Muyakelgs

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The following information is scarcely known. Do not meta-game to know this information unless directly informed in character.

DefaultFauna.png
Skin by Beordan
Muyakelg
Area: Everywhere
Diet:: None
Size: Variable size
Hostility Variable
Note: Players can play this creature as their own persona on the server by making a creature application.


Creation/Origin

Like many, Aegis itself shepherded the beginning of the hunt for divination. Elves, gifted with their eyes saw the truth of knowledge in canopies’ leafs. Dwarves with their eyes saw the truth of knowledge in the earth, such as golems. The only connection, beside a yearning for unlocking divination was the fact all found it in their own perception. All who possessed the depth in their soul sought out to obtain, but few found the knowledge they seeked. Albeit, the orcish kind, having the prospect of the spirits found them to be keyholders of absolute, sacred truth.

Such an event turned those wise of the orcish people into the most renowned seekers of knowledge. Where bloodlust ran amuck, like a boiling pot, so did the opposite occur with guided shamans. They wielded higher thought, yet weren’t void from the warrior aspects brewed into their being, and culture. Farseers, witchdoctor, elementalist, lutauman, each a diligent study of spirits, brought another creation through combined efforts. Shamanism, being able to be practiced through different means abled a creation that wouldn’t shame the spirit’s pride, as the created was a spirit itself.

A creature chiefly about strength, being the prized attribute of all orcish kinsmen. The muyakelg semblance isn’t its entirety with them too possessing intellect. This makes underestimating them a fool’s game at play, as like the misfact of orcs these creatures compared with themselves capable of speaking in a manner they did in life. They’ve been commanded at the hand of shamans, though these ancestors often pact to serve their own agenda in the mortal realm they’re able to inhabit again.


Types

  • Ancestral -

The Muyakelgs, having pacted are torn from their ancestral home to become pinnacles of orcish might. Unlike a Descendants mortal vessel, muyakelgs take on a form less frail, and ultimately weak. A few souls tapping into scholarly arts believe it’s in their nature to take warped visages, for fact they discard their heavenly, bountiful plane. However, this curse is why pacts are made, giving them the predatory hunting that orcish society praises. The once uruks, goblins, and ologs aren’t monsters as their crude forms elude them to be, but are apex predators. Orcish society doesn’t punish their malformed products on fact it’s truly beauty to them. They take product of canny hunters risen out of ancestral spirits, thus it’s natural most are praised with respect, if nothing else.

  • Elemental -

In sharing a powerful bond with their pacted elemental spirits, they possess the ability to aid in the creation of elemental Muyakelgs. A Farseer and an Elementalist, both T5, must approach a spirit the elementalist has pacted with, or two T5 Elementalists of the same Element. They must ask for the spirit, taking part of its essence to use for the Elemental Muyakelg. The ritual begins with the same body and construct being formed, and once made by the Witchdoctor, the Elementalist and Farseer chant together, calling upon the spirit for days. Neither will eat or drink during this process, risking their lives and sanity to create such a powerful entity. Then, within the center of the beings core, fire, electricity, air, water, or earth coalesce before engulfing the fleshy body within the element. The Muyakelg is born, though possesses the mind of the Spirit pacted with. However, this comes with many problems. Due to not knowing the true name of the Spirit, the shaman has no true control over the Muyakelg. This is not to say the Muyakelg will simply wreak havoc and destroy the lands. It cares more of spreading its influence and power over the world as an elemental would. An Elemental Muyakelg cares more about spreading its influence over the world rather than aiding the shaman, though requires FAR more power than the normal Muyakelgs.

  • Immortal

As witchdoctors grew powerful and wicked, so did their need for companionship. In seeking out Immortal Spirits for blessings, these Muyakelg are utility constructs that serve their constructs with feigned indifference. They too wish to spread their influence and aspect over the world, as they are part of the spirit. Their creation is the same as a normal Muyakelg, though rather than a lutauman, it requires the Farseer and Witchdoctor, or two Witchdoctors to interact with the spirit they wish to imbue their shell with. The same process goes on with the elemental spirit, and the abomination is born. There are two forms, one which is playable, and requires two shamans, and offers greater ability in their powers and disease generation, able to produce aspect-infused land, and have some combat prowess, say expunging poisonous clouds, or attacking with roots, while there is another kind, an unplayable Muyakelg, that stands around 3 feet, acting as a closer companion to the shaman, and require a MArt. These three are simply ideas that came to mind, and if any shaman or person wished to create other kinds, they would have to approach MT/LT.

General Weaknesses

Being creatures without souls, they have various other weaknesses.

  • Holy magic
  • Gold weapons (Not as extreme as ghosts and spectres, gold needs physical touch with the skin to harm them)

Redlines

  • Ancestral Muyakelgs are newborns, struggling to control and manage their form for the first Elven Week. When a Muyakelg is resummoned, this cooldown decreases by 1 elven day.
  • Muyakelg may only speak True Blah at first but can be taught other tongues
  • Muyakelgs suffer a weakness to mental magics that will temporarily disable them.
  • A Muyakelg’s strength is divided by its limbs, sharing the strength total comparable to 1 and a half ologs. This means, as explained many times previously before, and through common sense, an Ancestral Muyakelg is unable to use all of its strength due to the location of its limbs. It would be difficult to reach Olog strength.
  • A Muyakelg is only made of flesh. Nothing beneath the skin.
  • An Ancestral Muyakelg may only be 11ft tall max. Elemental Muyakelgs vary in height.
  • Revenge Muyakelgs do not proc their curse if struck by ranged attacks
  • Elemental/Immortal Muyakelgs are not beneath the control of their masters, rather, they seek to spread their influence out over the world, perhaps overhearing the shaman’s word afterwards.
  • Elemental Muyakelgs have no means of using weapons or tools due to their state save for Earth Elementals.
  • Ancestral Muyakelgs require a lutauman or Dark shaman to make the body
  • Elemental Muyakelgs require re-chargings every three days
  • Ancestral Muyakelgs require re-charging every four days
  • Elemental Muyakelgs cannot consume spectrals
  • Dark Shaman Ancestrals must be pacted with.
  • Air Elementals are susceptible to aurum due to their weak form.
  • Plague Muyakelgs may only grow 1 disease at a time.
  • Elemental Muyakelgs are extremely susceptible to the voidal element that opposes their being.
  • Elemental Muyakelgs cannot increase in power or strength. They permanently remain at T3 in their respective fields, though struggle to manipulate terrain beyond 7 blocks.
  • Ancestral and Earth Muyakelgs have Construct Buff, the rest have Necrolyte buff

Mechanics

  • MostElemental Muyakelgs play as the Necrolyte Nexus race and can't wear armor.
  • Earth Elementals play as the Construct Nexus race.

References