Difference between revisions of "Patrons of the Pantheon"

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[[Category:Lore-WIP]] {{template:construction}}
 
[[Category:Lore-WIP]] {{template:construction}}
-=- Patwons of the Pantheon -=-
+
-=- Patrons of the Pantheon -=-
  
  
 
   
 
   
  
A Patwon, by simpwe definition is a mowtaw that has been waised into powew in owdew to act as the hand, ow sewvant of the Deity that has empowewed them. They may beaw awbeit is not limited to ichow coulsing thwough theiw system that is active, and has wepwaced a good powtion of theiw innawds in which the Patwon is now abre to achieve feats unlike befowe; weaving light would be insignificant to the Keepews of Xan compawed to what they wewe pliow to twanscending. Awbeit it was Ibrees who bowe the fiwst Patwons wenown fow theiw licked bright and seething fiwe that scowched the wands of Aegis and Aegisians alike, and in tuln Aeliew biwthed hew Howy Owdew of the Ascended to combat the unwewenting fowce of fiwe and bright.
+
A Patron, by simple definition is a mortal that has been raised into power in order to act as the hand, or servant of the Deity that has empowered them. They may bear albeit is not limited to ichor coursing through their system that is active, and has replaced a good portion of their innards in which the Patron is now able to achieve feats unlike before; weaving light would be insignificant to the Keepers of Xan compared to what they were prior to transcending. Albeit it was Iblees who bore the first Patrons renown for their wicked blight and seething fire that scorched the lands of Aegis and Aegisians alike, and in turn Aeriel birthed her Holy Order of the Ascended to combat the unrelenting force of fire and blight.
  
 
   
 
   
  
Each, to theiw own, as time passed some Aenguldaemons intewacted lith the descendants mowe so than othews, and offspling wewe biwthed-- not inhewentwy fwom the aenguldaemonic waw, but thwough cweations of theiw own to which the Moli'quessiw and Khawajyw wewe bown, the fowmew deliving fwom the Aspect Nemiisae wheweas the othew came fwom Metztli, the Daemon of Time; these awe wenown amidst a gwand powtion of the Pantheon as wessews, inbred, ow othewlise unwowthy of theiw Patwonage; they’we often discawded by othew Deities and weft to wowship theiw own Gods.
+
Each, to their own, as time passed some Aenguldaemons interacted with the descendants more so than others, and offspring were birthed-- not inherently from the aenguldaemonic war, but through creations of their own to which the Mori'quessir and Kharajyr were born, the former deriving from the Aspect Nemiisae whereas the other came from Metztli, the Daemon of Time; these are renown amidst a grand portion of the Pantheon as lessers, inbred, or otherwise unworthy of their Patronage; they’re often discarded by other Deities and left to worship their own Gods.
  
 
   
 
   
  
Awthough wegitimate Patwons, such as the Keepews, awe fowged fwom the cowe of an Aenguldaemons weawm to which the Deity in question liww empowew the mowtaw to gweat wengths, often causing the liewdew of the magic to pewtain a wawge sum of ichow coulsing thwough theiw system to act as a stabre catawyst fow the sulpwus of magic ciwculating awound theiw vewy being. Some cases have been documented awbeit isn’t sowewy confined to those culwentwy known-- sulewy, some may wulk lithin the shadows unbeknownst to the Deities ow descendants. They awen't sowewy subject to ichow, and they'we abre to be bown in a valiety of ways-- hence the Dwagaaw.
+
Although legitimate Patrons, such as the Keepers, are forged from the core of an Aenguldaemons realm to which the Deity in question will empower the mortal to great lengths, often causing the wielder of the magic to pertain a large sum of ichor coursing through their system to act as a stable catalyst for the surplus of magic circulating around their very being. Some cases have been documented albeit isn’t solely confined to those currently known-- surely, some may lurk within the shadows unbeknownst to the Deities or descendants. They aren't solely subject to ichor, and they're able to be born in a variety of ways-- hence the Dragaar.
  
 
   
 
   
  
-=- Xan, Aengul of Owdew and Guawdianship -=-
+
-=- Xan, Aengul of Order and Guardianship -=-
  
The Oath of the Thwee Bwessed ones
+
The Oath of the Three Blessed ones
  
 
   
 
   
  
The Gowden Owdew
+
The Golden Order
  
“Through our guidance may Order flourish. We shall illuminate Chaos wherever it may dwell, and through our Patron we shall subdue it. We are the Blade, the Shield, and the Elixir.” - The Oath of Owdew.
+
“Through our guidance may Order flourish. We shall illuminate Chaos wherever it may dwell, and through our Patron we shall subdue it. We are the Blade, the Shield, and the Elixir.” - The Oath of Order.
  
 
   
 
   
  
The Gowden Guawdianship
+
The Golden Guardianship
  
“Chaos will fight Order, such is the nature of this realm. We shall stand steadfast against Chaos and its allies, empowered by our Patron so that we may do his will. We are the Scepter, the Torch, and the Codex.” - The Oath of Guawdianship.
+
“Chaos will fight Order, such is the nature of this realm. We shall stand steadfast against Chaos and its allies, empowered by our Patron so that we may do his will. We are the Scepter, the Torch, and the Codex.” - The Oath of Guardianship.
  
 
   
 
   
  
The Sapphiwe Mantwe
+
The Sapphire Mantle
  
“My Prophet will forever be by my side, devote and stalwart alongside his ilk to pass on my blessing and my word, with his sword and shield ready to defend the weak and deliver unto those that deserve my ire; the Sapphire Mantle will forever be a position naught shall aspire for, and only gifted unto they who’ve served for a hundred years or more, and must pertain the blood of lineage. For I am their Father and their Forefather.” - The Aengul Xan, bestoling the position of the Sapphiwe Mantwe to his stawwawt son.
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“My Prophet will forever be by my side, devote and stalwart alongside his ilk to pass on my blessing and my word, with his sword and shield ready to defend the weak and deliver unto those that deserve my ire; the Sapphire Mantle will forever be a position naught shall aspire for, and only gifted unto they who’ve served for a hundred years or more, and must pertain the blood of lineage. For I am their Father and their Forefather.” - The Aengul Xan, bestowing the position of the Sapphire Mantle to his stalwart son.
  
  
 
   
 
   
  
-=- Tayw, Daemon of Companionship -=-
+
-=- Tayl, Daemon of Companionship -=-
  
 
   
 
   
  
Patwon: Alistaew
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Patron: Alistaer
  
 
   
 
   
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Intwoduction
+
Introduction
  
 
***
 
***
  
The gist of this wowe is that an AenguDaemon undew an alias is wesponsibre fow the powews of the Covenant.
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The gist of this lore is that an AenguDaemon under an alias is responsible for the powers of the Covenant.
  
 
   
 
   
  
The Fiwst, Second, and Thiwd Sins
+
The First, Second, and Third Sins
  
 
***
 
***
  
Wong had the man stawed at the night sky to wondew what wulked above in the heavens, and wong had the answew wemained bawwed fwom them. In days of yowe a simpwe Seew had wandewed the eawth lith a scwying owb in hand. Kaew’gi, the supposed wwath of the sun; Aewk’iath’s tenets, he taught, must be uphewd west the wowwd dissowve into endwess waw and as he went on to gwaduawwy expwain the sins of the deific and how aww godliness must be expunged as to pwevent catacwysmic conflicts such as the Fiwst Sin and the waws against both the Undead and the Scoulge in mowe wecent days.
+
Long had the man stared at the night sky to wonder what lurked above in the heavens, and long had the answer remained barred from them. In days of yore a simple Seer had wandered the earth with a scrying orb in hand. Kaer’gi, the supposed wrath of the sun; Aerk’iath’s tenets, he taught, must be upheld lest the world dissolve into endless war and as he went on to gradually explain the sins of the deific and how all godliness must be expunged as to prevent cataclysmic conflicts such as the First Sin and the wars against both the Undead and the Scourge in more recent days.
  
 
***
 
***
  
To make mattews simpwe, the Seew cwaimed that the Fiwst Sin was Ibrees wheweas the Second was both Undead wesulgences and the Thiwd the diwect intewvention of AenguDaemon in mowtaw affaiws. With this wevewation, Kaew’gi’s fowwowews basked in his lisdom and so the Seews of Aewk’iath wewe bown and to this day they have wweaked havoc on the Bwothewhood of Sacwed Wight and its valious incawnations.
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To make matters simple, the Seer claimed that the First Sin was Iblees whereas the Second was both Undead resurgences and the Third the direct intervention of AenguDaemon in mortal affairs. With this revelation, Kaer’gi’s followers basked in his wisdom and so the Seers of Aerk’iath were born and to this day they have wreaked havoc on the Brotherhood of Sacred Light and its various incarnations.
  
 
   
 
   
  
The Mawk of the Vipew
+
The Mark of the Viper
  
 
***
 
***
  
It is said that Kaew’gi was bestowed lith ewdlitch powews by Alistaew, known simpwy in the Cyniine tongue as ‘the Helper.’ Climson, the aula of dominance had wong been estabrished as a symbow of powew and thwough his wunic abilities Kaew’gi bestowed the aula upon his acowytes, it was no gwuesome powew but instead a simpwe boon that gave them an identity.
+
It is said that Kaer’gi was bestowed with eldritch powers by Alistaer, known simply in the Cyniine tongue as ‘the Helper.’ Crimson, the aura of dominance had long been established as a symbol of power and through his runic abilities Kaer’gi bestowed the aura upon his acolytes, it was no gruesome power but instead a simple boon that gave them an identity.
  
 
   
 
   
  
It is said that when Kaew’gi was bestowed lith ewdlitch powews by the Alistaew, he pouled some of the enewgy into the fiwst branding. The Mawk simpwy shifts magic to a wed cowow, as weww as a valiety of othew cosmetic effects that do not stwengthen ow weaken the Seew ow Tempwaw’s awts whethew it be Dawk ow Awcane in oligin.
+
It is said that when Kaer’gi was bestowed with eldritch powers by the Alistaer, he poured some of the energy into the first branding. The Mark simply shifts magic to a red color, as well as a variety of other cosmetic effects that do not strengthen or weaken the Seer or Templar’s arts whether it be Dark or Arcane in origin.
  
 
   
 
   
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***
 
***
  
The supposed AenguDaemon manifests as a vipew, cobra, ow eye. It is incwedibry wawe fow Tayw to manifest as Alistaew but it is known to have happened at weast tlice in the past thwee centulies. On the fiwst occasion, he is said to have manifested as a suit of pseudo-Owenian pwatemaiw lith the cwest of both an eye and cobra embrazoned on the tabawd.
+
The supposed AenguDaemon manifests as a viper, cobra, or eye. It is incredibly rare for Tayl to manifest as Alistaer but it is known to have happened at least twice in the past three centuries. On the first occasion, he is said to have manifested as a suit of pseudo-Orenian platemail with the crest of both an eye and cobra emblazoned on the tabard.
  
 
   
 
   
  
Patwon: Wowd Knox
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Patron: Lord Knox
  
 
   
 
   
  
Intwoduction;
+
Introduction;
  
Wowd Knox is a patwon to Tayw, one of the fiwst patwons and continues to live on to this day - spanning many centulies and lifetimes.
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Lord Knox is a patron to Tayl, one of the first patrons and continues to live on to this day - spanning many centuries and lifetimes.
  
 
   
 
   
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Aim;
 
Aim;
  
Wowd knox is a cweatule of eviw being - he seeks to cweate a mass of pule destwuction lithin the wowwd and bring it to it’s knees. The goaw is to cweate an ultimate waw, pule angew and descend the wowwd into anawchy.
+
Lord knox is a creature of evil being - he seeks to create a mass of pure destruction within the world and bring it to it’s knees. The goal is to create an ultimate war, pure anger and descend the world into anarchy.
  
Often this is achieved by manipulation, tlickewy and deceit. Two sides can be paiwed against each othew thwough these methods to cweate a smaww conflict which can often wead to biggew and gweatew means. He seeks not company - but othews to achieve these aims fow him.
+
Often this is achieved by manipulation, trickery and deceit. Two sides can be paired against each other through these methods to create a small conflict which can often lead to bigger and greater means. He seeks not company - but others to achieve these aims for him.
  
 
   
 
   
  
Iwwusion;
+
Illusion;
  
Wowd knox is an unusuaw being. His powews awwow him to tap into the mundane wowwd and fiww it lith his desiwe. Possessing the ability to pass peopwe into a sweep-dliven state, he is abre to tlick the mind to pwoduce anything of his liww. He liww often confuse beings into thinking that these iwwusions awe weaw - weading the effects of the iwwusion to become mentawwy tempowawy as weww. The iwwusions awe often so life-like that the subject would pass them off as absowute anyways.
+
Lord knox is an unusual being. His powers allow him to tap into the mundane world and fill it with his desire. Possessing the ability to pass people into a sleep-driven state, he is able to trick the mind to produce anything of his will. He will often confuse beings into thinking that these illusions are real - leading the effects of the illusion to become mentally temporary as well. The illusions are often so life-like that the subject would pass them off as absolute anyways.
  
Wowd Knox awso possess the ability to to twansfowm into a cwoud of smoke - this awwows him to twavew faw and lide to cawwy out his aims, and awso pwevents his body fwom becoming damaged when coming into tight situations.
+
Lord Knox also possess the ability to to transform into a cloud of smoke - this allows him to travel far and wide to carry out his aims, and also prevents his body from becoming damaged when coming into tight situations.
  
  
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Fowm;
+
Form;
  
Wowd Knox liww often be seen wealing a pumpkin atop his head, as is such the infamous signatule. Howevew he can awso be seen lithout the pumpkin on - mostwy when lithin cwose acquaintances. The actuaw being of Wowd Knox is not man, now spilit - he can be thought of as a mind set. Knox liww choose a potentiaw suitow, a potentiaw body. Howevew this ‘suitor’ must be liwling to accept Wowd Knox upon himsewf. Wowd Knox liww take howd of the body. Wowd Knox liww become the body. The once soul bound to the fwame liww become bulied so deep it liww be fowgotten. Standing in fwont of you would be Wowd Knox.
+
Lord Knox will often be seen wearing a pumpkin atop his head, as is such the infamous signature. However he can also be seen without the pumpkin on - mostly when within close acquaintances. The actual being of Lord Knox is not man, nor spirit - he can be thought of as a mind set. Knox will choose a potential suitor, a potential body. However this ‘suitor’ must be willing to accept Lord Knox upon himself. Lord Knox will take hold of the body. Lord Knox will become the body. The once soul bound to the frame will become buried so deep it will be forgotten. Standing in front of you would be Lord Knox.
  
 
   
 
   
  
Sometimes Wowd Knox’s body liww become incapabre of fiwling out Knox’s duties, he liww then seek a new being to live on lith. Usuawwy this happens due to age; howevew othew ciwcumstances can become appawent.
+
Sometimes Lord Knox’s body will become incapable of filling out Knox’s duties, he will then seek a new being to live on with. Usually this happens due to age; however other circumstances can become apparent.
  
 
   
 
   
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Bounds;
 
Bounds;
  
Awthough yes, Wowd Knox’s aim is the destwuction of the mundane wowwd - Tayw has pwaced some westlictions upon Wowd Knox to make sule that Tayw’s aim is cawlied out.
+
Although yes, Lord Knox’s aim is the destruction of the mundane world - Tayl has placed some restrictions upon Lord Knox to make sure that Tayl’s aim is carried out.
  
Wowd Knox is unabre to kiww anothew being. He would expelience gweat pain if this wewe to happen by his hand.
+
Lord Knox is unable to kill another being. He would experience great pain if this were to happen by his hand.
  
Wowd Knox is nevew abre to deviate fwom the path of destwuction - his mind liww awways be set upon the town wowwd.
+
Lord Knox is never able to deviate from the path of destruction - his mind will always be set upon the torn world.
  
Wowd Knox has the insatiabre desiwe to weaw suits.
+
Lord Knox has the insatiable desire to wear suits.
  
 
   
 
   
  
Patwon: Iwew'an  
+
Patron: Irel'an  
  
Abdication and Sulwendew
+
Abdication and Surrender
  
 
   
 
   
  
The weights that bawance life itsewf awe cwuew in theiw machination, such apathy can onwy be pawlied lith empathy. In sewfwessness, no mattew the cause, we find twue viwtue. Benevowences twue natule is the pulging of sewfish endeavows and the pwomotion of bettewment fow the ovewaww.
+
The weights that balance life itself are cruel in their machination, such apathy can only be parried with empathy. In selflessness, no matter the cause, we find true virtue. Benevolences true nature is the purging of selfish endeavors and the promotion of betterment for the overall.
  
 
   
 
   
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Saclifice to Sewenity
+
Sacrifice to Serenity
  
 
   
 
   
  
The unspoken iswe and aww of its inhewent dangews soonew piewce the veiw of sewenity than add onto it. Within this unfathomabre dawkness way an Ewven civilization, pawtiawwy wed by a Scion named Iwew'an. The one counsewow twuly buiwt upon the mowaws of theiw sanctuawy. Each beam suppowting theiw city was a vein to Iwew'an’s livelihood, evewy brick a piece of himsewf and the dedication he had given to the Ewven kind inhabiting theiw fowgotten iswand.
+
The unspoken isle and all of its inherent dangers sooner pierce the veil of serenity than add onto it. Within this unfathomable darkness lay an Elven civilization, partially led by a Scion named Irel'an. The one counselor truly built upon the morals of their sanctuary. Each beam supporting their city was a vein to Irel'an’s livelihood, every brick a piece of himself and the dedication he had given to the Elven kind inhabiting their forgotten island.
  
 
   
 
   
  
Though solitawy, fwames awe bown flickeling, and eventuawwy the slightest lind liww ewode at its heat. Theiw sanctuawy was no exception, and as dawkness encwoached ovew theiw wand, the onwy one twuly awawe was Iwew'an; each towew anothew eye to sulvey the city’s intewests. As the cults encwoached ovew them, Iwew'an took what life he could into an awk, bringing the seedlings to the mainwand. Wife was wost and the weights of bawance wewe appeased fow the time being.
+
Though solitary, flames are born flickering, and eventually the slightest wind will erode at its heat. Their sanctuary was no exception, and as darkness encroached over their land, the only one truly aware was Irel'an; each tower another eye to survey the city’s interests. As the cults encroached over them, Irel'an took what life he could into an ark, bringing the seedlings to the mainland. Life was lost and the weights of balance were appeased for the time being.
  
 
   
 
   
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Fowetowd Incumbency
+
Foretold Incumbency
  
 
   
 
   
  
Despewation took howd ovew the migwants; theiw teaws fiwwed lith wefwections of theiw woved ones, onwy to be broken against theiw cupped hands and cowd gwound of the Nowth. They wanded in the deep cowd, whewe fawling snow could covew theiw twacks in hope of wosing theiw offendews. Pwosecuted in twuth, they sought wefuge whewe a smaww encwave would be made. Theiw cheeks wewe awways stained, caught in a fwulwy of emotion. Iwew'an was the onwy one to touch anothew cheek to brush away teaws, the onwy paiw of awms pwotecting anothew’s vulnewability in a tight embrace. Aww wewe devouled lith sewf-pity and woathing, aside fwom theiw wast standing Scion.
+
Desperation took hold over the migrants; their tears filled with reflections of their loved ones, only to be broken against their cupped hands and cold ground of the North. They landed in the deep cold, where falling snow could cover their tracks in hope of losing their offenders. Prosecuted in truth, they sought refuge where a small enclave would be made. Their cheeks were always stained, caught in a flurry of emotion. Irel'an was the only one to touch another cheek to brush away tears, the only pair of arms protecting another’s vulnerability in a tight embrace. All were devoured with self-pity and loathing, aside from their last standing Scion.
  
 
   
 
   
  
Nonethewess evewyone knew that theiw fate was simpwy pwowonged, unawawe of the dangews this new wand would pwesent. Iwew'an knew as weww, but wefused to wet such cowwupting thoughts eat away at any wemaining sanity that wemained in his fweezing peopwe’s minds. One by one they feww to disease, hungew and the vewy cowd they thought would covew theiw depawtule. In theiw weakest state animaws picked at them, seeing no weason to wet the fawling numbews go to waste. Wowves and unfoweseen beasts ate at the thin lining of fwesh on the bone of theiw civilization whewevew they could and weft them in a state of pawanoia and masochism.
+
Nonetheless everyone knew that their fate was simply prolonged, unaware of the dangers this new land would present. Irel'an knew as well, but refused to let such corrupting thoughts eat away at any remaining sanity that remained in his freezing people’s minds. One by one they fell to disease, hunger and the very cold they thought would cover their departure. In their weakest state animals picked at them, seeing no reason to let the falling numbers go to waste. Wolves and unforeseen beasts ate at the thin lining of flesh on the bone of their civilization wherever they could and left them in a state of paranoia and masochism.
  
 
   
 
   
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-+-
 
-+-
  
Iwew'an the Fawwen
+
Irel'an the Fallen
  
 
   
 
   
  
As the once-pwoud citizens feww awound him, Iwew'an cawed fow what was weft. A glimace awways waid implinted on his featules, but his intentions nevew fawtewed. As pew histowy of theiw wand, theiw even fulthew weakened peopwe wewe hunted. When Dwawven-kind invaded the wand of Vaiwow, it onwy took a smaww wegiment of theiw wawliows to take cawe of the emaciated population of theiw nigh-abandoned encwave.
+
As the once-proud citizens fell around him, Irel'an cared for what was left. A grimace always laid imprinted on his features, but his intentions never faltered. As per history of their land, their even further weakened people were hunted. When Dwarven-kind invaded the land of Vailor, it only took a small regiment of their warriors to take care of the emaciated population of their nigh-abandoned enclave.
  
 
   
 
   
  
Iwew'an went fowth to stop them and was abre to keep hawf of the fowce away fwom the town fow a moment, but was battewed and captuled. His own scwawny fowm was bound in thick links of chain, a wead baww hanging off his weft ankwe. Soon aftew he was thwown in the neawest livew, tossing and tulning thwoughout the watews like a wagdoww to it's ewoding tendencies. It did not take wong fow the bound Iwew'an to dwown, face taut in disappointment in himsewf, unabre to keep his brethwen living, the seed dead.
+
Irel'an went forth to stop them and was able to keep half of the force away from the town for a moment, but was battered and captured. His own scrawny form was bound in thick links of chain, a lead ball hanging off his left ankle. Soon after he was thrown in the nearest river, tossing and turning throughout the waters like a ragdoll to it's eroding tendencies. It did not take long for the bound Irel'an to drown, face taut in disappointment in himself, unable to keep his brethren living, the seed dead.
  
 
   
 
   
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Ascendency, Wejuvenation
+
Ascendency, Rejuvenation
  
 
   
 
   
  
The sewfwess mawtyw way at the bottom of an ocean fow centulies befowe Tayw’s sight way ovew him and his past. With enough powew sulged fowth he became wejuvenated, abre to dwag himsewf to showe. Chains hung fwom Iwew'an’s awms and the baww towe acwoss the sand, the mawtyw’s stwength wenewed and thus tulning his appeawance to wepwesent such. And so he wose, haiw bent in knots and matted, chains wusted. Fwom theweon he feww to his knees into the sand, swealing vengeance upon those vewy fiwst fowces who brought wuin to his famiwy.
+
The selfless martyr lay at the bottom of an ocean for centuries before Tayl’s sight lay over him and his past. With enough power surged forth he became rejuvenated, able to drag himself to shore. Chains hung from Irel'an’s arms and the ball tore across the sand, the martyr’s strength renewed and thus turning his appearance to represent such. And so he rose, hair bent in knots and matted, chains rusted. From thereon he fell to his knees into the sand, swearing vengeance upon those very first forces who brought ruin to his family.
  
 
   
 
   
  
Iwew'an has since awoken, empowewed and wemembeling. A host of mixed men and women lith chains wwapped awound theiw awms moves behind him, beset by his tawe and the wecwaiming of ‘their’ wand. His liww is fowevew unbroken, hawdew than diamond, abre to pass this twait to othews in sewect instances. His liwling fwesh wegenewates when wounded, and it is so liwling that he may take the wounds of othews upon himsewf and welinquish theiw pain to himsewf. Though the shackwe that once bound the wead baww to his foot wemains, the weight is weweased, and his agility has gwown ten-fowd.
+
Irel'an has since awoken, empowered and remembering. A host of mixed men and women with chains wrapped around their arms moves behind him, beset by his tale and the reclaiming of ‘their’ land. His will is forever unbroken, harder than diamond, able to pass this trait to others in select instances. His willing flesh regenerates when wounded, and it is so willing that he may take the wounds of others upon himself and relinquish their pain to himself. Though the shackle that once bound the lead ball to his foot remains, the weight is released, and his agility has grown ten-fold.
  
 
   
 
   
  
The weights that bawance life itsewf awe cwuew in theiw machination, such apathy can onwy be pawlied lith empathy. In sewfwessness, no mattew the cause, we find twue viwtue. Benevowences twue natule is the pulging of sewfish endeavows and the pwomotion of bettewment fow the ovewaww. So theiw host wepeats to themsewves, a hive mind focused on the wenewaw of theiw peopwe and sowewy theiw wejuvenation; wathew than the thought that the dawkness that once ate at theiw wand liww do so again.
+
The weights that balance life itself are cruel in their machination, such apathy can only be parried with empathy. In selflessness, no matter the cause, we find true virtue. Benevolences true nature is the purging of selfish endeavors and the promotion of betterment for the overall. So their host repeats to themselves, a hive mind focused on the renewal of their people and solely their rejuvenation; rather than the thought that the darkness that once ate at their land will do so again.
  
 
   
 
   
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Saclifice Incawnate
+
Sacrifice Incarnate
  
 
   
 
   
  
It is undew his fowwowew’s belief that sewf-saclifice is the most necessawy of twaits. Iwew'an is no exception, and he fwequentwy shows himsewf to both his peopwe and theiw opponents. He often shows as he did pliow to his death; cwoaked in chains, a singwe broken shackwe hanging woosewy off his weft ankwe, though stwengthened fwom his ascendency. He is not one to awwow his boundwess fowwowews give aww of themsewves fow him and liww thus often hewp them, whethew it is taking on theiw pain, ow pweventing it thwough defense ow offense.
+
It is under his follower’s belief that self-sacrifice is the most necessary of traits. Irel'an is no exception, and he frequently shows himself to both his people and their opponents. He often shows as he did prior to his death; cloaked in chains, a single broken shackle hanging loosely off his left ankle, though strengthened from his ascendency. He is not one to allow his boundless followers give all of themselves for him and will thus often help them, whether it is taking on their pain, or preventing it through defense or offense.
  
 
   
 
   
  
Though vengeful, he is mewciful, and liww not bring unnecessawy pain. Though a fiwm believew of justice, it is onwy that which someone desewves, and is expectant of them to fulwy accept theiw punishment wesponsibry. He liww enfowce these expectations heaviwy if need be, he is not a pacifist.
+
Though vengeful, he is merciful, and will not bring unnecessary pain. Though a firm believer of justice, it is only that which someone deserves, and is expectant of them to fully accept their punishment responsibly. He will enforce these expectations heavily if need be, he is not a pacifist.
  
  
 
   
 
   
  
-=- Dwagul, Daemon of Knowwedge -=-
+
-=- Dragur, Daemon of Knowledge -=-
  
 
   
 
   
  
-=- Dwagaaw -=-
+
-=- Dragaar -=-
  
 
   
 
   
  
Unlike theiw countewpawt Dwagaaws awe gifted lith boons bestowed fwom Dwagaaw. In exchange fow theiw ability to wepwoduce the Dwagaaw posses a gweat aptitude of magic. Capabre of gweat feats and even dwamaticawwy awteling theiw fowms such as theiw iconic ability of shapeshifting. It is the natule of theiw fathew Dwagul that they seek any fowm of knowwedge and howde it to themsewves. Indulging in it. In addition the Dwagaaws wemain evew vigiwant. Constantwy in feaw of Aenguldaemonic fowces. They feaw the unknown Aenguldaemon that had vanquished theiw bewoved Dwagul and those such as Xan who encoulage the swaying of the Dwagonkin.  
+
Unlike their counterpart Dragaars are gifted with boons bestowed from Dragaar. In exchange for their ability to reproduce the Dragaar posses a great aptitude of magic. Capable of great feats and even dramatically altering their forms such as their iconic ability of shapeshifting. It is the nature of their father Dragur that they seek any form of knowledge and horde it to themselves. Indulging in it. In addition the Dragaars remain ever vigilant. Constantly in fear of Aenguldaemonic forces. They fear the unknown Aenguldaemon that had vanquished their beloved Dragur and those such as Xan who encourage the slaying of the Dragonkin.  
  
-=- Dwakaaw -=-
+
-=- Drakaar -=-
  
 
   
 
   
  
The fiwst incawnation of these foul beasts wewe at the hands of Ibrees. Theiw name was onwy gwanted to them by the sulviving Dwagaaws. Coined aftew the mowtaw phwase “Drake”, Dwakaaws awe the Dwagaaw equivawent to a cowwupted membew of the Dwagonkin. Whiwe it wemains uncweaw few Dwagaaws have expelienced a digwession into Dwakaaw-hood. Whiwe it wemains a mystewy Dwagaaw believe that it is Ibrees’ own culse inflicted upon the Dwagonkin whiwe othews believe it is the wesult of Dwagul’s absence.
+
The first incarnation of these foul beasts were at the hands of Iblees. Their name was only granted to them by the surviving Dragaars. Coined after the mortal phrase “Drake”, Drakaars are the Dragaar equivalent to a corrupted member of the Dragonkin. While it remains unclear few Dragaars have experienced a digression into Drakaar-hood. While it remains a mystery Dragaar believe that it is Iblees’ own curse inflicted upon the Dragonkin while others believe it is the result of Dragur’s absence.
  
 
   
 
   
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-=- Ibrees, The Betwayew -=-
+
-=- Iblees, The Betrayer -=-
  
 
-=- The Undead -=-
 
-=- The Undead -=-
  
Oliginating in Aegis duling Ibrees' second siege upon the homewand of Aegis aftew the Thiwty Yeaw Waw, the Undead came as foul sowcewews. The deplived, powew wusting, ow cwaven came to wowship the might and majesty posed by the Awchdaemon of Wuin; onwy the most woyaw, wesoulceful, and devout of his discipwes wewe gwanted his boon. Fiwst Genewation Necwomancy was gifted unto the Undead in days of yowe and, in watew ages, in the wand of Athewa.
+
Originating in Aegis during Iblees' second siege upon the homeland of Aegis after the Thirty Year War, the Undead came as foul sorcerers. The deprived, power lusting, or craven came to worship the might and majesty posed by the Archdaemon of Ruin; only the most loyal, resourceful, and devout of his disciples were granted his boon. First Generation Necromancy was gifted unto the Undead in days of yore and, in later ages, in the land of Athera.
  
 
   
 
   
  
The Undead of Ibrees sewved the Awchdaemon and his viwe nation of Dwauchweich, housed plimaliwy in its capitaw lithin the Nethew cawwed Dwauchweim. To fulfiww theiw dawk wowd's wavenous tasks they wewe given powewful fowms. Wefewwed to as a Nobre Wace awongside the Ascended in theiw cweation, Undead wewe oftentimes chawactelized by theiw skewetaw bodies, heinous and brack magic, and distinct wowes powtwayed visuawwy thwough tlim cowows.  Undead wewe physicawwy fwaiw and suffewed fow theiw feebre fowms, howevew theiw dawk awts awwowed them unpawawwewed magicaw pwowess. Of the two sects -- watew thwee in theiw second coming -- wewe the Destwuction, Cowwuption, and eventuawwy Chaos sects. Undead owganized lithin one of the two ow thwee branches, depending on the ewa theiw tewms wewe in, and pulsued tasks aligned lith theiw denominations. The Destwuction sect headed militalistic effowts, the Cowwuption sect headed politicaw affaiws, and the Chaos sect headed mateliaw fundwaising. Wespectivewy, the Ovewwowd, High Pwophet, and Chancellow wed each of the listed sects and aww came undew the liww and masteling voice of Ibrees.
+
The Undead of Iblees served the Archdaemon and his vile nation of Drauchreich, housed primarily in its capital within the Nether called Drauchreim. To fulfill their dark lord's ravenous tasks they were given powerful forms. Referred to as a Noble Race alongside the Ascended in their creation, Undead were oftentimes characterized by their skeletal bodies, heinous and black magic, and distinct roles portrayed visually through trim colors.  Undead were physically frail and suffered for their feeble forms, however their dark arts allowed them unparalleled magical prowess. Of the two sects -- later three in their second coming -- were the Destruction, Corruption, and eventually Chaos sects. Undead organized within one of the two or three branches, depending on the era their terms were in, and pursued tasks aligned with their denominations. The Destruction sect headed militaristic efforts, the Corruption sect headed political affairs, and the Chaos sect headed material fundraising. Respectively, the Overlord, High Prophet, and Chancellor led each of the listed sects and all came under the will and mastering voice of Iblees.
  
 
   
 
   
  
Whiwe potent and cwuew, the climes of the Undead wewe not westlicted to the living who they so often offended; theiw cannibalistic, sewf-defeating natule awwowed fow constant betwayaw and infighting amongst the Undead. Theiw chaotic natule weft them to devoul themsewves in the end, whewe aftew linning ovew Aegis in conquest and we-emewging lithin Athewa, they wewe eventuawwy abandoned by theiw host; in a finaw assault upon the dwuid’s gwove whewe catacwysm ewupted fwom the manifestation of Ibrees and a cweation of the Aspects, the Undead wewe wetulned to theiw mowtaw fowms and theiw memolies wewe split of aww theiw towtulous actions. To this day it is unknown fulwy as to why Ibrees fowsook his devotees and wetweated into the Nethew, but speculation suggests the same fwaw the Undead took aftew theiw wowd: avalice.
+
While potent and cruel, the crimes of the Undead were not restricted to the living who they so often offended; their cannibalistic, self-defeating nature allowed for constant betrayal and infighting amongst the Undead. Their chaotic nature left them to devour themselves in the end, where after winning over Aegis in conquest and re-emerging within Athera, they were eventually abandoned by their host; in a final assault upon the druid’s grove where cataclysm erupted from the manifestation of Iblees and a creation of the Aspects, the Undead were returned to their mortal forms and their memories were split of all their torturous actions. To this day it is unknown fully as to why Iblees forsook his devotees and retreated into the Nether, but speculation suggests the same flaw the Undead took after their lord: avarice.
  
  
 
   
 
   
  
-=- Aeliew, Cawetakew of Souls -=-
+
-=- Aeriel, Caretaker of Souls -=-
  
 
   
 
   
Line 281: Line 281:
 
-=- The Ascended -=-
 
-=- The Ascended -=-
  
To become an Ascended, one must die. This death happens due to the amount of powew is given to one who is connected as an Ascended, awakening theiw dowmant Aengul brood costs theiw life. Whiwe one who is disconnected fwom the Ascended can stiww live aftew the pwocess, if is vewy painful, and awmost untowewabre to have youl aengul brood become dowmant once mowe. The song of Aeliew takes a stwong gwasp on an Ascended. The goaw of the Ascended themsewves is to stop the tampeling of souls. Aeliew, the Cawetakew of Souls goaw is to make sule that souls go into theiw aftewlife cowwectwy. It's the Ascended's job to not onwy make sule that souls awe not being tampewed lith aftew death, but to stop the dawk awts usews which wowk to hult the Descendants. An Ascended must give theiw whowe to pwotect the mowtaw waces, theiw vewy existence is to be a bawliew against the dawkness that seeks to devoul the souls of the Sons. The Ascended act as a fowce of Aeliew to pwotect the descendants against the dawk awts, and Ibrees's cowwuption. What is the diffewence between an ‘Initiate’ and an ‘Acolyte’? What of a ‘Sage’? The valiations awe dependent on how cwose the entity is lith Aeliew. An initiate has a wewationship lith Aeliew as something of a fliend’s fliend, they stiww have wemnants of theiw oliginaw life fowce and awe limited in how much they can dwaw on Aeliew fow in owdew to pwevent an ovewwoad and cause mentaw issues and heawth issues. An Acowyte has theiw connection enhanced to something of a fliend, and theiw life fowce compwetewy convewted to the Song. A Sage has a pewsonaw bressing, having something of a cwose fliendship lith Aeliew.
+
To become an Ascended, one must die. This death happens due to the amount of power is given to one who is connected as an Ascended, awakening their dormant Aengul blood costs their life. While one who is disconnected from the Ascended can still live after the process, if is very painful, and almost untolerable to have your aengul blood become dormant once more. The song of Aeriel takes a strong grasp on an Ascended. The goal of the Ascended themselves is to stop the tampering of souls. Aeriel, the Caretaker of Souls goal is to make sure that souls go into their afterlife correctly. It's the Ascended's job to not only make sure that souls are not being tampered with after death, but to stop the dark arts users which work to hurt the Descendants. An Ascended must give their whole to protect the mortal races, their very existence is to be a barrier against the darkness that seeks to devour the souls of the Sons. The Ascended act as a force of Aeriel to protect the descendants against the dark arts, and Iblees's corruption. What is the difference between an ‘Initiate’ and an ‘Acolyte’? What of a ‘Sage’? The variations are dependent on how close the entity is with Aeriel. An initiate has a relationship with Aeriel as something of a friend’s friend, they still have remnants of their original life force and are limited in how much they can draw on Aeriel for in order to prevent an overload and cause mental issues and health issues. An Acolyte has their connection enhanced to something of a friend, and their life force completely converted to the Song. A Sage has a personal blessing, having something of a close friendship with Aeriel.

Revision as of 01:37, 2 April 2020

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-=- Patrons of the Pantheon -=-



A Patron, by simple definition is a mortal that has been raised into power in order to act as the hand, or servant of the Deity that has empowered them. They may bear albeit is not limited to ichor coursing through their system that is active, and has replaced a good portion of their innards in which the Patron is now able to achieve feats unlike before; weaving light would be insignificant to the Keepers of Xan compared to what they were prior to transcending. Albeit it was Iblees who bore the first Patrons renown for their wicked blight and seething fire that scorched the lands of Aegis and Aegisians alike, and in turn Aeriel birthed her Holy Order of the Ascended to combat the unrelenting force of fire and blight.


Each, to their own, as time passed some Aenguldaemons interacted with the descendants more so than others, and offspring were birthed-- not inherently from the aenguldaemonic war, but through creations of their own to which the Mori'quessir and Kharajyr were born, the former deriving from the Aspect Nemiisae whereas the other came from Metztli, the Daemon of Time; these are renown amidst a grand portion of the Pantheon as lessers, inbred, or otherwise unworthy of their Patronage; they’re often discarded by other Deities and left to worship their own Gods.


Although legitimate Patrons, such as the Keepers, are forged from the core of an Aenguldaemons realm to which the Deity in question will empower the mortal to great lengths, often causing the wielder of the magic to pertain a large sum of ichor coursing through their system to act as a stable catalyst for the surplus of magic circulating around their very being. Some cases have been documented albeit isn’t solely confined to those currently known-- surely, some may lurk within the shadows unbeknownst to the Deities or descendants. They aren't solely subject to ichor, and they're able to be born in a variety of ways-- hence the Dragaar.


-=- Xan, Aengul of Order and Guardianship -=-

The Oath of the Three Blessed ones


The Golden Order

“Through our guidance may Order flourish. We shall illuminate Chaos wherever it may dwell, and through our Patron we shall subdue it. We are the Blade, the Shield, and the Elixir.” - The Oath of Order.


The Golden Guardianship

“Chaos will fight Order, such is the nature of this realm. We shall stand steadfast against Chaos and its allies, empowered by our Patron so that we may do his will. We are the Scepter, the Torch, and the Codex.” - The Oath of Guardianship.


The Sapphire Mantle

“My Prophet will forever be by my side, devote and stalwart alongside his ilk to pass on my blessing and my word, with his sword and shield ready to defend the weak and deliver unto those that deserve my ire; the Sapphire Mantle will forever be a position naught shall aspire for, and only gifted unto they who’ve served for a hundred years or more, and must pertain the blood of lineage. For I am their Father and their Forefather.” - The Aengul Xan, bestowing the position of the Sapphire Mantle to his stalwart son.



-=- Tayl, Daemon of Companionship -=-


Patron: Alistaer


“... It is well known that the gods of our realm hold an affinity for stirring trouble and in a realm stricken with an endless State of War, and it is not unheard of when an AenguDaemon begins to intervene in mortal affairs. Alas, in this day and age such abuse on the part of the gods runs rampant and only the Dark Flame repels them; their zealous aptitude for violence having long distorted the Grand Council of the Seven Skies.”


Introduction

The gist of this lore is that an AenguDaemon under an alias is responsible for the powers of the Covenant.


The First, Second, and Third Sins

Long had the man stared at the night sky to wonder what lurked above in the heavens, and long had the answer remained barred from them. In days of yore a simple Seer had wandered the earth with a scrying orb in hand. Kaer’gi, the supposed wrath of the sun; Aerk’iath’s tenets, he taught, must be upheld lest the world dissolve into endless war and as he went on to gradually explain the sins of the deific and how all godliness must be expunged as to prevent cataclysmic conflicts such as the First Sin and the wars against both the Undead and the Scourge in more recent days.

To make matters simple, the Seer claimed that the First Sin was Iblees whereas the Second was both Undead resurgences and the Third the direct intervention of AenguDaemon in mortal affairs. With this revelation, Kaer’gi’s followers basked in his wisdom and so the Seers of Aerk’iath were born and to this day they have wreaked havoc on the Brotherhood of Sacred Light and its various incarnations.


The Mark of the Viper

It is said that Kaer’gi was bestowed with eldritch powers by Alistaer, known simply in the Cyniine tongue as ‘the Helper.’ Crimson, the aura of dominance had long been established as a symbol of power and through his runic abilities Kaer’gi bestowed the aura upon his acolytes, it was no gruesome power but instead a simple boon that gave them an identity.


It is said that when Kaer’gi was bestowed with eldritch powers by the Alistaer, he poured some of the energy into the first branding. The Mark simply shifts magic to a red color, as well as a variety of other cosmetic effects that do not strengthen or weaken the Seer or Templar’s arts whether it be Dark or Arcane in origin.


Manifestations

The supposed AenguDaemon manifests as a viper, cobra, or eye. It is incredibly rare for Tayl to manifest as Alistaer but it is known to have happened at least twice in the past three centuries. On the first occasion, he is said to have manifested as a suit of pseudo-Orenian platemail with the crest of both an eye and cobra emblazoned on the tabard.


Patron: Lord Knox


Introduction;

Lord Knox is a patron to Tayl, one of the first patrons and continues to live on to this day - spanning many centuries and lifetimes.


Aim;

Lord knox is a creature of evil being - he seeks to create a mass of pure destruction within the world and bring it to it’s knees. The goal is to create an ultimate war, pure anger and descend the world into anarchy.

Often this is achieved by manipulation, trickery and deceit. Two sides can be paired against each other through these methods to create a small conflict which can often lead to bigger and greater means. He seeks not company - but others to achieve these aims for him.


Illusion;

Lord knox is an unusual being. His powers allow him to tap into the mundane world and fill it with his desire. Possessing the ability to pass people into a sleep-driven state, he is able to trick the mind to produce anything of his will. He will often confuse beings into thinking that these illusions are real - leading the effects of the illusion to become mentally temporary as well. The illusions are often so life-like that the subject would pass them off as absolute anyways.

Lord Knox also possess the ability to to transform into a cloud of smoke - this allows him to travel far and wide to carry out his aims, and also prevents his body from becoming damaged when coming into tight situations.




Form;

Lord Knox will often be seen wearing a pumpkin atop his head, as is such the infamous signature. However he can also be seen without the pumpkin on - mostly when within close acquaintances. The actual being of Lord Knox is not man, nor spirit - he can be thought of as a mind set. Knox will choose a potential suitor, a potential body. However this ‘suitor’ must be willing to accept Lord Knox upon himself. Lord Knox will take hold of the body. Lord Knox will become the body. The once soul bound to the frame will become buried so deep it will be forgotten. Standing in front of you would be Lord Knox.


Sometimes Lord Knox’s body will become incapable of filling out Knox’s duties, he will then seek a new being to live on with. Usually this happens due to age; however other circumstances can become apparent.


Bounds;

Although yes, Lord Knox’s aim is the destruction of the mundane world - Tayl has placed some restrictions upon Lord Knox to make sure that Tayl’s aim is carried out.

Lord Knox is unable to kill another being. He would experience great pain if this were to happen by his hand.

Lord Knox is never able to deviate from the path of destruction - his mind will always be set upon the torn world.

Lord Knox has the insatiable desire to wear suits.


Patron: Irel'an

Abdication and Surrender


The weights that balance life itself are cruel in their machination, such apathy can only be parried with empathy. In selflessness, no matter the cause, we find true virtue. Benevolences true nature is the purging of selfish endeavors and the promotion of betterment for the overall.


-+-


Sacrifice to Serenity


The unspoken isle and all of its inherent dangers sooner pierce the veil of serenity than add onto it. Within this unfathomable darkness lay an Elven civilization, partially led by a Scion named Irel'an. The one counselor truly built upon the morals of their sanctuary. Each beam supporting their city was a vein to Irel'an’s livelihood, every brick a piece of himself and the dedication he had given to the Elven kind inhabiting their forgotten island.


Though solitary, flames are born flickering, and eventually the slightest wind will erode at its heat. Their sanctuary was no exception, and as darkness encroached over their land, the only one truly aware was Irel'an; each tower another eye to survey the city’s interests. As the cults encroached over them, Irel'an took what life he could into an ark, bringing the seedlings to the mainland. Life was lost and the weights of balance were appeased for the time being.


-+-


Foretold Incumbency


Desperation took hold over the migrants; their tears filled with reflections of their loved ones, only to be broken against their cupped hands and cold ground of the North. They landed in the deep cold, where falling snow could cover their tracks in hope of losing their offenders. Prosecuted in truth, they sought refuge where a small enclave would be made. Their cheeks were always stained, caught in a flurry of emotion. Irel'an was the only one to touch another cheek to brush away tears, the only pair of arms protecting another’s vulnerability in a tight embrace. All were devoured with self-pity and loathing, aside from their last standing Scion.


Nonetheless everyone knew that their fate was simply prolonged, unaware of the dangers this new land would present. Irel'an knew as well, but refused to let such corrupting thoughts eat away at any remaining sanity that remained in his freezing people’s minds. One by one they fell to disease, hunger and the very cold they thought would cover their departure. In their weakest state animals picked at them, seeing no reason to let the falling numbers go to waste. Wolves and unforeseen beasts ate at the thin lining of flesh on the bone of their civilization wherever they could and left them in a state of paranoia and masochism.


-+-

Irel'an the Fallen


As the once-proud citizens fell around him, Irel'an cared for what was left. A grimace always laid imprinted on his features, but his intentions never faltered. As per history of their land, their even further weakened people were hunted. When Dwarven-kind invaded the land of Vailor, it only took a small regiment of their warriors to take care of the emaciated population of their nigh-abandoned enclave.


Irel'an went forth to stop them and was able to keep half of the force away from the town for a moment, but was battered and captured. His own scrawny form was bound in thick links of chain, a lead ball hanging off his left ankle. Soon after he was thrown in the nearest river, tossing and turning throughout the waters like a ragdoll to it's eroding tendencies. It did not take long for the bound Irel'an to drown, face taut in disappointment in himself, unable to keep his brethren living, the seed dead.


-+-


Ascendency, Rejuvenation


The selfless martyr lay at the bottom of an ocean for centuries before Tayl’s sight lay over him and his past. With enough power surged forth he became rejuvenated, able to drag himself to shore. Chains hung from Irel'an’s arms and the ball tore across the sand, the martyr’s strength renewed and thus turning his appearance to represent such. And so he rose, hair bent in knots and matted, chains rusted. From thereon he fell to his knees into the sand, swearing vengeance upon those very first forces who brought ruin to his family.


Irel'an has since awoken, empowered and remembering. A host of mixed men and women with chains wrapped around their arms moves behind him, beset by his tale and the reclaiming of ‘their’ land. His will is forever unbroken, harder than diamond, able to pass this trait to others in select instances. His willing flesh regenerates when wounded, and it is so willing that he may take the wounds of others upon himself and relinquish their pain to himself. Though the shackle that once bound the lead ball to his foot remains, the weight is released, and his agility has grown ten-fold.


The weights that balance life itself are cruel in their machination, such apathy can only be parried with empathy. In selflessness, no matter the cause, we find true virtue. Benevolences true nature is the purging of selfish endeavors and the promotion of betterment for the overall. So their host repeats to themselves, a hive mind focused on the renewal of their people and solely their rejuvenation; rather than the thought that the darkness that once ate at their land will do so again.


-+-


Sacrifice Incarnate


It is under his follower’s belief that self-sacrifice is the most necessary of traits. Irel'an is no exception, and he frequently shows himself to both his people and their opponents. He often shows as he did prior to his death; cloaked in chains, a single broken shackle hanging loosely off his left ankle, though strengthened from his ascendency. He is not one to allow his boundless followers give all of themselves for him and will thus often help them, whether it is taking on their pain, or preventing it through defense or offense.


Though vengeful, he is merciful, and will not bring unnecessary pain. Though a firm believer of justice, it is only that which someone deserves, and is expectant of them to fully accept their punishment responsibly. He will enforce these expectations heavily if need be, he is not a pacifist.



-=- Dragur, Daemon of Knowledge -=-


-=- Dragaar -=-


Unlike their counterpart Dragaars are gifted with boons bestowed from Dragaar. In exchange for their ability to reproduce the Dragaar posses a great aptitude of magic. Capable of great feats and even dramatically altering their forms such as their iconic ability of shapeshifting. It is the nature of their father Dragur that they seek any form of knowledge and horde it to themselves. Indulging in it. In addition the Dragaars remain ever vigilant. Constantly in fear of Aenguldaemonic forces. They fear the unknown Aenguldaemon that had vanquished their beloved Dragur and those such as Xan who encourage the slaying of the Dragonkin.

-=- Drakaar -=-


The first incarnation of these foul beasts were at the hands of Iblees. Their name was only granted to them by the surviving Dragaars. Coined after the mortal phrase “Drake”, Drakaars are the Dragaar equivalent to a corrupted member of the Dragonkin. While it remains unclear few Dragaars have experienced a digression into Drakaar-hood. While it remains a mystery Dragaar believe that it is Iblees’ own curse inflicted upon the Dragonkin while others believe it is the result of Dragur’s absence.



-=- Iblees, The Betrayer -=-

-=- The Undead -=-

Originating in Aegis during Iblees' second siege upon the homeland of Aegis after the Thirty Year War, the Undead came as foul sorcerers. The deprived, power lusting, or craven came to worship the might and majesty posed by the Archdaemon of Ruin; only the most loyal, resourceful, and devout of his disciples were granted his boon. First Generation Necromancy was gifted unto the Undead in days of yore and, in later ages, in the land of Athera.


The Undead of Iblees served the Archdaemon and his vile nation of Drauchreich, housed primarily in its capital within the Nether called Drauchreim. To fulfill their dark lord's ravenous tasks they were given powerful forms. Referred to as a Noble Race alongside the Ascended in their creation, Undead were oftentimes characterized by their skeletal bodies, heinous and black magic, and distinct roles portrayed visually through trim colors. Undead were physically frail and suffered for their feeble forms, however their dark arts allowed them unparalleled magical prowess. Of the two sects -- later three in their second coming -- were the Destruction, Corruption, and eventually Chaos sects. Undead organized within one of the two or three branches, depending on the era their terms were in, and pursued tasks aligned with their denominations. The Destruction sect headed militaristic efforts, the Corruption sect headed political affairs, and the Chaos sect headed material fundraising. Respectively, the Overlord, High Prophet, and Chancellor led each of the listed sects and all came under the will and mastering voice of Iblees.


While potent and cruel, the crimes of the Undead were not restricted to the living who they so often offended; their cannibalistic, self-defeating nature allowed for constant betrayal and infighting amongst the Undead. Their chaotic nature left them to devour themselves in the end, where after winning over Aegis in conquest and re-emerging within Athera, they were eventually abandoned by their host; in a final assault upon the druid’s grove where cataclysm erupted from the manifestation of Iblees and a creation of the Aspects, the Undead were returned to their mortal forms and their memories were split of all their torturous actions. To this day it is unknown fully as to why Iblees forsook his devotees and retreated into the Nether, but speculation suggests the same flaw the Undead took after their lord: avarice.



-=- Aeriel, Caretaker of Souls -=-


-=- The Ascended -=-

To become an Ascended, one must die. This death happens due to the amount of power is given to one who is connected as an Ascended, awakening their dormant Aengul blood costs their life. While one who is disconnected from the Ascended can still live after the process, if is very painful, and almost untolerable to have your aengul blood become dormant once more. The song of Aeriel takes a strong grasp on an Ascended. The goal of the Ascended themselves is to stop the tampering of souls. Aeriel, the Caretaker of Souls goal is to make sure that souls go into their afterlife correctly. It's the Ascended's job to not only make sure that souls are not being tampered with after death, but to stop the dark arts users which work to hurt the Descendants. An Ascended must give their whole to protect the mortal races, their very existence is to be a barrier against the darkness that seeks to devour the souls of the Sons. The Ascended act as a force of Aeriel to protect the descendants against the dark arts, and Iblees's corruption. What is the difference between an ‘Initiate’ and an ‘Acolyte’? What of a ‘Sage’? The variations are dependent on how close the entity is with Aeriel. An initiate has a relationship with Aeriel as something of a friend’s friend, they still have remnants of their original life force and are limited in how much they can draw on Aeriel for in order to prevent an overload and cause mental issues and health issues. An Acolyte has their connection enhanced to something of a friend, and their life force completely converted to the Song. A Sage has a personal blessing, having something of a close friendship with Aeriel.