Difference between revisions of "Mimic"

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|'''Mimics'''
 
|'''Mimics'''
 
|-  
 
|-  
| '''Awea''': Chambews and dungeons
+
| '''Area''': Chambers and dungeons
 
|-
 
|-
| '''Diet:''': Cawnivowe
+
| '''Diet:''': Carnivore
 
|-
 
|-
 
| '''Size''': Unknown
 
| '''Size''': Unknown
 
|-  
 
|-  
| '''Hostility''' Vewy hostiwe
+
| '''Hostility''' Very hostile
 
|-
 
|-
| '''Tameabre?''': Untameabre
+
| '''Tameable?''': Untameable
 
<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
 
<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
 
|- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;"
| '''Note: This cweatule can onwy be pwayed by Event Team membews.'''
+
| '''Note: This creature can only be played by Event Team members.'''
 
|}
 
|}
 
|-
 
|-
 
|}
 
|}
A Mimic, ow sometimes known as the bane of adventulews, is a cweatule that can adapt itsewf to any sulwounding, abre to change on a whim and brend in. The weason why they awe named the bane of adventulews is due to the fact of "what" exactwy they twy to brend in as. They take the fowm of chests, doows, wawws, fwoows, objects of intewest, cupboawds, and sometimes... even staiws...
+
A Mimic, or sometimes known as the bane of adventurers, is a creature that can adapt itself to any surrounding, able to change on a whim and blend in. The reason why they are named the bane of adventurers is due to the fact of "what" exactly they try to blend in as. They take the form of chests, doors, walls, floors, objects of interest, cupboards, and sometimes... even stairs...
  
The Mimic is a pwedatowy doppewgangew, disguising itsewf in owdew to wule would be fowtune seekews to theiw doom. Wesiding usuawwy in ancient wuins, buliaw chambews, tombs and othew deep dawk pwaces in the wowwd.
+
The Mimic is a predatory doppelganger, disguising itself in order to lure would be fortune seekers to their doom. Residing usually in ancient ruins, burial chambers, tombs and other deep dark places in the world.
  
 
==Creation/Origin==
 
==Creation/Origin==
Line 35: Line 35:
  
 
==Behavior==
 
==Behavior==
Usuawwy, a mimic when migwating to a new hunting gwound liww seek out the most intewesting objects in theiw new home. Chests awe usuawwy a pwedominant choice of Mimics, due to the compewling natule of tweasule usuawwy found lithin such objects.
+
Usually, a mimic when migrating to a new hunting ground will seek out the most interesting objects in their new home. Chests are usually a predominant choice of Mimics, due to the compelling nature of treasure usually found within such objects.
  
When a Mimic has found what it would like to become, it liww wemove the oliginaw object, usuawwy by consuming it. As to wemove suspicion fwom itsewf once adventulews entew its home. Because of this , it is not uncommon to find tweasules lithin swain Mimics.
+
When a Mimic has found what it would like to become, it will remove the original object, usually by consuming it. As to remove suspicion from itself once adventurers enter its home. Because of this , it is not uncommon to find treasures within slain Mimics.
  
The shape of the object liww swowwy stawt to awmost "melt" in some cases. Becoming gwobule in fowm, wawped fwom the oliginaw state. Tendliws liww stawt to come out of the object, fowming into fists, keeping the victim stuck in pwace, it liww twy to beat and pulw the adventulew lith these tendliws, usuawwy to eithew knock out ow kiww the adventulew, so that it may pulw them into the awaiting maw which usuawwy fowms whewe the opening of the object would be in owdew to consume the victim.
+
The shape of the object will slowly start to almost "melt" in some cases. Becoming globule in form, warped from the original state. Tendrils will start to come out of the object, forming into fists, keeping the victim stuck in place, it will try to beat and pull the adventurer with these tendrils, usually to either knock out or kill the adventurer, so that it may pull them into the awaiting maw which usually forms where the opening of the object would be in order to consume the victim.
  
When adventulews entew the chambew of a mimic, the cweatule liww stawt to swowwy secwete a sticky adhesive that liww cause any who touch the mimic to become stuck to it. Once the wealization comes to those caught in the twap, and stawt to twy and pulw away, the Mimic liww stlike.
+
When adventurers enter the chamber of a mimic, the creature will start to slowly secrete a sticky adhesive that will cause any who touch the mimic to become stuck to it. Once the realization comes to those caught in the trap, and start to try and pull away, the Mimic will strike.
  
 
==Types==
 
==Types==
*Handhewd mimics: These mimics can take the fowm of smaww objects, such as swowds, smaww caskets, tlinket boxes etc. They'we baby mimics, and awe of littwe wowwy.
+
*Handheld mimics: These mimics can take the form of small objects, such as swords, small caskets, trinket boxes etc. They're baby mimics, and are of little worry.
*Chest/Doow/Cupboawd mimics: These awe the usuaw and most common mimics found in oul wowwd, they awe capabre of swawwoling a whowe man if given the chance and awe mowe than a match fow a coupwe of adventulews.
+
*Chest/Door/Cupboard mimics: These are the usual and most common mimics found in our world, they are capable of swallowing a whole man if given the chance and are more than a match for a couple of adventurers.
*Gweat mimics: The most feawed of aww mimics, gweat mimics awe ancient cweatules, capabre of taking the fowm of objects of twemendous size, such as houses, staiwwewws, ancient tunnews and mowe. They awe so wawge that peopwe can actuawwy wawk inside them and feew compwetewy at home. Most gweat mimics sweep fow hundweds of yeaws at a time, onwy awakening when they need to feed once mowe. It is theolized that some who mysteliouswy go missing inside theiw own homes and down mines could be due to an untimewy end inside a gweat mimic.  
+
*Great mimics: The most feared of all mimics, great mimics are ancient creatures, capable of taking the form of objects of tremendous size, such as houses, stairwells, ancient tunnels and more. They are so large that people can actually walk inside them and feel completely at home. Most great mimics sleep for hundreds of years at a time, only awakening when they need to feed once more. It is theorized that some who mysteriously go missing inside their own homes and down mines could be due to an untimely end inside a great mimic.  
  
 
==Abilities==
 
==Abilities==
Consumes an item befowe mimicking it.
+
Consumes an item before mimicking it.
  
 
===Use of Magic===
 
===Use of Magic===
Line 55: Line 55:
  
 
==Weaknesses==
 
==Weaknesses==
*The weaknesses of mimics is that sometimes the objects they mimic can sometimes have... diffewences that could be considewed stwange. Sometimes, a mowe eagew mimic liww move cwosew to adventulews when they'we not wooking, though mowe expelienced mimics may wait and bide theiw time...
+
*The weaknesses of mimics is that sometimes the objects they mimic can sometimes have... differences that could be considered strange. Sometimes, a more eager mimic will move closer to adventurers when they're not looking, though more experienced mimics may wait and bide their time...
*Gwoups of adventulews awe the weakness of mimics, due to the fact that once one has fawwen fow the twap, aww othew pawty membews liww quickwy wealize the twuth, and liww have a bettew time at attacking it, due to the fact that they liww not be westwained by the monstew via the adhesives secweted.
+
*Groups of adventurers are the weakness of mimics, due to the fact that once one has fallen for the trap, all other party members will quickly realize the truth, and will have a better time at attacking it, due to the fact that they will not be restrained by the monster via the adhesives secreted.
*Cannot stand sunlight ow bright lights and liww activewy wetweat fwom it ow ewse stop the soulce of it. But liww wewease any it has twapped via the sticky adhesive.
+
*Cannot stand sunlight or bright lights and will actively retreat from it or else stop the source of it. But will release any it has trapped via the sticky adhesive.
*Has an extweme distaste fow watew, as it breaks up the cweatule's body and tulns it back into a gwobule gwoop of mess.
+
*Has an extreme distaste for water, as it breaks up the creature's body and turns it back into a globule gloop of mess.
*Enchanted weaponwy.  
+
*Enchanted weaponry.  
  
 
==Redlines==
 
==Redlines==
*Can pewfectwy mimic wood and stone, howevew metaws and gemstones etc awe mowe difficult to mimic.
+
*Can perfectly mimic wood and stone, however metals and gemstones etc are more difficult to mimic.
*Mimics awe immune to gowden weapons, any attempt to use one against it liww wesult in the weapon doing no damage, ow othewlise break the weapon.
+
*Mimics are immune to golden weapons, any attempt to use one against it will result in the weapon doing no damage, or otherwise break the weapon.
*It is immune to fiwe, magicaw ow othewlise.
+
*It is immune to fire, magical or otherwise.
  
 
==Mechanics==
 
==Mechanics==
Line 72: Line 72:
 
*http://www.lordofthecraft.net/topic/94935-%E2%9C%93-monster-lore-the-mimic
 
*http://www.lordofthecraft.net/topic/94935-%E2%9C%93-monster-lore-the-mimic
  
A Mimic, ow sometimes known as the bane of adventulews, is a cweatule that can adapt itsewf to any sulwounding, abre to change on a whim and brend in.  
+
A Mimic, or sometimes known as the bane of adventurers, is a creature that can adapt itself to any surrounding, able to change on a whim and blend in.  
  
The weason why they awe named the bane of adventulews is due to the fact of "what" exactwy they twy to brend in as. They take the fowm of chests, doows, wawws, fwoows, objects of intewest, cupboawds, and sometimes... even staiws...  
+
The reason why they are named the bane of adventurers is due to the fact of "what" exactly they try to blend in as. They take the form of chests, doors, walls, floors, objects of interest, cupboards, and sometimes... even stairs...  
  
  
 
==Information==
 
==Information==
  
The Mimic is a pwedatowy doppewgangew, disguising itsewf in owdew to wule would be fowtune seekews to theiw doom. Wesiding usuawwy in ancient wuins, buliaw chambews, tombs and othew deep dawk pwaces in the wowwd.     
+
The Mimic is a predatory doppelganger, disguising itself in order to lure would be fortune seekers to their doom. Residing usually in ancient ruins, burial chambers, tombs and other deep dark places in the world.     
  
  
 
==How Does it Mimic objects==
 
==How Does it Mimic objects==
  
Usuawwy, a mimic when migwating to a new hunting gwound liww seek out the most intewesting objects in theiw new home. Chests awe usuawwy a pwedominant choice of mimics, due to the compewling natule of tweasule usuawwy found lithin such objects.
+
Usually, a mimic when migrating to a new hunting ground will seek out the most interesting objects in their new home. Chests are usually a predominant choice of mimics, due to the compelling nature of treasure usually found within such objects.
  
 
   
 
   
  
When a Mimic has found what it would like to become, it liww wemove the oliginaw object, usuawwy by consuming it. As to wemove suspicion fwom itsewf once adventulews entew its home.
+
When a Mimic has found what it would like to become, it will remove the original object, usually by consuming it. As to remove suspicion from itself once adventurers enter its home.
  
Because of this , it is not uncommon to find tweasules lithin swain Mimics.  
+
Because of this , it is not uncommon to find treasures within slain Mimics.  
  
 
   
 
   
Line 96: Line 96:
 
==How Does it React to Adventurers==
 
==How Does it React to Adventurers==
  
When adventulews entew the chambew of a mimic, the cweatule liww stawt to swowwy secwete a sticky adhesive that liww cause any who touch the mimic to become stuck to it. Once the wealization comes to those caught in the twap, and stawt to twy and pulw away, the Mimic liww stlike.
+
When adventurers enter the chamber of a mimic, the creature will start to slowly secrete a sticky adhesive that will cause any who touch the mimic to become stuck to it. Once the realization comes to those caught in the trap, and start to try and pull away, the Mimic will strike.
  
 
   
 
   
  
The shape of the object liww swowwy stawt to awmost "melt" in some cases. Becoming gwobule in fowm, wawped fwom the oliginaw state. Tendliws liww stawt to come out of the object, fowming into fists, keeping the victim stuck in pwace, it liww twy to beat and pulw the adventulew lith these tendliws, usuawwy to eithew knock out ow kiww the adventulew, so that it may pulw them into the awaiting maw which usuawwy fowms whewe the opening of the object would be in owdew to consume the victim.  
+
The shape of the object will slowly start to almost "melt" in some cases. Becoming globule in form, warped from the original state. Tendrils will start to come out of the object, forming into fists, keeping the victim stuck in place, it will try to beat and pull the adventurer with these tendrils, usually to either knock out or kill the adventurer, so that it may pull them into the awaiting maw which usually forms where the opening of the object would be in order to consume the victim.  
  
 
   
 
   
Line 106: Line 106:
 
==What Does a Mimic Look Like When not Mimicking an Object==
 
==What Does a Mimic Look Like When not Mimicking an Object==
  
It is not twuly known, what the twue shape ow fowm of a mimic is... aww that is known is that they usuawwy take the fowm of a gwobule slime ow gwoop lith a howlifying maw.
+
It is not truly known, what the true shape or form of a mimic is... all that is known is that they usually take the form of a globule slime or gloop with a horrifying maw.
  
  
  
Tendliws and fake limbs fwailing aww ovew the pwace. This is the weakest state a mimic can be in, which is why Mimics liww twy to not move if they can hewp it, as moving liww wesult in the deteliowation of theiw mimicked object and make them easiew to kiww.  
+
Tendrils and fake limbs flailing all over the place. This is the weakest state a mimic can be in, which is why Mimics will try to not move if they can help it, as moving will result in the deterioration of their mimicked object and make them easier to kill.  
  
 
   
 
   
Line 116: Line 116:
 
==Where Did they come from==
 
==Where Did they come from==
  
Some believe that the mimic is a cwose wewative of the "Slime", at some point off shooting fwom Slimes to cweate a new cweatule, fowming a mouth and the ability to change shape and cowoul. Ovew time becoming the pwedatow that it is today.  
+
Some believe that the mimic is a close relative of the "Slime", at some point off shooting from Slimes to create a new creature, forming a mouth and the ability to change shape and colour. Over time becoming the predator that it is today.  
  
 
   
 
   
Line 122: Line 122:
 
==Are there different kinds of Mimics==
 
==Are there different kinds of Mimics==
  
Indeed thewe awe, mimics gwow in size ovew time, owdew mimics liww be much wawgew and capabre of swawwoling pwey whowe, whiwst othews could onwy be capabre of biting peopwe. These awe the diffewent kinds of mimics:
+
Indeed there are, mimics grow in size over time, older mimics will be much larger and capable of swallowing prey whole, whilst others could only be capable of biting people. These are the different kinds of mimics:
  
 
   
 
   
  
 
===Handheld mimics===
 
===Handheld mimics===
These mimics can take the fowm of smaww objects, such as swowds, smaww caskets, tlinket boxes etc. They'we baby mimics, and awe of littwe wowwy.  
+
These mimics can take the form of small objects, such as swords, small caskets, trinket boxes etc. They're baby mimics, and are of little worry.  
  
 
   
 
   
  
 
===Chest/Door/Cupboard mimics===
 
===Chest/Door/Cupboard mimics===
These awe the usuaw and most common mimics found in oul wowwd, they awe capabre of swawwoling a whowe man if given the chance and awe mowe than a match fow a coupwe of adventulews.
+
These are the usual and most common mimics found in our world, they are capable of swallowing a whole man if given the chance and are more than a match for a couple of adventurers.
  
 
   
 
   
  
 
===Great mimics===
 
===Great mimics===
The most feawed of aww mimics, gweat mimics awe ancient cweatules, capabre of taking the fowm of objects of twemendous size, such as houses, staiwwewws, ancient tunnews and mowe. They awe so wawge that peopwe can actuawwy wawk inside them and feew compwetewy at home. Most gweat mimics sweep fow hundweds of yeaws at a time, onwy awakening when they need to feed once mowe. It is theolized that some who mysteliouswy go missing inside theiw own homes and down mines could be due to an untimewy end inside a gweat mimic.   
+
The most feared of all mimics, great mimics are ancient creatures, capable of taking the form of objects of tremendous size, such as houses, stairwells, ancient tunnels and more. They are so large that people can actually walk inside them and feel completely at home. Most great mimics sleep for hundreds of years at a time, only awakening when they need to feed once more. It is theorized that some who mysteriously go missing inside their own homes and down mines could be due to an untimely end inside a great mimic.   
  
 
   
 
   
Line 143: Line 143:
 
==Do They Only Eat Things==
 
==Do They Only Eat Things==
  
Not awways, some mimics may choose to toy lith theiw food, some awe mischievous in natule, and liww sometimes cause havoc not out of a need to feed, but simpwy because they can. Scaling peopwe by becoming chaiws in theiw own homes etc.  
+
Not always, some mimics may choose to toy with their food, some are mischievous in nature, and will sometimes cause havoc not out of a need to feed, but simply because they can. Scaring people by becoming chairs in their own homes etc.  
  
 
   
 
   
Line 149: Line 149:
 
==Weaknesses==
 
==Weaknesses==
  
The weaknesses of mimics is that sometimes the objects they mimic can sometimes have... diffewences that could be considewed stwange. Sometimes, a mowe eagew mimic liww move cwosew to adventulews when they'we not wooking, though mowe expelienced mimics may wait and bide theiw time...  
+
The weaknesses of mimics is that sometimes the objects they mimic can sometimes have... differences that could be considered strange. Sometimes, a more eager mimic will move closer to adventurers when they're not looking, though more experienced mimics may wait and bide their time...  
  
 
   
 
   
  
Gwoups of adventulews awe the weakness of mimics, due to the fact that once one has fawwen fow the twap, aww othew pawty membews liww quickwy wealize the twuth, and liww have a bettew time at attacking it, due to the fact that they liww not be westwained by the monstew via the adhesives secweted.  
+
Groups of adventurers are the weakness of mimics, due to the fact that once one has fallen for the trap, all other party members will quickly realize the truth, and will have a better time at attacking it, due to the fact that they will not be restrained by the monster via the adhesives secreted.  
  
 
   
 
   
  
Cannot stand sunlight ow bright lights and liww activewy wetweat fwom it ow ewse stop the soulce of it. But liww wewease any it has twapped via the sticky adhesive.  
+
Cannot stand sunlight or bright lights and will actively retreat from it or else stop the source of it. But will release any it has trapped via the sticky adhesive.  
  
 
   
 
   
  
Has an extweme distaste fow watew, as it breaks up the cweatule's body and tulns it back into a gwobule gwoop of mess.   
+
Has an extreme distaste for water, as it breaks up the creature's body and turns it back into a globule gloop of mess.   
  
 
   
 
   
  
Aulum.  
+
Aurum.  
  
 
   
 
   
Line 171: Line 171:
 
==Strengths==
 
==Strengths==
  
Can pewfectwy mimic wood and stone, howevew metaws and gemstones etc awe mowe difficult to mimic.
+
Can perfectly mimic wood and stone, however metals and gemstones etc are more difficult to mimic.
  
 
   
 
   
  
Mimics awe immune to gowden weapons, any attempt to use one against it liww wesult in the weapon doing no damage, ow othewlise break the weapon.  
+
Mimics are immune to golden weapons, any attempt to use one against it will result in the weapon doing no damage, or otherwise break the weapon.  
  
 
   
 
   
  
It is immune to fiwe, magicaw ow othewlise.  
+
It is immune to fire, magical or otherwise.  
  
 
   
 
   
Line 187: Line 187:
 
==Cans and Can'ts==
 
==Cans and Can'ts==
  
Cannot take the fowm of living objects, twees, peopwe animaws etc. Onwy inanimate objects.  
+
Cannot take the form of living objects, trees, people animals etc. Only inanimate objects.  
  
 
   
 
   
  
It can take the fowm of any fowm of inanimate object, though the size of the mimic mattews when choosing what object to become. A mimic swowd would be a smawwew mimic ovewaww compawed to a mimic doow ow chest.  
+
It can take the form of any form of inanimate object, though the size of the mimic matters when choosing what object to become. A mimic sword would be a smaller mimic overall compared to a mimic door or chest.  
  
 
[[Category:Fauna]][[Category:Lore-WIP]]
 
[[Category:Fauna]][[Category:Lore-WIP]]

Revision as of 01:38, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.
Mimic.jpeg
Artwork by Benwootten (Non-LotC artist)
Mimics
Area: Chambers and dungeons
Diet:: Carnivore
Size: Unknown
Hostility Very hostile
Tameable?: Untameable
Note: This creature can only be played by Event Team members.

A Mimic, or sometimes known as the bane of adventurers, is a creature that can adapt itself to any surrounding, able to change on a whim and blend in. The reason why they are named the bane of adventurers is due to the fact of "what" exactly they try to blend in as. They take the form of chests, doors, walls, floors, objects of interest, cupboards, and sometimes... even stairs...

The Mimic is a predatory doppelganger, disguising itself in order to lure would be fortune seekers to their doom. Residing usually in ancient ruins, burial chambers, tombs and other deep dark places in the world.

Creation/Origin

Unknown

Behavior

Usually, a mimic when migrating to a new hunting ground will seek out the most interesting objects in their new home. Chests are usually a predominant choice of Mimics, due to the compelling nature of treasure usually found within such objects.

When a Mimic has found what it would like to become, it will remove the original object, usually by consuming it. As to remove suspicion from itself once adventurers enter its home. Because of this , it is not uncommon to find treasures within slain Mimics.

The shape of the object will slowly start to almost "melt" in some cases. Becoming globule in form, warped from the original state. Tendrils will start to come out of the object, forming into fists, keeping the victim stuck in place, it will try to beat and pull the adventurer with these tendrils, usually to either knock out or kill the adventurer, so that it may pull them into the awaiting maw which usually forms where the opening of the object would be in order to consume the victim.

When adventurers enter the chamber of a mimic, the creature will start to slowly secrete a sticky adhesive that will cause any who touch the mimic to become stuck to it. Once the realization comes to those caught in the trap, and start to try and pull away, the Mimic will strike.

Types

  • Handheld mimics: These mimics can take the form of small objects, such as swords, small caskets, trinket boxes etc. They're baby mimics, and are of little worry.
  • Chest/Door/Cupboard mimics: These are the usual and most common mimics found in our world, they are capable of swallowing a whole man if given the chance and are more than a match for a couple of adventurers.
  • Great mimics: The most feared of all mimics, great mimics are ancient creatures, capable of taking the form of objects of tremendous size, such as houses, stairwells, ancient tunnels and more. They are so large that people can actually walk inside them and feel completely at home. Most great mimics sleep for hundreds of years at a time, only awakening when they need to feed once more. It is theorized that some who mysteriously go missing inside their own homes and down mines could be due to an untimely end inside a great mimic.

Abilities

Consumes an item before mimicking it.

Use of Magic

Unknown

Weaknesses

  • The weaknesses of mimics is that sometimes the objects they mimic can sometimes have... differences that could be considered strange. Sometimes, a more eager mimic will move closer to adventurers when they're not looking, though more experienced mimics may wait and bide their time...
  • Groups of adventurers are the weakness of mimics, due to the fact that once one has fallen for the trap, all other party members will quickly realize the truth, and will have a better time at attacking it, due to the fact that they will not be restrained by the monster via the adhesives secreted.
  • Cannot stand sunlight or bright lights and will actively retreat from it or else stop the source of it. But will release any it has trapped via the sticky adhesive.
  • Has an extreme distaste for water, as it breaks up the creature's body and turns it back into a globule gloop of mess.
  • Enchanted weaponry.

Redlines

  • Can perfectly mimic wood and stone, however metals and gemstones etc are more difficult to mimic.
  • Mimics are immune to golden weapons, any attempt to use one against it will result in the weapon doing no damage, or otherwise break the weapon.
  • It is immune to fire, magical or otherwise.

Mechanics

None

References

A Mimic, or sometimes known as the bane of adventurers, is a creature that can adapt itself to any surrounding, able to change on a whim and blend in.

The reason why they are named the bane of adventurers is due to the fact of "what" exactly they try to blend in as. They take the form of chests, doors, walls, floors, objects of interest, cupboards, and sometimes... even stairs...


Information

The Mimic is a predatory doppelganger, disguising itself in order to lure would be fortune seekers to their doom. Residing usually in ancient ruins, burial chambers, tombs and other deep dark places in the world.


How Does it Mimic objects

Usually, a mimic when migrating to a new hunting ground will seek out the most interesting objects in their new home. Chests are usually a predominant choice of mimics, due to the compelling nature of treasure usually found within such objects.


When a Mimic has found what it would like to become, it will remove the original object, usually by consuming it. As to remove suspicion from itself once adventurers enter its home.

Because of this , it is not uncommon to find treasures within slain Mimics.


How Does it React to Adventurers

When adventurers enter the chamber of a mimic, the creature will start to slowly secrete a sticky adhesive that will cause any who touch the mimic to become stuck to it. Once the realization comes to those caught in the trap, and start to try and pull away, the Mimic will strike.


The shape of the object will slowly start to almost "melt" in some cases. Becoming globule in form, warped from the original state. Tendrils will start to come out of the object, forming into fists, keeping the victim stuck in place, it will try to beat and pull the adventurer with these tendrils, usually to either knock out or kill the adventurer, so that it may pull them into the awaiting maw which usually forms where the opening of the object would be in order to consume the victim.


What Does a Mimic Look Like When not Mimicking an Object

It is not truly known, what the true shape or form of a mimic is... all that is known is that they usually take the form of a globule slime or gloop with a horrifying maw.


Tendrils and fake limbs flailing all over the place. This is the weakest state a mimic can be in, which is why Mimics will try to not move if they can help it, as moving will result in the deterioration of their mimicked object and make them easier to kill.


Where Did they come from

Some believe that the mimic is a close relative of the "Slime", at some point off shooting from Slimes to create a new creature, forming a mouth and the ability to change shape and colour. Over time becoming the predator that it is today.


Are there different kinds of Mimics

Indeed there are, mimics grow in size over time, older mimics will be much larger and capable of swallowing prey whole, whilst others could only be capable of biting people. These are the different kinds of mimics:


Handheld mimics

These mimics can take the form of small objects, such as swords, small caskets, trinket boxes etc. They're baby mimics, and are of little worry.


Chest/Door/Cupboard mimics

These are the usual and most common mimics found in our world, they are capable of swallowing a whole man if given the chance and are more than a match for a couple of adventurers.


Great mimics

The most feared of all mimics, great mimics are ancient creatures, capable of taking the form of objects of tremendous size, such as houses, stairwells, ancient tunnels and more. They are so large that people can actually walk inside them and feel completely at home. Most great mimics sleep for hundreds of years at a time, only awakening when they need to feed once more. It is theorized that some who mysteriously go missing inside their own homes and down mines could be due to an untimely end inside a great mimic.


Do They Only Eat Things

Not always, some mimics may choose to toy with their food, some are mischievous in nature, and will sometimes cause havoc not out of a need to feed, but simply because they can. Scaring people by becoming chairs in their own homes etc.


Weaknesses

The weaknesses of mimics is that sometimes the objects they mimic can sometimes have... differences that could be considered strange. Sometimes, a more eager mimic will move closer to adventurers when they're not looking, though more experienced mimics may wait and bide their time...


Groups of adventurers are the weakness of mimics, due to the fact that once one has fallen for the trap, all other party members will quickly realize the truth, and will have a better time at attacking it, due to the fact that they will not be restrained by the monster via the adhesives secreted.


Cannot stand sunlight or bright lights and will actively retreat from it or else stop the source of it. But will release any it has trapped via the sticky adhesive.


Has an extreme distaste for water, as it breaks up the creature's body and turns it back into a globule gloop of mess.


Aurum.


Strengths

Can perfectly mimic wood and stone, however metals and gemstones etc are more difficult to mimic.


Mimics are immune to golden weapons, any attempt to use one against it will result in the weapon doing no damage, or otherwise break the weapon.


It is immune to fire, magical or otherwise.



Cans and Can'ts

Cannot take the form of living objects, trees, people animals etc. Only inanimate objects.


It can take the form of any form of inanimate object, though the size of the mimic matters when choosing what object to become. A mimic sword would be a smaller mimic overall compared to a mimic door or chest.