Difference between revisions of "Miners Helmet"

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A large mushroom spanning a metre of space when fully bloomed it enjoys damp corners and produces an earthy smell. Hence the name, as its chaotic nature of growth can often cause havoc for those working the damp and cold mine shafts upon a daily basis. Being completely inedible it causes major damage to one’s nervous system upon consumption, nevertheless due to its size and the process of cooking it often fails to act as a suitable poison.
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|'''Miner's Helmet'''
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| '''Area''': Caves
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| '''Size''': Big
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| '''Edibility''': Poisonous
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| '''Alchemy Symbol''': Earth
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| '''Alchemy Tier''': Weak
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| '''Note: This herb cannot be obtained mechanicaly, this is purely a lore herb.'''
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A large mushroom spanning a meter of space when fully bloomed it enjoys damp corners and produces an earthy smell. Hence the name, as its chaotic nature of growth can often cause havoc for those working the damp and cold mine shafts upon a daily basis.  
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==Effects on use==
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Like most mushrooms it is inedible and it is highly cautioned that one should not eat the mushroom under any circumstances. Known to stop one's nervous system in a matter of hours it goes almost completely undetected and can only be identified in the early stages of its process. If it's boiled for over 15 mins, the poison is diluted and the result is a fairly good mushroom soup.
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==Alchemical uses==
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A common Earth regent it is easily obtainable and it is recommended to try and use this if an alchemist cannot obtain rarer regents. Mostly for training, and to make poisons.
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[[Category:Flora]]

Latest revision as of 19:17, 17 June 2022

This lore has been shelved and is not used on the server anymore. This page exists purely for archival reasons.
circle info req sam.png This page contains outdated information, and so it shouldn't be used as a direct source of information because there may be faults and wrong information on this page.
Flowey.png
Artwork by -name-
Miner's Helmet
Area: Caves
Size: Big
Edibility: Poisonous
Alchemy Symbol: Earth
Alchemy Tier: Weak
Note: This herb cannot be obtained mechanicaly, this is purely a lore herb.

A large mushroom spanning a meter of space when fully bloomed it enjoys damp corners and produces an earthy smell. Hence the name, as its chaotic nature of growth can often cause havoc for those working the damp and cold mine shafts upon a daily basis.

Effects on use


Like most mushrooms it is inedible and it is highly cautioned that one should not eat the mushroom under any circumstances. Known to stop one's nervous system in a matter of hours it goes almost completely undetected and can only be identified in the early stages of its process. If it's boiled for over 15 mins, the poison is diluted and the result is a fairly good mushroom soup.

Alchemical uses


A common Earth regent it is easily obtainable and it is recommended to try and use this if an alchemist cannot obtain rarer regents. Mostly for training, and to make poisons.