicating with the revered ancestrals.
  
  
 
==The Mortal Planes==
 
==The Mortal Planes==
 
[[File:0b22c04b6536f469a03e21172a6189f6.png|right]]
 
[[File:0b22c04b6536f469a03e21172a6189f6.png|right]]
Whiwe thewe may be potentiawwy limitwess immowtaw pwanes, thewe awe simpwy two mowtaw pwanes. And due to theiw physicaw natule, they awe both litewawwy side by side, a giant two-sided disc fwoating thwough an infinite expanse of nothing. Why the Cweatow decided to cweate two pwanes is unknown, pewhaps one was destined fow faiwule, pewhaps thewe was a mistake, pewhaps it was simpwy to fiww an empty space, ow pewhaps Ibrees’ doing was foweseen. The Aengudaemons named one side ‘Axiom’, and the othew ‘Aerios’, and it was in Aelios that the foul waces wewe bown in a smaww section of wand they cawwed ‘Aegis’.
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While there may be potentially limitless immortal planes, there are simply two mortal planes. And due to their physical nature, they are both literally side by side, a giant two-sided disc floating through an infinite expanse of nothing. Why the Creator decided to create two planes is unknown, perhaps one was destined for failure, perhaps there was a mistake, perhaps it was simply to fill an empty space, or perhaps Iblees’ doing was foreseen. The Aengudaemons named one side ‘Axiom’, and the other ‘Aerios’, and it was in Aerios that the four races were born in a small section of land they called ‘Aegis’.
  
  
Ibrees had manifested himsewf in Aelios, and despite the disc-like natule of the two pwanes thewe wewe vewy few ways to twavew between the two, and Ibrees had nevew intended to do so when he fiwst awlived. And whiwe he may be abre to affect Aelios gweatwy lith time, he would nevew be abre to affect Axiom in the slightest due to the fact that he weft the immowtaw pwanes and was unabre to even see beyond his culwent pwane. Howevew, lith Ibrees being one of the fiwst Aengudaemons to manifest themsewves, he managed to manifest his own immowtaw pwane into mowtaw fowm; naming it the ‘Nether’. As Ibrees’ Nethew was now of a physicaw natule, it was simpwy attached to Aelios, bulied deep, deep bewow the gwound wathew than being its own sepawate pwane as populaw belief may have wead peopwe to believe.
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Iblees had manifested himself in Aerios, and despite the disc-like nature of the two planes there were very few ways to travel between the two, and Iblees had never intended to do so when he first arrived. And while he may be able to affect Aerios greatly with time, he would never be able to affect Axiom in the slightest due to the fact that he left the immortal planes and was unable to even see beyond his current plane. However, with Iblees being one of the first Aengudaemons to manifest themselves, he managed to manifest his own immortal plane into mortal form; naming it the ‘Nether’. As Iblees’ Nether was now of a physical nature, it was simply attached to Aerios, buried deep, deep below the ground rather than being its own separate plane as popular belief may have lead people to believe.
  
  
Aegis was wocated in Aelios, and when the waces fwed into what they had come to know as ‘The Verge’, they had actuawwy stepped into Axiom and seawed the powtaw shut behind them, weaving Ibrees twapped and bound in the opposite pwane lith no cweaw way of weaching them. The waces then saiwed to Asulon, and finawwy to Anthos, both of which awe wocated in Axiom. Due to the wuins scattewed acwoss Axiom, it’s likewy that ancient civilisations had woamed these wands wong befowe, and fow whatevew weason died out, whiwe a few sulviving cultules wewe discovewed: The Moli and the Khawajyw. Howevew no such wuins have evew been found in Aelios to this point, which would impwy that pewhaps each pwane had its own unique waces, but onwy the waces of Aelios had managed to discovew fwagments of the wong-wost othews.
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Aegis was located in Aerios, and when the races fled into what they had come to know as ‘The Verge’, they had actually stepped into Axiom and sealed the portal shut behind them, leaving Iblees trapped and bound in the opposite plane with no clear way of reaching them. The races then sailed to Asulon, and finally to Anthos, both of which are located in Axiom. Due to the ruins scattered across Axiom, it’s likely that ancient civilisations had roamed these lands long before, and for whatever reason died out, while a few surviving cultures were discovered: The Mori and the Kharajyr. However no such ruins have ever been found in Aerios to this point, which would imply that perhaps each plane had its own unique races, but only the races of Aerios had managed to discover fragments of the long-lost others.
  
  
 
===The Verge Portals===
 
===The Verge Portals===
 
[[File:f6b7f1949baca341cde8768193557c85.png|left]]
 
[[File:f6b7f1949baca341cde8768193557c85.png|left]]
The Aengudaemons cweated gateways between the two mowtaw pwanes, pewhaps fow theiw own pulposes in having theiw minions twansfew between pwanes, howevew such powtaws awe incwedibry wawe - one was used to escape fwom Ibrees and fwee into Axiom, anothew used to fwee the fwood of Anthos. But thewe awe cewtainwy mowe out thewe, awaiting discovewy. These powtaws awe incwedibry delicate, and as seen befowe, don’t wequiwe Aengudaemon intewaction to cwose them. Thewe is no othew way between the two pwanes, as should you find youlsewf at the vewy edge of youl own pwane, stepping beyond it would suck you into nothing, and then you’d be absowbed back into the void. And it should be noted that just discoveling a Vewge Powtaw doesn't mean it can be opened, fow onwy one pwane liww posses the gateway lith the key.
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The Aengudaemons created gateways between the two mortal planes, perhaps for their own purposes in having their minions transfer between planes, however such portals are incredibly rare - one was used to escape from Iblees and flee into Axiom, another used to flee the flood of Anthos. But there are certainly more out there, awaiting discovery. These portals are incredibly delicate, and as seen before, don’t require Aengudaemon interaction to close them. There is no other way between the two planes, as should you find yourself at the very edge of your own plane, stepping beyond it would suck you into nothing, and then you’d be absorbed back into the void. And it should be noted that just discovering a Verge Portal doesn't mean it can be opened, for only one plane will posses the gateway with the key.
  
 
[[Category:Lore-WIP]]
 
[[Category:Lore-WIP]]

Latest revision as of 16:22, 14 August 2021

This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.


Many theories imply an almost limitless number of planes of existence in which deities, lifeforms and magical entities reside, when in truth this is only half-true. We are in fact divided, by the immortal planes and the mortal planes. The immortal planes are not something that can be physically reached or touched, as in a mortal sense, they do not exist. They are states of mind and thought, only to be perceived but never entered in the sense that you could walk about inside it. The mortal planes were created long after the immortal ones, and this was when the very concept of ‘physicality’ was born. The mortal souls were bound to their physical plane due to the inability to access the immortal ones, assuring that no matter how strong they may become, the Aenguls and Daemons would forever be their masters.


The Immortal Planes

3c60f8a3cc4fc01b9a527cd260f3e19c.png

Each Aengul and Daemon creates their own plane of existence, their own paradise, simply because it is in their power to do so as non-physical beings that only are equally as non-physical as the immortal planes they create. Each of these immortal planes is connected to the center point and source of the planes, a hub, if you will, for the Aenguls and Daemons to connect and communicate, this central plane has adopted the mortal’s naming of ‘The Seven Skies’.


Residing in an immortal plane grants abilities far beyond mortals due to the sheer amount of greater freedom permitted, for not being bound in a fleshy prison allows access to the magical ties laid by the Creator that network the immortal planes, permitting their existence. These ties are tethered to the unique plane simply known as ‘The Void’ which shall be expanded upon in further detail shortly. In all technicalities Aenguls, Daemons and mortals are all souls, and souls no different to each other. However, when Aengudaemons first discovered these 'magical ties', some of them uncovered more than others and built their planes on top of them to seal them off to other Aengudaemons that would attempt to draw power from them - the end result being that certain Aengudaemons are more powerful than others with a greater access to the void, the ones with more 'ties' are able to sustain their own realms independently, while lesser Aengudaemons need to group together in order to form a protective plane for their own ties. The only difference between mortal and immortal souls would be that Aengudaemon souls are unbound and Mortal souls are bound to the mortal plane, so it is not in fact the being itself that is powerful, but rather, the plane they are in. Should a mortal soul somehow find its way into the immortal planes, it too, would become an Aengul/Daemon. However it should be noted that in reverse, should an Aengudaemon fully manifest itself into the mortal plane, it will be bound there, but maintain the powers it had from the immortal planes. An immortal plane only becomes material when a mortal body enters it, this physical reflection of the plane occurs so that it may be understood by mortal-kind, having only ever experienced their bound and physical form - This also prevents the un-binding of the mortal's soul from their fleshy prison upon entering their plane, maintaining their normal form without ascending to the status of an Aengudaemon.


There is a significantly powerful wall between immortal and mortal planes, however there is also a door with a handle on only one side. The mortal planes can be accessed by the immortal ones, but not the other way around - as designed by the Aengudaemons. However, the effect that the Aengudaemons have on the mortal planes is rather limited due to this magical barrier, so in order to significantly alter the course of events in the mortal planes, the Aengudaemon would have to step out from their non-physical form and manifest themselves, thus rendering themselves mortal, yet still incredibly powerful. Death was only introduced when the concept of physicality was created, so this is the only way that an Aengudaemon may die.


There are two unique immortal planes:

The Void

The Void, as mentioned previously, is tethered to the immortal planes, and through these tethers may the Aenguls and Daemons sap magical potential directly from the void to be molded into their own desires, however, their potential power is limited by the fact that prolonged access to the void is impossible, as such magical power is limitless and can’t be contained within a single Aengudaemon’s soul. The Void will simply consume any attempt to alter or affect it, due to it being the heart of all energy and potential, so everything the Aenguls and Daemons have comes from the Void, but it has it on an infinite scale.


The Spirit Realm

The Spirit Realm is well known to be the home of the Spirits, a kind of pseudo-deity that shares traits with both Aengudaemon and mortal but is neither. It is only accessible by the living through shamanism, where the shaman does not physically visit but “projects” their own spirit into it. The Spirit Realm and the Spirits were created by the Daemon Apohet, who at first intended for them to be mediators of the mortal realm, in order to remove the need for Aengudaemons to become involved in what he saw as its corrupting influence. Later though he plotted to use the Spirit Realm and its inhabitants to his own ends, but was thwarted in this by the Archaengul Aeriel who imprisoned him in his own realm.


The Spirits themselves may be divided into three categories: Elemental, Immortal, and Ancestral (and then further into Greater and Lesser). This is reflected in the structure of the Spirit Realm, in that there are three main separate planes, each being exclusively inhabited by its corresponding kind of Spirit. Each plane is drastically different from any other, due to the nature of their inhabitants.


The Elemental Plane is a world of extremes and is entirely composed of elements, going from deep valleys of fire and smoke to gaseous great plains. In all cases, the landscape goes through cycles of status quo and change, except for the realms of Fanzra, who’s realm is a violently chaotic place of constant change, and Andrif’s who’s realm is an immutable land of pristine marble structures. The Shamans who may work with the inhabitants of this plane are Elementalists, Farseers, and Witch Doctors.


The Immortal Plane is a vastly different place. Some areas are almost indistinguishable from the mortal world, such as Freygoth’s which is an encapsulation of nature to rival the Aspects’ own plane, completely devoid of the handiwork of sapient beings. Others are worlds of things only seen in mortals’ imaginations and nightmares, such as Ogrol’s realm, an endless prison where the cacophonous cries of the desperate echo into eternity. Others still are beyond anything that the sane can mentally conjure, like Wodanaz’s, an ocean of raw arcane energy that constantly moves in any way, some beyond the comprehension of mortals, and defies the laws of logic and physics. All change their scale, shape, and size in accordance with the changing powers of their Spirits. Witch Doctors and Farseers are the shamans who may commune with this plane.


The third plane is the Ancestral, where the souls of the honourable and willing departed come to rest for all time, guided here from the Soulstream by Kor. This plane is by far the most similar to the mortal world. It's landscape does not change on a whim but it is not trapped in stasis, and has mountains and rivers and forests and meadows. There are feasting halls, hunting grounds, libraries and even things like battlefields where those ancestrals who wish to may practice the art of war without fear of death or pain. In short, one may keep themselves occupied for all of eternity in the ancestral plane, or they may rest, as those who have earned their place their deserve to. Only Lutaumen are granted the honour of communicating with the revered ancestrals.


The Mortal Planes

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While there may be potentially limitless immortal planes, there are simply two mortal planes. And due to their physical nature, they are both literally side by side, a giant two-sided disc floating through an infinite expanse of nothing. Why the Creator decided to create two planes is unknown, perhaps one was destined for failure, perhaps there was a mistake, perhaps it was simply to fill an empty space, or perhaps Iblees’ doing was foreseen. The Aengudaemons named one side ‘Axiom’, and the other ‘Aerios’, and it was in Aerios that the four races were born in a small section of land they called ‘Aegis’.


Iblees had manifested himself in Aerios, and despite the disc-like nature of the two planes there were very few ways to travel between the two, and Iblees had never intended to do so when he first arrived. And while he may be able to affect Aerios greatly with time, he would never be able to affect Axiom in the slightest due to the fact that he left the immortal planes and was unable to even see beyond his current plane. However, with Iblees being one of the first Aengudaemons to manifest themselves, he managed to manifest his own immortal plane into mortal form; naming it the ‘Nether’. As Iblees’ Nether was now of a physical nature, it was simply attached to Aerios, buried deep, deep below the ground rather than being its own separate plane as popular belief may have lead people to believe.


Aegis was located in Aerios, and when the races fled into what they had come to know as ‘The Verge’, they had actually stepped into Axiom and sealed the portal shut behind them, leaving Iblees trapped and bound in the opposite plane with no clear way of reaching them. The races then sailed to Asulon, and finally to Anthos, both of which are located in Axiom. Due to the ruins scattered across Axiom, it’s likely that ancient civilisations had roamed these lands long before, and for whatever reason died out, while a few surviving cultures were discovered: The Mori and the Kharajyr. However no such ruins have ever been found in Aerios to this point, which would imply that perhaps each plane had its own unique races, but only the races of Aerios had managed to discover fragments of the long-lost others.


The Verge Portals

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The Aengudaemons created gateways between the two mortal planes, perhaps for their own purposes in having their minions transfer between planes, however such portals are incredibly rare - one was used to escape from Iblees and flee into Axiom, another used to flee the flood of Anthos. But there are certainly more out there, awaiting discovery. These portals are incredibly delicate, and as seen before, don’t require Aengudaemon interaction to close them. There is no other way between the two planes, as should you find yourself at the very edge of your own plane, stepping beyond it would suck you into nothing, and then you’d be absorbed back into the void. And it should be noted that just discovering a Verge Portal doesn't mean it can be opened, for only one plane will posses the gateway with the key.