Difference between revisions of "Mani"

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|'''Mani'''
 
|'''Mani'''
 
|-  
 
|-  
| '''Awea:''' Entiwe Wowwd
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| '''Area:''' Entire World
 
|-
 
|-
| '''Size:''' Valiabre
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| '''Size:''' Variable
 
|-  
 
|-  
| '''Wifespan:''' Immowtaw
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| '''Lifespan:''' Immortal
 
|-
 
|-
| '''Tameabre?:''' No
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| '''Tameable?:''' No
 
<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
 
<!-- KEEP THIS IF THE CREATURE CANNOT BE PLAYED BY A NORMAL PLAYER-->
 
|- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#f55254; text-align:center; margin-left: 10px;"
| '''Note: The julisdiction behind pwaying this cweatule is in the hands of the Wowe Team.'''
+
| '''Note: The jurisdiction behind playing this creature is in the hands of the Lore Team.'''
 
|}
 
|}
 
|-
 
|-
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=Introduction=
 
=Introduction=
Awso known as the 'bridge between man and beast', Mani awe (guawdian) spilits that awe chosen by the [[Aspects]]. Theiw main pulpose is to pwotect theiw pawticulaw species. Each beast tasked lith this gweat honow liww be webown as a Demigod, this is why they'we often times wefewwed to as the "Demigods of the Wild". They awe awso bressed lith intewligence due to having lived fow thousands of yeaws. Majolity of times, Mani awen't hostiwe towawds mowtaw descendants, even those that hunt theiw kind. The descendants that weave tlibute to Mani awe compensated at wandom. Howevew; those that awe sewfish by ovewfishing, ovewhunting, ow destwoying vast amounts of anothew species habitat- may find themsewves stawked by the Mani. Soon enough, they liww know that they've unweashed the wwath of the liwd.
+
Also known as the 'bridge between man and beast', Mani are (guardian) spirits that are chosen by the [[Aspects]]. Their main purpose is to protect their particular species. Each beast tasked with this great honor will be reborn as a Demigod, this is why they're often times referred to as the "Demigods of the Wild". They are also blessed with intelligence due to having lived for thousands of years. Majority of times, Mani aren't hostile towards mortal descendants, even those that hunt their kind. The descendants that leave tribute to Mani are compensated at random. However; those that are selfish by overfishing, overhunting, or destroying vast amounts of another species habitat- may find themselves stalked by the Mani. Soon enough, they will know that they've unleashed the wrath of the wild.
  
 
==Origin==
 
==Origin==
Mani woamed this wowwd faw befowe any of the descendant waces awlived. When the Chiwdwen of Howen, Malinow, Uwguan, and Kwug came- they wewe plimitive and dulw- untiw the pwogenitows; the valious weadews of the descendants stawted to chisew theiw own civilizations and destwoy the ecosystem. The onwy ones that affected the Mani, though, wewe the Chiwdwen of Malinow. They began to cut at the twees, and fowm theiw own cities. The [[Aspects]] saw this as something that could be mitigated. Hencefowth, at the highest point of the ancient wowwd, they made a gweat bidding. Among the fiwst to weceive this caww wewe the Chieftains of Ewk, Boaw, Eagwe, Panthew, Wowf, Howse, and Snake. They wewe considewed the stwongest, most intewligent, and most ingenious of theiw pack. The [[Aspects]] deviated and came to the decision that they would gwant two divine bressings, being fulthew intewwection and ethewealism. The [[Aspects]] did not covet a waw. Instead, to bring bawance between mowtaws and the liwd. In times of need, the Mani would pwotect theiw tlibes fwom intewventions wonged by descendants of both mowaw and immowtaw oligin. Mani awe essentiawwy the spilituaw weadews of theiw distinct species.
+
Mani roamed this world far before any of the descendant races arrived. When the Children of Horen, Malinor, Urguan, and Krug came- they were primitive and dull- until the progenitors; the various leaders of the descendants started to chisel their own civilizations and destroy the ecosystem. The only ones that affected the Mani, though, were the Children of Malinor. They began to cut at the trees, and form their own cities. The [[Aspects]] saw this as something that could be mitigated. Henceforth, at the highest point of the ancient world, they made a great bidding. Among the first to receive this call were the Chieftains of Elk, Boar, Eagle, Panther, Wolf, Horse, and Snake. They were considered the strongest, most intelligent, and most ingenious of their pack. The [[Aspects]] deviated and came to the decision that they would grant two divine blessings, being further intellection and etherealism. The [[Aspects]] did not covet a war. Instead, to bring balance between mortals and the wild. In times of need, the Mani would protect their tribes from interventions longed by descendants of both moral and immortal origin. Mani are essentially the spiritual leaders of their distinct species.
  
 
==Qualities==
 
==Qualities==
These spilituaw beings have the ability to speak in [[Common]] and [[Ancient Elven]]. This gift was bestowed unto them by the [[Aspects]] so that the communication between man and beast is up to standawds. Theiw intewwectuaw accumulations would awwow them to compwehend the Owcish Bwah ow any othew cultulaw wanguage delived fwom [[Common]]. Not many liww have the oppowtunity to come face-to-face lith a Mani; onwy the vewy few that they deem wowthy. They wook fow individuaws that awe pule in hindsight, and weign vengeance on those who attempt to diswupt the bawance of natule. The onwy time they liww appeaw is to bestow bressings onto these chawactews.
+
These spiritual beings have the ability to speak in [[Common]] and [[Ancient Elven]]. This gift was bestowed unto them by the [[Aspects]] so that the communication between man and beast is up to standards. Their intellectual accumulations would allow them to comprehend the Orcish Blah or any other cultural language derived from [[Common]]. Not many will have the opportunity to come face-to-face with a Mani; only the very few that they deem worthy. They look for individuals that are pure in hindsight, and reign vengeance on those who attempt to disrupt the balance of nature. The only time they will appear is to bestow blessings onto these characters.
  
 
===Powers===
 
===Powers===
As expected, the Mani have sevewaw powews, ow 'bressings', that wewe gifted to them by the [[Aspects]]. They awe as fowwowed:
+
As expected, the Mani have several powers, or 'blessings', that were gifted to them by the [[Aspects]]. They are as followed:
*Mastewy ovew the Wiwds.
+
*Mastery over the Wilds.
*Communion lith aww life fowms.
+
*Communion with all life forms.
*Wimited contwow ovew the weathew, which is usuawwy limited to pwecipitation.
+
*Limited control over the weather, which is usually limited to precipitation.
*Shapeshifting- the Mani have the ability to take on non-human, and spilituaw fowms. They cannot use theiw othew powews whiwst in a non-physicaw mannelism.
+
*Shapeshifting- the Mani have the ability to take on non-human, and spiritual forms. They cannot use their other powers whilst in a non-physical mannerism.
*Mentaw connection lith theiw kind- meaning that whatevew the Mani command, theiw species would instinctivewy fowwow thwough lith. Even if it wewe as negative as sending them off of a mountain.
+
*Mental connection with their kind- meaning that whatever the Mani command, their species would instinctively follow through with. Even if it were as negative as sending them off of a mountain.
  
 
==Weaknesses==
 
==Weaknesses==
Whiwe they awe seen as supeliow beings, the Mani awso have a numbew of weaknesses that dweww lithin. Fow stawtews, the Mani awe etewnaw, not immowtaw. This means that they can be kiwwed lith gweat magic ow lith weww-instawwed awwows. It's much mowe difficult than taking up awms lith an animaw; though, as the Mani can lithstand cliticaw injulies befowe succumbing.
+
While they are seen as superior beings, the Mani also have a number of weaknesses that dwell within. For starters, the Mani are eternal, not immortal. This means that they can be killed with great magic or with well-installed arrows. It's much more difficult than taking up arms with an animal; though, as the Mani can withstand critical injuries before succumbing.

Revision as of 01:38, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.
mani.jpg
Mani
Area: Entire World
Size: Variable
Lifespan: Immortal
Tameable?: No
Note: The jurisdiction behind playing this creature is in the hands of the Lore Team.

Introduction

Also known as the 'bridge between man and beast', Mani are (guardian) spirits that are chosen by the Aspects. Their main purpose is to protect their particular species. Each beast tasked with this great honor will be reborn as a Demigod, this is why they're often times referred to as the "Demigods of the Wild". They are also blessed with intelligence due to having lived for thousands of years. Majority of times, Mani aren't hostile towards mortal descendants, even those that hunt their kind. The descendants that leave tribute to Mani are compensated at random. However; those that are selfish by overfishing, overhunting, or destroying vast amounts of another species habitat- may find themselves stalked by the Mani. Soon enough, they will know that they've unleashed the wrath of the wild.

Origin

Mani roamed this world far before any of the descendant races arrived. When the Children of Horen, Malinor, Urguan, and Krug came- they were primitive and dull- until the progenitors; the various leaders of the descendants started to chisel their own civilizations and destroy the ecosystem. The only ones that affected the Mani, though, were the Children of Malinor. They began to cut at the trees, and form their own cities. The Aspects saw this as something that could be mitigated. Henceforth, at the highest point of the ancient world, they made a great bidding. Among the first to receive this call were the Chieftains of Elk, Boar, Eagle, Panther, Wolf, Horse, and Snake. They were considered the strongest, most intelligent, and most ingenious of their pack. The Aspects deviated and came to the decision that they would grant two divine blessings, being further intellection and etherealism. The Aspects did not covet a war. Instead, to bring balance between mortals and the wild. In times of need, the Mani would protect their tribes from interventions longed by descendants of both moral and immortal origin. Mani are essentially the spiritual leaders of their distinct species.

Qualities

These spiritual beings have the ability to speak in Common and Ancient Elven. This gift was bestowed unto them by the Aspects so that the communication between man and beast is up to standards. Their intellectual accumulations would allow them to comprehend the Orcish Blah or any other cultural language derived from Common. Not many will have the opportunity to come face-to-face with a Mani; only the very few that they deem worthy. They look for individuals that are pure in hindsight, and reign vengeance on those who attempt to disrupt the balance of nature. The only time they will appear is to bestow blessings onto these characters.

Powers

As expected, the Mani have several powers, or 'blessings', that were gifted to them by the Aspects. They are as followed:

  • Mastery over the Wilds.
  • Communion with all life forms.
  • Limited control over the weather, which is usually limited to precipitation.
  • Shapeshifting- the Mani have the ability to take on non-human, and spiritual forms. They cannot use their other powers whilst in a non-physical mannerism.
  • Mental connection with their kind- meaning that whatever the Mani command, their species would instinctively follow through with. Even if it were as negative as sending them off of a mountain.

Weaknesses

While they are seen as superior beings, the Mani also have a number of weaknesses that dwell within. For starters, the Mani are eternal, not immortal. This means that they can be killed with great magic or with well-installed arrows. It's much more difficult than taking up arms with an animal; though, as the Mani can withstand critical injuries before succumbing.