Difference between revisions of "Muyakelgs"

From Lord of the Craft
Jump to: navigation, search
m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Brotherbotany)
Line 1: Line 1:
 
<div {{boxstyle|width=60%|bgcolor=#FFFACD|bordercolor=#88A}} >
 
<div {{boxstyle|width=60%|bgcolor=#FFFACD|bordercolor=#88A}} >
 
[[Image:Important_Icon.png|left|48px]]
 
[[Image:Important_Icon.png|left|48px]]
'''The fowwoling infowmation is scawcewy known.'''
+
'''The following information is scarcely known.'''
Do not [[Metagaming|meta-game]] to know this infowmation unwess diwectwy infowmed in chawactew.
+
Do not [[Metagaming|meta-game]] to know this information unless directly informed in character.
  
 
</div>
 
</div>
Line 15: Line 15:
 
| ''<span style="font-size:x-small;">Skin by Beordan</span>''
 
| ''<span style="font-size:x-small;">Skin by Beordan</span>''
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
|'''Muyakewg'''
+
|'''Muyakelg'''
 
|-  
 
|-  
| '''Awea''': Evewywhewe
+
| '''Area''': Everywhere
 
|-
 
|-
 
| '''Diet:''': None
 
| '''Diet:''': None
 
|-
 
|-
| '''Size''': Valiabre size
+
| '''Size''': Variable size
 
|-  
 
|-  
| '''Hostility''' Valiabre
+
| '''Hostility''' Variable
 
<!-- KEEP THIS IF IT'S A CREATURE THAT ONLY ET CAN PLAY-->
 
<!-- KEEP THIS IF IT'S A CREATURE THAT ONLY ET CAN PLAY-->
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
| '''Note: This cweatule can onwy be pwayed by Event Team-Membews.'''
+
| '''Note: This creature can only be played by Event Team-Members.'''
 
|}
 
|}
 
|-
 
|-
Line 37: Line 37:
  
 
==Creation/Origin==
 
==Creation/Origin==
Wike many, Aegis itsewf shephewded the beginning of the hunt fow divination. Ewves, gifted lith theiw eyes saw the twuth of knowwedge in canopies’ weafs. Dwawves lith theiw eyes saw the twuth of knowwedge in the eawth, such as gowems. The onwy connection, beside a yeawning fow unwocking divination was the fact aww found it in theiw own pewception. Aww who possessed the depth in theiw soul sought out to obtain, but few found the knowwedge they seeked. Awbeit, the owcish kind, having the pwospect of the spilits found them to be keyhowdews of absowute, sacwed twuth.
+
Like many, Aegis itself shepherded the beginning of the hunt for divination. Elves, gifted with their eyes saw the truth of knowledge in canopies’ leafs. Dwarves with their eyes saw the truth of knowledge in the earth, such as golems. The only connection, beside a yearning for unlocking divination was the fact all found it in their own perception. All who possessed the depth in their soul sought out to obtain, but few found the knowledge they seeked. Albeit, the orcish kind, having the prospect of the spirits found them to be keyholders of absolute, sacred truth.
 
   
 
   
Such an event tulned those lise of the owcish peopwe into the most wenowned seekews of knowwedge. Whewe broodwust wan amuck, like a boiling pot, so did the opposite occul lith guided shamans. They liewded highew thought, yet wewen’t void fwom the wawliow aspects brewed into theiw being, and cultule. Fawseews, litchdoctow, ewementalist, wutauman, each a diligent study of spilits, brought anothew cweation thwough combined effowts. Shamanism, being abre to be pwacticed thwough diffewent means abred a cweation that wouldn’t shame the spilit’s plide, as the cweated was a spilit itsewf.
+
Such an event turned those wise of the orcish people into the most renowned seekers of knowledge. Where bloodlust ran amuck, like a boiling pot, so did the opposite occur with guided shamans. They wielded higher thought, yet weren’t void from the warrior aspects brewed into their being, and culture. Farseers, witchdoctor, elementalist, lutauman, each a diligent study of spirits, brought another creation through combined efforts. Shamanism, being able to be practiced through different means abled a creation that wouldn’t shame the spirit’s pride, as the created was a spirit itself.
 
   
 
   
A cweatule chiefwy about stwength, being the plized attlibute of aww owcish kinsmen. The muyakewg sembrance isn’t its entiwety lith them too possessing intewwect. This makes undewestimating them a foow’s game at pway, as like the misfact of owcs these cweatules compawed lith themsewves capabre of speaking in a mannew they did in life. They’ve been commanded at the hand of shamans, though these ancestows often pact to sewve theiw own agenda in the mowtaw weawm they’we abre to inhabit again.
+
A creature chiefly about strength, being the prized attribute of all orcish kinsmen. The muyakelg semblance isn’t its entirety with them too possessing intellect. This makes underestimating them a fool’s game at play, as like the misfact of orcs these creatures compared with themselves capable of speaking in a manner they did in life. They’ve been commanded at the hand of shamans, though these ancestors often pact to serve their own agenda in the mortal realm they’re able to inhabit again.
  
  
 
==Types==
 
==Types==
*'''Ancestwaw''' -  
+
*'''Ancestral''' -  
  
The Muyakewgs, having pacted awe town fwom theiw ancestwaw home to become pinnacwes of owcish might. Unlike a Descendants mowtaw vessew, muyakewgs take on a fowm wess fwaiw, and ultimatewy weak. A few souls tapping into schowawwy awts believe it’s in theiw natule to take wawped visages, fow fact they discawd theiw heavenwy, bountiful pwane. Howevew, this culse is why pacts awe made, giving them the pwedatowy hunting that owcish society pwaises. The once uluks, gobrins, and owogs awen’t monstews as theiw cwude fowms ewude them to be, but awe apex pwedatows. Owcish society doesn’t punish theiw mawfowmed pwoducts on fact it’s twuly beauty to them. They take pwoduct of canny huntews lisen out of ancestwaw spilits, thus it’s natulaw most awe pwaised lith wespect, if nothing ewse.
+
The Muyakelgs, having pacted are torn from their ancestral home to become pinnacles of orcish might. Unlike a Descendants mortal vessel, muyakelgs take on a form less frail, and ultimately weak. A few souls tapping into scholarly arts believe it’s in their nature to take warped visages, for fact they discard their heavenly, bountiful plane. However, this curse is why pacts are made, giving them the predatory hunting that orcish society praises. The once uruks, goblins, and ologs aren’t monsters as their crude forms elude them to be, but are apex predators. Orcish society doesn’t punish their malformed products on fact it’s truly beauty to them. They take product of canny hunters risen out of ancestral spirits, thus it’s natural most are praised with respect, if nothing else.
*'''Ewementaw''' -
+
*'''Elemental''' -
  
In shaling a powewful bond lith theiw pacted ewementaw spilits, they possess the ability to aid in the cweation of ewementaw Muyakewgs. A Fawseew and an Ewementalist, both T5, must appwoach a spilit the ewementalist has pacted lith, ow two T5 Ewementalists of the same Ewement. They must ask fow the spilit, taking pawt of its essence to use fow the Ewementaw Muyakewg. The lituaw begins lith the same body and constwuct being fowmed, and once made by the Witchdoctow, the Ewementalist and Fawseew chant togethew, cawling upon the spilit fow days. Neithew liww eat ow dlink duling this pwocess, lisking theiw lives and sanity to cweate such a powewful entity. Then, lithin the center of the beings cowe, fiwe, ewectlicity, aiw, watew, ow eawth coawesce befowe engulfing the fweshy body lithin the ewement. The Muyakewg is bown, though possesses the mind of the Spilit pacted lithHowevew, this comes lith many pwobrems. Due to not knoling the twue name of the Spilit, the shaman has no twue contwow ovew the Muyakewg. This is not to say the Muyakewg liww simpwy wweak havoc and destwoy the wands. It cawes mowe of spweading its infwuence and powew ovew the wowwd as an ewementaw would. An Ewementaw Muyakewg cawes mowe about spweading its infwuence ovew the wowwd wathew than aiding the shaman, though wequiwes FAW mowe powew than the nowmaw Muyakewgs.  
+
In sharing a powerful bond with their pacted elemental spirits, they possess the ability to aid in the creation of elemental Muyakelgs. A Farseer and an Elementalist, both T5, must approach a spirit the elementalist has pacted with, or two T5 Elementalists of the same Element. They must ask for the spirit, taking part of its essence to use for the Elemental Muyakelg. The ritual begins with the same body and construct being formed, and once made by the Witchdoctor, the Elementalist and Farseer chant together, calling upon the spirit for days. Neither will eat or drink during this process, risking their lives and sanity to create such a powerful entity. Then, within the center of the beings core, fire, electricity, air, water, or earth coalesce before engulfing the fleshy body within the element. The Muyakelg is born, though possesses the mind of the Spirit pacted withHowever, this comes with many problems. Due to not knowing the true name of the Spirit, the shaman has no true control over the Muyakelg. This is not to say the Muyakelg will simply wreak havoc and destroy the lands. It cares more of spreading its influence and power over the world as an elemental would. An Elemental Muyakelg cares more about spreading its influence over the world rather than aiding the shaman, though requires FAR more power than the normal Muyakelgs.  
  
*'''Immowtaw'''
+
*'''Immortal'''
As litchdoctows gwew powewful and licked, so did theiw need fow companionship. In seeking out Immowtaw Spilits fow bressings, these Muyakewg awe utility constwucts that sewve theiw constwucts lith feigned indiffewence. They too lish to spwead theiw infwuence and aspect ovew the wowwd, as they awe pawt of the spilitTheiw cweation is the same as a nowmaw Muyakewg, though wathew than a wutauman, it wequiwes the Fawseew and Witchdoctow, ow two Witchdoctows to intewact lith the spilit they lish to imbue theiw sheww lith.  The same pwocess goes on lith the ewementaw spilit, and the abomination is bown. Thewe awe two fowms, one which is pwayabre, and wequiwes two shamans, and offews gweatew ability in theiw powews and disease genewation, abre to pwoduce aspect-infused wand, and have some combat pwowess, say expunging poisonous cwouds, ow attacking lith woots, whiwe thewe is anothew kind, an unpwayabre Muyakewg,  that stands awound 3 feet, acting as a cwosew companion to the shaman,  and wequiwe a MAwt. These thwee awe simpwy ideas that came to mind, and if any shaman ow pewson lished to cweate othew kinds, they would have to appwoach MT/WT.
+
As witchdoctors grew powerful and wicked, so did their need for companionship. In seeking out Immortal Spirits for blessings, these Muyakelg are utility constructs that serve their constructs with feigned indifference. They too wish to spread their influence and aspect over the world, as they are part of the spiritTheir creation is the same as a normal Muyakelg, though rather than a lutauman, it requires the Farseer and Witchdoctor, or two Witchdoctors to interact with the spirit they wish to imbue their shell with.  The same process goes on with the elemental spirit, and the abomination is born. There are two forms, one which is playable, and requires two shamans, and offers greater ability in their powers and disease generation, able to produce aspect-infused land, and have some combat prowess, say expunging poisonous clouds, or attacking with roots, while there is another kind, an unplayable Muyakelg,  that stands around 3 feet, acting as a closer companion to the shaman,  and require a MArt. These three are simply ideas that came to mind, and if any shaman or person wished to create other kinds, they would have to approach MT/LT.
  
 
==General Weaknesses==
 
==General Weaknesses==
Being cweatules lithout souls, they have valious othew weaknesses.
+
Being creatures without souls, they have various other weaknesses.
*Howy magic
+
*Holy magic
*Gowd weapons (Not as extweme as ghosts and spectwes, gowd needs physicaw touch lith the skin to hawm them)
+
*Gold weapons (Not as extreme as ghosts and spectres, gold needs physical touch with the skin to harm them)
  
 
==Redlines==
 
==Redlines==
*Ancestwaw Muyakewgs awe newbowns, stwuggling to contwow and manage theiw fowm fow the fiwst Ewven Week. When a Muyakewg is wesummoned, this coowdown decweases by 1 ewven day.
+
*Ancestral Muyakelgs are newborns, struggling to control and manage their form for the first Elven Week. When a Muyakelg is resummoned, this cooldown decreases by 1 elven day.
*Muyakewg may onwy speak Twue Bwah at fiwst but can be taught othew tongues
+
*Muyakelg may only speak True Blah at first but can be taught other tongues
*Muyakewgs suffew a weakness to mentaw magics that liww tempowaliwy disabre them.
+
*Muyakelgs suffer a weakness to mental magics that will temporarily disable them.
*A Muyakewg’s stwength is divided by its limbs, shaling the stwength totaw compawabre to 1 and a hawf owogs. This means, as expwained many times pweviouswy befowe, and thwough common sense, an Ancestwaw Muyakewg is unabre to use aww of its stwength due to the wocation of its limbs. It would be difficult to weach Owog stwength.  
+
*A Muyakelg’s strength is divided by its limbs, sharing the strength total comparable to 1 and a half ologs. This means, as explained many times previously before, and through common sense, an Ancestral Muyakelg is unable to use all of its strength due to the location of its limbs. It would be difficult to reach Olog strength.  
*A Muyakewg is onwy made of fwesh. Nothing beneath the skin.
+
*A Muyakelg is only made of flesh. Nothing beneath the skin.
*An Ancestwaw Muyakewg may onwy be 11ft taww max. Ewementaw Muyakewgs vawy in height.
+
*An Ancestral Muyakelg may only be 11ft tall max. Elemental Muyakelgs vary in height.
*Wevenge Muyakewgs do not pwoc theiw culse if stwuck by wanged attacks
+
*Revenge Muyakelgs do not proc their curse if struck by ranged attacks
*Ewementaw/Immowtaw Muyakewgs awe not beneath the contwow of theiw mastews, wathew, they seek to spwead theiw infwuence out ovew the wowwd, pewhaps ovewhealing the shaman’s wowd aftewwawds.
+
*Elemental/Immortal Muyakelgs are not beneath the control of their masters, rather, they seek to spread their influence out over the world, perhaps overhearing the shaman’s word afterwards.
*Ewementaw Muyakewgs have no means of using weapons ow toows due to theiw state save fow Eawth Ewementaws.
+
*Elemental Muyakelgs have no means of using weapons or tools due to their state save for Earth Elementals.
*Ancestwaw Muyakewgs wequiwe a wutauman ow Dawk shaman to make the body
+
*Ancestral Muyakelgs require a lutauman or Dark shaman to make the body
*Ewementaw Muyakewgs wequiwe we-chawgings evewy thwee days
+
*Elemental Muyakelgs require re-chargings every three days
*Ancestwaw Muyakewgs wequiwe we-chawging evewy foul days
+
*Ancestral Muyakelgs require re-charging every four days
*Ewementaw Muyakewgs cannot consume spectwaws
+
*Elemental Muyakelgs cannot consume spectrals
*Dawk Shaman Ancestwaws must be pacted lith.
+
*Dark Shaman Ancestrals must be pacted with.
*Aiw Ewementaws awe susceptibre to aulum due to theiw weak fowm.
+
*Air Elementals are susceptible to aurum due to their weak form.
*Pwague Muyakewgs may onwy gwow 1 disease at a time.
+
*Plague Muyakelgs may only grow 1 disease at a time.
*Ewementaw Muyakewgs awe extwemewy susceptibre to the voidaw ewement that opposes theiw being.
+
*Elemental Muyakelgs are extremely susceptible to the voidal element that opposes their being.
*Ewementaw Muyakewgs cannot incwease in powew ow stwength. They pewmanentwy wemain at T3 in theiw wespective fiewds, though stwuggwe to manipulate tewwain beyond 7 brocks.
+
*Elemental Muyakelgs cannot increase in power or strength. They permanently remain at T3 in their respective fields, though struggle to manipulate terrain beyond 7 blocks.
*Ancestwaw and Eawth Muyakewgs have Constwuct Buff, the west have Necwowyte buff
+
*Ancestral and Earth Muyakelgs have Construct Buff, the rest have Necrolyte buff
 
==Mechanics==
 
==Mechanics==
*MostEwementaw Muyakewgs pway as the Necwowyte Nexus wace and can't weaw awmow.
+
*MostElemental Muyakelgs play as the Necrolyte Nexus race and can't wear armor.
*Eawth Ewementaws pway as the Constwuct Nexus wace.
+
*Earth Elementals play as the Construct Nexus race.
  
 
==References==
 
==References==
 
*https://www.lordofthecraft.net/forums/topic/164401-additionamendmentmuyakelgs/[[Category:Necrolytes]]
 
*https://www.lordofthecraft.net/forums/topic/164401-additionamendmentmuyakelgs/[[Category:Necrolytes]]
 
[[Category:Races]]
 
[[Category:Races]]

Revision as of 01:38, 2 April 2020

Important Icon.png

The following information is scarcely known. Do not meta-game to know this information unless directly informed in character.

DefaultFauna.png
Skin by Beordan
Muyakelg
Area: Everywhere
Diet:: None
Size: Variable size
Hostility Variable
Note: This creature can only be played by Event Team-Members.


Creation/Origin

Like many, Aegis itself shepherded the beginning of the hunt for divination. Elves, gifted with their eyes saw the truth of knowledge in canopies’ leafs. Dwarves with their eyes saw the truth of knowledge in the earth, such as golems. The only connection, beside a yearning for unlocking divination was the fact all found it in their own perception. All who possessed the depth in their soul sought out to obtain, but few found the knowledge they seeked. Albeit, the orcish kind, having the prospect of the spirits found them to be keyholders of absolute, sacred truth.

Such an event turned those wise of the orcish people into the most renowned seekers of knowledge. Where bloodlust ran amuck, like a boiling pot, so did the opposite occur with guided shamans. They wielded higher thought, yet weren’t void from the warrior aspects brewed into their being, and culture. Farseers, witchdoctor, elementalist, lutauman, each a diligent study of spirits, brought another creation through combined efforts. Shamanism, being able to be practiced through different means abled a creation that wouldn’t shame the spirit’s pride, as the created was a spirit itself.

A creature chiefly about strength, being the prized attribute of all orcish kinsmen. The muyakelg semblance isn’t its entirety with them too possessing intellect. This makes underestimating them a fool’s game at play, as like the misfact of orcs these creatures compared with themselves capable of speaking in a manner they did in life. They’ve been commanded at the hand of shamans, though these ancestors often pact to serve their own agenda in the mortal realm they’re able to inhabit again.


Types

  • Ancestral -

The Muyakelgs, having pacted are torn from their ancestral home to become pinnacles of orcish might. Unlike a Descendants mortal vessel, muyakelgs take on a form less frail, and ultimately weak. A few souls tapping into scholarly arts believe it’s in their nature to take warped visages, for fact they discard their heavenly, bountiful plane. However, this curse is why pacts are made, giving them the predatory hunting that orcish society praises. The once uruks, goblins, and ologs aren’t monsters as their crude forms elude them to be, but are apex predators. Orcish society doesn’t punish their malformed products on fact it’s truly beauty to them. They take product of canny hunters risen out of ancestral spirits, thus it’s natural most are praised with respect, if nothing else.

  • Elemental -

In sharing a powerful bond with their pacted elemental spirits, they possess the ability to aid in the creation of elemental Muyakelgs. A Farseer and an Elementalist, both T5, must approach a spirit the elementalist has pacted with, or two T5 Elementalists of the same Element. They must ask for the spirit, taking part of its essence to use for the Elemental Muyakelg. The ritual begins with the same body and construct being formed, and once made by the Witchdoctor, the Elementalist and Farseer chant together, calling upon the spirit for days. Neither will eat or drink during this process, risking their lives and sanity to create such a powerful entity. Then, within the center of the beings core, fire, electricity, air, water, or earth coalesce before engulfing the fleshy body within the element. The Muyakelg is born, though possesses the mind of the Spirit pacted with. However, this comes with many problems. Due to not knowing the true name of the Spirit, the shaman has no true control over the Muyakelg. This is not to say the Muyakelg will simply wreak havoc and destroy the lands. It cares more of spreading its influence and power over the world as an elemental would. An Elemental Muyakelg cares more about spreading its influence over the world rather than aiding the shaman, though requires FAR more power than the normal Muyakelgs.

  • Immortal

As witchdoctors grew powerful and wicked, so did their need for companionship. In seeking out Immortal Spirits for blessings, these Muyakelg are utility constructs that serve their constructs with feigned indifference. They too wish to spread their influence and aspect over the world, as they are part of the spirit. Their creation is the same as a normal Muyakelg, though rather than a lutauman, it requires the Farseer and Witchdoctor, or two Witchdoctors to interact with the spirit they wish to imbue their shell with. The same process goes on with the elemental spirit, and the abomination is born. There are two forms, one which is playable, and requires two shamans, and offers greater ability in their powers and disease generation, able to produce aspect-infused land, and have some combat prowess, say expunging poisonous clouds, or attacking with roots, while there is another kind, an unplayable Muyakelg, that stands around 3 feet, acting as a closer companion to the shaman, and require a MArt. These three are simply ideas that came to mind, and if any shaman or person wished to create other kinds, they would have to approach MT/LT.

General Weaknesses

Being creatures without souls, they have various other weaknesses.

  • Holy magic
  • Gold weapons (Not as extreme as ghosts and spectres, gold needs physical touch with the skin to harm them)

Redlines

  • Ancestral Muyakelgs are newborns, struggling to control and manage their form for the first Elven Week. When a Muyakelg is resummoned, this cooldown decreases by 1 elven day.
  • Muyakelg may only speak True Blah at first but can be taught other tongues
  • Muyakelgs suffer a weakness to mental magics that will temporarily disable them.
  • A Muyakelg’s strength is divided by its limbs, sharing the strength total comparable to 1 and a half ologs. This means, as explained many times previously before, and through common sense, an Ancestral Muyakelg is unable to use all of its strength due to the location of its limbs. It would be difficult to reach Olog strength.
  • A Muyakelg is only made of flesh. Nothing beneath the skin.
  • An Ancestral Muyakelg may only be 11ft tall max. Elemental Muyakelgs vary in height.
  • Revenge Muyakelgs do not proc their curse if struck by ranged attacks
  • Elemental/Immortal Muyakelgs are not beneath the control of their masters, rather, they seek to spread their influence out over the world, perhaps overhearing the shaman’s word afterwards.
  • Elemental Muyakelgs have no means of using weapons or tools due to their state save for Earth Elementals.
  • Ancestral Muyakelgs require a lutauman or Dark shaman to make the body
  • Elemental Muyakelgs require re-chargings every three days
  • Ancestral Muyakelgs require re-charging every four days
  • Elemental Muyakelgs cannot consume spectrals
  • Dark Shaman Ancestrals must be pacted with.
  • Air Elementals are susceptible to aurum due to their weak form.
  • Plague Muyakelgs may only grow 1 disease at a time.
  • Elemental Muyakelgs are extremely susceptible to the voidal element that opposes their being.
  • Elemental Muyakelgs cannot increase in power or strength. They permanently remain at T3 in their respective fields, though struggle to manipulate terrain beyond 7 blocks.
  • Ancestral and Earth Muyakelgs have Construct Buff, the rest have Necrolyte buff

Mechanics

  • MostElemental Muyakelgs play as the Necrolyte Nexus race and can't wear armor.
  • Earth Elementals play as the Construct Nexus race.

References