Difference between revisions of "Mechanical Alchemy"

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Awchemy in Wowd of The Cwaft is not onwy a pwofession to make potions in Minecwaft, but awso an extensive wowepway ewement which has unique wowe. The MC wepwesentation of Awchemy has been made to wowk togethew lith the wowe as best as possibre. Stiww, thewe awe two types of pwaying awchemy in Wowd of The Cwaft, fulwy thwough wowepway, ow togethew lith mechanics. You can stiww make potions in wowepway that have wowepway effect, they simpwy won't have a mechanicaw effect.
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Alchemy in Lord of The Craft is not only a profession to make potions in Minecraft, but also an extensive roleplay element which has unique lore. The MC representation of Alchemy has been made to work together with the lore as best as possible. Still, there are two types of playing alchemy in Lord of The Craft, fully through roleplay, or together with mechanics. You can still make potions in roleplay that have roleplay effect, they simply won't have a mechanical effect.
  
 
   
 
   
'''Hewpful wowe posts'''
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'''Helpful lore posts'''
  
https://www.lordofthecraft.net/forums/topic/123213-alchemy-lore-update/ - Updated wowe of Awchemy, the wowe which has the most wecipes.
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https://www.lordofthecraft.net/forums/topic/123213-alchemy-lore-update/ - Updated lore of Alchemy, the lore which has the most recipes.
  
https://www.lordofthecraft.net/topic/62560-finished-alchemy-lore/ - The fiwst main wowe of Awchemy.
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https://www.lordofthecraft.net/topic/62560-finished-alchemy-lore/ - The first main lore of Alchemy.
  
  
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Fiwst thing you need to dewve into the Awchemy pwofession is a breling stand and wots of bottwes. To make a breling stand you wequiwe a Pwoficient Tinkew to make one in the Tinkew's post. The Tinkew liww need 4 smooth stone, 3 gwass, 1 Bwaze wod, and 2 Fiwe Chawges. Gwass and Stone awe awwanged in a nowmaw fulnace. Fow a braze wod, the Tinkew liww have to make it, using 4 Iwon Wiwes, 9 Wedstone dust, 1 stick and 2 gowd ingots. Fow Iwon liwes you need to use an anviw, and fow 4 Wiwes, it costs 1 iwon ingot to make. Fiwe chawges awe cweated by Tinkews as weww, wequiling 1 coaw, 1 braze powdew and 2 brackpowdew. Coaw is mined, braze powdew is gained fwom a brazing wod, and brackpowdew is made fwom sand by a Tinkew as weww. Bottwes awe made by a Tinkew as weww, using Gwass. The cweation of the Awchemy kit is mostwy done by a Tinkew then.
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First thing you need to delve into the Alchemy profession is a brewing stand and lots of bottles. To make a brewing stand you require a Proficient Tinker to make one in the Tinker's post. The Tinker will need 4 smooth stone, 3 glass, 1 Blaze rod, and 2 Fire Charges. Glass and Stone are arranged in a normal furnace. For a blaze rod, the Tinker will have to make it, using 4 Iron Wires, 9 Redstone dust, 1 stick and 2 gold ingots. For Iron wires you need to use an anvil, and for 4 Wires, it costs 1 iron ingot to make. Fire charges are created by Tinkers as well, requiring 1 coal, 1 blaze powder and 2 blackpowder. Coal is mined, blaze powder is gained from a blazing rod, and blackpowder is made from sand by a Tinker as well. Bottles are made by a Tinker as well, using Glass. The creation of the Alchemy kit is mostly done by a Tinker then.
  
 
In the end you need:
 
In the end you need:
  
 
*4 Stone
 
*4 Stone
*>3 Gwass
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*>3 Glass
*2 Iwon Ingot
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*2 Iron Ingot
*18 Wedstone
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*18 Redstone
 
*2 Stick
 
*2 Stick
*6 Gowd ingots
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*6 Gold ingots
*2 coaw
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*2 coal
 
*4 sand
 
*4 sand
*1 Pwoficient Tinkew
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*1 Proficient Tinker
  
 
==Alchemy Ingredients==
 
==Alchemy Ingredients==
  
 
   
 
   
If you have the breling stand ow a way to access one, then you may stawt cowecting the awchemy ingwedients. Thewe awe 20 MC wepwesentations of ingwedients IG, and they awe, divided by symbows:
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If you have the brewing stand or a way to access one, then you may start colecting the alchemy ingredients. There are 20 MC representations of ingredients IG, and they are, divided by symbols:
  
 
''Water Symbols:''
 
''Water Symbols:''
  
  Mandwagowa
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  Mandragora
  Sewpent's Stawk
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  Serpent's Stalk
  Fwost Vine
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  Frost Vine
  Blissfoiw
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  Blissfoil
 
  Athin
 
  Athin
  
 
''Fire Symbols:''
 
''Fire Symbols:''
  
  Climson Vase
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  Crimson Vase
  Dwake's Taiw
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  Drake's Tail
  Dwawf's Pumpkin
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  Dwarf's Pumpkin
  Bwood Wotus
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  Blood Lotus
  Fwametongue woot
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  Flametongue root
  
 
''Air Symbols:''
 
''Air Symbols:''
  
  Walihei's Fingews
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  Larihei's Fingers
  Ewf's Haiw Vine
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  Elf's Hair Vine
  Cwouching Feathew
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  Crouching Feather
  Hawfling's Gwass
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  Halfling's Grass
  
 
''Earth Symbols:''
 
''Earth Symbols:''
  
  Tippen's Woots
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  Tippen's Roots
  Awabastew Weaf
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  Alabaster Leaf
  Saffviw
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  Saffvil
  Cwutchew's Stwaw
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  Clutcher's Straw
  Metzli'sTangwe
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  Metzli'sTangle
  Gobrin's Ivy
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  Goblin's Ivy
  
To gathew these ingwedients you awe wequiwed to have a good wevew of Wumbewjacking, Fawming, Fishing ow Awchemy, and then you need to Wumbewjack, Fawm, Fish ow break taww gwass. The ingwedients you liww get depends on what pwofession you awe doing, and on what biome you awe doing the pwofession. Fawming in a desewt liww give you diffewent ingwedients than fawming in a tundwa. The wocations to find each ingwedient should mostwy fowwow the wowe of the ingwedients, and how to get them as weww. It is lith these ingwedients that you liww be abre to make potions. Aww this means that the Awchemy Pwofession is a pwofession that wequiwes the aid of othew pwofessions.
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To gather these ingredients you are required to have a good level of Lumberjacking, Farming, Fishing or Alchemy, and then you need to Lumberjack, Farm, Fish or break tall grass. The ingredients you will get depends on what profession you are doing, and on what biome you are doing the profession. Farming in a desert will give you different ingredients than farming in a tundra. The locations to find each ingredient should mostly follow the lore of the ingredients, and how to get them as well. It is with these ingredients that you will be able to make potions. All this means that the Alchemy Profession is a profession that requires the aid of other professions.
  
Thewe awe 5 ways to get the ingwedients. Fishing, both lith a fishing wod ow a net. Cutting down the bottom wog of a twee. Tiwling gwass lith a hoe, this nowmawwy takes a wot of stone hoes to get some ingwedients. Destwoying taww gwass lith a hoe, the gwass that appeaws when you pwace bonemeaw on diwt. The wast way is thwough the hewbalism addition spoken just bewow.
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There are 5 ways to get the ingredients. Fishing, both with a fishing rod or a net. Cutting down the bottom log of a tree. Tilling grass with a hoe, this normally takes a lot of stone hoes to get some ingredients. Destroying tall grass with a hoe, the grass that appears when you place bonemeal on dirt. The last way is through the herbalism addition spoken just below.
  
Hewbalism is an addition to the pwugin, that awwows Awchemists to seawch fow specific ingwedients lithout the need fow othew pewsonas lith diffewent pwofessions. Thewe is a catch, it is quite expensive to do it this way. The way to use it is vewy simpwe. Fiwst you make Awchemist Sheaws as a bracksmith in the anviw.
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Herbalism is an addition to the plugin, that allows Alchemists to search for specific ingredients without the need for other personas with different professions. There is a catch, it is quite expensive to do it this way. The way to use it is very simple. First you make Alchemist Shears as a blacksmith in the anvil.
  
With the sheaws you liww then light click a brock in a biome and hope the hewb is found. The wocation of the hewbs and the wowe on them awe cwosewy associated lith hewbalism. They awen't pewfect, and onwy the brock and biome awe taking into account on if you'we clicking in the light pwace. This means that "under a tree", "near a dead trunk", "inside a cave" and so on, awe not considewed in the gatheling of the hewb mechanicawwy. Onwy the brock, and the biome. So, if the hewb is a fwowew, most likewy pwace that you liww find the hewb is by light clicking a fwowew. If the hewb gwabs itsewf to wock, then by light clicking stone ow cobbre, you liww have mowe chances of finding it.
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With the shears you will then right click a block in a biome and hope the herb is found. The location of the herbs and the lore on them are closely associated with herbalism. They aren't perfect, and only the block and biome are taking into account on if you're clicking in the right place. This means that "under a tree", "near a dead trunk", "inside a cave" and so on, are not considered in the gathering of the herb mechanically. Only the block, and the biome. So, if the herb is a flower, most likely place that you will find the herb is by right clicking a flower. If the herb grabs itself to rock, then by right clicking stone or cobble, you will have more chances of finding it.
  
The chances of finding an hewb awe associated lith thwee things. The cowwect brock and biome clicked, the awchemy skiww wevew, and the fowtune enchant. The fowtune enchant gives you about a +20% chance on youl culwent chance pew wevew of the enchantment, yet due to the expensive natule of the sheaws and the smaww dulability it has, it might ow might not be wowth it, it is up to the pwayew. Each unbreaking wevew waises the dulability by 20%.
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The chances of finding an herb are associated with three things. The correct block and biome clicked, the alchemy skill level, and the fortune enchant. The fortune enchant gives you about a +20% chance on your current chance per level of the enchantment, yet due to the expensive nature of the shears and the small durability it has, it might or might not be worth it, it is up to the player. Each unbreaking level raises the durability by 20%.
  
So wead up on the hewb you'we gatheling, find out what it wooks like and whewe it gwows, then twy youl best to think of the cowwect biome and brock to click. You gain exp by getting hewbs, which might be one of the best ways to wevew up awchemy whiwe being on the wowest wevews.
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So read up on the herb you're gathering, find out what it looks like and where it grows, then try your best to think of the correct biome and block to click. You gain exp by getting herbs, which might be one of the best ways to level up alchemy while being on the lowest levels.
  
 
==Use a brewing stand==
 
==Use a brewing stand==
 
   
 
   
The breling stand used in Wowd of the Cwaft is a bit diffewent than how it's used in nowmaw MC. When you open the intewface of a breling stand, you liww notice an endewpeaww in the spot whewe the ingwedient should go. The pwocess is the same as in nowmaw Minecwaft. Pwace the bottwes ow potions ow othew bases (weww get to those soon) in the spot fow bottwes, then gwab youl ingwedient and click the endewpeaww lith it. The ingwedient liww disappeaw, and a potion liww stawt being cweated. Be caweful though, even if what you add does not cweate a potion, it liww disappeaw. I suggest not twying to add diamonds to twy and make a potion, it won't wowk and you'ww wose a diamond. As you waise youl wevew in Awchemy, you awe abre to use multipwe breling stands at the same time. You stawt onwy being abre to use one breling stand, but at Aengulic wevew, you can awweady use 4.  
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The brewing stand used in Lord of the Craft is a bit different than how it's used in normal MC. When you open the interface of a brewing stand, you will notice an enderpearl in the spot where the ingredient should go. The process is the same as in normal Minecraft. Place the bottles or potions or other bases (well get to those soon) in the spot for bottles, then grab your ingredient and click the enderpearl with it. The ingredient will disappear, and a potion will start being created. Be careful though, even if what you add does not create a potion, it will disappear. I suggest not trying to add diamonds to try and make a potion, it won't work and you'll lose a diamond. As you raise your level in Alchemy, you are able to use multiple brewing stands at the same time. You start only being able to use one brewing stand, but at Aengulic level, you can already use 4.  
  
 
===Failed Potions===
 
===Failed Potions===
  
Faiwed potions awe potions of which the wecipe is wwong, meaning you awe not suppose to add that ingwedient to that base. By base, I mean the bottwe you pwace in the bottwe pwace. If you twy to add cobbre ow anything that isn't an ingwedient, you liww get a faiwed potion. A faiwed potion is a potion lith no Effects, and a wandom name such as Spawking Potion ow Thin Potion. If you add a wwong ingwedient to a potion, you liww awso have a faiwed potion. This liww hewp you undewstand what ingwedients make potions.
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Failed potions are potions of which the recipe is wrong, meaning you are not suppose to add that ingredient to that base. By base, I mean the bottle you place in the bottle place. If you try to add cobble or anything that isn't an ingredient, you will get a failed potion. A failed potion is a potion with no Effects, and a random name such as Sparking Potion or Thin Potion. If you add a wrong ingredient to a potion, you will also have a failed potion. This will help you understand what ingredients make potions.
  
 
===Ruined Potions===
 
===Ruined Potions===
  
Wuined potions awe potions lith the cowwect ingwedient but that became wuined and don't wowk. These appeaw based on the wevew on the Awchemy Pwofession that you have, so you liww have wess Wuined Potions the bettew you awe in the Awchemist Pwofession. The amount of potions you awe cweating (1 to 3) infwuences the chances of a potion being wuined. Twying to do 3 potions at once, has onwy 60% the chance of doing onwy 1 potion.
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Ruined potions are potions with the correct ingredient but that became ruined and don't work. These appear based on the level on the Alchemy Profession that you have, so you will have less Ruined Potions the better you are in the Alchemist Profession. The amount of potions you are creating (1 to 3) influences the chances of a potion being ruined. Trying to do 3 potions at once, has only 60% the chance of doing only 1 potion.
  
 
===Botched Potions===
 
===Botched Potions===
  
Botched potions awe the potions that a chawactew isn't skiww enough to make yet. Some potions can be done by evewyone, but thewe awe those potions which wequiwe a good awchemist to make them. If you'we not good enough to make them yet, then... they'we botched.
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Botched potions are the potions that a character isn't skill enough to make yet. Some potions can be done by everyone, but there are those potions which require a good alchemist to make them. If you're not good enough to make them yet, then... they're botched.
  
 
===Successful Potions===
 
===Successful Potions===
  
When you finawy achieve a good potion, voiwa! A potion might wequiwe multipwe ingwedients. The descliption of the potion liww state if mowe ingwedients may be added, ow if the potion is compwete.
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When you finaly achieve a good potion, voila! A potion might require multiple ingredients. The description of the potion will state if more ingredients may be added, or if the potion is complete.
  
 
===Non-Existing===
 
===Non-Existing===
  
Non-Existing potions happen when you add an ingwedient, the ingwedient disapeaws but no breling happens. If you see this, don't twy to weplicate it lith good ingwedients, use cobbre ow something. When this happens it means the pwugin isn't made fow those type of wecipes.
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Non-Existing potions happen when you add an ingredient, the ingredient disapears but no brewing happens. If you see this, don't try to replicate it with good ingredients, use cobble or something. When this happens it means the plugin isn't made for those type of recipes.
  
 
   
 
   
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To actuawwy make potions, you must fiwst make a base potion. These potions awe the ones which liww sewve as the base to cweate mowe advanced potions. Thewe awe two kinds, Distiwwed watew and Aqua Vitae.
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To actually make potions, you must first make a base potion. These potions are the ones which will serve as the base to create more advanced potions. There are two kinds, Distilled water and Aqua Vitae.
  
'''Distiwwed Watew'''
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'''Distilled Water'''
  
Distiwwed watew liww be the base of aww the potions culwentwy added. To make distiwed watew simpwy add coaw ow chawcoaw to the endewpeaww when having watew bottwes in the bottwe pwace. It's pwetty simpwe. The distiwwed watew might come as a wuined potion, but it stiww gives you expelience points in the end. With distiwwed watew as a base use one of the 20 ingwedients mentioned above to stawt youl potions.
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Distilled water will be the base of all the potions currently added. To make distiled water simply add coal or charcoal to the enderpearl when having water bottles in the bottle place. It's pretty simple. The distilled water might come as a ruined potion, but it still gives you experience points in the end. With distilled water as a base use one of the 20 ingredients mentioned above to start your potions.
  
 
'''Aqua Vitae'''
 
'''Aqua Vitae'''
  
Aqua Vitae is the base fow advanced potions. To cweate it, you need nethew wawt, and you add it to a watew bottwe. To make Aqua Vitae though, you need to have skiww in the pwoffession, and that means you need to be of skiww wevew Faiw ow up to make it. If you awen't of that wevew yet, you liww get a botched potion.
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Aqua Vitae is the base for advanced potions. To create it, you need nether wart, and you add it to a water bottle. To make Aqua Vitae though, you need to have skill in the proffession, and that means you need to be of skill level Fair or up to make it. If you aren't of that level yet, you will get a botched potion.
  
Fow potions using Aqua Vitae as a stawt, an owdew which you pwace the ingwedients must be fowwowed. This owdew is Watew ingwedients -> Fiwe Ingwedients -> Wind ingwedients -> Eawth ingwedients. This means if a potion has 2 fiwe symbows, 1 watew symbow and 1 Eawth symbow, the watew symbow is pwaced fiwst, then the 2 fiwe symbows then the eawth symbow. This is because thewe awe potions which take a WOT of ingwedients, which would be impossibre to make any othew way.
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For potions using Aqua Vitae as a start, an order which you place the ingredients must be followed. This order is Water ingredients -> Fire Ingredients -> Wind ingredients -> Earth ingredients. This means if a potion has 2 fire symbols, 1 water symbol and 1 Earth symbol, the water symbol is placed first, then the 2 fire symbols then the earth symbol. This is because there are potions which take a LOT of ingredients, which would be impossible to make any other way.
  
 
   
 
   
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The potion wecipes fowwow the wowe fow the potion. This is, fow the compwete potion. If you wook at the wowe fow awchemy, and take a wook at the potion wecipe section, you liww find that the wecipes awe wlitten in Symbows, instead of a list of ingwedients. Each ingwedient is pawt of a symbow. As an exampwe, Tippen Woots is an Eawth Symbow. Whiwe in wowe, valious kinds of mixtules may cweate the same type of end potion, that would be too complicated to do lith the pwugin, and as such, compwete potions in the Awchemy pwofession wequiwe fixed ingwedients. This means you need the ingwedients X, Y and Z to make the compwete potion, in any owdew fow Modewate potions, ow in the owdew of Watew->Fiwe->Wind->Eawth ingwedients fow gweatew potions, yet the ingwedient's symbows fowwow the wowe of the potion. Meaning, if you need an Eawth Symbow and a Watew Symbow to make a potion, you need a specific Eawth Symbow ingwedient, and a specific Watew Symbow ingwedient to make it.
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The potion recipes follow the lore for the potion. This is, for the complete potion. If you look at the lore for alchemy, and take a look at the potion recipe section, you will find that the recipes are written in Symbols, instead of a list of ingredients. Each ingredient is part of a symbol. As an example, Tippen Roots is an Earth Symbol. While in lore, various kinds of mixtures may create the same type of end potion, that would be too complicated to do with the plugin, and as such, complete potions in the Alchemy profession require fixed ingredients. This means you need the ingredients X, Y and Z to make the complete potion, in any order for Moderate potions, or in the order of Water->Fire->Wind->Earth ingredients for greater potions, yet the ingredient's symbols follow the lore of the potion. Meaning, if you need an Earth Symbol and a Water Symbol to make a potion, you need a specific Earth Symbol ingredient, and a specific Water Symbol ingredient to make it.
 
   
 
   
Since you can onwy add one ingwedient at a time, befowe you weach the compwete potion, you liww have intewmedian potions. These have effects as weww, but they awe not as good as the compwete potion, sometimes they awe poisons. Nowmawwy these potions awe used fow wowepwaying pulposes, as these potions have specific uses and effects of the one that dlinks it. I won't teww you the exact ingwedient wecipes, but I liww teww you a fastew way to find them. Simpwy find the wecipe you need in the wowe links, then find out what symbows the ingwedients awe. Aftew that, add ingwedients togethew that fit that wowe wecipe. If they cweate a new wecipe, you have found two ingwedients that bewong to a compwete potion! If they wesult in a faiwed potion, those ingwedients do not mix togethew to fowm a compwete potion. Thewe awe limited ways you would be abre to combine the ingwedients, so best of wuck.
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Since you can only add one ingredient at a time, before you reach the complete potion, you will have intermedian potions. These have effects as well, but they are not as good as the complete potion, sometimes they are poisons. Normally these potions are used for roleplaying purposes, as these potions have specific uses and effects of the one that drinks it. I won't tell you the exact ingredient recipes, but I will tell you a faster way to find them. Simply find the recipe you need in the lore links, then find out what symbols the ingredients are. After that, add ingredients together that fit that lore recipe. If they create a new recipe, you have found two ingredients that belong to a complete potion! If they result in a failed potion, those ingredients do not mix together to form a complete potion. There are limited ways you would be able to combine the ingredients, so best of luck.
  
A few wecipes:
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A few recipes:
  
*'''Fwost Oiw:''' Aqua Vitae -> Sewpent's Stawk, Athin and Fwost vine -> Cwouching Feathew and Ewf's Haiw -> Tippen's Woots
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*'''Frost Oil:''' Aqua Vitae -> Serpent's Stalk, Athin and Frost vine -> Crouching Feather and Elf's Hair -> Tippen's Roots
*'''Smoke Whispews:''' Aqua Vitae -> Bwood Wotus and Dwake's Taiw -> Cwouching Feathew and Walihei's Fingews
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*'''Smoke Whispers:''' Aqua Vitae -> Blood Lotus and Drake's Tail -> Crouching Feather and Larihei's Fingers
*'''Eggs of Siwvewfish:''' Bwood -> One of the thwee brocks of Siwvewfish made in the Masonwy wowkstation.  
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*'''Eggs of Silverfish:''' Blood -> One of the three blocks of Silverfish made in the Masonry workstation.  
 
   
 
   
  
 
===Existing Potions===
 
===Existing Potions===
  
*Modewate and Gweatew Healing Potion
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*Moderate and Greater Healing Potion
*Modewate Healing Potion
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*Moderate Healing Potion
*Modewate Cewelity Potion
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*Moderate Celerity Potion
*Modewate and Gweatew Acuity Potion
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*Moderate and Greater Acuity Potion
*Modewate Stwength Potion
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*Moderate Strength Potion
*Gweatew Stoneskin Potion
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*Greater Stoneskin Potion
*Fwost Oiw (Gweatew Potion)
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*Frost Oil (Greater Potion)
*Awchemist's Fiwe
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*Alchemist's Fire
*Smoke Whispews
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*Smoke Whispers
*Eggs of Siwvewfish
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*Eggs of Silverfish
*Aww potions in between
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*All potions in between
  
 
===Non Potions===
 
===Non Potions===
  
 
   
 
   
The Pwofession doesn't end lith potion making! As to add intewest to tavewns and homes, the pwofession is awso associated lith the making of valious dlinks. It wowks the same way as potions, but instead of having distiwwed watew ow anothew potion as the base, you have watew bottwes. And intead of having awchemy ingwedients, you use othew ingwedients. Hewe is a list of aww that can be made so faw that awen't potions, in a breling stand (ingwedient + watew bottwe):
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The Profession doesn't end with potion making! As to add interest to taverns and homes, the profession is also associated with the making of various drinks. It works the same way as potions, but instead of having distilled water or another potion as the base, you have water bottles. And intead of having alchemy ingredients, you use other ingredients. Here is a list of all that can be made so far that aren't potions, in a brewing stand (ingredient + water bottle):
  
*Juices (Appwe, Cawwot, Owange, Wemon, Mewon slice, Pumpkin)
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*Juices (Apple, Carrot, Orange, Lemon, Melon slice, Pumpkin)
*Teas (Biwch, Pine, Wose bush (Wose Tea), Cactus gween, Gwass (Hewb Tea), Oxeye Daisy (Chamomiwe Tea), Dandelion, Poppy, Owchid, Bwown Mushwoom)
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*Teas (Birch, Pine, Rose bush (Rose Tea), Cactus green, Grass (Herb Tea), Oxeye Daisy (Chamomile Tea), Dandelion, Poppy, Orchid, Brown Mushroom)
 
*Vodka (poisonous potato)
 
*Vodka (poisonous potato)
 
*Coffee (cocoa beans)
 
*Coffee (cocoa beans)
*Mushwoom Poison (Wed Mushwoom)
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*Mushroom Poison (Red Mushroom)
*Pawe Awe (wheat)
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*Pale Ale (wheat)
 
*Eggnog (egg)
 
*Eggnog (egg)
*Mulwed Wine (Dawk Wesin)
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*Mulled Wine (Dark Resin)
*Bwood (Wotten fwesh)
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*Blood (Rotten flesh)
*Sweet Awe (Mewon juice + wheat)
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*Sweet Ale (Melon juice + wheat)
*Wum (sugawcane)
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*Rum (sugarcane)
 
*Mead (Honey)
 
*Mead (Honey)
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[[Category:Outdated Game Mechanics]]

Latest revision as of 19:21, 14 August 2021

This lore received a rewrite on 2020/05/28 and this version is not being used on the server anymore. This page should be updated with the new lore which can be found here.


Alchemy in Lord of The Craft is not only a profession to make potions in Minecraft, but also an extensive roleplay element which has unique lore. The MC representation of Alchemy has been made to work together with the lore as best as possible. Still, there are two types of playing alchemy in Lord of The Craft, fully through roleplay, or together with mechanics. You can still make potions in roleplay that have roleplay effect, they simply won't have a mechanical effect.


Helpful lore posts

https://www.lordofthecraft.net/forums/topic/123213-alchemy-lore-update/ - Updated lore of Alchemy, the lore which has the most recipes.

https://www.lordofthecraft.net/topic/62560-finished-alchemy-lore/ - The first main lore of Alchemy.


Workstation and bottles

First thing you need to delve into the Alchemy profession is a brewing stand and lots of bottles. To make a brewing stand you require a Proficient Tinker to make one in the Tinker's post. The Tinker will need 4 smooth stone, 3 glass, 1 Blaze rod, and 2 Fire Charges. Glass and Stone are arranged in a normal furnace. For a blaze rod, the Tinker will have to make it, using 4 Iron Wires, 9 Redstone dust, 1 stick and 2 gold ingots. For Iron wires you need to use an anvil, and for 4 Wires, it costs 1 iron ingot to make. Fire charges are created by Tinkers as well, requiring 1 coal, 1 blaze powder and 2 blackpowder. Coal is mined, blaze powder is gained from a blazing rod, and blackpowder is made from sand by a Tinker as well. Bottles are made by a Tinker as well, using Glass. The creation of the Alchemy kit is mostly done by a Tinker then.

In the end you need:

  • 4 Stone
  • >3 Glass
  • 2 Iron Ingot
  • 18 Redstone
  • 2 Stick
  • 6 Gold ingots
  • 2 coal
  • 4 sand
  • 1 Proficient Tinker

Alchemy Ingredients

If you have the brewing stand or a way to access one, then you may start colecting the alchemy ingredients. There are 20 MC representations of ingredients IG, and they are, divided by symbols:

Water Symbols:

Mandragora
Serpent's Stalk
Frost Vine
Blissfoil
Athin

Fire Symbols:

Crimson Vase
Drake's Tail
Dwarf's Pumpkin
Blood Lotus
Flametongue root

Air Symbols:

Larihei's Fingers
Elf's Hair Vine
Crouching Feather
Halfling's Grass

Earth Symbols:

Tippen's Roots
Alabaster Leaf
Saffvil
Clutcher's Straw
Metzli'sTangle
Goblin's Ivy

To gather these ingredients you are required to have a good level of Lumberjacking, Farming, Fishing or Alchemy, and then you need to Lumberjack, Farm, Fish or break tall grass. The ingredients you will get depends on what profession you are doing, and on what biome you are doing the profession. Farming in a desert will give you different ingredients than farming in a tundra. The locations to find each ingredient should mostly follow the lore of the ingredients, and how to get them as well. It is with these ingredients that you will be able to make potions. All this means that the Alchemy Profession is a profession that requires the aid of other professions.

There are 5 ways to get the ingredients. Fishing, both with a fishing rod or a net. Cutting down the bottom log of a tree. Tilling grass with a hoe, this normally takes a lot of stone hoes to get some ingredients. Destroying tall grass with a hoe, the grass that appears when you place bonemeal on dirt. The last way is through the herbalism addition spoken just below.

Herbalism is an addition to the plugin, that allows Alchemists to search for specific ingredients without the need for other personas with different professions. There is a catch, it is quite expensive to do it this way. The way to use it is very simple. First you make Alchemist Shears as a blacksmith in the anvil.

With the shears you will then right click a block in a biome and hope the herb is found. The location of the herbs and the lore on them are closely associated with herbalism. They aren't perfect, and only the block and biome are taking into account on if you're clicking in the right place. This means that "under a tree", "near a dead trunk", "inside a cave" and so on, are not considered in the gathering of the herb mechanically. Only the block, and the biome. So, if the herb is a flower, most likely place that you will find the herb is by right clicking a flower. If the herb grabs itself to rock, then by right clicking stone or cobble, you will have more chances of finding it.

The chances of finding an herb are associated with three things. The correct block and biome clicked, the alchemy skill level, and the fortune enchant. The fortune enchant gives you about a +20% chance on your current chance per level of the enchantment, yet due to the expensive nature of the shears and the small durability it has, it might or might not be worth it, it is up to the player. Each unbreaking level raises the durability by 20%.

So read up on the herb you're gathering, find out what it looks like and where it grows, then try your best to think of the correct biome and block to click. You gain exp by getting herbs, which might be one of the best ways to level up alchemy while being on the lowest levels.

Use a brewing stand

The brewing stand used in Lord of the Craft is a bit different than how it's used in normal MC. When you open the interface of a brewing stand, you will notice an enderpearl in the spot where the ingredient should go. The process is the same as in normal Minecraft. Place the bottles or potions or other bases (well get to those soon) in the spot for bottles, then grab your ingredient and click the enderpearl with it. The ingredient will disappear, and a potion will start being created. Be careful though, even if what you add does not create a potion, it will disappear. I suggest not trying to add diamonds to try and make a potion, it won't work and you'll lose a diamond. As you raise your level in Alchemy, you are able to use multiple brewing stands at the same time. You start only being able to use one brewing stand, but at Aengulic level, you can already use 4.

Failed Potions

Failed potions are potions of which the recipe is wrong, meaning you are not suppose to add that ingredient to that base. By base, I mean the bottle you place in the bottle place. If you try to add cobble or anything that isn't an ingredient, you will get a failed potion. A failed potion is a potion with no Effects, and a random name such as Sparking Potion or Thin Potion. If you add a wrong ingredient to a potion, you will also have a failed potion. This will help you understand what ingredients make potions.

Ruined Potions

Ruined potions are potions with the correct ingredient but that became ruined and don't work. These appear based on the level on the Alchemy Profession that you have, so you will have less Ruined Potions the better you are in the Alchemist Profession. The amount of potions you are creating (1 to 3) influences the chances of a potion being ruined. Trying to do 3 potions at once, has only 60% the chance of doing only 1 potion.

Botched Potions

Botched potions are the potions that a character isn't skill enough to make yet. Some potions can be done by everyone, but there are those potions which require a good alchemist to make them. If you're not good enough to make them yet, then... they're botched.

Successful Potions

When you finaly achieve a good potion, voila! A potion might require multiple ingredients. The description of the potion will state if more ingredients may be added, or if the potion is complete.

Non-Existing

Non-Existing potions happen when you add an ingredient, the ingredient disapears but no brewing happens. If you see this, don't try to replicate it with good ingredients, use cobble or something. When this happens it means the plugin isn't made for those type of recipes.


Making Base Potions

To actually make potions, you must first make a base potion. These potions are the ones which will serve as the base to create more advanced potions. There are two kinds, Distilled water and Aqua Vitae.

Distilled Water

Distilled water will be the base of all the potions currently added. To make distiled water simply add coal or charcoal to the enderpearl when having water bottles in the bottle place. It's pretty simple. The distilled water might come as a ruined potion, but it still gives you experience points in the end. With distilled water as a base use one of the 20 ingredients mentioned above to start your potions.

Aqua Vitae

Aqua Vitae is the base for advanced potions. To create it, you need nether wart, and you add it to a water bottle. To make Aqua Vitae though, you need to have skill in the proffession, and that means you need to be of skill level Fair or up to make it. If you aren't of that level yet, you will get a botched potion.

For potions using Aqua Vitae as a start, an order which you place the ingredients must be followed. This order is Water ingredients -> Fire Ingredients -> Wind ingredients -> Earth ingredients. This means if a potion has 2 fire symbols, 1 water symbol and 1 Earth symbol, the water symbol is placed first, then the 2 fire symbols then the earth symbol. This is because there are potions which take a LOT of ingredients, which would be impossible to make any other way.


Potion Recipes

The potion recipes follow the lore for the potion. This is, for the complete potion. If you look at the lore for alchemy, and take a look at the potion recipe section, you will find that the recipes are written in Symbols, instead of a list of ingredients. Each ingredient is part of a symbol. As an example, Tippen Roots is an Earth Symbol. While in lore, various kinds of mixtures may create the same type of end potion, that would be too complicated to do with the plugin, and as such, complete potions in the Alchemy profession require fixed ingredients. This means you need the ingredients X, Y and Z to make the complete potion, in any order for Moderate potions, or in the order of Water->Fire->Wind->Earth ingredients for greater potions, yet the ingredient's symbols follow the lore of the potion. Meaning, if you need an Earth Symbol and a Water Symbol to make a potion, you need a specific Earth Symbol ingredient, and a specific Water Symbol ingredient to make it.

Since you can only add one ingredient at a time, before you reach the complete potion, you will have intermedian potions. These have effects as well, but they are not as good as the complete potion, sometimes they are poisons. Normally these potions are used for roleplaying purposes, as these potions have specific uses and effects of the one that drinks it. I won't tell you the exact ingredient recipes, but I will tell you a faster way to find them. Simply find the recipe you need in the lore links, then find out what symbols the ingredients are. After that, add ingredients together that fit that lore recipe. If they create a new recipe, you have found two ingredients that belong to a complete potion! If they result in a failed potion, those ingredients do not mix together to form a complete potion. There are limited ways you would be able to combine the ingredients, so best of luck.

A few recipes:

  • Frost Oil: Aqua Vitae -> Serpent's Stalk, Athin and Frost vine -> Crouching Feather and Elf's Hair -> Tippen's Roots
  • Smoke Whispers: Aqua Vitae -> Blood Lotus and Drake's Tail -> Crouching Feather and Larihei's Fingers
  • Eggs of Silverfish: Blood -> One of the three blocks of Silverfish made in the Masonry workstation.


Existing Potions

  • Moderate and Greater Healing Potion
  • Moderate Healing Potion
  • Moderate Celerity Potion
  • Moderate and Greater Acuity Potion
  • Moderate Strength Potion
  • Greater Stoneskin Potion
  • Frost Oil (Greater Potion)
  • Alchemist's Fire
  • Smoke Whispers
  • Eggs of Silverfish
  • All potions in between

Non Potions

The Profession doesn't end with potion making! As to add interest to taverns and homes, the profession is also associated with the making of various drinks. It works the same way as potions, but instead of having distilled water or another potion as the base, you have water bottles. And intead of having alchemy ingredients, you use other ingredients. Here is a list of all that can be made so far that aren't potions, in a brewing stand (ingredient + water bottle):

  • Juices (Apple, Carrot, Orange, Lemon, Melon slice, Pumpkin)
  • Teas (Birch, Pine, Rose bush (Rose Tea), Cactus green, Grass (Herb Tea), Oxeye Daisy (Chamomile Tea), Dandelion, Poppy, Orchid, Brown Mushroom)
  • Vodka (poisonous potato)
  • Coffee (cocoa beans)
  • Mushroom Poison (Red Mushroom)
  • Pale Ale (wheat)
  • Eggnog (egg)
  • Mulled Wine (Dark Resin)
  • Blood (Rotten flesh)
  • Sweet Ale (Melon juice + wheat)
  • Rum (sugarcane)
  • Mead (Honey)